1 //===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef LLDB_BREAKPOINT_BREAKPOINT_H
10 #define LLDB_BREAKPOINT_BREAKPOINT_H
11 
12 #include <memory>
13 #include <string>
14 #include <unordered_set>
15 #include <vector>
16 
17 #include "lldb/Breakpoint/BreakpointID.h"
18 #include "lldb/Breakpoint/BreakpointLocationCollection.h"
19 #include "lldb/Breakpoint/BreakpointLocationList.h"
20 #include "lldb/Breakpoint/BreakpointName.h"
21 #include "lldb/Breakpoint/BreakpointOptions.h"
22 #include "lldb/Breakpoint/Stoppoint.h"
23 #include "lldb/Breakpoint/StoppointHitCounter.h"
24 #include "lldb/Core/SearchFilter.h"
25 #include "lldb/Target/Statistics.h"
26 #include "lldb/Utility/Event.h"
27 #include "lldb/Utility/StringList.h"
28 #include "lldb/Utility/StructuredData.h"
29 
30 namespace lldb_private {
31 
32 /// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that
33 /// manages logical breakpoint setting.
34 
35 /// General Outline:
36 /// A breakpoint has four main parts, a filter, a resolver, the list of
37 /// breakpoint
38 /// locations that have been determined for the filter/resolver pair, and
39 /// finally a set of options for the breakpoint.
40 ///
41 /// \b Filter:
42 /// This is an object derived from SearchFilter.  It manages the search for
43 /// breakpoint location matches through the symbols in the module list of the
44 /// target that owns it.  It also filters out locations based on whatever
45 /// logic it wants.
46 ///
47 /// \b Resolver:
48 /// This is an object derived from BreakpointResolver.  It provides a callback
49 /// to the filter that will find breakpoint locations.  How it does this is
50 /// determined by what kind of resolver it is.
51 ///
52 /// The Breakpoint class also provides constructors for the common breakpoint
53 /// cases which make the appropriate filter and resolver for you.
54 ///
55 /// \b Location List:
56 /// This stores the breakpoint locations that have been determined to date.
57 /// For a given breakpoint, there will be only one location with a given
58 /// address.  Adding a location at an already taken address will just return
59 /// the location already at that address.  Locations can be looked up by ID,
60 /// or by address.
61 ///
62 /// \b Options:
63 /// This includes:
64 ///    \b Enabled/Disabled
65 ///    \b Ignore Count
66 ///    \b Callback
67 ///    \b Condition
68 /// Note, these options can be set on the breakpoint, and they can also be set
69 /// on the individual locations.  The options set on the breakpoint take
70 /// precedence over the options set on the individual location. So for
71 /// instance disabling the breakpoint will cause NONE of the locations to get
72 /// hit. But if the breakpoint is enabled, then the location's enabled state
73 /// will be checked to determine whether to insert that breakpoint location.
74 /// Similarly, if the breakpoint condition says "stop", we won't check the
75 /// location's condition. But if the breakpoint condition says "continue",
76 /// then we will check the location for whether to actually stop or not. One
77 /// subtle point worth observing here is that you don't actually stop at a
78 /// Breakpoint, you always stop at one of its locations.  So the "should stop"
79 /// tests are done by the location, not by the breakpoint.
80 class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
81                    public Stoppoint {
82 public:
83   static const char *
84       BreakpointEventTypeAsCString(lldb::BreakpointEventType type);
85 
86   /// An enum specifying the match style for breakpoint settings.  At present
87   /// only used for function name style breakpoints.
