xref: /dragonfly/games/trek/help.c (revision 0ca59c34)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)help.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $
31  * $DragonFly: src/games/trek/help.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 
36 /*
37 **  call starbase for help
38 **
39 **	First, the closest starbase is selected.  If there is a
40 **	a starbase in your own quadrant, you are in good shape.
41 **	This distance takes quadrant distances into account only.
42 **
43 **	A magic number is computed based on the distance which acts
44 **	as the probability that you will be rematerialized.  You
45 **	get three tries.
46 **
47 **	When it is determined that you should be able to be remater-
48 **	ialized (i.e., when the probability thing mentioned above
49 **	comes up positive), you are put into that quadrant (anywhere).
50 **	Then, we try to see if there is a spot adjacent to the star-
51 **	base.  If not, you can't be rematerialized!!!  Otherwise,
52 **	it drops you there.  It only tries five times to find a spot
53 **	to drop you.  After that, it's your problem.
54 */
55 
56 const char *Cntvect[3] = {
57 	"first", "second", "third"
58 };
59 
60 void
61 help(int v __unused)
62 {
63 	int		i;
64 	double		dist, x;
65 	int		dx, dy;
66 	int		j, l = 0;
67 
68 	/* check to see if calling for help is reasonable ... */
69 	if (Ship.cond == DOCKED) {
70 		printf("Uhura: But Captain, we're already docked\n");
71 		return;
72 	}
73 
74 	/* or possible */
75 	if (damaged(SSRADIO)) {
76 		out(SSRADIO);
77 		return;
78 	}
79 	if (Now.bases <= 0) {
80 		printf("Uhura: I'm not getting any response from starbase\n");
81 		return;
82 	}
83 
84 	/* tut tut, there goes the score */
85 	Game.helps += 1;
86 
87 	/* find the closest base */
88 	dist = TOOLARGE;
89 	if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
90 		/* there isn't one in this quadrant */
91 		for (i = 0; i < Now.bases; i++) {
92 			/* compute distance */
93 			dx = Now.base[i].x - Ship.quadx;
94 			dy = Now.base[i].y - Ship.quady;
95 			x = dx * dx + dy * dy;
96 			x = sqrt(x);
97 
98 			/* see if better than what we already have */
99 			if (x < dist) {
100 				dist = x;
101 				l = i;
102 			}
103 		}
104 
105 		/* go to that quadrant */
106 		Ship.quadx = Now.base[l].x;
107 		Ship.quady = Now.base[l].y;
108 		initquad(1);
109 	} else {
110 		dist = 0.0;
111 	}
112 
113 	/* dematerialize the Enterprise */
114 	Sect[Ship.sectx][Ship.secty] = EMPTY;
115 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
116 
117 	/* this next thing acts as a probability that it will work */
118 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
119 
120 	/* attempt to rematerialize */
121 	for (i = 0; i < 3; i++) {
122 		sleep(2);
123 		printf("%s attempt to rematerialize ", Cntvect[i]);
124 		if (franf() > x) {
125 			/* ok, that's good.  let's see if we can set her down */
126 			for (j = 0; j < 5; j++) {
127 				dx = Etc.starbase.x + ranf(3) - 1;
128 				if (dx < 0 || dx >= NSECTS)
129 					continue;
130 				dy = Etc.starbase.y + ranf(3) - 1;
131 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
132 					continue;
133 				break;
134 			}
135 			if (j < 5) {
136 				/* found an empty spot */
137 				printf("succeeds\n");
138 				Ship.sectx = dx;
139 				Ship.secty = dy;
140 				Sect[dx][dy] = Ship.ship;
141 				dock(0);
142 				compkldist(0);
143 				return;
144 			}
145 			/* the starbase must have been surrounded */
146 		}
147 		printf("fails\n");
148 	}
149 
150 	/* one, two, three strikes, you're out */
151 	lose(L_NOHELP);
152 }
153