xref: /dragonfly/games/trek/setup.c (revision 3f5e28f4)
1 /*
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)setup.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
35  * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
36  */
37 
38 # include	"trek.h"
39 # include	"getpar.h"
40 
41 /*
42 **  INITIALIZE THE GAME
43 **
44 **	The length, skill, and password are read, and the game
45 **	is initialized.  It is far too difficult to describe all
46 **	that goes on in here, but it is all straight-line code;
47 **	give it a look.
48 **
49 **	Game restart and tournament games are handled here.
50 */
51 
52 struct cvntab	Lentab[] =
53 {
54 	{ "s",		"hort",		(void (*)(int))1,	0 },
55 	{ "m",		"edium",	(void (*)(int))2,	0 },
56 	{ "l",		"ong",		(void (*)(int))4,	0 },
57 	{ "restart",	"",		NULL,			0 },
58 	{ NULL,		NULL,		NULL,			0 }
59 };
60 
61 struct cvntab	Skitab[] =
62 {
63 	{ "n",		"ovice",	(void (*)(int))1,	0 },
64 	{ "f",		"air",		(void (*)(int))2,	0 },
65 	{ "g",		"ood",		(void (*)(int))3,	0 },
66 	{ "e",		"xpert",	(void (*)(int))4,	0 },
67 	{ "c",		"ommodore",	(void (*)(int))5,	0 },
68 	{ "i",		"mpossible",	(void (*)(int))6,	0 },
69 	{ NULL, 	NULL,		NULL,			0 }
70 };
71 
72 void
73 setup(void)
74 {
75 	struct cvntab		*r;
76 	int		i, j;
77 	double			f;
78 	int			d;
79 	int			klump;
80 	int			ix, iy;
81 	struct quad	*q;
82 	struct event		*e;
83 
84 	while (1)
85 	{
86 		r = getcodpar("What length game", Lentab);
87 		Game.length = (long) r->value;
88 		if (Game.length == 0)
89 		{
90 			if (restartgame())
91 				continue;
92 			return;
93 		}
94 		break;
95 	}
96 	r = getcodpar("What skill game", Skitab);
97 	Game.skill = (long) r->value;
98 	Game.tourn = 0;
99 	getstrpar("Enter a password", Game.passwd, 14, 0);
100 	if (sequal(Game.passwd, "tournament"))
101 	{
102 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
103 		Game.tourn = 1;
104 		d = 0;
105 		for (i = 0; Game.passwd[i]; i++)
106 			d += Game.passwd[i] << i;
107 		srandom(d);
108 	}
109 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
110 	if (Game.skill == 6)
111 		Param.bases = Now.bases = 1;
112 	Param.time = Now.time = 6.0 * Game.length + 2.0;
113 	i = Game.skill;
114 	j = Game.length;
115 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
116 	if (Param.klings < i * j * 5)
117 		Param.klings = Now.klings = i * j * 5;
118 	if (Param.klings <= i)		/* numerical overflow problems */
119 		Param.klings = Now.klings = 127;
120 	Param.energy = Ship.energy = 5000;
121 	Param.torped = Ship.torped = 10;
122 	Ship.ship = ENTERPRISE;
123 	Ship.shipname = "Enterprise";
124 	Param.shield = Ship.shield = 1500;
125 	Param.resource = Now.resource = Param.klings * Param.time;
126 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
127 	Param.crew = Ship.crew = 387;
128 	Param.brigfree = Ship.brigfree = 400;
129 	Ship.shldup = 1;
130 	Ship.cond = GREEN;
131 	Ship.warp = 5.0;
132 	Ship.warp2 = 25.0;
133 	Ship.warp3 = 125.0;
134 	Ship.sinsbad = 0;
135 	Ship.cloaked = 0;
136 	Param.date = Now.date = (ranf(20) + 20) * 100;
137 	f = Game.skill;
138 	f = log(f + 0.5);
139 	for (i = 0; i < NDEV; i++)
140 		if (Device[i].name[0] == '*')
141 			Param.damfac[i] = 0;
142 		else
143 			Param.damfac[i] = f;
144 	/* these probabilities must sum to 1000 */
145 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
146 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
147 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
148 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
149 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
150 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
151 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
152 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
153 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
154 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
155 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
156 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
