xref: /dragonfly/games/wump/wump.6 (revision e5a92d33)
1.\" Copyright (c) 1989, 1993
2.\"	The Regents of the University of California.  All rights reserved.
3.\"
4.\" This code is derived from software contributed to Berkeley by
5.\" Dave Taylor, of Intuitive Systems.
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31.\"	@(#)wump.6	8.1 (Berkeley) 5/31/93
32.\" $FreeBSD: src/games/wump/wump.6,v 1.3.2.1 2001/07/22 11:32:37 dd Exp $
33.\" $DragonFly: src/games/wump/wump.6,v 1.3 2005/08/01 00:21:07 swildner Exp $
34.\"
35.Dd May 31, 1993
36.Dt WUMP 6
37.Os
38.Sh NAME
39.Nm wump
40.Nd hunt the wumpus in an underground cave
41.Sh SYNOPSIS
42.Nm
43.Op Fl h
44.Op Fl a Ar arrows
45.Op Fl b Ar bats
46.Op Fl p Ar pits
47.Op Fl r Ar rooms
48.Op Fl t Ar tunnels
49.Sh DESCRIPTION
50The game
51.Nm
52is based on a fantasy game first presented in the pages of
53.Em "People's Computer Company"
54in 1973.
55In
56.Nm
57you are placed in a cave built of many different rooms,
58all interconnected by tunnels.
59Your quest is to find and shoot the evil Wumpus that resides elsewhere in
60the cave without running into any pits or using up your limited supply of
61arrows.
62.Pp
63The options are as follows:
64.Bl -tag -width ".Fl t Ar tunnels"
65.It Fl a Ar arrows
66Specifies the number of magic arrows the adventurer gets.
67The default is five.
68.It Fl b Ar bats
69Specifies the number of rooms in the cave which contain bats.
70The default is three.
71.It Fl h
72Play the hard version -- more pits, more bats, and a generally more
73dangerous cave.
74.It Fl p Ar pits
75Specifies the number of rooms in the cave which contain bottomless pits.
76The default is three.
77.It Fl r Ar rooms
78Specifies the number of rooms in the cave.
79The default cave size is twenty-five rooms.
80.It Fl t Ar tunnels
81Specifies the number of tunnels connecting each room in the cave to
82another room.
83Beware, too many tunnels in a small cave can easily cause it to collapse!
84The default cave room has three tunnels to other rooms.
85.El
86.Pp
87While wandering through the cave you'll notice that, while there are tunnels
88everywhere, there are some mysterious quirks to the cave topology, including
89some tunnels that go from one room to another, but not necessarily back!
90Also, most pesky of all are the rooms that are home to large numbers of bats,
91which, upon being disturbed, will en masse grab you and move you to another
92portion of the cave (including those housing bottomless pits, sure
93death for unwary explorers).
94.Pp
95Fortunately, you're not going into the cave without any weapons or tools,
96and in fact your biggest aids are your senses; you can often smell the
97rather odiferous Wumpus up to
98.Em two
99rooms away, and you can always feel the drafts created by the occasional
100bottomless pit and hear the rustle of the bats in caves they might be
101sleeping within.
102.Pp
103To kill the wumpus, you'll need to shoot it with one of your magic arrows.
104Fortunately, you don't have to be in the same room as the creature, and can
105instead shoot the arrow from as far as three or four rooms away!
106.Pp
107When you shoot an arrow, you do so by typing in a list of rooms that you'd
108like it to travel to.
109If at any point in its travels it cannot find a tunnel to the room you
110specify from the room it's in, it will instead randomly fly down one of the
111tunnels, possibly, if you're real unlucky, even flying back into the room
112you're in and hitting you!
113