xref: /dragonfly/games/trek/warp.c (revision 548a3528)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)warp.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
31  * $DragonFly: src/games/trek/warp.c,v 1.4 2007/05/13 18:33:55 swildner Exp $
32  */
33 
34 #include "trek.h"
35 #include "getpar.h"
36 
37 /*
38 **  MOVE UNDER WARP POWER
39 **
40 **	This is both the "move" and the "ram" commands, differing
41 **	only in the flag 'fl'.  It is also used for automatic
42 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
43 **	are the course and distance to be moved.  If 'fl' >= 0,
44 **	the course and distance are asked of the captain.
45 **
46 **	The guts of this routine are in the routine move(), which
47 **	is shared with impulse().  Also, the working part of this
48 **	routine is very small; the rest is to handle the slight chance
49 **	that you may be moving at some riduculous speed.  In that
50 **	case, there is code to handle time warps, etc.
51 */
52 
53 /*
54  * dowarp() is used in a struct cvntab to call warp().  Since it is always ram
55  * or move, fl is never < 0, so ask the user for course and distance, then pass
56  * that to warp().
57  */
58 void
59 dowarp(int fl)
60 {
61 	int	c;
62 	double	d;
63 
64 	if (getcodi(&c, &d))
65 		return;
66 	warp(fl, c, d);
67 }
68 
69 void
70 warp(int fl, int c, double d)
71 {
72 	int		course;
73 	double		power;
74 	double		dist;
75 	double		p_time;
76 	double		speed;
77 	double		frac;
78 	int		percent;
79 	int		i;
80 	char		*s;
81 
82 	if (Ship.cond == DOCKED) {
83 		printf("%s is docked\n", Ship.shipname);
84 		return;
85 	}
86 	if (damaged(WARP)) {
87 		out(WARP);
88 		return;
89 	}
90 	course = c;
91 	dist = d;
92 
93 	/* check to see that we are not using an absurd amount of power */
94 	power = (dist + 0.05) * Ship.warp3;
95 	percent = 100 * power / Ship.energy + 0.5;
96 	if (percent >= 85) {
97 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
98 			percent);
99 		if (!getynpar("Are you sure that is wise"))
100 			return;
101 	}
102 
103 	/* compute the speed we will move at, and the time it will take */
104 	speed = Ship.warp2 / Param.warptime;
105 	p_time = dist / speed;
106 
107 	/* check to see that that value is not ridiculous */
108 	percent = 100 * p_time / Now.time + 0.5;
109 	if (percent >= 85) {
110 		printf("Spock: That would take %d%% of our remaining time.\n",
111 			percent);
112 		if (!getynpar("Are you sure that is wise"))
113 			return;
114 	}
115 
116 	/* compute how far we will go if we get damages */
117 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) {
118 		frac = franf();
119 		dist *= frac;
120 		p_time *= frac;
121 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
122 	}
123 
124 	/* do the move */
125 	Move.time = move(fl, course, p_time, speed);
126 
127 	/* see how far we actually went, and decrement energy appropriately */
128 	dist = Move.time * speed;
129 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
130 
131 	/* test for bizarre events */
132 	if (Ship.warp <= 9.0)
133 		return;
134 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
135 	sleep(2);
136 	printf("Ship's safety systems malfunction\n");
137 	sleep(2);
138 	printf("Crew experiencing extreme sensory distortion\n");
139 	sleep(4);
140 	if (ranf(100) >= 100 * dist) {
141 		printf("Equilibrium restored -- all systems normal\n");
142 		return;
143 	}
144 
145 	/* select a bizzare thing to happen to us */
146 	percent = ranf(100);
147 	if (percent < 70) {
148 		/* time warp */
149 		if (percent < 35 || !Game.snap) {
150 			/* positive time warp */
151 			p_time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
152 			Now.date += p_time;
153 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
154 				Now.date);
155 			for (i = 0; i < MAXEVENTS; i++) {
156 				percent = Event[i].evcode;
157 				if (percent == E_FIXDV || percent == E_LRTB)
158 					Event[i].date += p_time;
159 			}
160 			return;
161 		}
162 
163 		/* s/he got lucky: a negative time portal */
164 		p_time = Now.date;
165 		s = Etc.snapshot;
166 		bmove(s, Quad, sizeof Quad);
167 		bmove(s += sizeof Quad, Event, sizeof Event);
168 		bmove(s += sizeof Event, &Now, sizeof Now);
169 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
170 			Now.date);
171 		for (i = 0; i < MAXEVENTS; i++)
172 			if (Event[i].evcode == E_FIXDV)
173 				reschedule(&Event[i], Event[i].date - p_time);
174 		return;
175 	}
176 
177 	/* test for just a lot of damage */
178 	if (percent < 80)
179 		lose(L_TOOFAST);
180 	printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
181 	for (i = 0; i < NDEV; i++)
182 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
183 	Ship.shldup = 0;
184 }
185