xref: /dragonfly/games/trek/main.c (revision 9348a738)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#) Copyright (c) 1980, 1993 The Regents of the University of California.  All rights reserved.
30  * @(#)main.c	8.1 (Berkeley) 5/31/93
31  * $FreeBSD: src/games/trek/main.c,v 1.7.2.1 2001/03/05 12:11:14 kris Exp $
32  */
33 
34 #include "trek.h"
35 #include "getpar.h"
36 
37 unsigned int	Mother	= 51 + (51 << 8);
38 
39 /*
40 **	 ####  #####    #    ####          #####  ####   #####  #   #
41 **	#        #     # #   #   #           #    #   #  #      #  #
42 **	 ###     #    #####  ####            #    ####   ###    ###
43 **	    #    #    #   #  #  #            #    #  #   #      #  #
44 **	####     #    #   #  #   #           #    #   #  #####  #   #
45 **
46 **	C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
47 **		from Jeff Poskanzer and Pete Rubinstein.
48 **
49 **	I also want to thank everyone here at Berkeley who
50 **	where crazy enough to play the undebugged game.  I want to
51 **	particularly thank Nick Whyte, who made considerable
52 **	suggestions regarding the content of the game.  Why, I'll
53 **	never forget the time he suggested the name for the
54 **	"capture" command.
55 **
56 **	Please send comments, questions, and suggestions about this
57 **		game to:
58 **			Eric P. Allman
59 **			Project INGRES
60 **			Electronics Research Laboratory
61 **			Cory Hall
62 **			University of California
63 **			Berkeley, California  94720
64 **
65 **	If you make ANY changes in the game, I sure would like to
66 **	know about them.  It is sort of an ongoing project for me,
67 **	and I very much want to put in any bug fixes and improvements
68 **	that you might come up with.
69 **
70 **	FORTRASH version by Kay R. Fisher (DEC) "and countless others".
71 **	That was adapted from the "original BASIC program" (ha!) by
72 **		Mike Mayfield (Centerline Engineering).
73 **
74 **	Additional inspiration taken from FORTRAN version by
75 **		David Matuszek and Paul Reynolds which runs on the CDC
76 **		7600 at Lawrence Berkeley Lab, maintained there by
77 **		Andy Davidson.  This version is also available at LLL
78 **		and at LMSC.  In all fairness, this version was the
79 **		major inspiration for this version of the game (trans-
80 **		lation:  I ripped off a whole lot of code).
81 **
82 **	Minor other input from the "Battelle Version 7A" by Joe Miller
83 **		(Graphics Systems Group, Battelle-Columbus Labs) and
84 **		Ross Pavlac (Systems Programmer, Battelle Memorial
85 **		Institute).  That version was written in December '74
86 **		and extensively modified June '75.  It was adapted
87 **		from the FTN version by Ron Williams of CDC Sunnyvale,
88 **		which was adapted from the Basic version distributed
89 **		by DEC.  It also had "neat stuff swiped" from T. T.
90 **		Terry and Jim Korp (University of Texas), Hicks (Penn
91 **		U.), and Rick Maus (Georgia Tech).  Unfortunately, it
92 **		was not as readable as it could have been and so the
93 **		translation effort was severely hampered.  None the
94 **		less, I got the idea of inhabited starsystems from this
95 **		version.
96 **
97 **	Permission is given for use, copying, and modification of
98 **		all or part of this program and related documentation,
99 **		provided that all reference to the authors are maintained.
100 **
101 **
102 **********************************************************************
103 **
104 **  NOTES TO THE MAINTAINER:
105 **
106 **	There is a compilation option xTRACE which must be set for any
107 **	trace information to be generated.  It is probably defined in
108 **	the version that you get.  It can be removed, however, if you
109 **	have trouble finding room in core.
110 **
111 **	Many things in trek are not as clear as they might be, but are
112 **	done to reduce space.  I compile with the -f and -O flags.  I
113 **	am constrained to running with non-separated I/D space, since
114 **	we don't have doubleing point hardware here; even if we did, I
115 **	would like trek to be available to the large number of people
116 **	who either have an 11/40 or do not have FP hardware.  I also
117 **	found it desirable to make the code run reentrant, so this
118 **	added even more space constraints.
119 **
120 **	I use the portable C library to do my I/O.  This is done be-
121 **	cause I wanted the game easily transportable to other C
122 **	implementations, and because I was too lazy to do the doubleing
123 **	point input myself.  Little did I know.  The portable C library
124 **	released by Bell Labs has more bugs than you would believe, so
125 **	I ended up rewriting the whole blessed thing.  Trek exercises
126 **	many of the bugs in it, as well as bugs in some of the section
127 **	III UNIX routines.  We have fixed them here.  One main problem
128 **	was a bug in alloc() that caused it to always ask for a large
129 **	hunk of memory, which worked fine unless you were almost out,
130 **	which I inevitably was.  If you want the code for all of this
131 **	stuff, it is also available through me.
132 **
133 ***********************************************************************
134 */
135 
136 jmp_buf env;
137 
138 int
139 main(int argc, char **argv)
140 {
141 	int		ac;
142 	char		**av;
143 
144 	/* Revoke setgid privileges */
145 	setgid(getgid());
146 
147 	av = argv;
148 	ac = argc;
149 	av++;
150 	srandomdev();
151 	while (ac > 1 && av[0][0] == '-') {
152 		switch (av[0][1]) {
153 #ifdef xTRACE
154 		  case 't':	/* trace */
155 			if (getuid() != Mother)
156 				goto badflag;
157 			Trace++;
158 			break;
159 #endif
160 		  default:
161 		  badflag:
162 			printf("Invalid option: %s\n", av[0]);
163 
164 		}
165 		ac--;
166 		av++;
167 	}
168 	if (ac > 1)
169 		syserr("arg count");
170 
171 	printf("\n   * * *   S T A R   T R E K   * * *\n\nPress return to continue.\n");
172 
173 	if (setjmp(env)) {
174 		if ( !getynpar("Another game") )
175 			exit(0);
176 	}
177 	do {
178 		setup();
179 		play();
180 	} while (getynpar("Another game"));
181 
182 	fflush(stdout);
183 	return (0);
184 }
185