157 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
158 	/* check to see that I didn't blow it */
159 	for (i = j = 0; i < NDEV; i++)
160 		j += Param.damprob[i];
161 	if (j != 1000)
162 		syserr("Device probabilities sum to %d", j);
163 	Param.dockfac = 0.5;
164 	Param.regenfac = (5 - Game.skill) * 0.05;
165 	if (Param.regenfac < 0.0)
166 		Param.regenfac = 0.0;
167 	Param.warptime = 10;
168 	Param.stopengy = 50;
169 	Param.shupengy = 40;
170 	i = Game.skill;
171 	Param.klingpwr = 100 + 150 * i;
172 	if (i >= 6)
173 		Param.klingpwr += 150;
174 	Param.phasfac = 0.8;
175 	Param.hitfac = 0.5;
176 	Param.klingcrew = 200;
177 	Param.srndrprob = 0.0035;
178 	Param.moveprob[KM_OB] = 45;
179 	Param.movefac[KM_OB] = .09;
180 	Param.moveprob[KM_OA] = 40;
181 	Param.movefac[KM_OA] = -0.05;
182 	Param.moveprob[KM_EB] = 40;
183 	Param.movefac[KM_EB] = 0.075;
184 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
185 	Param.movefac[KM_EA] = -0.06 * Game.skill;
186 	Param.moveprob[KM_LB] = 0;
187 	Param.movefac[KM_LB] = 0.0;
188 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
189 	Param.movefac[KM_LA] = 0.25;
190 	Param.eventdly[E_SNOVA] = 0.5;
191 	Param.eventdly[E_LRTB] = 25.0;
192 	Param.eventdly[E_KATSB] = 1.0;
193 	Param.eventdly[E_KDESB] = 3.0;
194 	Param.eventdly[E_ISSUE] = 1.0;
195 	Param.eventdly[E_SNAP] = 0.5;
196 	Param.eventdly[E_ENSLV] = 0.5;
197 	Param.eventdly[E_REPRO] = 2.0;
198 	Param.navigcrud[0] = 1.50;
199 	Param.navigcrud[1] = 0.75;
200 	Param.cloakenergy = 1000;
201 	Param.energylow = 1000;
202 	for (i = 0; i < MAXEVENTS; i++)
203 	{
204 		e = &Event[i];
205 		e->date = 1e50;
206 		e->evcode = 0;
207 	}
208 	xsched(E_SNOVA, 1, 0, 0, 0);
209 	xsched(E_LRTB, Param.klings, 0, 0, 0);
210 	xsched(E_KATSB, 1, 0, 0, 0);
211 	xsched(E_ISSUE, 1, 0, 0, 0);
212 	xsched(E_SNAP, 1, 0, 0, 0);
213 	Ship.sectx = ranf(NSECTS);
214 	Ship.secty = ranf(NSECTS);
215 	Game.killk = Game.kills = Game.killb = 0;
216 	Game.deaths = Game.negenbar = 0;
217 	Game.captives = 0;
218 	Game.killinhab = 0;
219 	Game.helps = 0;
220 	Game.killed = 0;
221 	Game.snap = 0;
222 	Move.endgame = 0;
223 
224 	/* setup stars */
225 	for (i = 0; i < NQUADS; i++)
226 		for (j = 0; j < NQUADS; j++)
227 		{
228 			q = &Quad[i][j];
229 			q->klings = q->bases = 0;
230 			q->scanned = -1;
231 			q->stars = ranf(9) + 1;
232 			q->holes = ranf(3) - q->stars / 5;
233 			q->qsystemname = 0;
234 		}
235 
236 	/* select inhabited starsystems */
237 	for (d = 1; d < NINHAB; d++)
238 	{
239 		do
240 		{
241 			i = ranf(NQUADS);
242 			j = ranf(NQUADS);
243 			q = &Quad[i][j];
244 		} while (q->qsystemname);
245 		q->qsystemname = d;
246 	}
247 
248 	/* position starbases */
249 	for (i = 0; i < Param.bases; i++)
250 	{
251 		while (1)
252 		{
253 			ix = ranf(NQUADS);
254 			iy = ranf(NQUADS);
255 			q = &Quad[ix][iy];
256 			if (q->bases > 0)
257 				continue;
258 			break;
259 		}
260 		q->bases = 1;
261 		Now.base[i].x = ix;
262 		Now.base[i].y = iy;
263 		q->scanned = 1001;
264 		/* start the Enterprise near starbase */
265 		if (i == 0)
266 		{
267 			Ship.quadx = ix;
268 			Ship.quady = iy;
269 		}
270 	}
271 
272 	/* position klingons */
273 	for (i = Param.klings; i > 0; )
274 	{
275 		klump = ranf(4) + 1;
276 		if (klump > i)
277 			klump = i;
278 		while (1)
279 		{
280 			ix = ranf(NQUADS);
281 			iy = ranf(NQUADS);
282 			q = &Quad[ix][iy];
283 			if (q->klings + klump > MAXKLQUAD)
284 				continue;
285 			q->klings += klump;
286 			i -= klump;
287 			break;
288 		}
289 	}
290 
291 	/* initialize this quadrant */
292 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
293 	if (Param.bases > 1)
294 		printf("s");
295 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
296 	for (i = 1; i < Param.bases; i++)
297 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
298 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
299 	Move.free = 0;
300 	initquad(0);
301 	srscan(1);
302 	attack(0);
303 }
304