xref: /dragonfly/games/trek/help.c (revision 2b57e6df)
1 /*	@(#)help.c	8.1 (Berkeley) 5/31/93				*/
2 /*	$NetBSD: help.c,v 1.13 2009/08/12 08:54:54 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <math.h>
35 #include <unistd.h>
36 #include <limits.h>
37 #include "trek.h"
38 
39 /*
40 **  call starbase for help
41 **
42 **	First, the closest starbase is selected.  If there is a
43 **	a starbase in your own quadrant, you are in good shape.
44 **	This distance takes quadrant distances into account only.
45 **
46 **	A magic number is computed based on the distance which acts
47 **	as the probability that you will be rematerialized.  You
48 **	get three tries.
49 **
50 **	When it is determined that you should be able to be remater-
51 **	ialized (i.e., when the probability thing mentioned above
52 **	comes up positive), you are put into that quadrant (anywhere).
53 **	Then, we try to see if there is a spot adjacent to the star-
54 **	base.  If not, you can't be rematerialized!!!  Otherwise,
55 **	it drops you there.  It only tries five times to find a spot
56 **	to drop you.  After that, it's your problem.
57 */
58 
59 static const char *const Cntvect[3] = {
60 	"first", "second", "third"
61 };
62 
63 /*ARGSUSED*/
64 void
65 help(int v __unused)
66 {
67 	int		i;
68 	double		dist, x;
69 	int		dx = 0, dy = 0;
70 	int		j, l = 0;
71 
72 	/* check to see if calling for help is reasonable ... */
73 	if (Ship.cond == DOCKED) {
74 		printf("Uhura: But Captain, we're already docked\n");
75 		return;
76 	}
77 
78 	/* or possible */
79 	if (damaged(SSRADIO)) {
80 		out(SSRADIO);
81 		return;
82 	}
83 	if (Now.bases <= 0) {
84 		printf("Uhura: I'm not getting any response from starbase\n");
85 		return;
86 	}
87 
88 	/* tut tut, there goes the score */
89 	Game.helps += 1;
90 
91 	/* find the closest base */
92 	dist = TOOLARGE;
93 	if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
94 		/* there isn't one in this quadrant */
95 		for (i = 0; i < Now.bases; i++) {
96 			/* compute distance */
97 			dx = Now.base[i].x - Ship.quadx;
98 			dy = Now.base[i].y - Ship.quady;
99 			x = dx * dx + dy * dy;
100 			x = sqrt(x);
101 
102 			/* see if better than what we already have */
103 			if (x < dist) {
104 				dist = x;
105 				l = i;
106 			}
107 		}
108 
109 		/* go to that quadrant */
110 		Ship.quadx = Now.base[l].x;
111 		Ship.quady = Now.base[l].y;
112 		initquad(1);
113 	} else {
114 		dist = 0.0;
115 	}
116 
117 	/* dematerialize the Enterprise */
118 	Sect[Ship.sectx][Ship.secty] = EMPTY;
119 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
120 
121 	/* this next thing acts as a probability that it will work */
122 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
123 
124 	/* attempt to rematerialize */
125 	for (i = 0; i < 3; i++) {
126 		sleep(2);
127 		printf("%s attempt to rematerialize ", Cntvect[i]);
128 		if (franf() > x) {
129 			/* ok, that's good.  let's see if we can set her down */
130 			for (j = 0; j < 5; j++) {
131 				dx = Etc.starbase.x + ranf(3) - 1;
132 				if (dx < 0 || dx >= NSECTS)
133 					continue;
134 				dy = Etc.starbase.y + ranf(3) - 1;
135 				if (dy < 0 || dy >= NSECTS ||
136 				    Sect[dx][dy] != EMPTY)
137 					continue;
138 				break;
139 			}
140 			if (j < 5) {
141 				/* found an empty spot */
142 				printf("succeeds\n");
143 				Ship.sectx = dx;
144 				Ship.secty = dy;
145 				Sect[dx][dy] = Ship.ship;
146 				dock(0);
147 				compkldist(0);
148 				return;
149 			}
150 			/* the starbase must have been surrounded */
151 		}
152 		printf("fails\n");
153 	}
154 
155 	/* one, two, three strikes, you're out */
156 	lose(L_NOHELP);
157 }
158