88   enum MatchType { Exact, Regexp, Glob };
89 
90 private:
91   enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
92 
93   static const char
94       *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
95 
96   static const char *GetKey(OptionNames enum_value) {
97     return g_option_names[static_cast<uint32_t>(enum_value)];
98   }
99 
100 public:
101   class BreakpointEventData : public EventData {
102   public:
103     BreakpointEventData(lldb::BreakpointEventType sub_type,
104                         const lldb::BreakpointSP &new_breakpoint_sp);
105 
106     ~BreakpointEventData() override;
107 
108     static llvm::StringRef GetFlavorString();
109 
110     Log *GetLogChannel() override;
111 
112     llvm::StringRef GetFlavor() const override;
113 
114     lldb::BreakpointEventType GetBreakpointEventType() const;
115 
116     lldb::BreakpointSP GetBreakpoint() const;
117 
118     BreakpointLocationCollection &GetBreakpointLocationCollection() {
119       return m_locations;
120     }
121 
122     void Dump(Stream *s) const override;
123 
124     static lldb::BreakpointEventType
125     GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
126 
127     static lldb::BreakpointSP
128     GetBreakpointFromEvent(const lldb::EventSP &event_sp);
129 
130     static lldb::BreakpointLocationSP
131     GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
132                                           uint32_t loc_idx);
133 
134     static size_t
135     GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
136 
137     static const BreakpointEventData *
138     GetEventDataFromEvent(const Event *event_sp);
139 
140   private:
141     lldb::BreakpointEventType m_breakpoint_event;
142     lldb::BreakpointSP m_new_breakpoint_sp;
143     BreakpointLocationCollection m_locations;
144 
145     BreakpointEventData(const BreakpointEventData &) = delete;
146     const BreakpointEventData &operator=(const BreakpointEventData &) = delete;
147   };
148 
149   // Saving & restoring breakpoints:
150   static lldb::BreakpointSP CreateFromStructuredData(
151       lldb::TargetSP target_sp, StructuredData::ObjectSP &data_object_sp,
152       Status &error);
153 
154   static bool
155   SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
156                                    std::vector<std::string> &names);
157 
158   virtual StructuredData::ObjectSP SerializeToStructuredData();
159 
160   static const char *GetSerializationKey() { return "Breakpoint"; }
161   /// Destructor.
162   ///
163   /// The destructor is not virtual since there should be no reason to
164   /// subclass breakpoints.  The varieties of breakpoints are specified
165   /// instead by providing different resolvers & filters.
166   ~Breakpoint() override;
167 
168   // Methods
169 
170   /// Tell whether this breakpoint is an "internal" breakpoint. \return
171   ///     Returns \b true if this is an internal breakpoint, \b false otherwise.
172   bool IsInternal() const;
173 
174   /// Standard "Dump" method.  At present it does nothing.
175   void Dump(Stream *s) override;
176 
177   // The next set of methods provide ways to tell the breakpoint to update it's
178   // location list - usually done when modules appear or disappear.
179 
180   /// Tell this breakpoint to clear all its breakpoint sites.  Done when the
181   /// process holding the breakpoint sites is destroyed.
182   void ClearAllBreakpointSites();
183 
184   /// Tell this breakpoint to scan it's target's module list and resolve any
185   /// new locations that match the breakpoint's specifications.
186   void ResolveBreakpoint();
187 
188   /// Tell this breakpoint to scan a given module list and resolve any new
189   /// locations that match the breakpoint's specifications.
190   ///
191   /// \param[in] module_list
192   ///    The list of modules to look in for new locations.
193   ///
194   /// \param[in]  send_event
195   ///     If \b true, send a breakpoint location added event for non-internal
196   ///     breakpoints.
197   void ResolveBreakpointInModules(ModuleList &module_list,
198                                   bool send_event = true);
199 
200   /// Tell this breakpoint to scan a given module list and resolve any new
201   /// locations that match the breakpoint's specifications.
202   ///
203   /// \param[in] module_list
204   ///    The list of modules to look in for new locations.
205   ///
206   /// \param[in]  new_locations
207   ///     Fills new_locations with the new locations that were made.
208   void ResolveBreakpointInModules(ModuleList &module_list,
209                                   BreakpointLocationCollection &new_locations);
210 
211   /// Like ResolveBreakpointInModules, but allows for "unload" events, in
212   /// which case we will remove any locations that are in modules that got
213   /// unloaded.
214   ///
215   /// \param[in] changed_modules
216   ///    The list of modules to look in for new locations.
217   /// \param[in] load_event
218   ///    If \b true then the modules were loaded, if \b false, unloaded.
219   /// \param[in] delete_locations
220   ///    If \b true then the modules were unloaded delete any locations in the
221   ///    changed modules.
