xref: /dragonfly/lib/libvgl/vgl.3 (revision 36a3d1d6)
1.\" Copyright (c) 1997 S�ren Schmidt
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27.\" $FreeBSD: src/lib/libvgl/vgl.3,v 1.12.2.8 2001/12/17 10:08:35 ru Exp $
28.\" $DragonFly: src/lib/libvgl/vgl.3,v 1.8 2008/04/15 19:19:49 swildner Exp $
29.Dd November 7, 1999
30.Dt VGL 3
31.Os
32.Sh NAME
33.Nm VGLBitmapAllocateBits ,
34.Nm VGLBitmapCopy ,
35.Nm VGLBitmapCreate ,
36.Nm VGLBitmapDestroy ,
37.Nm VGLBitmapPutChar ,
38.Nm VGLBitmapString ,
39.Nm VGLBlankDisplay ,
40.Nm VGLBox ,
41.Nm VGLCheckSwitch ,
42.Nm VGLClear ,
43.Nm VGLEllipse ,
44.Nm VGLEnd ,
45.Nm VGLFilledBox ,
46.Nm VGLFilledEllipse ,
47.Nm VGLGetXY ,
48.Nm VGLInit ,
49.Nm VGLLine ,
50.Nm VGLKeyboardInit ,
51.Nm VGLKeyboardEnd ,
52.Nm VGLKeyboardGetCh ,
53.Nm VGLMouseInit ,
54.Nm VGLMouseMode ,
55.Nm VGLMouseSetImage ,
56.Nm VGLMouseSetStdImage ,
57.Nm VGLMouseStatus ,
58.Nm VGLPanScreen ,
59.Nm VGLSetBorder ,
60.Nm VGLSetPalette ,
61.Nm VGLSetPaletteIndex ,
62.Nm VGLSetVScreenSize ,
63.Nm VGLSetXY ,
64.Nm VGLTextSetFontFile
65.Nd Video Graphics Library functions
66.Sh LIBRARY
67.Lb libvgl
68.Sh SYNOPSIS
69.In machine/console.h
70.In vgl.h
71.Ft int
72.Fn VGLInit "int mode"
73.Ft void
74.Fn VGLEnd "void"
75.Ft void
76.Fn VGLCheckSwitch "void"
77.Ft int
78.Fn VGLTextSetFontFile "char *filename"
79.Ft int
80.Fn VGLKeyboardInit "int code"
81.Ft void
82.Fn VGLKeyboardEnd "void"
83.Ft int
84.Fn VGLKeyboardGetCh "void"
85.Ft int
86.Fn VGLMouseInit "int mode"
87.Ft void
88.Fn VGLMouseMode "int mode"
89.Ft int
90.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
91.Ft void
92.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
93.Ft void
94.Fn VGLMouseSetStdImage "void"
95.Ft byte
96.Fn VGLGetXY "VGLBitmap *object" "int x" "int y"
97.Ft void
98.Fn VGLSetXY "VGLBitmap *object" "int x" "int y" "byte color"
99.Ft void
100.Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
101.Ft void
102.Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
103.Ft void
104.Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
105.Ft void
106.Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
107.Ft void
108.Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
109.Ft VGLBitmap *
110.Fn VGLBitmapCreate "int type" "int xsize" "int ysize" "byte *bits"
111.Ft void
112.Fn VGLBitmapDestroy "VGLBitmap *object"
113.Ft int
114.Fn VGLBitmapAllocateBits "VGLBitmap *object"
115.Ft int
116.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
117.Ft void
118.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir"
119.Ft void
120.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir"
121.Ft void
122.Fn VGLClear "VGLBitmap *object" "byte color"
123.Ft void
124.Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
125.Ft void
126.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
127.Ft void
128.Fn VGLSetBorder "byte color"
129.Ft int
130.Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize"
131.Ft int
132.Fn VGLPanScreen "VGLBitmap *object" "int x" "int y"
133.Ft void
134.Fn VGLBlankDisplay "int blank"
135.Sh DESCRIPTION
136.Nm Libvgl
137is a library that enables the programmer access to the graphics
138modes supported by the console driver
139.Xr ( syscons 4 ) .
140The library takes care of
141programming the actual video hardware, and provides a number of simple
142functions to do various graphic operations.
143There is also support for a
144mouse via the standard mouse system in
145.Dx ,
146see
147.Xr mouse 4 ,
148including the ability to transparently have a mouse pointer superimposed on
149the graphic image currently being worked on.
