1 //=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 //  This file defines ExprEngine's support for Objective-C expressions.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #include "clang/AST/StmtObjC.h"
14 #include "clang/StaticAnalyzer/Core/CheckerManager.h"
15 #include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
16 #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
17 
18 using namespace clang;
19 using namespace ento;
20 
21 void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
22                                           ExplodedNode *Pred,
23                                           ExplodedNodeSet &Dst) {
24   ProgramStateRef state = Pred->getState();
25   const LocationContext *LCtx = Pred->getLocationContext();
26   SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
27   SVal location = state->getLValue(Ex->getDecl(), baseVal);
28 
29   ExplodedNodeSet dstIvar;
30   StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
31   Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
32 
33   // Perform the post-condition check of the ObjCIvarRefExpr and store
34   // the created nodes in 'Dst'.
35   getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
36 }
37 
38 void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
39                                              ExplodedNode *Pred,
40                                              ExplodedNodeSet &Dst) {
41   getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
42 }
43 
44 /// Generate a node in \p Bldr for an iteration statement using ObjC
45 /// for-loop iterator.
46 static void populateObjCForDestinationSet(
47     ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
48     const ObjCForCollectionStmt *S, const Stmt *elem, SVal elementV,
49     SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
50     StmtNodeBuilder &Bldr, bool hasElements) {
51 
52   for (ExplodedNode *Pred : dstLocation) {
53     ProgramStateRef state = Pred->getState();
54     const LocationContext *LCtx = Pred->getLocationContext();
55 
56     SVal hasElementsV = svalBuilder.makeTruthVal(hasElements);
57 
58     // FIXME: S is not an expression. We should not be binding values to it.
59     ProgramStateRef nextState = state->BindExpr(S, LCtx, hasElementsV);
60 
61     if (auto MV = elementV.getAs<loc::MemRegionVal>())
62       if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
63         // FIXME: The proper thing to do is to really iterate over the
64         //  container.  We will do this with dispatch logic to the store.
65         //  For now, just 'conjure' up a symbolic value.
66         QualType T = R->getValueType();
67         assert(Loc::isLocType(T));
68 
69         SVal V;
70         if (hasElements) {
71           SymbolRef Sym = SymMgr.conjureSymbol(elem, LCtx, T,
72                                                currBldrCtx->blockCount());
73           V = svalBuilder.makeLoc(Sym);
74         } else {
75           V = svalBuilder.makeIntVal(0, T);
76         }
77 
78         nextState = nextState->bindLoc(elementV, V, LCtx);
79       }
80 
81     Bldr.generateNode(S, Pred, nextState);
82   }
83 }
84 
85 void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
86                                             ExplodedNode *Pred,
87                                             ExplodedNodeSet &Dst) {
88 
89   // ObjCForCollectionStmts are processed in two places.  This method
90   // handles the case where an ObjCForCollectionStmt* occurs as one of the
91   // statements within a basic block.  This transfer function does two things:
92   //
93   //  (1) binds the next container value to 'element'.  This creates a new
94   //      node in the ExplodedGraph.
95   //
96   //  (2) binds the value 0/1 to the ObjCForCollectionStmt* itself, indicating
97   //      whether or not the container has any more elements.  This value
98   //      will be tested in ProcessBranch.  We need to explicitly bind
99   //      this value because a container can contain nil elements.
100   //
101   // FIXME: Eventually this logic should actually do dispatches to
102   //   'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
103   //   This will require simulating a temporary NSFastEnumerationState, either
104   //   through an SVal or through the use of MemRegions.  This value can
105   //   be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
106   //   terminates we reclaim the temporary (it goes out of scope) and we
107   //   we can test if the SVal is 0 or if the MemRegion is null (depending
108   //   on what approach we take).
109   //
110   //  For now: simulate (1) by assigning either a symbol or nil if the
111   //    container is empty.  Thus this transfer function will by default
112   //    result in state splitting.
113 
114   const Stmt *elem = S->getElement();
115   const Stmt *collection = S->getCollection();
116   ProgramStateRef state = Pred->getState();
117   SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
118 
119   SVal elementV;
120   if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
121     const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
122     assert(elemD->getInit() == nullptr);
123     elementV = state->getLValue(elemD, Pred->getLocationContext());
124   } else {
125     elementV = state->getSVal(elem, Pred->getLocationContext());
126   }
127 
128   bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
129 
130   ExplodedNodeSet dstLocation;
131   evalLocation(dstLocation, S, elem, Pred, state, elementV, false);
132 
133   ExplodedNodeSet Tmp;
134   StmtNodeBuilder Bldr(Pred, Tmp, *currBldrCtx);
135 
136   if (!isContainerNull)
137     populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
138                                   SymMgr, currBldrCtx, Bldr,
139                                   /*hasElements=*/true);
140 
141   populateObjCForDestinationSet(dstLocation, svalBuilder, S, elem, elementV,
142                                 SymMgr, currBldrCtx, Bldr,
143                                 /*hasElements=*/false);
144 
145   // Finally, run any custom checkers.