222   void ModulesChanged(ModuleList &changed_modules, bool load_event,
223                       bool delete_locations = false);
224 
225   /// Tells the breakpoint the old module \a old_module_sp has been replaced
226   /// by new_module_sp (usually because the underlying file has been rebuilt,
227   /// and the old version is gone.)
228   ///
229   /// \param[in] old_module_sp
230   ///    The old module that is going away.
231   /// \param[in] new_module_sp
232   ///    The new module that is replacing it.
233   void ModuleReplaced(lldb::ModuleSP old_module_sp,
234                       lldb::ModuleSP new_module_sp);
235 
236   // The next set of methods provide access to the breakpoint locations for
237   // this breakpoint.
238 
239   /// Add a location to the breakpoint's location list.  This is only meant to
240   /// be called by the breakpoint's resolver.  FIXME: how do I ensure that?
241   ///
242   /// \param[in] addr
243   ///    The Address specifying the new location.
244   /// \param[out] new_location
245   ///    Set to \b true if a new location was created, to \b false if there
246   ///    already was a location at this Address.
247   /// \return
248   ///    Returns a pointer to the new location.
249   lldb::BreakpointLocationSP AddLocation(const Address &addr,
250                                          bool *new_location = nullptr);
251 
252   /// Find a breakpoint location by Address.
253   ///
254   /// \param[in] addr
255   ///    The Address specifying the location.
256   /// \return
257   ///    Returns a shared pointer to the location at \a addr.  The pointer
258   ///    in the shared pointer will be nullptr if there is no location at that
259   ///    address.
260   lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
261 
262   /// Find a breakpoint location ID by Address.
263   ///
264   /// \param[in] addr
265   ///    The Address specifying the location.
266   /// \return
267   ///    Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
268   ///    there is no breakpoint location at that address.
269   lldb::break_id_t FindLocationIDByAddress(const Address &addr);
270 
271   /// Find a breakpoint location for a given breakpoint location ID.
272   ///
273   /// \param[in] bp_loc_id
274   ///    The ID specifying the location.
275   /// \return
276   ///    Returns a shared pointer to the location with ID \a bp_loc_id.  The
277   ///    pointer
278   ///    in the shared pointer will be nullptr if there is no location with that
279   ///    ID.
280   lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
281 
282   /// Get breakpoint locations by index.
283   ///
284   /// \param[in] index
285   ///    The location index.
286   ///
287   /// \return
288   ///     Returns a shared pointer to the location with index \a
289   ///     index. The shared pointer might contain nullptr if \a index is
290   ///     greater than then number of actual locations.
291   lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
292 
293   /// Removes all invalid breakpoint locations.
294   ///
295   /// Removes all breakpoint locations with architectures that aren't
296   /// compatible with \a arch. Also remove any breakpoint locations with whose
297   /// locations have address where the section has been deleted (module and
298   /// object files no longer exist).
299   ///
300   /// This is typically used after the process calls exec, or anytime the
301   /// architecture of the target changes.
302   ///
303   /// \param[in] arch
304   ///     If valid, check the module in each breakpoint to make sure
305   ///     they are compatible, otherwise, ignore architecture.
306   void RemoveInvalidLocations(const ArchSpec &arch);
307 
308   // The next section deals with various breakpoint options.
309 
310   /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
311   void SetEnabled(bool enable) override;
312 
313   /// Check the Enable/Disable state.
314   /// \return
315   ///     \b true if the breakpoint is enabled, \b false if disabled.
316   bool IsEnabled() override;
317 
318   /// Set the breakpoint to ignore the next \a count breakpoint hits.
319   /// \param[in] count
320   ///    The number of breakpoint hits to ignore.
321   void SetIgnoreCount(uint32_t count);
322 
323   /// Return the current ignore count/
324   /// \return
325   ///     The number of breakpoint hits to be ignored.
326   uint32_t GetIgnoreCount() const;
327 
328   /// Return the current hit count for all locations. \return
329   ///     The current hit count for all locations.
330   uint32_t GetHitCount() const;
331 
332   /// Resets the current hit count for all locations.