150The library takes care of screen switching by storing the current image in
151memory before switching to another virtual console, and restoring when the
152user switches back.
153This allows several graphic applications at once, but
154on different virtual consoles.
155.Pp
156Below is a short description of the various functions:
157.Pp
158.Fn VGLInit
159initialize the library and set up the graphic mode
160.Va mode .
161.Pp
162.Fn VGLEnd
163terminate graphic mode, and restore the screenmode that was active before
164.Fn VGLInit
165was called.
166.Pp
167.Fn VGLCheckSwitch
168if the program goes into longer periods of processing without doing
169any graphics output, calling this function occasionally will allow
170the system to switch screens.
171.Pp
172.Fn VGLTextSetFontFile
173instruct the char/string functions to use the font in file
174.Fa filename
175instead of the builtin font.
176.Pp
177.Fn VGLKeyboardInit
178set up the keyboard in the
179.Dq raw
180I/O mode and
181specify the key code to be used.
182.Va code
183must be
184.Dv VGL_XLATEKEYS ,
185.Dv VGL_CODEKEYS ,
186or
187.Dv VGL_RAWKEYS .
188When
189.Dv VGL_XLATEKEYS
190is specified, the keyboard translate the raw keyboard scan code into
191a character code.
192If
193.Dv VGL_RAWKEYS
194is used, the raw keyboard scan code is read as is.
195.Dv VGL_CODEKEYS
196is the intermediate key code; each key is assigned a unique code whereas
197more than one raw scan code may be generated when a key is pressed.
198.Pp
199.Fn VGLKeyboardEnd
200when you have finished using the keyboard, call this function.
201.Pp
202.Fn VGLKeyboardGetCh
203read one byte from the keyboard.  As the keyboard I/O is in the
204.Dq raw
205input mode, the function will not block even if there is no input data,
206and returns 0.
207.Pp
208.Fn VGLMouseInit
209initialize the mouse.
210The optional on-screen mouse pointer is shown if the
211argument is
212.Dv VGL_MOUSESHOW .
213.Pp
214.Fn VGLMouseMode
215either shows the mouse pointer if the argument is
216.Dv VGL_MOUSESHOW ,
217or hides the mouse pointer if the argument is
218.Dv VGL_MOUSEHIDE .
219.Pp
220.Fn VGLMouseStatus
221returns the current mouse pointer coordinates and button state in
222.Va x , y ,
223buttons.
224The return value reflects if the mouse pointer
225is currently shown on screen or not.
226.Pp
227.Fn VGLMouseSetImage
228with this function it is possible to change the image of the mouse pointer
229on screen.
230.Pp
231.Fn VGLMouseSetStdImage
232this function restores the mouse pointer to the standard arrow.
233.Pp
234.Fn VGLGetXY
235retrieves the color of the pixel located at
236.Va x , y ,
237coordinates of the
238.Va object
239argument, and returns it as a byte value.
240.Pp
241.Fn VGLSetXY
242sets the color of the pixel located at
243.Va x , y ,
244coordinates of the
245.Va object
246argument to
247.Va color
248byte value.
249.Pp
250.Fn VGLLine
251draw a line from
252.Va x1 , y1
253to
254.Va x2 , y2
255in color
256.Va color .
257.Pp
258.Fn VGLBox
259draw a box with upper left hand corner at
260.Va x1 , y1
261and lower right hand corner at
262.Va x2 , y2
263in color
264.Va color .
265.Pp
266.Fn VGLFilledBox
267draw a filled (solid) box with upper left hand corner at
268.Va x1 , y1
269and lower right hand corner at
270.Va x2 , y2
271in color
272.Va color .
273.Pp
274.Fn VGLEllipse
275draw an ellipse centered at
276.Va xc , yc
277make it
278.Va a
279pixels wide, and
280.Va b
281pixels high in color
282.Va color .
283.Pp
284.Fn VGLFilledEllipse
285draw a filled (solid) ellipse centered at
286.Va xc , yc
287make it
288.Va a
289pixels wide, and
290.Va b
291pixels high in color
292.Va color .
293.Pp
294.Fn VGLBitmapCreate
295create a bitmap object and initialize it with the specified
296values and bit data.
297.Va type
298must be
299.Dv MEMBUF
300for the in-memory bitmap.
301.Va bits
302may be NULL so that bitmap data may be associated later.
303.Pp
304There also is a macro,
305.Fn VGLBITMAP_INITIALIZER "type" "xsize" "ysize" "bits"
306to initialize a statically declared bitmap object.
