xref: /dragonfly/games/trek/setup.c (revision 2cd2d2b5)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)setup.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
35  * $DragonFly: src/games/trek/setup.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37 
38 # include       <stdlib.h>
39 # include	"trek.h"
40 # include	"getpar.h"
41 
42 /*
43 **  INITIALIZE THE GAME
44 **
45 **	The length, skill, and password are read, and the game
46 **	is initialized.  It is far too difficult to describe all
47 **	that goes on in here, but it is all straight-line code;
48 **	give it a look.
49 **
50 **	Game restart and tournament games are handled here.
51 */
52 
53 struct cvntab	Lentab[] =
54 {
55 	"s",		"hort",			(int (*)())1,		0,
56 	"m",		"edium",		(int (*)())2,		0,
57 	"l",		"ong",			(int (*)())4,		0,
58 	"restart",	"",			0,		0,
59 	0
60 };
61 
62 struct cvntab	Skitab[] =
63 {
64 	"n",		"ovice",		(int (*)())1,		0,
65 	"f",		"air",			(int (*)())2,		0,
66 	"g",		"ood",			(int (*)())3,		0,
67 	"e",		"xpert",		(int (*)())4,		0,
68 	"c",		"ommodore",		(int (*)())5,		0,
69 	"i",		"mpossible",		(int (*)())6,		0,
70 	0
71 };
72 
73 setup()
74 {
75 	struct cvntab		*r;
76 	int		i, j;
77 	double			f;
78 	int			d;
79 	int			fd;
80 	int			klump;
81 	int			ix, iy;
82 	struct quad	*q;
83 	struct event		*e;
84 
85 	while (1)
86 	{
87 		r = getcodpar("What length game", Lentab);
88 		Game.length = (long) r->value;
89 		if (Game.length == 0)
90 		{
91 			if (restartgame())
92 				continue;
93 			return;
94 		}
95 		break;
96 	}
97 	r = getcodpar("What skill game", Skitab);
98 	Game.skill = (long) r->value;
99 	Game.tourn = 0;
100 	getstrpar("Enter a password", Game.passwd, 14, 0);
101 	if (sequal(Game.passwd, "tournament"))
102 	{
103 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
104 		Game.tourn = 1;
105 		d = 0;
106 		for (i = 0; Game.passwd[i]; i++)
107 			d += Game.passwd[i] << i;
108 		srandom(d);
109 	}
110 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
111 	if (Game.skill == 6)
112 		Param.bases = Now.bases = 1;
113 	Param.time = Now.time = 6.0 * Game.length + 2.0;
114 	i = Game.skill;
115 	j = Game.length;
116 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
117 	if (Param.klings < i * j * 5)
118 		Param.klings = Now.klings = i * j * 5;
119 	if (Param.klings <= i)		/* numerical overflow problems */
120 		Param.klings = Now.klings = 127;
121 	Param.energy = Ship.energy = 5000;
122 	Param.torped = Ship.torped = 10;
123 	Ship.ship = ENTERPRISE;
124 	Ship.shipname = "Enterprise";
125 	Param.shield = Ship.shield = 1500;
126 	Param.resource = Now.resource = Param.klings * Param.time;
127 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
128 	Param.crew = Ship.crew = 387;
129 	Param.brigfree = Ship.brigfree = 400;
130 	Ship.shldup = 1;
131 	Ship.cond = GREEN;
132 	Ship.warp = 5.0;
133 	Ship.warp2 = 25.0;
134 	Ship.warp3 = 125.0;
135 	Ship.sinsbad = 0;
136 	Ship.cloaked = 0;
137 	Param.date = Now.date = (ranf(20) + 20) * 100;
138 	f = Game.skill;
139 	f = log(f + 0.5);
140 	for (i = 0; i < NDEV; i++)
141 		if (Device[i].name[0] == '*')
142 			Param.damfac[i] = 0;
143 		else
144 			Param.damfac[i] = f;
145 	/* these probabilities must sum to 1000 */
146 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
147 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
148 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
149 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
150 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
151 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
152 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
153 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
154 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
155 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
156 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
157 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
