1 //===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef liblldb_Breakpoint_h_
10 #define liblldb_Breakpoint_h_
11 
12 #include <memory>
13 #include <string>
14 #include <unordered_set>
15 #include <vector>
16 
17 #include "lldb/Breakpoint/BreakpointID.h"
18 #include "lldb/Breakpoint/BreakpointLocationCollection.h"
19 #include "lldb/Breakpoint/BreakpointLocationList.h"
20 #include "lldb/Breakpoint/BreakpointName.h"
21 #include "lldb/Breakpoint/BreakpointOptions.h"
22 #include "lldb/Breakpoint/Stoppoint.h"
23 #include "lldb/Core/SearchFilter.h"
24 #include "lldb/Utility/Event.h"
25 #include "lldb/Utility/StringList.h"
26 #include "lldb/Utility/StructuredData.h"
27 
28 namespace lldb_private {
29 
30 /// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that
31 /// manages logical breakpoint setting.
32 
33 /// General Outline:
34 /// A breakpoint has four main parts, a filter, a resolver, the list of
35 /// breakpoint
36 /// locations that have been determined for the filter/resolver pair, and
37 /// finally a set of options for the breakpoint.
38 ///
39 /// \b Filter:
40 /// This is an object derived from SearchFilter.  It manages the search for
41 /// breakpoint location matches through the symbols in the module list of the
42 /// target that owns it.  It also filters out locations based on whatever
43 /// logic it wants.
44 ///
45 /// \b Resolver:
46 /// This is an object derived from BreakpointResolver.  It provides a callback
47 /// to the filter that will find breakpoint locations.  How it does this is
48 /// determined by what kind of resolver it is.
49 ///
50 /// The Breakpoint class also provides constructors for the common breakpoint
51 /// cases which make the appropriate filter and resolver for you.
52 ///
53 /// \b Location List:
54 /// This stores the breakpoint locations that have been determined to date.
55 /// For a given breakpoint, there will be only one location with a given
56 /// address.  Adding a location at an already taken address will just return
57 /// the location already at that address.  Locations can be looked up by ID,
58 /// or by address.
59 ///
60 /// \b Options:
61 /// This includes:
62 ///    \b Enabled/Disabled
63 ///    \b Ignore Count
64 ///    \b Callback
65 ///    \b Condition
66 /// Note, these options can be set on the breakpoint, and they can also be set
67 /// on the individual locations.  The options set on the breakpoint take
68 /// precedence over the options set on the individual location. So for
69 /// instance disabling the breakpoint will cause NONE of the locations to get
70 /// hit. But if the breakpoint is enabled, then the location's enabled state
71 /// will be checked to determine whether to insert that breakpoint location.
72 /// Similarly, if the breakpoint condition says "stop", we won't check the
73 /// location's condition. But if the breakpoint condition says "continue",
74 /// then we will check the location for whether to actually stop or not. One
75 /// subtle point worth observing here is that you don't actually stop at a
76 /// Breakpoint, you always stop at one of its locations.  So the "should stop"
77 /// tests are done by the location, not by the breakpoint.
78 class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
79                    public Stoppoint {
80 public:
81   static ConstString GetEventIdentifier();
82 
83   /// An enum specifying the match style for breakpoint settings.  At present
84   /// only used for function name style breakpoints.
