1.\" Copyright (c) 1989, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" This code is derived from software contributed to Berkeley by 5.\" Dave Taylor, of Intuitive Systems. 6.\" 7.\" Redistribution and use in source and binary forms, with or without 8.\" modification, are permitted provided that the following conditions 9.\" are met: 10.\" 1. Redistributions of source code must retain the above copyright 11.\" notice, this list of conditions and the following disclaimer. 12.\" 2. Redistributions in binary form must reproduce the above copyright 13.\" notice, this list of conditions and the following disclaimer in the 14.\" documentation and/or other materials provided with the distribution. 15.\" 3. All advertising materials mentioning features or use of this software 16.\" must display the following acknowledgement: 17.\" This product includes software developed by the University of 18.\" California, Berkeley and its contributors. 19.\" 4. Neither the name of the University nor the names of its contributors 20.\" may be used to endorse or promote products derived from this software 21.\" without specific prior written permission. 22.\" 23.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 24.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 25.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 26.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 27.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 28.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 29.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 30.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 31.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 32.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 33.\" SUCH DAMAGE. 34.\" 35.\" @(#)wump.6 8.1 (Berkeley) 5/31/93 36.\" $FreeBSD: src/games/wump/wump.6,v 1.3.2.1 2001/07/22 11:32:37 dd Exp $ 37.\" $DragonFly: src/games/wump/wump.6,v 1.3 2005/08/01 00:21:07 swildner Exp $ 38.\" 39.Dd May 31, 1993 40.Dt WUMP 6 41.Os 42.Sh NAME 43.Nm wump 44.Nd hunt the wumpus in an underground cave 45.Sh SYNOPSIS 46.Nm 47.Op Fl h 48.Op Fl a Ar arrows 49.Op Fl b Ar bats 50.Op Fl p Ar pits 51.Op Fl r Ar rooms 52.Op Fl t Ar tunnels 53.Sh DESCRIPTION 54The game 55.Nm 56is based on a fantasy game first presented in the pages of 57.Em "People's Computer Company" 58in 1973. 59In 60.Nm 61you are placed in a cave built of many different rooms, 62all interconnected by tunnels. 63Your quest is to find and shoot the evil Wumpus that resides elsewhere in 64the cave without running into any pits or using up your limited supply of 65arrows. 66.Pp 67The options are as follows: 68.Bl -tag -width ".Fl t Ar tunnels" 69.It Fl a Ar arrows 70Specifies the number of magic arrows the adventurer gets. 71The default is five. 72.It Fl b Ar bats 73Specifies the number of rooms in the cave which contain bats. 74The default is three. 75.It Fl h 76Play the hard version -- more pits, more bats, and a generally more 77dangerous cave. 78.It Fl p Ar pits 79Specifies the number of rooms in the cave which contain bottomless pits. 80The default is three. 81.It Fl r Ar rooms 82Specifies the number of rooms in the cave. 83The default cave size is twenty-five rooms. 84.It Fl t Ar tunnels 85Specifies the number of tunnels connecting each room in the cave to 86another room. 87Beware, too many tunnels in a small cave can easily cause it to collapse! 88The default cave room has three tunnels to other rooms. 89.El 90.Pp 91While wandering through the cave you'll notice that, while there are tunnels 92everywhere, there are some mysterious quirks to the cave topology, including 93some tunnels that go from one room to another, but not necessarily back! 94Also, most pesky of all are the rooms that are home to large numbers of bats, 95which, upon being disturbed, will en masse grab you and move you to another 96portion of the cave (including those housing bottomless pits, sure 97death for unwary explorers). 98.Pp 99Fortunately, you're not going into the cave without any weapons or tools, 100and in fact your biggest aids are your senses; you can often smell the 101rather odiferous Wumpus up to 102.Em two 103rooms away, and you can always feel the drafts created by the occasional 104bottomless pit and hear the rustle of the bats in caves they might be 105sleeping within. 106.Pp 107To kill the wumpus, you'll need to shoot it with one of your magic arrows. 108Fortunately, you don't have to be in the same room as the creature, and can 109instead shoot the arrow from as far as three or four rooms away! 110.Pp 111When you shoot an arrow, you do so by typing in a list of rooms that you'd 112like it to travel to. 113If at any point in its travels it cannot find a tunnel to the room you 114specify from the room it's in, it will instead randomly fly down one of the 115tunnels, possibly, if you're real unlucky, even flying back into the room 116you're in and hitting you! 117