158 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
159 	/* check to see that I didn't blow it */
160 	for (i = j = 0; i < NDEV; i++)
161 		j += Param.damprob[i];
162 	if (j != 1000)
163 		syserr("Device probabilities sum to %d", j);
164 	Param.dockfac = 0.5;
165 	Param.regenfac = (5 - Game.skill) * 0.05;
166 	if (Param.regenfac < 0.0)
167 		Param.regenfac = 0.0;
168 	Param.warptime = 10;
169 	Param.stopengy = 50;
170 	Param.shupengy = 40;
171 	i = Game.skill;
172 	Param.klingpwr = 100 + 150 * i;
173 	if (i >= 6)
174 		Param.klingpwr += 150;
175 	Param.phasfac = 0.8;
176 	Param.hitfac = 0.5;
177 	Param.klingcrew = 200;
178 	Param.srndrprob = 0.0035;
179 	Param.moveprob[KM_OB] = 45;
180 	Param.movefac[KM_OB] = .09;
181 	Param.moveprob[KM_OA] = 40;
182 	Param.movefac[KM_OA] = -0.05;
183 	Param.moveprob[KM_EB] = 40;
184 	Param.movefac[KM_EB] = 0.075;
185 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
186 	Param.movefac[KM_EA] = -0.06 * Game.skill;
187 	Param.moveprob[KM_LB] = 0;
188 	Param.movefac[KM_LB] = 0.0;
189 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
190 	Param.movefac[KM_LA] = 0.25;
191 	Param.eventdly[E_SNOVA] = 0.5;
192 	Param.eventdly[E_LRTB] = 25.0;
193 	Param.eventdly[E_KATSB] = 1.0;
194 	Param.eventdly[E_KDESB] = 3.0;
195 	Param.eventdly[E_ISSUE] = 1.0;
196 	Param.eventdly[E_SNAP] = 0.5;
197 	Param.eventdly[E_ENSLV] = 0.5;
198 	Param.eventdly[E_REPRO] = 2.0;
199 	Param.navigcrud[0] = 1.50;
200 	Param.navigcrud[1] = 0.75;
201 	Param.cloakenergy = 1000;
202 	Param.energylow = 1000;
203 	for (i = 0; i < MAXEVENTS; i++)
204 	{
205 		e = &Event[i];
206 		e->date = 1e50;
207 		e->evcode = 0;
208 	}
209 	xsched(E_SNOVA, 1, 0, 0, 0);
210 	xsched(E_LRTB, Param.klings, 0, 0, 0);
211 	xsched(E_KATSB, 1, 0, 0, 0);
212 	xsched(E_ISSUE, 1, 0, 0, 0);
213 	xsched(E_SNAP, 1, 0, 0, 0);
214 	Ship.sectx = ranf(NSECTS);
215 	Ship.secty = ranf(NSECTS);
216 	Game.killk = Game.kills = Game.killb = 0;
217 	Game.deaths = Game.negenbar = 0;
218 	Game.captives = 0;
219 	Game.killinhab = 0;
220 	Game.helps = 0;
221 	Game.killed = 0;
222 	Game.snap = 0;
223 	Move.endgame = 0;
224 
225 	/* setup stars */
226 	for (i = 0; i < NQUADS; i++)
227 		for (j = 0; j < NQUADS; j++)
228 		{
229 			q = &Quad[i][j];
230 			q->klings = q->bases = 0;
231 			q->scanned = -1;
232 			q->stars = ranf(9) + 1;
233 			q->holes = ranf(3) - q->stars / 5;
234 			q->qsystemname = 0;
235 		}
236 
237 	/* select inhabited starsystems */
238 	for (d = 1; d < NINHAB; d++)
239 	{
240 		do
241 		{
242 			i = ranf(NQUADS);
243 			j = ranf(NQUADS);
244 			q = &Quad[i][j];
245 		} while (q->qsystemname);
246 		q->qsystemname = d;
247 	}
248 
249 	/* position starbases */
250 	for (i = 0; i < Param.bases; i++)
251 	{
252 		while (1)
253 		{
254 			ix = ranf(NQUADS);
255 			iy = ranf(NQUADS);
256 			q = &Quad[ix][iy];
257 			if (q->bases > 0)
258 				continue;
259 			break;
260 		}
261 		q->bases = 1;
262 		Now.base[i].x = ix;
263 		Now.base[i].y = iy;
264 		q->scanned = 1001;
265 		/* start the Enterprise near starbase */
266 		if (i == 0)
267 		{
268 			Ship.quadx = ix;
269 			Ship.quady = iy;
270 		}
271 	}
272 
273 	/* position klingons */
274 	for (i = Param.klings; i > 0; )
275 	{
276 		klump = ranf(4) + 1;
277 		if (klump > i)
278 			klump = i;
279 		while (1)
280 		{
281 			ix = ranf(NQUADS);
282 			iy = ranf(NQUADS);
283 			q = &Quad[ix][iy];
284 			if (q->klings + klump > MAXKLQUAD)
285 				continue;
286 			q->klings += klump;
287 			i -= klump;
288 			break;
289 		}
290 	}
291 
292 	/* initialize this quadrant */
293 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
294 	if (Param.bases > 1)
295 		printf("s");
296 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
297 	for (i = 1; i < Param.bases; i++)
298 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
299 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
300 	Move.free = 0;
301 	initquad(0);
302 	srscan(1);
303 	attack(0);
304 }
305