xref: /dragonfly/games/trek/shield.c (revision 9f7604d7)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)shield.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/shield.c,v 1.5 1999/11/30 03:49:54 billf Exp $
31  * $DragonFly: src/games/trek/shield.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
32  */
33 
34 #include "trek.h"
35 #include "getpar.h"
36 
37 /*
38 **  SHIELD AND CLOAKING DEVICE CONTROL
39 **
40 **	'f' is one for auto shield up (in case of Condition RED),
41 **	zero for shield control, and negative one for cloaking
42 **	device control.
43 **
44 **	Called with an 'up' or 'down' on the same line, it puts
45 **	the shields/cloak into the specified mode.  Otherwise it
46 **	reports to the user the current mode, and asks if she wishes
47 **	to change.
48 **
49 **	This is not a free move.  Hits that occur as a result of
50 **	this move appear as though the shields are half up/down,
51 **	so you get partial hits.
52 */
53 
54 struct cvntab Udtab[] = {
55 	{ "u",		"p",		(cmdfun)1,	0 },
56 	{ "d",		"own",		(cmdfun)0,	0 },
57 	{ NULL,		NULL,		NULL,		0 }
58 };
59 
60 void
61 shield(int f)
62 {
63 	int		i;
64 	struct cvntab	*r;
65 	char		s[100];
66 	const char	*device, *dev2, *dev3;
67 	int		ind;
68 	char		*stat;
69 
70 	if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
71 		return;
72 	if (f < 0) {
73 		/* cloaking device */
74 		if (Ship.ship == QUEENE) {
75 			printf("Ye Faire Queene does not have the cloaking device.\n");
76 			return;
77 		}
78 		device = "Cloaking device";
79 		dev2 = "is";
80 		ind = CLOAK;
81 		dev3 = "it";
82 		stat = &Ship.cloaked;
83 	} else {
84 		/* shields */
85 		device = "Shields";
86 		dev2 = "are";
87 		dev3 = "them";
88 		ind = SHIELD;
89 		stat = &Ship.shldup;
90 	}
91 	if (damaged(ind)) {
92 		if (f <= 0)
93 			out(ind);
94 		return;
95 	}
96 	if (Ship.cond == DOCKED) {
97 		printf("%s %s down while docked\n", device, dev2);
98 		return;
99 	}
100 	if (f <= 0 && !testnl()) {
101 		r = getcodpar("Up or down", Udtab);
102 		i = (long) r->value;
103 	} else {
104 		if (*stat)
105 			sprintf(s, "%s %s up.  Do you want %s down", device, dev2, dev3);
106 		else
107 			sprintf(s, "%s %s down.  Do you want %s up", device, dev2, dev3);
108 		if (!getynpar(s))
109 			return;
110 		i = !*stat;
111 	}
112 	if (*stat == i) {
113 		printf("%s already ", device);
114 		if (i)
115 			printf("up\n");
116 		else
117 			printf("down\n");
118 		return;
119 	}
120 	if (i) {
121 		if (f >= 0)
122 			Ship.energy -= Param.shupengy;
123 		else
124 			Ship.cloakgood = 0;
125 	}
126 	Move.free = 0;
127 	if (f >= 0)
128 		Move.shldchg = 1;
129 	*stat = i;
130 	return;
131 }
132