xref: /dragonfly/games/trek/nova.c (revision 6e285212)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)nova.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/nova.c,v 1.4 1999/11/30 03:49:52 billf Exp $
35  * $DragonFly: src/games/trek/nova.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37 
38 # include	"trek.h"
39 
40 /*
41 **  CAUSE A NOVA TO OCCUR
42 **
43 **	A nova occurs.  It is the result of having a star hit with
44 **	a photon torpedo.  There are several things which may happen.
45 **	The star may not be affected.  It may go nova.  It may turn
46 **	into a black hole.  Any (yummy) it may go supernova.
47 **
48 **	Stars that go nova cause stars which surround them to undergo
49 **	the same probabilistic process.  Klingons next to them are
50 **	destroyed.  And if the starship is next to it, it gets zapped.
51 **	If the zap is too much, it gets destroyed.
52 */
53 
54 nova(x, y)
55 int	x, y;
56 {
57 	int		i, j;
58 	int		se;
59 
60 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
61 		return;
62 	if (ranf(100) < 15)
63 	{
64 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
65 		return;
66 	}
67 	if (ranf(100) < 5)
68 		return (snova(x, y));
69 	printf("Spock: Star at %d,%d gone nova\n", x, y);
70 
71 	if (ranf(4) != 0)
72 		Sect[x][y] = EMPTY;
73 	else
74 	{
75 		Sect[x][y] = HOLE;
76 		Quad[Ship.quadx][Ship.quady].holes += 1;
77 	}
78 	Quad[Ship.quadx][Ship.quady].stars -= 1;
79 	Game.kills += 1;
80 	for (i = x - 1; i <= x + 1; i++)
81 	{
82 		if (i < 0 || i >= NSECTS)
83 			continue;
84 		for (j = y - 1; j <= y + 1; j++)
85 		{
86 			if (j < 0 || j >= NSECTS)
87 				continue;
88 			se = Sect[i][j];
89 			switch (se)
90 			{
91 
92 			  case EMPTY:
93 			  case HOLE:
94 				break;
95 
96 			  case KLINGON:
97 				killk(i, j);
98 				break;
99 
100 			  case STAR:
101 				nova(i, j);
102 				break;
103 
104 			  case INHABIT:
105 				kills(i, j, -1);
106 				break;
107 
108 			  case BASE:
109 				killb(i, j);
110 				Game.killb += 1;
111 				break;
112 
113 			  case ENTERPRISE:
114 			  case QUEENE:
115 				se = 2000;
116 				if (Ship.shldup)
117 					if (Ship.shield >= se)
118 					{
119 						Ship.shield -= se;
120 						se = 0;
121 					}
122 					else
123 					{
124 						se -= Ship.shield;
125 						Ship.shield = 0;
126 					}
127 				Ship.energy -= se;
128 				if (Ship.energy <= 0)
129 					lose(L_SUICID);
130 				break;
131 
132 			  default:
133 				printf("Unknown object %c at %d,%d destroyed\n",
134 					se, i, j);
135 				Sect[i][j] = EMPTY;
136 				break;
137 			}
138 		}
139 	}
140 	return;
141 }
142