xref: /dragonfly/games/trek/destruct.c (revision 406557e5)
1 /*	@(#)destruct.c	8.1 (Berkeley) 5/31/93				*/
2 /*	$NetBSD: destruct.c,v 1.10 2009/05/24 21:44:56 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <string.h>
35 #include <unistd.h>
36 #include "trek.h"
37 #include "getpar.h"
38 
39 /*
40 **  Self Destruct Sequence
41 **
42 **	The computer starts up the self destruct sequence.  Obviously,
43 **	if the computer is out nothing can happen.  You get a countdown
44 **	and a request for password.  This must match the password that
45 **	you entered at the start of the game.
46 **
47 **	You get to destroy things when you blow up; hence, it is
48 **	possible to win the game by destructing if you take the last
49 **	Klingon with you.
50 **
51 **	By the way, the \032 in the message is a ^Z, which is because
52 **	the terminal in my office is an ADM-3, which uses that char-
53 **	acter to clear the screen.  I also stick in a \014 (form feed)
54 **	because that clears some other screens.
55 **
56 **	Uses trace flag 41
57 */
58 
59 /*ARGSUSED*/
60 void
61 destruct(int v __unused)
62 {
63 	char		checkpass[15];
64 	int	i, j;
65 	double		zap;
66 
67 	if (damaged(COMPUTER)) {
68 		out(COMPUTER);
69 		return;
70 	}
71 	printf("\n\07 --- WORKING ---\07\n");
72 	sleep(3);
73 	/* output the count 10 9 8 7 6 */
74 	for (i = 10; i > 5; i--) {
75 		for (j = 10;  j > i; j--)
76 			printf("   ");
77 		printf("%d\n", i);
78 		sleep(1);
79 	}
80 	/* check for password on new line only */
81 	skiptonl(0);
82 	getstrpar("Enter password verification", checkpass, 14, 0);
83 	sleep(2);
84 	if (strcmp(checkpass, Game.passwd) != 0) {
85 		printf("Self destruct sequence aborted\n");
86 		return;
87 	}
88 	printf("Password verified; self destruct sequence continues:\n");
89 	sleep(2);
90 	/* output count 5 4 3 2 1 0 */
91 	for (i = 5; i >= 0; i--) {
92 		sleep(1);
93 		for (j = 5; j > i; j--)
94 			printf("   ");
95 		printf("%d\n", i);
96 	}
97 	sleep(2);
98 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
99 	Game.killed = 1;
100 	/* let's see what we can blow up!!!! */
101 	zap = 20.0 * Ship.energy;
102 	Game.deaths += Ship.crew;
103 	for (i = 0; i < Etc.nkling; ) {
104 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
105 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
106 		else
107 			i++;
108 	}
109 	/* if we didn't kill the last Klingon (detected by killk), */
110 	/* then we lose.... */
111 	lose(L_DSTRCT);
112 }
113