xref: /dragonfly/share/man/man9/kobj.9 (revision c03f08f3)
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32.Dd April 4, 2000
33.Dt KOBJ 9
34.Os
35.Sh NAME
36.Nm kobj
37.Nd a kernel object system for
38.Dx
39.Sh SYNOPSIS
40.In sys/param.h
41.In sys/kobj.h
42.Ft void
43.Fn kobj_class_compile "kobj_class_t cls"
44.Ft void
45.Fn kobj_class_free "kobj_class_t cls"
46.Ft kobj_t
47.Fn kobj_create "kobj_class_t cls" "struct malloc_type *mtype" "int mflags"
48.Ft void
49.Fn kobj_init "kobj_t obj" "kobj_class_t cls"
50.Ft void
51.Fn kobj_delete "kobj_t obj" "struct malloc_type *mtype"
52.Fn DEFINE_CLASS name "kobj_method_t *methods" "size_t size"
53.Sh DESCRIPTION
54The kernel object system implements an object-oriented programming
55system in the
56.Dx
57kernel.
58The system is based around the concepts of interfaces, which are
59descriptions of sets of methods; classes, which are lists of functions
60implementing certain methods from those interfaces; and objects,
61which combine a class with a structure in memory.
62.Pp
63Methods are called using a dynamic method dispatching algorithm which
64is designed to allow new interfaces and classes to be introduced into
65the system at runtime.
66The method dispatch algorithm is designed to be both fast and robust
67and is only slightly more expensive than a direct function call,
68making kernel objects suitable for performance-critical algorithms.
69.Pp
70Suitable uses for kernel objects are any algorithms which need some
71kind of polymorphism (i.e., many different objects which can be treated
72in a uniform way).
73The common behaviour of the objects is described by a suitable
74interface and each different type of object is implemented by a
75suitable class.
76.Pp
77The simplest way to create a kernel object is to call
78.Fn kobj_create
79with a suitable class, malloc type and flags (see
80.Xr kmalloc 9
81for a description of the malloc type and flags).
82This will allocate memory for the object based on the object size
83specified by the class and initialise it by zeroing the memory and
84installing a pointer to the class' method dispatch table.
85Objects created in this way should be freed by calling
86.Fn kobj_delete .
87.Pp
88Clients which would like to manage the allocation of memory
89themselves should call
90.Fn kobj_init
91with a pointer to the memory for the object and the class which
92implements it.
93It is also possible to use
94.Fn kobj_init
95to change the class for an object.
96This should be done with care as the classes must agree on the layout
97of the object.
98The device framework uses this feature to associate drivers with
99devices.
100.Pp
101The functions
102.Fn kobj_class_compile
103and
104.Fn kobj_class_free
105are used to process a class description to make method dispatching
106efficient.
107A client should not normally need to call these since a class
108will automatically be compiled the first time it is used.
109.Pp
110To define a class, first define a simple array of
111.Vt kobj_method_t .
112Each method which the class implements should be entered into the
113table using the macro
114.Fn KOBJMETHOD
115which takes the name of the method (including its interface) and a
116pointer to a function which implements it.
117The table should be terminated with two zeros.
118The macro
119.Fn DEFINE_CLASS
120can then be used to initialise a
121.Vt kobj_class_t
122structure.
123The size argument to
124.Fn DEFINE_CLASS
125specifies how much memory should be allocated for each object.
126.Sh HISTORY
127Some of the concepts for this interface appeared in the device
128framework used for the alpha port of
129.Fx 3.0
130and more widely in
131.Fx 4.0 .
132.Sh AUTHORS
133This manual page was written by
134.An Doug Rabson .
135