1 //===- CoreEngine.h - Path-Sensitive Dataflow Engine ------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 //  This file defines a generic engine for intraprocedural, path-sensitive,
10 //  dataflow analysis via graph reachability.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
15 #define LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
16 
17 #include "clang/AST/Stmt.h"
18 #include "clang/Analysis/AnalysisDeclContext.h"
19 #include "clang/Analysis/CFG.h"
20 #include "clang/Analysis/ProgramPoint.h"
21 #include "clang/Basic/LLVM.h"
22 #include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h"
23 #include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
24 #include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
25 #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
26 #include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
27 #include "llvm/ADT/SmallVector.h"
28 #include "llvm/Support/Casting.h"
29 #include <cassert>
30 #include <memory>
31 #include <utility>
32 #include <vector>
33 
34 namespace clang {
35 
36 class AnalyzerOptions;
37 class CXXBindTemporaryExpr;
38 class Expr;
39 class LabelDecl;
40 
41 namespace ento {
42 
43 class FunctionSummariesTy;
44 class ExprEngine;
45 
46 //===----------------------------------------------------------------------===//
47 /// CoreEngine - Implements the core logic of the graph-reachability
48 ///   analysis. It traverses the CFG and generates the ExplodedGraph.
49 ///   Program "states" are treated as opaque void pointers.
50 ///   The template class CoreEngine (which subclasses CoreEngine)
51 ///   provides the matching component to the engine that knows the actual types
52 ///   for states.  Note that this engine only dispatches to transfer functions
53 ///   at the statement and block-level.  The analyses themselves must implement
54 ///   any transfer function logic and the sub-expression level (if any).
55 class CoreEngine {
56   friend class CommonNodeBuilder;
57   friend class EndOfFunctionNodeBuilder;
58   friend class ExprEngine;
59   friend class IndirectGotoNodeBuilder;
60   friend class NodeBuilder;
61   friend struct NodeBuilderContext;
62   friend class SwitchNodeBuilder;
63 
64 public:
65   using BlocksExhausted =
66       std::vector<std::pair<BlockEdge, const ExplodedNode *>>;
67 
68   using BlocksAborted =
69       std::vector<std::pair<const CFGBlock *, const ExplodedNode *>>;
70 
71 private:
72   ExprEngine &ExprEng;
73 
74   /// G - The simulation graph.  Each node is a (location,state) pair.
75   mutable ExplodedGraph G;
76 
77   /// WList - A set of queued nodes that need to be processed by the
78   ///  worklist algorithm.  It is up to the implementation of WList to decide
79   ///  the order that nodes are processed.
80   std::unique_ptr<WorkList> WList;
81   std::unique_ptr<WorkList> CTUWList;
82 
83   /// BCounterFactory - A factory object for created BlockCounter objects.
84   ///   These are used to record for key nodes in the ExplodedGraph the
85   ///   number of times different CFGBlocks have been visited along a path.
86   BlockCounter::Factory BCounterFactory;
87 
88   /// The locations where we stopped doing work because we visited a location
89   ///  too many times.
90   BlocksExhausted blocksExhausted;
91 
92   /// The locations where we stopped because the engine aborted analysis,
93   /// usually because it could not reason about something.
94   BlocksAborted blocksAborted;
95 
96   /// The information about functions shared by the whole translation unit.
97   /// (This data is owned by AnalysisConsumer.)
98   FunctionSummariesTy *FunctionSummaries;
99 
100   /// Add path tags with some useful data along the path when we see that
101   /// something interesting is happening. This field is the allocator for such
102   /// tags.
103   DataTag::Factory DataTags;
104 
105   void setBlockCounter(BlockCounter C);
106 
107   void generateNode(const ProgramPoint &Loc,
108                     ProgramStateRef State,
109                     ExplodedNode *Pred);
110 
111   void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
112   void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
113   void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
114 
115   void HandleCallEnter(const CallEnter &CE, ExplodedNode *Pred);
116 
117   void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
118 
119   void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
120                     ExplodedNode *Pred);
121   void HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
122                                     const CFGBlock *B, ExplodedNode *Pred);
123 
124   /// Handle conditional logic for running static initializers.
