xref: /dragonfly/games/trek/help.c (revision ce0e08e2)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)help.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $
35  * $DragonFly: src/games/trek/help.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
36  */
37 
38 # include	"trek.h"
39 
40 /*
41 **  call starbase for help
42 **
43 **	First, the closest starbase is selected.  If there is a
44 **	a starbase in your own quadrant, you are in good shape.
45 **	This distance takes quadrant distances into account only.
46 **
47 **	A magic number is computed based on the distance which acts
48 **	as the probability that you will be rematerialized.  You
49 **	get three tries.
50 **
51 **	When it is determined that you should be able to be remater-
52 **	ialized (i.e., when the probability thing mentioned above
53 **	comes up positive), you are put into that quadrant (anywhere).
54 **	Then, we try to see if there is a spot adjacent to the star-
55 **	base.  If not, you can't be rematerialized!!!  Otherwise,
56 **	it drops you there.  It only tries five times to find a spot
57 **	to drop you.  After that, it's your problem.
58 */
59 
60 const char	*Cntvect[3] =
61 {"first", "second", "third"};
62 
63 void
64 help(__unused int unused)
65 {
66 	int		i;
67 	double			dist, x;
68 	int		dx, dy;
69 	int			j, l = 0;
70 
71 	/* check to see if calling for help is reasonable ... */
72 	if (Ship.cond == DOCKED) {
73 		printf("Uhura: But Captain, we're already docked\n");
74 		return;
75 	}
76 	/* or possible */
77 	if (damaged(SSRADIO)) {
78 		out(SSRADIO);
79 		return;
80 	}
81 	if (Now.bases <= 0) {
82 		printf("Uhura: I'm not getting any response from starbase\n");
83 		return;
84 	}
85 	/* tut tut, there goes the score */
86 	Game.helps += 1;
87 
88 	/* find the closest base */
89 	dist = 1e50;
90 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
91 	{
92 		/* there isn't one in this quadrant */
93 		for (i = 0; i < Now.bases; i++)
94 		{
95 			/* compute distance */
96 			dx = Now.base[i].x - Ship.quadx;
97 			dy = Now.base[i].y - Ship.quady;
98 			x = dx * dx + dy * dy;
99 			x = sqrt(x);
100 
101 			/* see if better than what we already have */
102 			if (x < dist)
103 			{
104 				dist = x;
105 				l = i;
106 			}
107 		}
108 
109 		/* go to that quadrant */
110 		Ship.quadx = Now.base[l].x;
111 		Ship.quady = Now.base[l].y;
112 		initquad(1);
113 	}
114 	else
115 	{
116 		dist = 0.0;
117 	}
118 
119 	/* dematerialize the Enterprise */
120 	Sect[Ship.sectx][Ship.secty] = EMPTY;
121 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
122 
123 	/* this next thing acts as a probability that it will work */
124 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
125 
126 	/* attempt to rematerialize */
127 	for (i = 0; i < 3; i++)
128 	{
129 		sleep(2);
130 		printf("%s attempt to rematerialize ", Cntvect[i]);
131 		if (franf() > x)
132 		{
133 			/* ok, that's good.  let's see if we can set her down */
134 			for (j = 0; j < 5; j++)
135 			{
136 				dx = Etc.starbase.x + ranf(3) - 1;
137 				if (dx < 0 || dx >= NSECTS)
138 					continue;
139 				dy = Etc.starbase.y + ranf(3) - 1;
140 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
141 					continue;
142 				break;
143 			}
144 			if (j < 5)
145 			{
146 				/* found an empty spot */
147 				printf("succeeds\n");
148 				Ship.sectx = dx;
149 				Ship.secty = dy;
150 				Sect[dx][dy] = Ship.ship;
151 				dock(0);
152 				compkldist(0);
153 				return;
154 			}
155 			/* the starbase must have been surrounded */
156 		}
157 		printf("fails\n");
158 	}
159 
160 	/* one, two, three strikes, you're out */
161 	lose(L_NOHELP);
162 }
163