1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the University nor the names of its contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 * 29 * @(#)random.c 8.2 (Berkeley) 5/19/95 30 * $FreeBSD: src/lib/libc/stdlib/random.c,v 1.25 2007/01/09 00:28:10 imp Exp $ 31 * $DragonFly: src/lib/libc/stdlib/random.c,v 1.9 2005/11/24 17:18:30 swildner Exp $ 32 */ 33 34 #include "namespace.h" 35 #include <sys/time.h> /* for srandomdev() */ 36 #include <sys/sysctl.h> 37 #include <fcntl.h> /* for srandomdev() */ 38 #include <stdint.h> 39 #include <stdio.h> 40 #include <stdlib.h> 41 #include <unistd.h> /* for srandomdev() */ 42 #include "un-namespace.h" 43 44 /* 45 * random.c: 46 * 47 * An improved random number generation package. In addition to the standard 48 * rand()/srand() like interface, this package also has a special state info 49 * interface. The initstate() routine is called with a seed, an array of 50 * bytes, and a count of how many bytes are being passed in; this array is 51 * then initialized to contain information for random number generation with 52 * that much state information. Good sizes for the amount of state 53 * information are 32, 64, 128, and 256 bytes. The state can be switched by 54 * calling the setstate() routine with the same array as was initiallized 55 * with initstate(). By default, the package runs with 128 bytes of state 56 * information and generates far better random numbers than a linear 57 * congruential generator. If the amount of state information is less than 58 * 32 bytes, a simple linear congruential R.N.G. is used. 59 * 60 * Internally, the state information is treated as an array of uint32_t's; the 61 * zeroeth element of the array is the type of R.N.G. being used (small 62 * integer); the remainder of the array is the state information for the 63 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of 64 * state information, which will allow a degree seven polynomial. (Note: 65 * the zeroeth word of state information also has some other information 66 * stored in it -- see setstate() for details). 67 * 68 * The random number generation technique is a linear feedback shift register 69 * approach, employing trinomials (since there are fewer terms to sum up that 70 * way). In this approach, the least significant bit of all the numbers in 71 * the state table will act as a linear feedback shift register, and will 72 * have period 2^deg - 1 (where deg is the degree of the polynomial being 73 * used, assuming that the polynomial is irreducible and primitive). The 74 * higher order bits will have longer periods, since their values are also 75 * influenced by pseudo-random carries out of the lower bits. The total 76 * period of the generator is approximately deg*(2**deg - 1); thus doubling 77 * the amount of state information has a vast influence on the period of the 78 * generator. Note: the deg*(2**deg - 1) is an approximation only good for 79 * large deg, when the period of the shift is the dominant factor. 80 * With deg equal to seven, the period is actually much longer than the 81 * 7*(2**7 - 1) predicted by this formula. 82 * 83 * Modified 28 December 1994 by Jacob S. Rosenberg. 84 * The following changes have been made: 85 * All references to the type u_int have been changed to unsigned long. 86 * All references to type int have been changed to type long. Other 87 * cleanups have been made as well. A warning for both initstate and 88 * setstate has been inserted to the effect that on Sparc platforms 89 * the 'arg_state' variable must be forced to begin on word boundaries. 90 * This can be easily done by casting a long integer array to char *. 91 * The overall logic has been left STRICTLY alone. This software was 92 * tested on both a VAX and Sun SpacsStation with exactly the same 93 * results. The new version and the original give IDENTICAL results. 94 * The new version is somewhat faster than the original. As the 95 * documentation says: "By default, the package runs with 128 bytes of 96 * state information and generates far better random numbers than a linear 97 * congruential generator. If the amount of state information is less than 98 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of 99 * 128 bytes, this new version runs about 19 percent faster and for a 16 100 * byte buffer it is about 5 percent faster. 