1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)initquad.c 8.1 (Berkeley) 5/31/93 34 * $FreeBSD: src/games/trek/initquad.c,v 1.4 1999/11/30 03:49:49 billf Exp $ 35 * $DragonFly: src/games/trek/initquad.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ 36 */ 37 38 # include "trek.h" 39 40 /* 41 ** Paramize Quadrant Upon Entering 42 ** 43 ** A quadrant is initialized from the information held in the 44 ** Quad matrix. Basically, everything is just initialized 45 ** randomly, except for the starship, which goes into a fixed 46 ** sector. 47 ** 48 ** If there are Klingons in the quadrant, the captain is informed 49 ** that the condition is RED, and he is given a chance to put 50 ** his shields up if the computer is working. 51 ** 52 ** The flag `f' is set to disable the check for condition red. 53 ** This mode is used in situations where you know you are going 54 ** to be docked, i.e., abandon() and help(). 55 */ 56 57 initquad(f) 58 int f; 59 { 60 int i, j; 61 int rx, ry; 62 int nbases, nstars; 63 struct quad *q; 64 int nholes; 65 66 q = &Quad[Ship.quadx][Ship.quady]; 67 68 /* ignored supernova'ed quadrants (this is checked again later anyway */ 69 if (q->stars < 0) 70 return; 71 Etc.nkling = q->klings; 72 nbases = q->bases; 73 nstars = q->stars; 74 nholes = q->holes; 75 76 /* have we blundered into a battle zone w/ shields down? */ 77 if (Etc.nkling > 0 && !f) 78 { 79 printf("Condition RED\n"); 80 Ship.cond = RED; 81 if (!damaged(COMPUTER)) 82 shield(1); 83 } 84 85 /* clear out the quadrant */ 86 for (i = 0; i < NSECTS; i++) 87 for (j = 0; j < NSECTS; j++) 88 Sect[i][j] = EMPTY; 89 90 /* initialize Enterprise */ 91 Sect[Ship.sectx][Ship.secty] = Ship.ship; 92 93 /* initialize Klingons */ 94 for (i = 0; i < Etc.nkling; i++) 95 { 96 sector(&rx, &ry); 97 Sect[rx][ry] = KLINGON; 98 Etc.klingon[i].x = rx; 99 Etc.klingon[i].y = ry; 100 Etc.klingon[i].power = Param.klingpwr; 101 Etc.klingon[i].srndreq = 0; 102 } 103 compkldist(1); 104 105 /* initialize star base */ 106 if (nbases > 0) 107 { 108 sector(&rx, &ry); 109 Sect[rx][ry] = BASE; 110 Etc.starbase.x = rx; 111 Etc.starbase.y = ry; 112 } 113 114 /* initialize inhabited starsystem */ 115 if (q->qsystemname != 0) 116 { 117 sector(&rx, &ry); 118 Sect[rx][ry] = INHABIT; 119 nstars -= 1; 120 } 121 122 /* initialize black holes */ 123 for (i = 0; i < nholes; i++) 124 { 125 sector(&rx, &ry); 126 Sect[rx][ry] = HOLE; 127 } 128 129 /* initialize stars */ 130 for (i = 0; i < nstars; i++) 131 { 132 sector(&rx, &ry); 133 Sect[rx][ry] = STAR; 134 } 135 Move.newquad = 1; 136 } 137 138 139 sector(x, y) 140 int *x, *y; 141 { 142 int i, j; 143 144 do 145 { 146 i = ranf(NSECTS); 147 j = ranf(NSECTS); 148 } while (Sect[i][j] != EMPTY); 149 *x = i; 150 *y = j; 151 return; 152 } 153