146   // FIXME: Eventually all pre- and post-checks should live in VisitStmt.
147   getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
148 }
149 
150 void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
151                                   ExplodedNode *Pred,
152                                   ExplodedNodeSet &Dst) {
153   CallEventManager &CEMgr = getStateManager().getCallEventManager();
154   CallEventRef<ObjCMethodCall> Msg =
155     CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
156 
157   // There are three cases for the receiver:
158   //   (1) it is definitely nil,
159   //   (2) it is definitely non-nil, and
160   //   (3) we don't know.
161   //
162   // If the receiver is definitely nil, we skip the pre/post callbacks and
163   // instead call the ObjCMessageNil callbacks and return.
164   //
165   // If the receiver is definitely non-nil, we call the pre- callbacks,
166   // evaluate the call, and call the post- callbacks.
167   //
168   // If we don't know, we drop the potential nil flow and instead
169   // continue from the assumed non-nil state as in (2). This approach
170   // intentionally drops coverage in order to prevent false alarms
171   // in the following scenario:
172   //
173   // id result = [o someMethod]
174   // if (result) {
175   //   if (!o) {
176   //     // <-- This program point should be unreachable because if o is nil
177   //     // it must the case that result is nil as well.
178   //   }
179   // }
180   //
181   // We could avoid dropping coverage by performing an explicit case split
182   // on each method call -- but this would get very expensive. An alternative
183   // would be to introduce lazy constraints.
184   // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
185   // Revisit once we have lazier constraints.
186   if (Msg->isInstanceMessage()) {
187     SVal recVal = Msg->getReceiverSVal();
188     if (!recVal.isUndef()) {
189       // Bifurcate the state into nil and non-nil ones.
190       DefinedOrUnknownSVal receiverVal =
191           recVal.castAs<DefinedOrUnknownSVal>();
192       ProgramStateRef State = Pred->getState();
193 
194       ProgramStateRef notNilState, nilState;
195       std::tie(notNilState, nilState) = State->assume(receiverVal);
196 
197       // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
198       if (nilState && !notNilState) {
199         ExplodedNodeSet dstNil;
200         StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
201         bool HasTag = Pred->getLocation().getTag();
202         Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
203                                  ProgramPoint::PreStmtKind);
204         assert((Pred || HasTag) && "Should have cached out already!");
205         (void)HasTag;
206         if (!Pred)
207           return;
208 
209         ExplodedNodeSet dstPostCheckers;
210         getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
211                                                          *Msg, *this);
212         for (auto I : dstPostCheckers)
213           finishArgumentConstruction(Dst, I, *Msg);
214         return;
215       }
216 
217       ExplodedNodeSet dstNonNil;
218       StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
219       // Generate a transition to the non-nil state, dropping any potential
220       // nil flow.
221       if (notNilState != State) {
222         bool HasTag = Pred->getLocation().getTag();
223         Pred = Bldr.generateNode(ME, Pred, notNilState);
224         assert((Pred || HasTag) && "Should have cached out already!");
225         (void)HasTag;
226         if (!Pred)
227           return;
228       }
229     }
230   }
231 
232   // Handle the previsits checks.
233   ExplodedNodeSet dstPrevisit;
234   getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
235                                                    *Msg, *this);
236   ExplodedNodeSet dstGenericPrevisit;
237   getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
238                                             *Msg, *this);
239 
240   // Proceed with evaluate the message expression.
241   ExplodedNodeSet dstEval;
242   StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
243 
244   for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
245        DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
246     ExplodedNode *Pred = *DI;
247     ProgramStateRef State = Pred->getState();
248     CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
249 
250     if (UpdatedMsg->isInstanceMessage()) {
251       SVal recVal = UpdatedMsg->getReceiverSVal();
252       if (!recVal.isUndef()) {
253         if (ObjCNoRet.isImplicitNoReturn(ME)) {
254           // If we raise an exception, for now treat it as a sink.
255           // Eventually we will want to handle exceptions properly.
256           Bldr.generateSink(ME, Pred, State);
257           continue;
258         }
259       }
260     } else {
261       // Check for special class methods that are known to not return
262       // and that we should treat as a sink.
263       if (ObjCNoRet.isImplicitNoReturn(ME)) {
264         // If we raise an exception, for now treat it as a sink.
265         // Eventually we will want to handle exceptions properly.
266         Bldr.generateSink(ME, Pred, Pred->getState());
267         continue;
268       }
269     }
270 
271     defaultEvalCall(Bldr, Pred, *UpdatedMsg);
272   }
273 
274   // If there were constructors called for object-type arguments, clean them up.
275   ExplodedNodeSet dstArgCleanup;
276   for (auto I : dstEval)
277     finishArgumentConstruction(dstArgCleanup, I, *Msg);
278 
279   ExplodedNodeSet dstPostvisit;
280   getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
281                                              *Msg, *this);
282 
283   // Finally, perform the post-condition check of the ObjCMessageExpr and store
284   // the created nodes in 'Dst'.
285   getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
286                                                     *Msg, *this);
287 }
288