xref: /dragonfly/games/trek/main.c (revision 1b722dce)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#) Copyright (c) 1980, 1993 The Regents of the University of California.  All rights reserved.
34  * @(#)main.c	8.1 (Berkeley) 5/31/93
35  * $FreeBSD: src/games/trek/main.c,v 1.7.2.1 2001/03/05 12:11:14 kris Exp $
36  * $DragonFly: src/games/trek/main.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37  */
38 
39 # include	"getpar.h"
40 # include	"trek.h"
41 
42 # define	PRIO		00	/* default priority */
43 
44 unsigned int	Mother	= 51 + (51 << 8);
45 
46 /*
47 **	 ####  #####    #    ####          #####  ####   #####  #   #
48 **	#        #     # #   #   #           #    #   #  #      #  #
49 **	 ###     #    #####  ####            #    ####   ###    ###
50 **	    #    #    #   #  #  #            #    #  #   #      #  #
51 **	####     #    #   #  #   #           #    #   #  #####  #   #
52 **
53 **	C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
54 **		from Jeff Poskanzer and Pete Rubinstein.
55 **
56 **	I also want to thank everyone here at Berkeley who
57 **	where crazy enough to play the undebugged game.  I want to
58 **	particularly thank Nick Whyte, who made considerable
59 **	suggestions regarding the content of the game.  Why, I'll
60 **	never forget the time he suggested the name for the
61 **	"capture" command.
62 **
63 **	Please send comments, questions, and suggestions about this
64 **		game to:
65 **			Eric P. Allman
66 **			Project INGRES
67 **			Electronics Research Laboratory
68 **			Cory Hall
69 **			University of California
70 **			Berkeley, California  94720
71 **
72 **	If you make ANY changes in the game, I sure would like to
73 **	know about them.  It is sort of an ongoing project for me,
74 **	and I very much want to put in any bug fixes and improvements
75 **	that you might come up with.
76 **
77 **	FORTRASH version by Kay R. Fisher (DEC) "and countless others".
78 **	That was adapted from the "original BASIC program" (ha!) by
79 **		Mike Mayfield (Centerline Engineering).
80 **
81 **	Additional inspiration taken from FORTRAN version by
82 **		David Matuszek and Paul Reynolds which runs on the CDC
83 **		7600 at Lawrence Berkeley Lab, maintained there by
84 **		Andy Davidson.  This version is also available at LLL
85 **		and at LMSC.  In all fairness, this version was the
86 **		major inspiration for this version of the game (trans-
87 **		lation:  I ripped off a whole lot of code).
88 **
89 **	Minor other input from the "Battelle Version 7A" by Joe Miller
90 **		(Graphics Systems Group, Battelle-Columbus Labs) and
91 **		Ross Pavlac (Systems Programmer, Battelle Memorial
92 **		Institute).  That version was written in December '74
93 **		and extensively modified June '75.  It was adapted
94 **		from the FTN version by Ron Williams of CDC Sunnyvale,
95 **		which was adapted from the Basic version distributed
96 **		by DEC.  It also had "neat stuff swiped" from T. T.
97 **		Terry and Jim Korp (University of Texas), Hicks (Penn
98 **		U.), and Rick Maus (Georgia Tech).  Unfortunately, it
99 **		was not as readable as it could have been and so the
100 **		translation effort was severely hampered.  None the
101 **		less, I got the idea of inhabited starsystems from this
102 **		version.
103 **
104 **	Permission is given for use, copying, and modification of
105 **		all or part of this program and related documentation,
106 **		provided that all reference to the authors are maintained.
107 **
108 **
109 **********************************************************************
110 **
111 **  NOTES TO THE MAINTAINER:
112 **
113 **	There is a compilation option xTRACE which must be set for any
114 **	trace information to be generated.  It is probably defined in
115 **	the version that you get.  It can be removed, however, if you
116 **	have trouble finding room in core.
117 **
118 **	Many things in trek are not as clear as they might be, but are
119 **	done to reduce space.  I compile with the -f and -O flags.  I
120 **	am constrained to running with non-separated I/D space, since
121 **	we don't have doubleing point hardware here; even if we did, I
122 **	would like trek to be available to the large number of people
123 **	who either have an 11/40 or do not have FP hardware.  I also
124 **	found it desirable to make the code run reentrant, so this
125 **	added even more space constraints.
126 **
127 **	I use the portable C library to do my I/O.  This is done be-
128 **	cause I wanted the game easily transportable to other C
129 **	implementations, and because I was too lazy to do the doubleing
130 **	point input myself.  Little did I know.  The portable C library
131 **	released by Bell Labs has more bugs than you would believe, so
132 **	I ended up rewriting the whole blessed thing.  Trek excercises
133 **	many of the bugs in it, as well as bugs in some of the section
134 **	III UNIX routines.  We have fixed them here.  One main problem
135 **	was a bug in alloc() that caused it to always ask for a large
136 **	hunk of memory, which worked fine unless you were almost out,
137 **	which I inevitably was.  If you want the code for all of this
138 **	stuff, it is also available through me.
139 **
140 ***********************************************************************
141 */
142 
143 jmp_buf env;
144 
145 int
146 main(int argc, char **argv)
147 {
148 	/* extern FILE		*f_log; */
149 	char		opencode;
150 	int			prio;
151 	int		ac;
152 	char		**av;
153 
154 	/* revoke */
155 	setgid(getgid());
156 
157 	av = argv;
158 	ac = argc;
159 	av++;
160 	srandomdev();
161 	opencode = 'w';
162 	prio = PRIO;
163 
164 	while (ac > 1 && av[0][0] == '-')
165 	{
166 		switch (av[0][1])
167 		{
168 		  case 'a':	/* append to log file */
169 			opencode = 'a';
170 			break;
171 
172 #		ifdef xTRACE
173 		  case 't':	/* trace */
174 			if (getuid() != Mother)
175 				goto badflag;
176 			Trace++;
177 			break;
178 #		endif
179 
180 		  case 'p':	/* set priority */
181 			if (getuid() != Mother)
182 				goto badflag;
183 			prio = atoi(av[0] + 2);
184 			break;
185 
186 		  default:
187 		  badflag:
188 			printf("Invalid option: %s\n", av[0]);
189 
190 		}
191 		ac--;
192 		av++;
193 	}
194 	if (ac > 2)
195 		syserr(0, "arg count");
196 		/*
197 	if (ac > 1)
198 		f_log = fopen(av[0], opencode);
199 		*/
200 
201 	printf("\n   * * *   S T A R   T R E K   * * *\n\nPress return to continue.\n");
202 
203 	if (setjmp(env))
204 	{
205 		if ( !getynpar("Another game") )
206 			exit(0);
207 	}
208 	do
209 	{
210 		setup();
211 		play();
212 	} while (getynpar("Another game"));
213 
214 	fflush(stdout);
215 	return(0);
216 }
217