307.Pp
308.Fn VGLBitmapDestroy
309free the bitmap data and the bitmap object.
310.Pp
311.Fn VGLBitmapAllocateBits
312allocate a bit data buffer for the specified object.
313.Pp
314.Fn VGLBitmapCopy
315copy a rectangle of pixels from bitmap
316.Va src
317upper left hand corner at
318.Va srcx , srcy
319to bitmap
320.Va dst
321at
322.Va dstx , dsty
323of the size
324.Va width , height .
325.Pp
326.Fn VGLBitmapPutChar
327write the character
328.Va ch
329at position
330.Va x , y
331in foreground color
332.Va fgcol .
333If
334.Va fill
335is != 0, use the color
336.Va bgcol
337as background otherwise the background is transparent.
338The character is drawn in the direction specified by the argument
339.Va dir .
340.Pp
341.Fn VGLBitmapString
342write the string
343.Va str
344at position
345.Va x , y
346in foreground color
347.Va fgcol .
348If
349.Va fill
350is != 0, use the color
351.Va bgcol
352as background otherwise the background is transparent.
353The string is drawn in the direction specified by the argument
354.Va dir .
355.Pp
356.Fn VGLClear
357clears the entire bitmap to color
358.Va color .
359.Pp
360.Fn VGLSetPalette
361this function sets the palette used, the arguments
362.Va red , green , blue
363should point to byte arrays of 256 positions each.
364.Pp
365.Fn VGLSetPaletteIndex
366set the palette index
367.Va color
368to the specified RGB value.
369.Pp
370.Fn VGLSetBorder
371set the border color to color
372.Va color .
373.Pp
374.Fn VGLSetVScreenSize
375change the virtual screen size of the display.  Note that this
376function must be called when our vty is in the foreground.
377And
378.Va object
379must be
380.Va VGLDisplay .
381Passing an in-memory bitmap to this function results in error.
382.Pp
383The desired virtual screen width may not be achievable because
384of the video card hardware.  In such case the video driver (and
385underlaying video BIOS) may choose the next largest values.
386Always examine
387.Va object->VXsize
388and
389.Va VYsize
390after calling this function, in order to see how the virtual screen
391is actually set up.
392.Pp
393In order to set up the largest possible virtual screen, you may
394call this function with arbitrary large values.
395.Pp
396.Dl VGLSetVScreenSize(10000, 10000);
397.Pp
398.Fn VGLPanScreen
399change the origin of the displayed screen in the virtual screen.
400Note that this function must be called when our vty is in the
401foreground.
402.Va object
403must be
404.Va VGLDisplay .
405Passing an in-memory bitmap to this function results in error.
406.Pp
407.Fn VGLBlankDisplay
408blank the display if the argument
409.Va blank
410\*(Ne 0.
411This can be done to shut off the screen during display updates that
412the user should first see when it's done.
413.Ss Program termination and signal processing
414It is important to call
415.Fn VGLEnd
416before terminating the program.
417Care must be taken if you install signal handlers and try to call
418.Fn VGLEnd
419and
420.Xr exit 3
421to end the program.
422If a signal is caught while the program is inside
423.Nm libvgl
424functions,
425.Fn VGLEnd
426may not be able to properly restore the graphics hardware.
427.Pp
428The recommended way to handle signals and program termination is to
429have a flag to indicate signal's delivery.
430Your signal handlers set this flag but do not terminate
431the program immediately.
432The main part of the program checks the flag to see if it is
433supposed to terminate, and calls
434.Fn VGLEnd
435and
436.Xr exit 3
437if the flag is set.
438.Pp
439Note that
440.Fn VGLInit
441installs its internal signal handlers for
442.Dv SIGINT , SIGTERM , SIGSEGV ,
443and
444.Dv SIGBUS ,
445and terminates the program at appropriate time,
446after one of these signals is caught.
447If you want to have your own signal handlers for these signals,
448install handlers
449.Em after
450.Fn VGLInit .
451.Pp
452.Dv SIGUSR1
453and
454.Dv SIGUSR2
455are internally used by
456.Nm libvgl
457to control screen switching and the mouse pointer,
458and are not available to
459.Nm libvgl
460client programs.
461.Sh HISTORY
462The
463.Nm vgl
464library appeared in
465.Fx 3.0 .
466.Sh AUTHORS
467.An S\(/oren Schmidt Aq sos@FreeBSD.org
468