xref: /freebsd/contrib/dialog/guage.c (revision 42249ef2)
1 /*
2  *  $Id: guage.c,v 1.76 2018/06/21 08:23:43 tom Exp $
3  *
4  *  guage.c -- implements the gauge dialog
5  *
6  *  Copyright 2000-2015,2018	Thomas E. Dickey
7  *
8  *  This program is free software; you can redistribute it and/or modify
9  *  it under the terms of the GNU Lesser General Public License, version 2.1
10  *  as published by the Free Software Foundation.
11  *
12  *  This program is distributed in the hope that it will be useful, but
13  *  WITHOUT ANY WARRANTY; without even the implied warranty of
14  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  *  Lesser General Public License for more details.
16  *
17  *  You should have received a copy of the GNU Lesser General Public
18  *  License along with this program; if not, write to
19  *	Free Software Foundation, Inc.
20  *	51 Franklin St., Fifth Floor
21  *	Boston, MA 02110, USA.
22  *
23  *  An earlier version of this program lists as authors
24  *	Marc Ewing, Red Hat Software
25  */
26 
27 #include <dialog.h>
28 
29 #include <errno.h>
30 
31 #define MY_LEN (MAX_LEN)/2
32 
33 #define MIN_HIGH (4)
34 #define MIN_WIDE (10 + 2 * (2 + MARGIN))
35 
36 #define isMarker(buf) !strncmp(buf, "XXX", (size_t) 3)
37 
38 typedef struct _my_obj {
39     DIALOG_CALLBACK obj;	/* has to be first in struct */
40     struct _my_obj *next;
41     WINDOW *text;
42     char *title;
43     char *prompt;
44     char prompt_buf[MY_LEN];
45     int percent;
46     int height;
47     int width;
48     char line[MAX_LEN + 1];
49 } MY_OBJ;
50 
51 static MY_OBJ *all_objects;
52 
53 static int
54 valid(MY_OBJ * obj)
55 {
56     MY_OBJ *list = all_objects;
57     int result = 0;
58 
59     while (list != 0) {
60 	if (list == obj) {
61 	    result = 1;
62 	    break;
63 	}
64 	list = list->next;
65     }
66     return result;
67 }
68 
69 static void
70 delink(MY_OBJ * obj)
71 {
72     MY_OBJ *p = all_objects;
73     MY_OBJ *q = 0;
74     while (p != 0) {
75 	if (p == obj) {
76 	    if (q != 0) {
77 		q->next = p->next;
78 	    } else {
79 		all_objects = p->next;
80 	    }
81 	    break;
82 	}
83 	q = p;
84 	p = p->next;
85     }
86 }
87 
88 static int
89 read_data(char *buffer, FILE *fp)
90 {
91     int result;
92 
93     if (feof(fp)) {
94 	result = 0;
95     } else if (fgets(buffer, MY_LEN, fp) != 0) {
96 	DLG_TRACE(("read_data:%s", buffer));
97 	buffer[MY_LEN] = '\0';
98 	dlg_trim_string(buffer);
99 	result = 1;
100     } else {
101 	result = -1;
102     }
103     return result;
104 }
105 
106 static int
107 decode_percent(char *buffer)
108 {
109     char *tmp = 0;
110     long value = strtol(buffer, &tmp, 10);
111 
112     if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) {
113 	return TRUE;
114     }
115     return FALSE;
116 }
117 
118 static void
119 repaint_text(MY_OBJ * obj)
120 {
121     WINDOW *dialog = obj->obj.win;
122     int i, x;
123 
124     if (dialog != 0) {
125 	(void) werase(dialog);
126 	dlg_draw_box2(dialog, 0, 0, obj->height, obj->width, dialog_attr,
127 		      border_attr, border2_attr);
128 
129 	dlg_draw_title(dialog, obj->title);
130 
131 	dlg_attrset(dialog, dialog_attr);
132 	dlg_draw_helpline(dialog, FALSE);
133 	dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width);
134 
135 	dlg_draw_box2(dialog,
136 		      obj->height - 4, 2 + MARGIN,
137 		      2 + MARGIN, obj->width - 2 * (2 + MARGIN),
138 		      dialog_attr,
139 		      border_attr,
140 		      border2_attr);
141 
142 	/*
143 	 * Clear the area for the progress bar by filling it with spaces
144 	 * in the gauge-attribute, and write the percentage with that
145 	 * attribute.
146 	 */
147 	(void) wmove(dialog, obj->height - 3, 4);
148 	dlg_attrset(dialog, gauge_attr);
149 
150 	for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++)
151 	    (void) waddch(dialog, ' ');
152 
153 	(void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2);
154 	(void) wprintw(dialog, "%3d%%", obj->percent);
155 
156 	/*
157 	 * Now draw a bar in reverse, relative to the background.
