xref: /dragonfly/games/wump/wump.info (revision 86d7f5d3)
1*86d7f5d3SJohn MarinoWelcome to the game of Hunt the Wumpus.
2*86d7f5d3SJohn Marino
3*86d7f5d3SJohn MarinoThe Wumpus typically lives in a cave of twenty rooms, with each room having
4*86d7f5d3SJohn Marinothree tunnels connecting it to other rooms in the cavern.  Caves may vary,
5*86d7f5d3SJohn Marinohowever, depending on options specified when starting the game.
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7*86d7f5d3SJohn MarinoThe game has the following hazards for intrepid adventurers to wind their
8*86d7f5d3SJohn Marinoway through:
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10*86d7f5d3SJohn Marino  Pits   -- If you fall into one of the bottomless pits, you find yourself
11*86d7f5d3SJohn Marino	    slung back out on the far side of the Earth and in very poor
12*86d7f5d3SJohn Marino	    shape to continue your quest since you're dead.
13*86d7f5d3SJohn Marino
14*86d7f5d3SJohn Marino  Bats   -- As with any other cave, the Wumpus cave has bats in residence.
15*86d7f5d3SJohn Marino	    These are a bit more potent, however, and if you stumble into
16*86d7f5d3SJohn Marino	    one of their rooms they will rush up and carry you elsewhere in
17*86d7f5d3SJohn Marino	    the cave.
18*86d7f5d3SJohn Marino
19*86d7f5d3SJohn Marino  Wumpus -- If you happen to walk into the room the Wumpus is in you'll find
20*86d7f5d3SJohn Marino	    that he has quite an appetite for young adventurous humans!  Not
21*86d7f5d3SJohn Marino	    recommended.
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23*86d7f5d3SJohn MarinoThe Wumpus, by the way, is not bothered by the hazards since he has sucker
24*86d7f5d3SJohn Marinofeet and is too big for a bat to lift.  If you try to shoot him and miss,
25*86d7f5d3SJohn Marinothere's also a chance that he'll up and move himself into another cave,
26*86d7f5d3SJohn Marinothough by nature the Wumpus is a sedentary creature.
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28*86d7f5d3SJohn MarinoEach turn you may either move or shoot a crooked arrow.  Moving is done
29*86d7f5d3SJohn Marinosimply by specifying "m" for move and the number of the room that you'd
30*86d7f5d3SJohn Marinolike to move down a tunnel towards.  Shooting is done similarly; indicate
31*86d7f5d3SJohn Marinothat you'd like to shoot one of your magic arrows with an "s" for shoot,
32*86d7f5d3SJohn Marinothen list a set of connected room numbers through which the deadly shaft
33*86d7f5d3SJohn Marinoshould fly!
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35*86d7f5d3SJohn MarinoIf your path for the arrow is incorrect, however, it will flail about in
36*86d7f5d3SJohn Marinothe room it can't understand and randomly pick a tunnel to continue
37*86d7f5d3SJohn Marinothrough.  You might just end up shooting yourself in the foot if you're
38*86d7f5d3SJohn Marinonot careful!  On the other hand, if you shoot the Wumpus you've WON!
39*86d7f5d3SJohn Marino
40*86d7f5d3SJohn MarinoGood luck.
41*86d7f5d3SJohn Marino
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