xref: /dragonfly/games/trek/destruct.c (revision f746689a)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)destruct.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $
35  * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
36  */
37 
38 # include	"getpar.h"
39 # include	"trek.h"
40 
41 /*
42 **  Self Destruct Sequence
43 **
44 **	The computer starts up the self destruct sequence.  Obviously,
45 **	if the computer is out nothing can happen.  You get a countdown
46 **	and a request for password.  This must match the password that
47 **	you entered at the start of the game.
48 **
49 **	You get to destroy things when you blow up; hence, it is
50 **	possible to win the game by destructing if you take the last
51 **	Klingon with you.
52 **
53 **	By the way, the \032 in the message is a ^Z, which is because
54 **	the terminal in my office is an ADM-3, which uses that char-
55 **	acter to clear the screen.  I also stick in a \014 (form feed)
56 **	because that clears some other screens.
57 **
58 **	Uses trace flag 41
59 */
60 
61 void
62 destruct(__unused int unused)
63 {
64 	char		checkpass[15];
65 	int	i, j;
66 	double		zap;
67 
68 	if (damaged(COMPUTER)) {
69 		out(COMPUTER);
70 		return;
71 	}
72 	printf("\n\07 --- WORKING ---\07\n");
73 	sleep(3);
74 	/* output the count 10 9 8 7 6 */
75 	for (i = 10; i > 5; i--)
76 	{
77 		for (j = 10;  j > i; j--)
78 			printf("   ");
79 		printf("%d\n", i);
80 		sleep(1);
81 	}
82 	/* check for password on new line only */
83 	skiptonl(0);
84 	getstrpar("Enter password verification", checkpass, 14, 0);
85 	sleep(2);
86 	if (!sequal(checkpass, Game.passwd)) {
87 		printf("Self destruct sequence aborted\n");
88 		return;
89 	}
90 	printf("Password verified; self destruct sequence continues:\n");
91 	sleep(2);
92 	/* output count 5 4 3 2 1 0 */
93 	for (i = 5; i >= 0; i--)
94 	{
95 		sleep(1);
96 		for (j = 5; j > i; j--)
97 			printf("   ");
98 		printf("%d\n", i);
99 	}
100 	sleep(2);
101 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
102 	Game.killed = 1;
103 	/* let's see what we can blow up!!!! */
104 	zap = 20.0 * Ship.energy;
105 	Game.deaths += Ship.crew;
106 	for (i = 0; i < Etc.nkling; )
107 	{
108 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
109 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
110 		else
111 			i++;
112 	}
113 	/* if we didn't kill the last Klingon (detected by killk), */
114 	/* then we lose.... */
115 	lose(L_DSTRCT);
116 }
117