158 	 * The window attribute was useful for painting the background,
159 	 * but requires some tweaks to reverse it.
160 	 */
161 	x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100;
162 	if ((gauge_attr & A_REVERSE) != 0) {
163 	    dlg_attroff(dialog, A_REVERSE);
164 	} else {
165 	    dlg_attrset(dialog, A_REVERSE);
166 	}
167 	(void) wmove(dialog, obj->height - 3, 4);
168 	for (i = 0; i < x; i++) {
169 	    chtype ch2 = winch(dialog);
170 	    if (gauge_attr & A_REVERSE) {
171 		ch2 &= ~A_REVERSE;
172 	    }
173 	    (void) waddch(dialog, ch2);
174 	}
175 
176 	(void) wrefresh(dialog);
177     }
178 }
179 
180 static bool
181 handle_input(DIALOG_CALLBACK * cb)
182 {
183     MY_OBJ *obj = (MY_OBJ *) cb;
184     bool result;
185     bool cleanup = FALSE;
186     int status;
187     char buf[MY_LEN + 1];
188 
189     if (dialog_state.pipe_input == 0) {
190 	status = -1;
191 	cleanup = TRUE;
192     } else if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
193 
194 	if (isMarker(buf)) {
195 	    /*
196 	     * Historically, next line should be percentage, but one of the
197 	     * worse-written clones of 'dialog' assumes the number is missing.
198 	     * (Gresham's Law applied to software).
199 	     */
200 	    if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
201 
202 		obj->prompt_buf[0] = '\0';
203 		if (decode_percent(buf))
204 		    obj->percent = atoi(buf);
205 		else
206 		    strcpy(obj->prompt_buf, buf);
207 
208 		/* Rest is message text */
209 		while ((status = read_data(buf, dialog_state.pipe_input)) > 0
210 		       && !isMarker(buf)) {
211 		    if (strlen(obj->prompt_buf) + strlen(buf) <
212 			sizeof(obj->prompt_buf) - 1) {
213 			strcat(obj->prompt_buf, buf);
214 		    }
215 		}
216 
217 		if (obj->prompt != obj->prompt_buf)
218 		    free(obj->prompt);
219 		obj->prompt = obj->prompt_buf;
220 	    }
221 	} else if (decode_percent(buf)) {
222 	    obj->percent = atoi(buf);
223 	}
224     } else {
225 	if (feof(dialog_state.pipe_input) ||
226 	    (ferror(dialog_state.pipe_input) && errno != EINTR)) {
227 	    cleanup = TRUE;
228 	}
229     }
230 
231     repaint_text(obj);
232     if (status > 0) {
233 	result = TRUE;
234     } else {
235 	result = FALSE;
236 	if (cleanup) {
237 	    dlg_remove_callback(cb);
238 	    delink(obj);
239 	}
240     }
241 
242     return result;
243 }
244 
245 static bool
246 handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result)
247 {
248     bool status = TRUE;
249 
250     *result = DLG_EXIT_OK;
251     if (cb != 0) {
252 	if (!fkey && (ch == ERR)) {
253 	    (void) handle_input(cb);
254 	    /* cb might be freed in handle_input */
255 	    status = (valid((MY_OBJ *) cb) && (cb->input != 0));
256 	}
257     } else {
258 	status = FALSE;
259     }
260     return status;
261 }
262 
263 static void
264 my_cleanup(DIALOG_CALLBACK * cb)
265 {
266     MY_OBJ *obj = (MY_OBJ *) cb;
267 
268     if (valid(obj)) {
269 	if (obj->prompt != obj->prompt_buf) {
270 	    free(obj->prompt);
271 	    obj->prompt = obj->prompt_buf;
272 	}
273 	free(obj->title);
274 	dlg_del_window(obj->obj.win);
275 	delink(obj);
276     }
277 }
278 
279 void
280 dlg_update_gauge(void *objptr, int percent)
281 {
282     MY_OBJ *obj = (MY_OBJ *) objptr;
283     bool save_finish_string = dialog_state.finish_string;
284 
285     dialog_state.finish_string = TRUE;
286     curs_set(0);
287     obj->percent = percent;
288     repaint_text(obj);
289     dialog_state.finish_string = save_finish_string;
290 }
291 
292 /*
293  * (Re)Allocates an object and fills it as per the arguments
294  */
295 void *
296 dlg_reallocate_gauge(void *objptr,
297 		     const char *title,
298 		     const char *cprompt,
299 		     int height,
300 		     int width,
301 		     int percent)
302 {
303     char *prompt = dlg_strclone(cprompt);
304     MY_OBJ *obj = objptr;
305     bool save_finish_string = dialog_state.finish_string;
306 
307     dialog_state.finish_string = TRUE;
308     dlg_tab_correct_str(prompt);
309 
310     if (objptr == 0) {
311 	/* create a new object */
