1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)destruct.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $ 31 * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ 32 */ 33 34 #include "getpar.h" 35 #include "trek.h" 36 37 /* 38 ** Self Destruct Sequence 39 ** 40 ** The computer starts up the self destruct sequence. Obviously, 41 ** if the computer is out nothing can happen. You get a countdown 42 ** and a request for password. This must match the password that 43 ** you entered at the start of the game. 44 ** 45 ** You get to destroy things when you blow up; hence, it is 46 ** possible to win the game by destructing if you take the last 47 ** Klingon with you. 48 ** 49 ** By the way, the \032 in the message is a ^Z, which is because 50 ** the terminal in my office is an ADM-3, which uses that char- 51 ** acter to clear the screen. I also stick in a \014 (form feed) 52 ** because that clears some other screens. 53 ** 54 ** Uses trace flag 41 55 */ 56 57 void 58 destruct(int v __unused) 59 { 60 char checkpass[15]; 61 int i, j; 62 double zap; 63 64 if (damaged(COMPUTER)) { 65 out(COMPUTER); 66 return; 67 } 68 printf("\n\07 --- WORKING ---\07\n"); 69 sleep(3); 70 /* output the count 10 9 8 7 6 */ 71 for (i = 10; i > 5; i--) { 72 for (j = 10; j > i; j--) 73 printf(" "); 74 printf("%d\n", i); 75 sleep(1); 76 } 77 /* check for password on new line only */ 78 skiptonl(0); 79 getstrpar("Enter password verification", checkpass, 14, 0); 80 sleep(2); 81 if (!sequal(checkpass, Game.passwd)) { 82 printf("Self destruct sequence aborted\n"); 83 return; 84 } 85 printf("Password verified; self destruct sequence continues:\n"); 86 sleep(2); 87 /* output count 5 4 3 2 1 0 */ 88 for (i = 5; i >= 0; i--) { 89 sleep(1); 90 for (j = 5; j > i; j--) 91 printf(" "); 92 printf("%d\n", i); 93 } 94 sleep(2); 95 printf("\032\014***** %s destroyed *****\n", Ship.shipname); 96 Game.killed = 1; 97 /* let's see what we can blow up!!!! */ 98 zap = 20.0 * Ship.energy; 99 Game.deaths += Ship.crew; 100 for (i = 0; i < Etc.nkling; ) { 101 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) 102 killk(Etc.klingon[i].x, Etc.klingon[i].y); 103 else 104 i++; 105 } 106 /* if we didn't kill the last Klingon (detected by killk), */ 107 /* then we lose.... */ 108 lose(L_DSTRCT); 109 } 110