125   void HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
126                         ExplodedNode *Pred);
127 
128   void HandleVirtualBaseBranch(const CFGBlock *B, ExplodedNode *Pred);
129 
130 private:
131   ExplodedNode *generateCallExitBeginNode(ExplodedNode *N,
132                                           const ReturnStmt *RS);
133 
134 public:
135   /// Construct a CoreEngine object to analyze the provided CFG.
136   CoreEngine(ExprEngine &exprengine,
137              FunctionSummariesTy *FS,
138              AnalyzerOptions &Opts);
139 
140   CoreEngine(const CoreEngine &) = delete;
141   CoreEngine &operator=(const CoreEngine &) = delete;
142 
143   /// getGraph - Returns the exploded graph.
144   ExplodedGraph &getGraph() { return G; }
145 
146   /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
147   ///  steps.  Returns true if there is still simulation state on the worklist.
148   bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
149                        ProgramStateRef InitState);
150 
151   /// Returns true if there is still simulation state on the worklist.
152   bool ExecuteWorkListWithInitialState(const LocationContext *L,
153                                        unsigned Steps,
154                                        ProgramStateRef InitState,
155                                        ExplodedNodeSet &Dst);
156 
157   /// Dispatch the work list item based on the given location information.
158   /// Use Pred parameter as the predecessor state.
159   void dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
160                         const WorkListUnit& WU);
161 
162   // Functions for external checking of whether we have unfinished work
163   bool wasBlockAborted() const { return !blocksAborted.empty(); }
164   bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
165   bool hasWorkRemaining() const { return wasBlocksExhausted() ||
166                                          WList->hasWork() ||
167                                          wasBlockAborted(); }
168 
169   /// Inform the CoreEngine that a basic block was aborted because
170   /// it could not be completely analyzed.
171   void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
172     blocksAborted.push_back(std::make_pair(block, node));
173   }
174 
175   WorkList *getWorkList() const { return WList.get(); }
176   WorkList *getCTUWorkList() const { return CTUWList.get(); }
177 
178   BlocksExhausted::const_iterator blocks_exhausted_begin() const {
179     return blocksExhausted.begin();
180   }
181 
182   BlocksExhausted::const_iterator blocks_exhausted_end() const {
183     return blocksExhausted.end();
184   }
185 
186   BlocksAborted::const_iterator blocks_aborted_begin() const {
187     return blocksAborted.begin();
188   }
189 
190   BlocksAborted::const_iterator blocks_aborted_end() const {
191     return blocksAborted.end();
192   }
193 
194   /// Enqueue the given set of nodes onto the work list.
195   void enqueue(ExplodedNodeSet &Set);
196 
197   /// Enqueue nodes that were created as a result of processing
198   /// a statement onto the work list.
199   void enqueue(ExplodedNodeSet &Set, const CFGBlock *Block, unsigned Idx);
200 
201   /// enqueue the nodes corresponding to the end of function onto the
202   /// end of path / work list.
203   void enqueueEndOfFunction(ExplodedNodeSet &Set, const ReturnStmt *RS);
204 
205   /// Enqueue a single node created as a result of statement processing.
206   void enqueueStmtNode(ExplodedNode *N, const CFGBlock *Block, unsigned Idx);
207 
208   DataTag::Factory &getDataTags() { return DataTags; }
209 };
210 
211 // TODO: Turn into a class.
212 struct NodeBuilderContext {
213   const CoreEngine &Eng;
214   const CFGBlock *Block;
215   const LocationContext *LC;
216 
217   NodeBuilderContext(const CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
218       : Eng(E), Block(B), LC(N->getLocationContext()) { assert(B); }
219 
220   /// Return the CFGBlock associated with this builder.