333   void ResetHitCount();
334 
335   /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
336   void SetOneShot(bool one_shot);
337 
338   /// Check the OneShot state.
339   /// \return
340   ///     \b true if the breakpoint is one shot, \b false otherwise.
341   bool IsOneShot() const;
342 
343   /// If \a auto_continue is \b true, breakpoint will auto-continue when on
344   /// hit.
345   void SetAutoContinue(bool auto_continue);
346 
347   /// Check the AutoContinue state.
348   /// \return
349   ///     \b true if the breakpoint is set to auto-continue, \b false otherwise.
350   bool IsAutoContinue() const;
351 
352   /// Set the valid thread to be checked when the breakpoint is hit.
353   /// \param[in] thread_id
354   ///    If this thread hits the breakpoint, we stop, otherwise not.
355   void SetThreadID(lldb::tid_t thread_id);
356 
357   /// Return the current stop thread value.
358   /// \return
359   ///     The thread id for which the breakpoint hit will stop,
360   ///     LLDB_INVALID_THREAD_ID for all threads.
361   lldb::tid_t GetThreadID() const;
362 
363   void SetThreadIndex(uint32_t index);
364 
365   uint32_t GetThreadIndex() const;
366 
367   void SetThreadName(const char *thread_name);
368 
369   const char *GetThreadName() const;
370 
371   void SetQueueName(const char *queue_name);
372 
373   const char *GetQueueName() const;
374 
375   /// Set the callback action invoked when the breakpoint is hit.
376   ///
377   /// \param[in] callback
378   ///    The method that will get called when the breakpoint is hit.
379   /// \param[in] baton
380   ///    A void * pointer that will get passed back to the callback function.
381   /// \param[in] is_synchronous
382   ///    If \b true the callback will be run on the private event thread
383   ///    before the stop event gets reported.  If false, the callback will get
384   ///    handled on the public event thread while the stop event is being
385   ///    pulled off the event queue.
386   ///    Note: synchronous callbacks cannot cause the target to run, in
387   ///    particular, they should not try to run the expression evaluator.
388   void SetCallback(BreakpointHitCallback callback, void *baton,
389                    bool is_synchronous = false);
390 
391   void SetCallback(BreakpointHitCallback callback,
392                    const lldb::BatonSP &callback_baton_sp,
393                    bool is_synchronous = false);
394 
395   void ClearCallback();
396 
397   /// Set the breakpoint's condition.
398   ///
399   /// \param[in] condition
400   ///    The condition expression to evaluate when the breakpoint is hit.
401   ///    Pass in nullptr to clear the condition.
402   void SetCondition(const char *condition);
403 
404   /// Return a pointer to the text of the condition expression.
405   ///
406   /// \return
407   ///    A pointer to the condition expression text, or nullptr if no
408   //     condition has been set.
409   const char *GetConditionText() const;
410 
411   // The next section are various utility functions.
412 
413   /// Return the number of breakpoint locations that have resolved to actual
414   /// breakpoint sites.
415   ///
416   /// \return
417   ///     The number locations resolved breakpoint sites.
418   size_t GetNumResolvedLocations() const;
419 
420   /// Return whether this breakpoint has any resolved locations.
421   ///
422   /// \return
423   ///     True if GetNumResolvedLocations > 0
424   bool HasResolvedLocations() const;
425 
426   /// Return the number of breakpoint locations.
427   ///
428   /// \return
429   ///     The number breakpoint locations.
430   size_t GetNumLocations() const;
431 
432   /// Put a description of this breakpoint into the stream \a s.
433   ///
434   /// \param[in] s
435   ///     Stream into which to dump the description.
436   ///
437   /// \param[in] level
438   ///     The description level that indicates the detail level to
439   ///     provide.
440   ///
441   /// \see lldb::DescriptionLevel
442   void GetDescription(Stream *s, lldb::DescriptionLevel level,
443                       bool show_locations = false);
444 
445   /// Set the "kind" description for a breakpoint.  If the breakpoint is hit
446   /// the stop info will show this "kind" description instead of the
447   /// breakpoint number.  Mostly useful for internal breakpoints, where the
448   /// breakpoint number doesn't have meaning to the user.
