1 /*- 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)ram.c 8.1 (Berkeley) 5/31/93 30 * $FreeBSD: src/games/trek/ram.c,v 1.4 1999/11/30 03:49:53 billf Exp $ 31 * $DragonFly: src/games/trek/ram.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ 32 */ 33 34 #include "trek.h" 35 36 /* 37 ** RAM SOME OBJECT 38 ** 39 ** You have run into some sort of object. It may be a Klingon, 40 ** a star, or a starbase. If you run into a star, you are really 41 ** stupid, because there is no hope for you. 42 ** 43 ** If you run into something else, you destroy that object. You 44 ** also rack up incredible damages. 45 */ 46 47 void 48 ram(int ix, int iy) 49 { 50 int i; 51 char c; 52 53 printf("\07RED ALERT\07: collision imminent\n"); 54 c = Sect[ix][iy]; 55 switch (c) { 56 57 case KLINGON: 58 printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy); 59 killk(ix, iy); 60 break; 61 62 case STAR: 63 case INHABIT: 64 printf("Yeoman Rand: Captain, isn't it getting hot in here?\n"); 65 sleep(2); 66 printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n"); 67 lose(L_STAR); 68 69 case BASE: 70 printf("You ran into the starbase at %d,%d\n", ix, iy); 71 killb(Ship.quadx, Ship.quady); 72 /* don't penalize the captain if it wasn't his fault */ 73 if (!damaged(SINS)) 74 Game.killb += 1; 75 break; 76 } 77 sleep(2); 78 printf("%s heavily damaged\n", Ship.shipname); 79 80 /* select the number of deaths to occur */ 81 i = 10 + ranf(20 * Game.skill); 82 Game.deaths += i; 83 Ship.crew -= i; 84 printf("McCoy: Take it easy Jim; we had %d casualties.\n", i); 85 86 /* damage devices with an 80% probability */ 87 for (i = 0; i < NDEV; i++) { 88 if (ranf(100) < 20) 89 continue; 90 damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]); 91 } 92 93 /* no chance that your shields remained up in all that */ 94 Ship.shldup = 0; 95 } 96