221   const CFGBlock *getBlock() const { return Block; }
222 
223   /// Returns the number of times the current basic block has been
224   /// visited on the exploded graph path.
225   unsigned blockCount() const {
226     return Eng.WList->getBlockCounter().getNumVisited(
227                     LC->getStackFrame(),
228                     Block->getBlockID());
229   }
230 };
231 
232 /// \class NodeBuilder
233 /// This is the simplest builder which generates nodes in the
234 /// ExplodedGraph.
235 ///
236 /// The main benefit of the builder is that it automatically tracks the
237 /// frontier nodes (or destination set). This is the set of nodes which should
238 /// be propagated to the next step / builder. They are the nodes which have been
239 /// added to the builder (either as the input node set or as the newly
240 /// constructed nodes) but did not have any outgoing transitions added.
241 class NodeBuilder {
242   virtual void anchor();
243 
244 protected:
245   const NodeBuilderContext &C;
246 
247   /// Specifies if the builder results have been finalized. For example, if it
248   /// is set to false, autotransitions are yet to be generated.
249   bool Finalized;
250 
251   bool HasGeneratedNodes = false;
252 
253   /// The frontier set - a set of nodes which need to be propagated after
254   /// the builder dies.
255   ExplodedNodeSet &Frontier;
256 
257   /// Checks if the results are ready.
258   virtual bool checkResults() {
259     return Finalized;
260   }
261 
262   bool hasNoSinksInFrontier() {
263     for (const auto  I : Frontier)
264       if (I->isSink())
265         return false;
266     return true;
267   }
268 
269   /// Allow subclasses to finalize results before result_begin() is executed.
270   virtual void finalizeResults() {}
271 
272   ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
273                                  ProgramStateRef State,
274                                  ExplodedNode *Pred,
275                                  bool MarkAsSink = false);
276 
277 public:
278   NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
279               const NodeBuilderContext &Ctx, bool F = true)
280       : C(Ctx), Finalized(F), Frontier(DstSet) {
281     Frontier.Add(SrcNode);
282   }
283 
284   NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
285               const NodeBuilderContext &Ctx, bool F = true)
286       : C(Ctx), Finalized(F), Frontier(DstSet) {
287     Frontier.insert(SrcSet);
288     assert(hasNoSinksInFrontier());
289   }
290 
291   virtual ~NodeBuilder() = default;
292 
293   /// Generates a node in the ExplodedGraph.
294   ExplodedNode *generateNode(const ProgramPoint &PP,
295                              ProgramStateRef State,
296                              ExplodedNode *Pred) {
297     return generateNodeImpl(
298         PP, State, Pred,
299         /*MarkAsSink=*/State->isPosteriorlyOverconstrained());
300   }
301 
302   /// Generates a sink in the ExplodedGraph.
303   ///
304   /// When a node is marked as sink, the exploration from the node is stopped -
305   /// the node becomes the last node on the path and certain kinds of bugs are
306   /// suppressed.
307   ExplodedNode *generateSink(const ProgramPoint &PP,
308                              ProgramStateRef State,
309                              ExplodedNode *Pred) {
310     return generateNodeImpl(PP, State, Pred, true);
311   }
312 
313   const ExplodedNodeSet &getResults() {
314     finalizeResults();
315     assert(checkResults());
316     return Frontier;
317   }
318 
319   using iterator = ExplodedNodeSet::iterator;
320 
321   /// Iterators through the results frontier.
322   iterator begin() {
323     finalizeResults();
324     assert(checkResults());
325     return Frontier.begin();
326   }
327 
328   iterator end() {
329     finalizeResults();
330     return Frontier.end();
331   }
332 
333   const NodeBuilderContext &getContext() { return C; }
334   bool hasGeneratedNodes() { return HasGeneratedNodes; }
335 
336   void takeNodes(const ExplodedNodeSet &S) {
337     for (const auto I : S)
338       Frontier.erase(I);
339   }
340 
341   void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
342   void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
343   void addNodes(ExplodedNode *N) { Frontier.Add(N); }
344 };
345 
346 /// \class NodeBuilderWithSinks
347 /// This node builder keeps track of the generated sink nodes.