85   enum MatchType { Exact, Regexp, Glob };
86 
87 private:
88   enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
89 
90   static const char
91       *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
92 
93   static const char *GetKey(OptionNames enum_value) {
94     return g_option_names[static_cast<uint32_t>(enum_value)];
95   }
96 
97 public:
98   class BreakpointEventData : public EventData {
99   public:
100     BreakpointEventData(lldb::BreakpointEventType sub_type,
101                         const lldb::BreakpointSP &new_breakpoint_sp);
102 
103     ~BreakpointEventData() override;
104 
105     static ConstString GetFlavorString();
106 
107     ConstString GetFlavor() const override;
108 
109     lldb::BreakpointEventType GetBreakpointEventType() const;
110 
111     lldb::BreakpointSP &GetBreakpoint();
112 
113     BreakpointLocationCollection &GetBreakpointLocationCollection() {
114       return m_locations;
115     }
116 
117     void Dump(Stream *s) const override;
118 
119     static lldb::BreakpointEventType
120     GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
121 
122     static lldb::BreakpointSP
123     GetBreakpointFromEvent(const lldb::EventSP &event_sp);
124 
125     static lldb::BreakpointLocationSP
126     GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
127                                           uint32_t loc_idx);
128 
129     static size_t
130     GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
131 
132     static const BreakpointEventData *
133     GetEventDataFromEvent(const Event *event_sp);
134 
135   private:
136     lldb::BreakpointEventType m_breakpoint_event;
137     lldb::BreakpointSP m_new_breakpoint_sp;
138     BreakpointLocationCollection m_locations;
139 
140     DISALLOW_COPY_AND_ASSIGN(BreakpointEventData);
141   };
142 
143   // Saving & restoring breakpoints:
144   static lldb::BreakpointSP CreateFromStructuredData(
145       Target &target, StructuredData::ObjectSP &data_object_sp, Status &error);
146 
147   static bool
148   SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
149                                    std::vector<std::string> &names);
150 
151   virtual StructuredData::ObjectSP SerializeToStructuredData();
152 
153   static const char *GetSerializationKey() { return "Breakpoint"; }
154   /// Destructor.
155   ///
156   /// The destructor is not virtual since there should be no reason to
157   /// subclass breakpoints.  The varieties of breakpoints are specified
158   /// instead by providing different resolvers & filters.
159   ~Breakpoint() override;
160 
161   // Methods
162 
163   /// Tell whether this breakpoint is an "internal" breakpoint. \return
164   ///     Returns \b true if this is an internal breakpoint, \b false otherwise.
165   bool IsInternal() const;
166 
167   /// Standard "Dump" method.  At present it does nothing.
168   void Dump(Stream *s) override;
169 
170   // The next set of methods provide ways to tell the breakpoint to update it's
171   // location list - usually done when modules appear or disappear.
172 
173   /// Tell this breakpoint to clear all its breakpoint sites.  Done when the
174   /// process holding the breakpoint sites is destroyed.
175   void ClearAllBreakpointSites();
176 
177   /// Tell this breakpoint to scan it's target's module list and resolve any
178   /// new locations that match the breakpoint's specifications.
179   void ResolveBreakpoint();
180 
181   /// Tell this breakpoint to scan a given module list and resolve any new
182   /// locations that match the breakpoint's specifications.
183   ///
184   /// \param[in] module_list
185   ///    The list of modules to look in for new locations.
186   ///
187   /// \param[in]  send_event
188   ///     If \b true, send a breakpoint location added event for non-internal
189   ///     breakpoints.
190   void ResolveBreakpointInModules(ModuleList &module_list,
191                                   bool send_event = true);
192 
193   /// Tell this breakpoint to scan a given module list and resolve any new
194   /// locations that match the breakpoint's specifications.
195   ///
196   /// \param[in] module_list
197   ///    The list of modules to look in for new locations.
198   ///
199   /// \param[in]  new_locations
200   ///     Fills new_locations with the new locations that were made.
201   void ResolveBreakpointInModules(ModuleList &module_list,
202                                   BreakpointLocationCollection &new_locations);
203 
204   /// Like ResolveBreakpointInModules, but allows for "unload" events, in
205   /// which case we will remove any locations that are in modules that got
206   /// unloaded.
207   ///
208   /// \param[in] changed_modules
209   ///    The list of modules to look in for new locations.
210   /// \param[in] load_event
211   ///    If \b true then the modules were loaded, if \b false, unloaded.
212   /// \param[in] delete_locations
213   ///    If \b true then the modules were unloaded delete any locations in the
214   ///    changed modules.
215   void ModulesChanged(ModuleList &changed_modules, bool load_event,
216                       bool delete_locations = false);
217 
218   /// Tells the breakpoint the old module \a old_module_sp has been replaced
219   /// by new_module_sp (usually because the underlying file has been rebuilt,
220   /// and the old version is gone.)
221   ///
222   /// \param[in] old_module_sp
223   ///    The old module that is going away.
224   /// \param[in] new_module_sp
225   ///    The new module that is replacing it.
226   void ModuleReplaced(lldb::ModuleSP old_module_sp,
227                       lldb::ModuleSP new_module_sp);
228 
229   // The next set of methods provide access to the breakpoint locations for
230   // this breakpoint.