449   ///
450   /// \param[in] kind
451   ///     New "kind" description.
452   void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
453 
454   /// Return the "kind" description for a breakpoint.
455   ///
456   /// \return
457   ///     The breakpoint kind, or nullptr if none is set.
458   const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
459 
460   /// Accessor for the breakpoint Target.
461   /// \return
462   ///     This breakpoint's Target.
463   Target &GetTarget() { return m_target; }
464 
465   const Target &GetTarget() const { return m_target; }
466 
467   const lldb::TargetSP GetTargetSP();
468 
469   void GetResolverDescription(Stream *s);
470 
471   /// Find breakpoint locations which match the (filename, line_number)
472   /// description. The breakpoint location collection is to be filled with the
473   /// matching locations. It should be initialized with 0 size by the API
474   /// client.
475   ///
476   /// \return
477   ///     True if there is a match
478   ///
479   ///     The locations which match the filename and line_number in loc_coll.
480   ///     If its
481   ///     size is 0 and true is returned, it means the breakpoint fully matches
482   ///     the
483   ///     description.
484   bool GetMatchingFileLine(ConstString filename, uint32_t line_number,
485                            BreakpointLocationCollection &loc_coll);
486 
487   void GetFilterDescription(Stream *s);
488 
489   /// Returns the BreakpointOptions structure set at the breakpoint level.
490   ///
491   /// Meant to be used by the BreakpointLocation class.
492   ///
493   /// \return
494   ///     A reference to this breakpoint's BreakpointOptions.
495   BreakpointOptions &GetOptions();
496 
497   /// Returns the BreakpointOptions structure set at the breakpoint level.
498   ///
499   /// Meant to be used by the BreakpointLocation class.
500   ///
501   /// \return
502   ///     A reference to this breakpoint's BreakpointOptions.
503   const BreakpointOptions &GetOptions() const;
504 
505   /// Invoke the callback action when the breakpoint is hit.
506   ///
507   /// Meant to be used by the BreakpointLocation class.
508   ///
509   /// \param[in] context
510   ///     Described the breakpoint event.
511   ///
512   /// \param[in] bp_loc_id
513   ///     Which breakpoint location hit this breakpoint.
514   ///
515   /// \return
516   ///     \b true if the target should stop at this breakpoint and \b false not.
517   bool InvokeCallback(StoppointCallbackContext *context,
518                       lldb::break_id_t bp_loc_id);
519 
520   bool IsHardware() const { return m_hardware; }
521 
522   lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
523 
524   lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
525 
526 private: // The target needs to manage adding & removing names.  It will do the
527          // checking for name validity as well.
528   bool AddName(llvm::StringRef new_name);
529 
530   void RemoveName(const char *name_to_remove) {
531     if (name_to_remove)
532       m_name_list.erase(name_to_remove);
533   }
534 
535 public:
536   bool MatchesName(const char *name) {
537     return m_name_list.find(name) != m_name_list.end();
538   }
539 
540   void GetNames(std::vector<std::string> &names) {
541     names.clear();
542     for (auto name : m_name_list) {
543       names.push_back(name);
544     }
545   }
546 
547   /// Set a pre-condition filter that overrides all user provided
548   /// filters/callbacks etc.
549   ///
550   /// Used to define fancy breakpoints that can do dynamic hit detection
551   /// without taking up the condition slot - which really belongs to the user
552   /// anyway...
553   ///
554   /// The Precondition should not continue the target, it should return true
555   /// if the condition says to stop and false otherwise.
556   ///
557   void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) {
558     m_precondition_sp = std::move(precondition_sp);
559   }
560 
561   bool EvaluatePrecondition(StoppointCallbackContext &context);
562 
563   lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
564 
565   // Produces the OR'ed values for all the names assigned to this breakpoint.
566   const BreakpointName::Permissions &GetPermissions() const {
567       return m_permissions;
568   }
569 
570   BreakpointName::Permissions &GetPermissions() {
571       return m_permissions;
572   }
573 
574   bool AllowList() const {
575     return GetPermissions().GetAllowList();
576   }
577   bool AllowDisable() const {
578     return GetPermissions().GetAllowDisable();
579   }
580   bool AllowDelete() const {
581     return GetPermissions().GetAllowDelete();
582   }
583 
584   // This one should only be used by Target to copy breakpoints from target to
585   // target - primarily from the dummy target to prime new targets.
