1*86d7f5d3SJohn MarinoWelcome to the game of Hunt the Wumpus. 2*86d7f5d3SJohn Marino 3*86d7f5d3SJohn MarinoThe Wumpus typically lives in a cave of twenty rooms, with each room having 4*86d7f5d3SJohn Marinothree tunnels connecting it to other rooms in the cavern. Caves may vary, 5*86d7f5d3SJohn Marinohowever, depending on options specified when starting the game. 6*86d7f5d3SJohn Marino 7*86d7f5d3SJohn MarinoThe game has the following hazards for intrepid adventurers to wind their 8*86d7f5d3SJohn Marinoway through: 9*86d7f5d3SJohn Marino 10*86d7f5d3SJohn Marino Pits -- If you fall into one of the bottomless pits, you find yourself 11*86d7f5d3SJohn Marino slung back out on the far side of the Earth and in very poor 12*86d7f5d3SJohn Marino shape to continue your quest since you're dead. 13*86d7f5d3SJohn Marino 14*86d7f5d3SJohn Marino Bats -- As with any other cave, the Wumpus cave has bats in residence. 15*86d7f5d3SJohn Marino These are a bit more potent, however, and if you stumble into 16*86d7f5d3SJohn Marino one of their rooms they will rush up and carry you elsewhere in 17*86d7f5d3SJohn Marino the cave. 18*86d7f5d3SJohn Marino 19*86d7f5d3SJohn Marino Wumpus -- If you happen to walk into the room the Wumpus is in you'll find 20*86d7f5d3SJohn Marino that he has quite an appetite for young adventurous humans! Not 21*86d7f5d3SJohn Marino recommended. 22*86d7f5d3SJohn Marino 23*86d7f5d3SJohn MarinoThe Wumpus, by the way, is not bothered by the hazards since he has sucker 24*86d7f5d3SJohn Marinofeet and is too big for a bat to lift. If you try to shoot him and miss, 25*86d7f5d3SJohn Marinothere's also a chance that he'll up and move himself into another cave, 26*86d7f5d3SJohn Marinothough by nature the Wumpus is a sedentary creature. 27*86d7f5d3SJohn Marino 28*86d7f5d3SJohn MarinoEach turn you may either move or shoot a crooked arrow. Moving is done 29*86d7f5d3SJohn Marinosimply by specifying "m" for move and the number of the room that you'd 30*86d7f5d3SJohn Marinolike to move down a tunnel towards. Shooting is done similarly; indicate 31*86d7f5d3SJohn Marinothat you'd like to shoot one of your magic arrows with an "s" for shoot, 32*86d7f5d3SJohn Marinothen list a set of connected room numbers through which the deadly shaft 33*86d7f5d3SJohn Marinoshould fly! 34*86d7f5d3SJohn Marino 35*86d7f5d3SJohn MarinoIf your path for the arrow is incorrect, however, it will flail about in 36*86d7f5d3SJohn Marinothe room it can't understand and randomly pick a tunnel to continue 37*86d7f5d3SJohn Marinothrough. You might just end up shooting yourself in the foot if you're 38*86d7f5d3SJohn Marinonot careful! On the other hand, if you shoot the Wumpus you've WON! 39*86d7f5d3SJohn Marino 40*86d7f5d3SJohn MarinoGood luck. 41*86d7f5d3SJohn Marino 42