231 
232   /// Add a location to the breakpoint's location list.  This is only meant to
233   /// be called by the breakpoint's resolver.  FIXME: how do I ensure that?
234   ///
235   /// \param[in] addr
236   ///    The Address specifying the new location.
237   /// \param[out] new_location
238   ///    Set to \b true if a new location was created, to \b false if there
239   ///    already was a location at this Address.
240   /// \return
241   ///    Returns a pointer to the new location.
242   lldb::BreakpointLocationSP AddLocation(const Address &addr,
243                                          bool *new_location = nullptr);
244 
245   /// Find a breakpoint location by Address.
246   ///
247   /// \param[in] addr
248   ///    The Address specifying the location.
249   /// \return
250   ///    Returns a shared pointer to the location at \a addr.  The pointer
251   ///    in the shared pointer will be nullptr if there is no location at that
252   ///    address.
253   lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
254 
255   /// Find a breakpoint location ID by Address.
256   ///
257   /// \param[in] addr
258   ///    The Address specifying the location.
259   /// \return
260   ///    Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
261   ///    there is no breakpoint location at that address.
262   lldb::break_id_t FindLocationIDByAddress(const Address &addr);
263 
264   /// Find a breakpoint location for a given breakpoint location ID.
265   ///
266   /// \param[in] bp_loc_id
267   ///    The ID specifying the location.
268   /// \return
269   ///    Returns a shared pointer to the location with ID \a bp_loc_id.  The
270   ///    pointer
271   ///    in the shared pointer will be nullptr if there is no location with that
272   ///    ID.
273   lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
274 
275   /// Get breakpoint locations by index.
276   ///
277   /// \param[in] index
278   ///    The location index.
279   ///
280   /// \return
281   ///     Returns a shared pointer to the location with index \a
282   ///     index. The shared pointer might contain nullptr if \a index is
283   ///     greater than then number of actual locations.
284   lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
285 
286   /// Removes all invalid breakpoint locations.
287   ///
288   /// Removes all breakpoint locations with architectures that aren't
289   /// compatible with \a arch. Also remove any breakpoint locations with whose
290   /// locations have address where the section has been deleted (module and
291   /// object files no longer exist).
292   ///
293   /// This is typically used after the process calls exec, or anytime the
294   /// architecture of the target changes.
295   ///
296   /// \param[in] arch
297   ///     If valid, check the module in each breakpoint to make sure
298   ///     they are compatible, otherwise, ignore architecture.
299   void RemoveInvalidLocations(const ArchSpec &arch);
300 
301   // The next section deals with various breakpoint options.
302 
303   /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
304   void SetEnabled(bool enable) override;
305 
306   /// Check the Enable/Disable state.
307   /// \return
308   ///     \b true if the breakpoint is enabled, \b false if disabled.
309   bool IsEnabled() override;
310 
311   /// Set the breakpoint to ignore the next \a count breakpoint hits.
312   /// \param[in] count
313   ///    The number of breakpoint hits to ignore.
314   void SetIgnoreCount(uint32_t count);
315 
316   /// Return the current ignore count/
317   /// \return
318   ///     The number of breakpoint hits to be ignored.
319   uint32_t GetIgnoreCount() const;
320 
321   /// Return the current hit count for all locations. \return
322   ///     The current hit count for all locations.
323   uint32_t GetHitCount() const;
324 
325   /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
326   void SetOneShot(bool one_shot);
327 
328   /// Check the OneShot state.
329   /// \return
330   ///     \b true if the breakpoint is one shot, \b false otherwise.
331   bool IsOneShot() const;
332 
333   /// If \a auto_continue is \b true, breakpoint will auto-continue when on
334   /// hit.
335   void SetAutoContinue(bool auto_continue);
336 
337   /// Check the AutoContinue state.
338   /// \return
339   ///     \b true if the breakpoint is set to auto-continue, \b false otherwise.
340   bool IsAutoContinue() const;
341 
342   /// Set the valid thread to be checked when the breakpoint is hit.
343   /// \param[in] thread_id
344   ///    If this thread hits the breakpoint, we stop, otherwise not.
345   void SetThreadID(lldb::tid_t thread_id);
346 
347   /// Return the current stop thread value.
