xref: /dragonfly/games/trek/play.c (revision 6693db17)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)play.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/play.c,v 1.2 1999/11/30 03:49:52 billf Exp $
31  * $DragonFly: src/games/trek/play.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 #include "getpar.h"
36 
37 static void myreset(int);
38 /*
39 **  INSTRUCTION READ AND MAIN PLAY LOOP
40 **
41 **	Well folks, this is it.  Here we have the guts of the game.
42 **	This routine executes moves.  It sets up per-move variables,
43 **	gets the command, and executes the command.  After the command,
44 **	it calls events() to use up time, attack() to have Klingons
45 **	attack if the move was not free, and checkcond() to check up
46 **	on how we are doing after the move.
47 */
48 
49 struct cvntab Comtab[] = {
50 	{ "abandon",		"",			abandon,	0 },
51 	{ "ca",			"pture",		capture,	0 },
52 	{ "cl",			"oak",			shield,		-1 },
53 	{ "c",			"omputer",		computer,	0 },
54 	{ "da",			"mages",		dcrept,		0 },
55 	{ "destruct",		"",			destruct,	0 },
56 	{ "do",			"ck",			dock,		0 },
57 	{ "help",		"",			help,		0 },
58 	{ "i",			"mpulse",		impulse,	0 },
59 	{ "l",			"rscan",		lrscan,		0 },
60 	{ "m",			"ove",			dowarp,		0 },
61 	{ "p",			"hasers",		phaser,		0 },
62 	{ "ram",		"",			dowarp,		1 },
63 	{ "dump",		"",			dumpgame,	0 },
64 	{ "r",			"est",			rest,		0 },
65 	{ "sh",			"ield",			shield,		0 },
66 	{ "s",			"rscan",		srscan,		0 },
67 	{ "st",			"atus",			srscan,		-1 },
68 	{ "terminate",		"",			myreset,	0 },
69 	{ "t",			"orpedo",		torped,		0 },
70 	{ "u",			"ndock",		undock,		0 },
71 	{ "v",			"isual",		visual,		0 },
72 	{ "w",			"arp",			setwarp,	0 },
73 	{ NULL,			NULL,			NULL,		0 }
74 };
75 
76 static void
77 myreset(int v __unused)
78 {
79 	longjmp(env, 1);
80 }
81 
82 void
83 play(void)
84 {
85 	struct cvntab		*r;
86 
87 	while (1) {
88 		Move.free = 1;
89 		Move.time = 0.0;
90 		Move.shldchg = 0;
91 		Move.newquad = 0;
92 		Move.resting = 0;
93 		skiptonl(0);
94 		r = getcodpar("\nCommand", Comtab);
95 		(*r->value)(r->value2);
96 		events(0);
97 		attack(0);
98 		checkcond();
99 	}
100 }
101