312 	obj = dlg_calloc(MY_OBJ, 1);
313 	assert_ptr(obj, "dialog_gauge");
314 
315 	dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE);
316 	dlg_print_size(height, width);
317 	dlg_ctl_size(height, width);
318 
319     } else {
320 	/* reuse an existing object */
321 	obj = objptr;
322 	height = obj->height;
323 	width = obj->width;
324     }
325 
326     if (obj->obj.win == 0) {
327 	/* center dialog box on screen */
328 	int x = dlg_box_x_ordinate(width);
329 	int y = dlg_box_y_ordinate(height);
330 	WINDOW *dialog = dlg_new_window(height, width, y, x);
331 	obj->obj.win = dialog;
332     }
333 
334     obj->obj.input = dialog_state.pipe_input;
335     obj->obj.keep_win = TRUE;
336     obj->obj.bg_task = TRUE;
337     obj->obj.handle_getc = handle_my_getc;
338     obj->obj.handle_input = handle_input;
339 
340     if (obj->title == 0 || strcmp(obj->title, title)) {
341 	dlg_finish_string(obj->title);
342 	free(obj->title);
343 	obj->title = dlg_strclone(title);
344     }
345 
346     dlg_finish_string(obj->prompt);
347     free(obj->prompt);
348 
349     obj->prompt = prompt;
350     obj->percent = percent;
351     obj->height = height;
352     obj->width = width;
353 
354     /* if this was a new object, link it into the list */
355     if (objptr == 0) {
356 	obj->next = all_objects;
357 	all_objects = obj;
358     }
359 
360     dialog_state.finish_string = save_finish_string;
361     return (void *) obj;
362 }
363 
364 void *
365 dlg_allocate_gauge(const char *title,
366 		   const char *cprompt,
367 		   int height,
368 		   int width,
369 		   int percent)
370 {
371     return dlg_reallocate_gauge(NULL, title, cprompt, height, width, percent);
372 }
373 
374 void
375 dlg_free_gauge(void *objptr)
376 {
377     MY_OBJ *obj = (MY_OBJ *) objptr;
378 
379     if (valid(obj)) {
380 	obj->obj.keep_win = FALSE;
381 	dlg_remove_callback(&(obj->obj));
382 	delink(obj);
383     }
384     curs_set(1);
385 }
386 
387 /*
388  * Display a gauge, or progress meter.  Starts at percent% and reads stdin.  If
389  * stdin is not XXX, then it is interpreted as a percentage, and the display is
390  * updated accordingly.  Otherwise the next line is the percentage, and
391  * subsequent lines up to another XXX are used for the new prompt.  Note that
392  * the size of the window never changes, so the prompt can not get any larger
393  * than the height and width specified.
394  */
395 int
396 dialog_gauge(const char *title,
397 	     const char *cprompt,
398 	     int height,
399 	     int width,
400 	     int percent)
401 {
402     int fkey;
403     int ch, result;
404     void *objptr = dlg_allocate_gauge(title, cprompt, height, width, percent);
405     MY_OBJ *obj = (MY_OBJ *) objptr;
406 
407     DLG_TRACE(("# gauge args:\n"));
408     DLG_TRACE2S("title", title);
409     DLG_TRACE2S("message", cprompt);
410     DLG_TRACE2N("height", height);
411     DLG_TRACE2N("width", width);
412     DLG_TRACE2N("percent", percent);
413 
414     dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
415     dlg_update_gauge(obj, percent);
416 
417     dlg_trace_win(obj->obj.win);
418     do {
419 	ch = dlg_getc(obj->obj.win, &fkey);
420 #ifdef KEY_RESIZE
421 	if (fkey && ch == KEY_RESIZE) {
422 	    MY_OBJ *oldobj = obj;
423 
424 	    dlg_will_resize(obj->obj.win);
425 	    dlg_mouse_free_regions();
426 
427 	    obj = dlg_allocate_gauge(title,
428 				     cprompt,
429 				     height,
430 				     width,
431 				     oldobj->percent);
432 
433 	    /* avoid breaking new window in dlg_remove_callback */
434 	    oldobj->obj.caller = 0;
435 	    oldobj->obj.input = 0;
436 	    oldobj->obj.keep_win = FALSE;
437 
438 	    /* remove the old version of the gauge */
439 	    dlg_clear();
440 	    dlg_remove_callback(&(oldobj->obj));
441 	    refresh();
442 
443 	    dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
444 	    dlg_update_gauge(obj, obj->percent);
445 	}
446 #endif
447     }
448     while (valid(obj) && handle_my_getc(&(obj->obj), ch, fkey, &result));
449 
450     dlg_free_gauge(obj);
451 
452     return (DLG_EXIT_OK);
453 }
454