101 */ 102 103 /* 104 * For each of the currently supported random number generators, we have a 105 * break value on the amount of state information (you need at least this 106 * many bytes of state info to support this random number generator), a degree 107 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and 108 * the separation between the two lower order coefficients of the trinomial. 109 */ 110 #define TYPE_0 0 /* linear congruential */ 111 #define BREAK_0 8 112 #define DEG_0 0 113 #define SEP_0 0 114 115 #define TYPE_1 1 /* x**7 + x**3 + 1 */ 116 #define BREAK_1 32 117 #define DEG_1 7 118 #define SEP_1 3 119 120 #define TYPE_2 2 /* x**15 + x + 1 */ 121 #define BREAK_2 64 122 #define DEG_2 15 123 #define SEP_2 1 124 125 #define TYPE_3 3 /* x**31 + x**3 + 1 */ 126 #define BREAK_3 128 127 #define DEG_3 31 128 #define SEP_3 3 129 130 #define TYPE_4 4 /* x**63 + x + 1 */ 131 #define BREAK_4 256 132 #define DEG_4 63 133 #define SEP_4 1 134 135 /* 136 * Array versions of the above information to make code run faster -- 137 * relies on fact that TYPE_i == i. 138 */ 139 #define MAX_TYPES 5 /* max number of types above */ 140 141 #ifdef USE_WEAK_SEEDING 142 #define NSHUFF 0 143 #else /* !USE_WEAK_SEEDING */ 144 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */ 145 #endif /* !USE_WEAK_SEEDING */ 146 147 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; 148 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; 149 150 /* 151 * Initially, everything is set up as if from: 152 * 153 * initstate(1, randtbl, 128); 154 * 155 * Note that this initialization takes advantage of the fact that srandom() 156 * advances the front and rear pointers 10*rand_deg times, and hence the 157 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth 158 * element of the state information, which contains info about the current 159 * position of the rear pointer is just 160 * 161 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. 162 */ 163 164 static uint32_t randtbl[DEG_3 + 1] = { 165 TYPE_3, 166 #ifdef USE_WEAK_SEEDING 167 /* Historic implementation compatibility */ 168 /* The random sequences do not vary much with the seed */ 169 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, 170 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 171 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 172 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 173 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 174 0x27fb47b9, 175 #else /* !USE_WEAK_SEEDING */ 176 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05, 177 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454, 178 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471, 179 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1, 180 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41, 181 0xf3bec5da 182 #endif /* !USE_WEAK_SEEDING */ 183 }; 184 185 /* 186 * fptr and rptr are two pointers into the state info, a front and a rear 187 * pointer. These two pointers are always rand_sep places aparts, as they 188 * cycle cyclically through the state information. (Yes, this does mean we 189 * could get away with just one pointer, but the code for random() is more 190 * efficient this way). The pointers are left positioned as they would be 191 * from the call 192 * 193 * initstate(1, randtbl, 128); 194 * 195 * (The position of the rear pointer, rptr, is really 0 (as explained above 196 * in the initialization of randtbl) because the state table pointer is set 197 * to point to randtbl[1] (as explained below). 198 */ 199 static uint32_t *fptr = &randtbl[SEP_3 + 1]; 200 static uint32_t *rptr = &randtbl[1]; 201 202 /* 203 * The following things are the pointer to the state information table, the 204 * type of the current generator, the degree of the current polynomial being 205 * used, and the separation between the two pointers. Note that for efficiency 206 * of random(), we remember the first location of the state information, not 207 * the zeroeth. Hence it is valid to access state[-1], which is used to 208 * store the type of the R.N.G. Also, we remember the last location, since 209 * this is more efficient than indexing every time to find the address of 210 * the last element to see if the front and rear pointers have wrapped. 211 */ 212 static uint32_t *state = &randtbl[1]; 213 static int rand_type = TYPE_3; 214 static int rand_deg = DEG_3; 215 static int rand_sep = SEP_3; 216 static uint32_t *end_ptr = &randtbl[DEG_3 + 1]; 217 218 static inline uint32_t good_rand(int32_t); 219 220 static inline uint32_t 221 good_rand(int32_t x) 222 { 223 #ifdef USE_WEAK_SEEDING 224 /* 225 * Historic implementation compatibility. 