348 class NodeBuilderWithSinks: public NodeBuilder {
349   void anchor() override;
350 
351 protected:
352   SmallVector<ExplodedNode*, 2> sinksGenerated;
353   ProgramPoint &Location;
354 
355 public:
356   NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
357                        const NodeBuilderContext &Ctx, ProgramPoint &L)
358       : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
359 
360   ExplodedNode *generateNode(ProgramStateRef State,
361                              ExplodedNode *Pred,
362                              const ProgramPointTag *Tag = nullptr) {
363     const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
364     return NodeBuilder::generateNode(LocalLoc, State, Pred);
365   }
366 
367   ExplodedNode *generateSink(ProgramStateRef State, ExplodedNode *Pred,
368                              const ProgramPointTag *Tag = nullptr) {
369     const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
370     ExplodedNode *N = NodeBuilder::generateSink(LocalLoc, State, Pred);
371     if (N && N->isSink())
372       sinksGenerated.push_back(N);
373     return N;
374   }
375 
376   const SmallVectorImpl<ExplodedNode*> &getSinks() const {
377     return sinksGenerated;
378   }
379 };
380 
381 /// \class StmtNodeBuilder
382 /// This builder class is useful for generating nodes that resulted from
383 /// visiting a statement. The main difference from its parent NodeBuilder is
384 /// that it creates a statement specific ProgramPoint.
385 class StmtNodeBuilder: public NodeBuilder {
386   NodeBuilder *EnclosingBldr;
387 
388 public:
389   /// Constructs a StmtNodeBuilder. If the builder is going to process
390   /// nodes currently owned by another builder(with larger scope), use
391   /// Enclosing builder to transfer ownership.
392   StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
393                   const NodeBuilderContext &Ctx,
394                   NodeBuilder *Enclosing = nullptr)
395       : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
396     if (EnclosingBldr)
397       EnclosingBldr->takeNodes(SrcNode);
398   }
399 
400   StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
401                   const NodeBuilderContext &Ctx,
402                   NodeBuilder *Enclosing = nullptr)
403       : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
404     if (EnclosingBldr)
405       for (const auto I : SrcSet)
406         EnclosingBldr->takeNodes(I);
407   }
408 
409   ~StmtNodeBuilder() override;
410 
411   using NodeBuilder::generateNode;
412   using NodeBuilder::generateSink;
413 
414   ExplodedNode *generateNode(const Stmt *S,
415                              ExplodedNode *Pred,
416                              ProgramStateRef St,
417                              const ProgramPointTag *tag = nullptr,
418                              ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
419     const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
420                                   Pred->getLocationContext(), tag);
421     return NodeBuilder::generateNode(L, St, Pred);
422   }
423 
424   ExplodedNode *generateSink(const Stmt *S,
425                              ExplodedNode *Pred,
426                              ProgramStateRef St,
427                              const ProgramPointTag *tag = nullptr,
428                              ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
429     const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
430                                   Pred->getLocationContext(), tag);
431     return NodeBuilder::generateSink(L, St, Pred);
432   }
433 };
434 
435 /// BranchNodeBuilder is responsible for constructing the nodes
436 /// corresponding to the two branches of the if statement - true and false.
437 class BranchNodeBuilder: public NodeBuilder {
438   const CFGBlock *DstT;
439   const CFGBlock *DstF;
440 
441   bool InFeasibleTrue;
442   bool InFeasibleFalse;
443 
444   void anchor() override;
445 
446 public:
447   BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
448                     const NodeBuilderContext &C,
449                     const CFGBlock *dstT, const CFGBlock *dstF)
450       : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
451         InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
452     // The branch node builder does not generate autotransitions.
