xref: /dragonfly/games/trek/snova.c (revision 9317c2d0)
1 /*	@(#)snova.c	8.1 (Berkeley) 5/31/93				*/
2 /*	$NetBSD: snova.c,v 1.10 2018/02/08 09:05:16 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <unistd.h>
35 #include "trek.h"
36 
37 /*
38 **  CAUSE SUPERNOVA TO OCCUR
39 **
40 **	A supernova occurs.  If 'ix' < 0, a random quadrant is chosen;
41 **	otherwise, the current quadrant is taken, and (ix, iy) give
42 **	the sector quadrants of the star which is blowing up.
43 **
44 **	If the supernova turns out to be in the quadrant you are in,
45 **	you go into "emergency override mode", which tries to get you
46 **	out of the quadrant as fast as possible.  However, if you
47 **	don't have enough fuel, or if you by chance run into something,
48 **	or some such thing, you blow up anyway.  Oh yeh, if you are
49 **	within two sectors of the star, there is nothing that can
50 **	be done for you.
51 **
52 **	When a star has gone supernova, the quadrant becomes uninhab-
53 **	itable for the rest of eternity, i.e., the game.  If you ever
54 **	try stopping in such a quadrant, you will go into emergency
55 **	override mode.
56 */
57 
58 void
59 snova(int x, int y)
60 {
61 	int		qx, qy;
62 	int		ix, iy = 0;
63 	int		f;
64 	int		dx, dy;
65 	int		n;
66 	struct quad	*q;
67 
68 	f = 0;
69 	ix = x;
70 	if (ix < 0) {
71 		/* choose a quadrant */
72 		while (1) {
73 			qx = ranf(NQUADS);
74 			qy = ranf(NQUADS);
75 			q = &Quad[qx][qy];
76 			if (q->stars > 0)
77 				break;
78 		}
79 		if (Ship.quadx == qx && Ship.quady == qy) {
80 			/* select a particular star */
81 			n = ranf(q->stars);
82 			for (ix = 0; ix < NSECTS; ix++) {
83 				for (iy = 0; iy < NSECTS; iy++)
84 					if (Sect[ix][iy] == STAR ||
85 					    Sect[ix][iy] == INHABIT)
86 						if ((n -= 1) <= 0)
87 							break;
88 				if (n <= 0)
89 					break;
90 			}
91 			f = 1;
92 		}
93 	} else {
94 		/* current quadrant */
95 		iy = y;
96 		qx = Ship.quadx;
97 		qy = Ship.quady;
98 		q = &Quad[qx][qy];
99 		f = 1;
100 	}
101 	if (f) {
102 		/* supernova is in same quadrant as Enterprise */
103 		printf("\a\nRED ALERT: supernova occurring at %d,%d\n", ix, iy);
104 		dx = ix - Ship.sectx;
105 		dy = iy - Ship.secty;
106 		if (dx * dx + dy * dy <= 2) {
107 			printf("***  Emergency override attem");
108 			sleep(1);
109 			printf("\n");
110 			lose(L_SNOVA);
111 		}
112 		q->scanned = 1000;
113 	} else {
114 		if (!damaged(SSRADIO)) {
115 			q->scanned = 1000;
116 			printf("\nUhura: Captain, Starfleet Command reports "
117 			       "a supernova\n");
118 			printf("  in quadrant %d,%d.  Caution is advised\n",
119 				qx, qy);
120 		}
121 	}
122 
123 	/* clear out the supernova'ed quadrant */
124 	dx = q->klings;
125 	dy = q->stars;
126 	Now.klings -= dx;
127 	if (x >= 0) {
128 		/* Enterprise caused supernova */
129 		Game.kills += dy;
130 		if (q->bases)
131 			killb(qx, qy);
132 		Game.killk += dx;
133 	} else {
134 		if (q->bases)
135 			killb(qx, qy);
136 	}
137 	killd(qx, qy, (x >= 0));
138 	q->stars = -1;
139 	q->klings = 0;
140 	if (Now.klings <= 0) {
141 		printf("Lucky devil, that supernova destroyed the last "
142 		       "klingon\n");
143 		win();
144 	}
145 	return;
146 }
147