226 * The random sequences do not vary much with the seed, 227 * even with overflowing. 228 */ 229 return (1103515245 * x + 12345); 230 #else /* !USE_WEAK_SEEDING */ 231 /* 232 * Compute x = (7^5 * x) mod (2^31 - 1) 233 * wihout overflowing 31 bits: 234 * (2^31 - 1) = 127773 * (7^5) + 2836 235 * From "Random number generators: good ones are hard to find", 236 * Park and Miller, Communications of the ACM, vol. 31, no. 10, 237 * October 1988, p. 1195. 238 */ 239 int32_t hi, lo; 240 241 /* Can't be initialized with 0, so use another value. */ 242 if (x == 0) 243 x = 123459876; 244 hi = x / 127773; 245 lo = x % 127773; 246 x = 16807 * lo - 2836 * hi; 247 if (x < 0) 248 x += 0x7fffffff; 249 return (x); 250 #endif /* !USE_WEAK_SEEDING */ 251 } 252 253 /* 254 * srandom: 255 * 256 * Initialize the random number generator based on the given seed. If the 257 * type is the trivial no-state-information type, just remember the seed. 258 * Otherwise, initializes state[] based on the given "seed" via a linear 259 * congruential generator. Then, the pointers are set to known locations 260 * that are exactly rand_sep places apart. Lastly, it cycles the state 261 * information a given number of times to get rid of any initial dependencies 262 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] 263 * for default usage relies on values produced by this routine. 264 */ 265 void 266 srandom(unsigned long x) 267 { 268 int i, lim; 269 270 state[0] = (uint32_t)x; 271 if (rand_type == TYPE_0) 272 lim = NSHUFF; 273 else { 274 for (i = 1; i < rand_deg; i++) 275 state[i] = good_rand(state[i - 1]); 276 fptr = &state[rand_sep]; 277 rptr = &state[0]; 278 lim = 10 * rand_deg; 279 } 280 for (i = 0; i < lim; i++) 281 random(); 282 } 283 284 /* 285 * srandomdev: 286 * 287 * Many programs choose the seed value in a totally predictable manner. 288 * This often causes problems. We seed the generator using the much more 289 * secure random(4) interface. Note that this particular seeding 290 * procedure can generate states which are impossible to reproduce by 291 * calling srandom() with any value, since the succeeding terms in the 292 * state buffer are no longer derived from the LC algorithm applied to 293 * a fixed seed. 294 */ 295 296 void 297 srandomdev(void) 298 { 299 size_t len; 300 size_t n; 301 int fd; 302 303 if (rand_type == TYPE_0) 304 len = sizeof state[0]; 305 else 306 len = rand_deg * sizeof state[0]; 307 308 /* 309 * Standard 310 */ 311 fd = _open("/dev/random", O_RDONLY, 0); 312 if (fd >= 0) { 313 n = _read(fd, (void *)state, len); 314 _close(fd); 315 if ((ssize_t)n < 0) 316 n = 0; 317 } 318 319 /* 320 * Back-off incase chroot has no access to /dev/random 321 */ 322 n = n & ~15; 323 if (n < len) { 324 size_t r = len - n; 325 if (sysctlbyname("kern.random", (char *)state + n, 326 &r, NULL, 0) == 0) { 327 n += r; 328 } 329 } 330 331 /* 332 * Pray 333 * 334 * NOTE: 'random' data on the stack is not random, don't try to 335 * access it. 336 */ 337 n = n & ~15; 338 if (n < len) { 339 struct timeval tv; 340 341 gettimeofday(&tv, NULL); 342 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec); 343 return; 344 } 345 346 if (rand_type != TYPE_0) { 347 fptr = &state[rand_sep]; 348 rptr = &state[0]; 349 } 350 } 351 352 /* 353 * initstate: 354 * 355 * Initialize the state information in the given array of n bytes for future 356 * random number generation. Based on the number of bytes we are given, and 357 * the break values for the different R.N.G.'s, we choose the best (largest) 358 * one we can and set things up for it. srandom() is then called to 359 * initialize the state information. 360 * 361 * Note that on return from srandom(), we set state[-1] to be the type 362 * multiplexed with the current value of the rear pointer; this is so 363 * successive calls to initstate() won't lose this information and will be 364 * able to restart with setstate(). 365 * 366 * Note: the first thing we do is save the current state, if any, just like 367 * setstate() so that it doesn't matter when initstate is called. 368 * 369 * Parameters: 370 * seed: seed for R.N.G. 371 * arg_state: pointer to state array 372 * n: # bytes of state info 373 * 374 * Returns a pointer to the old state. 