453     // If there are no successors it means that both branches are infeasible.
454     takeNodes(SrcNode);
455   }
456 
457   BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
458                     const NodeBuilderContext &C,
459                     const CFGBlock *dstT, const CFGBlock *dstF)
460       : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
461         InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
462     takeNodes(SrcSet);
463   }
464 
465   ExplodedNode *generateNode(ProgramStateRef State, bool branch,
466                              ExplodedNode *Pred);
467 
468   const CFGBlock *getTargetBlock(bool branch) const {
469     return branch ? DstT : DstF;
470   }
471 
472   void markInfeasible(bool branch) {
473     if (branch)
474       InFeasibleTrue = true;
475     else
476       InFeasibleFalse = true;
477   }
478 
479   bool isFeasible(bool branch) {
480     return branch ? !InFeasibleTrue : !InFeasibleFalse;
481   }
482 };
483 
484 class IndirectGotoNodeBuilder {
485   CoreEngine& Eng;
486   const CFGBlock *Src;
487   const CFGBlock &DispatchBlock;
488   const Expr *E;
489   ExplodedNode *Pred;
490 
491 public:
492   IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
493                     const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
494       : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
495 
496   class iterator {
497     friend class IndirectGotoNodeBuilder;
498 
499     CFGBlock::const_succ_iterator I;
500 
501     iterator(CFGBlock::const_succ_iterator i) : I(i) {}
502 
503   public:
504     iterator &operator++() { ++I; return *this; }
505     bool operator!=(const iterator &X) const { return I != X.I; }
506 
507     const LabelDecl *getLabel() const {
508       return cast<LabelStmt>((*I)->getLabel())->getDecl();
509     }
510 
511     const CFGBlock *getBlock() const {
512       return *I;
513     }
514   };
515 
516   iterator begin() { return iterator(DispatchBlock.succ_begin()); }
517   iterator end() { return iterator(DispatchBlock.succ_end()); }
518 
519   ExplodedNode *generateNode(const iterator &I,
520                              ProgramStateRef State,
521                              bool isSink = false);
522 
523   const Expr *getTarget() const { return E; }
524 
525   ProgramStateRef getState() const { return Pred->State; }
526 
527   const LocationContext *getLocationContext() const {
528     return Pred->getLocationContext();
529   }
530 };
531 
532 class SwitchNodeBuilder {
533   CoreEngine& Eng;
534   const CFGBlock *Src;
535   const Expr *Condition;
536   ExplodedNode *Pred;
537 
538 public:
539   SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
540                     const Expr *condition, CoreEngine* eng)
541       : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
542 
543   class iterator {
544     friend class SwitchNodeBuilder;
545 
546     CFGBlock::const_succ_reverse_iterator I;
547 
548     iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
549 
550   public:
551     iterator &operator++() { ++I; return *this; }
552     bool operator!=(const iterator &X) const { return I != X.I; }
553     bool operator==(const iterator &X) const { return I == X.I; }
554 
555     const CaseStmt *getCase() const {
556       return cast<CaseStmt>((*I)->getLabel());
557     }
558 
559     const CFGBlock *getBlock() const {
560       return *I;
561     }
562   };
563 
564   iterator begin() { return iterator(Src->succ_rbegin()+1); }
565   iterator end() { return iterator(Src->succ_rend()); }
566 
567   const SwitchStmt *getSwitch() const {
568     return cast<SwitchStmt>(Src->getTerminator());
569   }
570 
571   ExplodedNode *generateCaseStmtNode(const iterator &I,
572                                      ProgramStateRef State);
573 
574   ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
575                                         bool isSink = false);
576 
577   const Expr *getCondition() const { return Condition; }
578 
579   ProgramStateRef getState() const { return Pred->State; }
580 
581   const LocationContext *getLocationContext() const {
582     return Pred->getLocationContext();
583   }
584 };
585 
586 } // namespace ento
587 
588 } // namespace clang
589 
590 #endif // LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
591