xref: /dragonfly/games/trek/nova.c (revision 92fe556d)
1 /*	@(#)nova.c	8.1 (Berkeley) 5/31/93				*/
2 /*	$NetBSD: nova.c,v 1.8 2009/05/24 21:44:56 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include "trek.h"
35 
36 /*
37 **  CAUSE A NOVA TO OCCUR
38 **
39 **	A nova occurs.  It is the result of having a star hit with
40 **	a photon torpedo.  There are several things which may happen.
41 **	The star may not be affected.  It may go nova.  It may turn
42 **	into a black hole.  Any (yummy) it may go supernova.
43 **
44 **	Stars that go nova cause stars which surround them to undergo
45 **	the same probabilistic process.  Klingons next to them are
46 **	destroyed.  And if the starship is next to it, it gets zapped.
47 **	If the zap is too much, it gets destroyed.
48 */
49 
50 void
51 nova(int x, int y)
52 {
53 	int	i, j;
54 	int	se;
55 
56 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
57 		return;
58 	if (ranf(100) < 15) {
59 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
60 		return;
61 	}
62 	if (ranf(100) < 5) {
63 		snova(x, y);
64 		return;
65 	}
66 	printf("Spock: Star at %d,%d gone nova\n", x, y);
67 
68 	if (ranf(4) != 0) {
69 		Sect[x][y] = EMPTY;
70 	} else {
71 		Sect[x][y] = HOLE;
72 		Quad[Ship.quadx][Ship.quady].holes += 1;
73 	}
74 	Quad[Ship.quadx][Ship.quady].stars -= 1;
75 	Game.kills += 1;
76 	for (i = x - 1; i <= x + 1; i++) {
77 		if (i < 0 || i >= NSECTS)
78 			continue;
79 		for (j = y - 1; j <= y + 1; j++) {
80 			if (j < 0 || j >= NSECTS)
81 				continue;
82 			se = Sect[i][j];
83 			switch (se) {
84 
85 			  case EMPTY:
86 			  case HOLE:
87 				break;
88 
89 			  case KLINGON:
90 				killk(i, j);
91 				break;
92 
93 			  case STAR:
94 				nova(i, j);
95 				break;
96 
97 			  case INHABIT:
98 				kills(i, j, -1);
99 				break;
100 
101 			  case BASE:
102 				killb(i, j);
103 				Game.killb += 1;
104 				break;
105 
106 			  case ENTERPRISE:
107 			  case QUEENE:
108 				se = 2000;
109 				if (Ship.shldup) {
110 					if (Ship.shield >= se) {
111 						Ship.shield -= se;
112 						se = 0;
113 					} else {
114 						se -= Ship.shield;
115 						Ship.shield = 0;
116 					}
117 				}
118 				Ship.energy -= se;
119 				if (Ship.energy <= 0)
120 					lose(L_SUICID);
121 				break;
122 
123 			  default:
124 				printf("Unknown object %c at %d,%d destroyed\n",
125 					se, i, j);
126 				Sect[i][j] = EMPTY;
127 				break;
128 			}
129 		}
130 	}
131 	return;
132 }
133