375 * 376 * Note: The Sparc platform requires that arg_state begin on an int 377 * word boundary; otherwise a bus error will occur. Even so, lint will 378 * complain about mis-alignment, but you should disregard these messages. 379 */ 380 char * 381 initstate(unsigned long seed, char *arg_state, long n) 382 { 383 char *ostate = (char *)(&state[-1]); 384 uint32_t *int_arg_state = (uint32_t *)arg_state; 385 386 if (rand_type == TYPE_0) 387 state[-1] = rand_type; 388 else 389 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 390 if (n < BREAK_0) { 391 fprintf(stderr, 392 "random: not enough state (%ld bytes); ignored.\n", n); 393 return(0); 394 } 395 if (n < BREAK_1) { 396 rand_type = TYPE_0; 397 rand_deg = DEG_0; 398 rand_sep = SEP_0; 399 } else if (n < BREAK_2) { 400 rand_type = TYPE_1; 401 rand_deg = DEG_1; 402 rand_sep = SEP_1; 403 } else if (n < BREAK_3) { 404 rand_type = TYPE_2; 405 rand_deg = DEG_2; 406 rand_sep = SEP_2; 407 } else if (n < BREAK_4) { 408 rand_type = TYPE_3; 409 rand_deg = DEG_3; 410 rand_sep = SEP_3; 411 } else { 412 rand_type = TYPE_4; 413 rand_deg = DEG_4; 414 rand_sep = SEP_4; 415 } 416 state = int_arg_state + 1; /* first location */ 417 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ 418 srandom(seed); 419 if (rand_type == TYPE_0) 420 int_arg_state[0] = rand_type; 421 else 422 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type; 423 return(ostate); 424 } 425 426 /* 427 * setstate: 428 * 429 * Restore the state from the given state array. 430 * 431 * Note: it is important that we also remember the locations of the pointers 432 * in the current state information, and restore the locations of the pointers 433 * from the old state information. This is done by multiplexing the pointer 434 * location into the zeroeth word of the state information. 435 * 436 * Note that due to the order in which things are done, it is OK to call 437 * setstate() with the same state as the current state. 438 * 439 * Parameters: 440 * arg_state: pointer to state array 441 * 442 * Returns a pointer to the old state information. 443 * 444 * Note: The Sparc platform requires that arg_state begin on an int 445 * word boundary; otherwise a bus error will occur. Even so, lint will 446 * complain about mis-alignment, but you should disregard these messages. 447 */ 448 char * 449 setstate(char *arg_state) 450 { 451 uint32_t *new_state = (uint32_t *)arg_state; 452 uint32_t type = new_state[0] % MAX_TYPES; 453 uint32_t rear = new_state[0] / MAX_TYPES; 454 char *ostate = (char *)(&state[-1]); 455 456 if (rand_type == TYPE_0) 457 state[-1] = rand_type; 458 else 459 state[-1] = MAX_TYPES * (rptr - state) + rand_type; 460 switch(type) { 461 case TYPE_0: 462 case TYPE_1: 463 case TYPE_2: 464 case TYPE_3: 465 case TYPE_4: 466 rand_type = type; 467 rand_deg = degrees[type]; 468 rand_sep = seps[type]; 469 break; 470 default: 471 fprintf(stderr, 472 "random: state info corrupted; not changed.\n"); 473 } 474 state = new_state + 1; 475 if (rand_type != TYPE_0) { 476 rptr = &state[rear]; 477 fptr = &state[(rear + rand_sep) % rand_deg]; 478 } 479 end_ptr = &state[rand_deg]; /* set end_ptr too */ 480 return(ostate); 481 } 482 483 /* 484 * random: 485 * 486 * If we are using the trivial TYPE_0 R.N.G., just do the old linear 487 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is 488 * the same in all the other cases due to all the global variables that have 489 * been set up. The basic operation is to add the number at the rear pointer 490 * into the one at the front pointer. Then both pointers are advanced to 491 * the next location cyclically in the table. The value returned is the sum 492 * generated, reduced to 31 bits by throwing away the "least random" low bit. 493 * 494 * Note: the code takes advantage of the fact that both the front and 495 * rear pointers can't wrap on the same call by not testing the rear 496 * pointer if the front one has wrapped. 497 * 498 * Returns a 31-bit random number. 499 */ 500 long 501 random(void) 502 { 503 uint32_t i; 504 uint32_t *f, *r; 505 506 if (rand_type == TYPE_0) { 507 i = state[0]; 508 state[0] = i = (good_rand(i)) & 0x7fffffff; 509 } else { 510 /* 511 * Use local variables rather than static variables for speed. 512 */ 513 f = fptr; r = rptr; 514 *f += *r; 515 /* chucking least random bit */ 516 i = (*f >> 1) & 0x7fffffff; 517 if (++f >= end_ptr) { 518 f = state; 519 ++r; 520 } 521 else if (++r >= end_ptr) { 522 r = state; 523 } 524 525 fptr = f; rptr = r; 526 } 527 return((long)i); 528 } 529