586   static lldb::BreakpointSP CopyFromBreakpoint(lldb::TargetSP new_target,
587       const Breakpoint &bp_to_copy_from);
588 
589   /// Get statistics associated with this breakpoint in JSON format.
590   llvm::json::Value GetStatistics();
591 
592   /// Get the time it took to resolve all locations in this breakpoint.
593   StatsDuration::Duration GetResolveTime() const { return m_resolve_time; }
594 
595 protected:
596   friend class Target;
597   // Protected Methods
598 
599   /// Constructors and Destructors
600   /// Only the Target can make a breakpoint, and it owns the breakpoint
601   /// lifespans. The constructor takes a filter and a resolver.  Up in Target
602   /// there are convenience variants that make breakpoints for some common
603   /// cases.
604   ///
605   /// \param[in] target
606   ///    The target in which the breakpoint will be set.
607   ///
608   /// \param[in] filter_sp
609   ///    Shared pointer to the search filter that restricts the search domain of
610   ///    the breakpoint.
611   ///
612   /// \param[in] resolver_sp
613   ///    Shared pointer to the resolver object that will determine breakpoint
614   ///    matches.
615   ///
616   /// \param hardware
617   ///    If true, request a hardware breakpoint to be used to implement the
618   ///    breakpoint locations.
619   ///
620   /// \param resolve_indirect_symbols
621   ///    If true, and the address of a given breakpoint location in this
622   ///    breakpoint is set on an
623   ///    indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
624   ///    breakpoint site will
625   ///    be set on the target of the indirect symbol.
626   // This is the generic constructor
627   Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
628              lldb::BreakpointResolverSP &resolver_sp, bool hardware,
629              bool resolve_indirect_symbols = true);
630 
631   friend class BreakpointLocation; // To call the following two when determining
632                                    // whether to stop.
633 
634   void DecrementIgnoreCount();
635 
636 private:
637   // To call from CopyFromBreakpoint.
638   Breakpoint(Target &new_target, const Breakpoint &bp_to_copy_from);
639 
640   // For Breakpoint only
641   bool m_being_created;
642   bool
643       m_hardware; // If this breakpoint is required to use a hardware breakpoint
644   Target &m_target; // The target that holds this breakpoint.
645   std::unordered_set<std::string> m_name_list; // If not empty, this is the name
646                                                // of this breakpoint (many
647                                                // breakpoints can share the same
648                                                // name.)
649   lldb::SearchFilterSP
650       m_filter_sp; // The filter that constrains the breakpoint's domain.
651   lldb::BreakpointResolverSP
652       m_resolver_sp; // The resolver that defines this breakpoint.
653   lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a
654                                                     // breakpoint-level hit
655                                                     // filter that can be used
656   // to skip certain breakpoint hits.  For instance, exception breakpoints use
657   // this to limit the stop to certain exception classes, while leaving the
658   // condition & callback free for user specification.
659   BreakpointOptions m_options; // Settable breakpoint options
660   BreakpointLocationList
661       m_locations; // The list of locations currently found for this breakpoint.
662   std::string m_kind_description;
663   bool m_resolve_indirect_symbols;
664 
665   /// Number of times this breakpoint has been hit. This is kept separately
666   /// from the locations hit counts, since locations can go away when their
667   /// backing library gets unloaded, and we would lose hit counts.
668   StoppointHitCounter m_hit_counter;
669 
670   BreakpointName::Permissions m_permissions;
671 
672   StatsDuration m_resolve_time;
673 
674   void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
675 
676   void SendBreakpointChangedEvent(BreakpointEventData *data);
677 
678   Breakpoint(const Breakpoint &) = delete;
679   const Breakpoint &operator=(const Breakpoint &) = delete;
680 };
681 
682 } // namespace lldb_private
683 
684 #endif // LLDB_BREAKPOINT_BREAKPOINT_H
685