xref: /dragonfly/games/trek/ram.c (revision 3170ffd7)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)ram.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/ram.c,v 1.4 1999/11/30 03:49:53 billf Exp $
31  * $DragonFly: src/games/trek/ram.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 
36 /*
37 **  RAM SOME OBJECT
38 **
39 **	You have run into some sort of object.  It may be a Klingon,
40 **	a star, or a starbase.  If you run into a star, you are really
41 **	stupid, because there is no hope for you.
42 **
43 **	If you run into something else, you destroy that object.  You
44 **	also rack up incredible damages.
45 */
46 
47 void
48 ram(int ix, int iy)
49 {
50 	int		i;
51 	char		c;
52 
53 	printf("\07RED ALERT\07: collision imminent\n");
54 	c = Sect[ix][iy];
55 	switch (c) {
56 
57 	  case KLINGON:
58 		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
59 		killk(ix, iy);
60 		break;
61 
62 	  case STAR:
63 	  case INHABIT:
64 		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
65 		sleep(2);
66 		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
67 		lose(L_STAR);
68 
69 	  case BASE:
70 		printf("You ran into the starbase at %d,%d\n", ix, iy);
71 		killb(Ship.quadx, Ship.quady);
72 		/* don't penalize the captain if it wasn't his fault */
73 		if (!damaged(SINS))
74 			Game.killb += 1;
75 		break;
76 	}
77 	sleep(2);
78 	printf("%s heavily damaged\n", Ship.shipname);
79 
80 	/* select the number of deaths to occur */
81 	i = 10 + ranf(20 * Game.skill);
82 	Game.deaths += i;
83 	Ship.crew -= i;
84 	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
85 
86 	/* damage devices with an 80% probability */
87 	for (i = 0; i < NDEV; i++) {
88 		if (ranf(100) < 20)
89 			continue;
90 		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
91 	}
92 
93 	/* no chance that your shields remained up in all that */
94 	Ship.shldup = 0;
95 }
96