348   /// \return
349   ///     The thread id for which the breakpoint hit will stop,
350   ///     LLDB_INVALID_THREAD_ID for all threads.
351   lldb::tid_t GetThreadID() const;
352 
353   void SetThreadIndex(uint32_t index);
354 
355   uint32_t GetThreadIndex() const;
356 
357   void SetThreadName(const char *thread_name);
358 
359   const char *GetThreadName() const;
360 
361   void SetQueueName(const char *queue_name);
362 
363   const char *GetQueueName() const;
364 
365   /// Set the callback action invoked when the breakpoint is hit.
366   ///
367   /// \param[in] callback
368   ///    The method that will get called when the breakpoint is hit.
369   /// \param[in] baton
370   ///    A void * pointer that will get passed back to the callback function.
371   /// \param[in] is_synchronous
372   ///    If \b true the callback will be run on the private event thread
373   ///    before the stop event gets reported.  If false, the callback will get
374   ///    handled on the public event thread after the stop has been posted.
375   void SetCallback(BreakpointHitCallback callback, void *baton,
376                    bool is_synchronous = false);
377 
378   void SetCallback(BreakpointHitCallback callback,
379                    const lldb::BatonSP &callback_baton_sp,
380                    bool is_synchronous = false);
381 
382   void ClearCallback();
383 
384   /// Set the breakpoint's condition.
385   ///
386   /// \param[in] condition
387   ///    The condition expression to evaluate when the breakpoint is hit.
388   ///    Pass in nullptr to clear the condition.
389   void SetCondition(const char *condition);
390 
391   /// Return a pointer to the text of the condition expression.
392   ///
393   /// \return
394   ///    A pointer to the condition expression text, or nullptr if no
395   //     condition has been set.
396   const char *GetConditionText() const;
397 
398   // The next section are various utility functions.
399 
400   /// Return the number of breakpoint locations that have resolved to actual
401   /// breakpoint sites.
402   ///
403   /// \return
404   ///     The number locations resolved breakpoint sites.
405   size_t GetNumResolvedLocations() const;
406 
407   /// Return whether this breakpoint has any resolved locations.
408   ///
409   /// \return
410   ///     True if GetNumResolvedLocations > 0
411   bool HasResolvedLocations() const;
412 
413   /// Return the number of breakpoint locations.
414   ///
415   /// \return
416   ///     The number breakpoint locations.
417   size_t GetNumLocations() const;
418 
419   /// Put a description of this breakpoint into the stream \a s.
420   ///
421   /// \param[in] s
422   ///     Stream into which to dump the description.
423   ///
424   /// \param[in] level
425   ///     The description level that indicates the detail level to
426   ///     provide.
427   ///
428   /// \see lldb::DescriptionLevel
429   void GetDescription(Stream *s, lldb::DescriptionLevel level,
430                       bool show_locations = false);
431 
432   /// Set the "kind" description for a breakpoint.  If the breakpoint is hit
433   /// the stop info will show this "kind" description instead of the
434   /// breakpoint number.  Mostly useful for internal breakpoints, where the
435   /// breakpoint number doesn't have meaning to the user.
436   ///
437   /// \param[in] kind
438   ///     New "kind" description.
439   void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
440 
441   /// Return the "kind" description for a breakpoint.
442   ///
443   /// \return
444   ///     The breakpoint kind, or nullptr if none is set.
445   const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
446 
447   /// Accessor for the breakpoint Target.
448   /// \return
449   ///     This breakpoint's Target.
450   Target &GetTarget() { return m_target; }
451 
452   const Target &GetTarget() const { return m_target; }
453 
454   const lldb::TargetSP GetTargetSP();
455 
456   void GetResolverDescription(Stream *s);
457 
458   /// Find breakpoint locations which match the (filename, line_number)
459   /// description. The breakpoint location collection is to be filled with the
460   /// matching locations. It should be initialized with 0 size by the API
461   /// client.
462   ///
463   /// \return
464   ///     True if there is a match
465   ///
466   ///     The locations which match the filename and line_number in loc_coll.
467   ///     If its
468   ///     size is 0 and true is returned, it means the breakpoint fully matches
469   ///     the
470   ///     description.
471   bool GetMatchingFileLine(ConstString filename, uint32_t line_number,
472                            BreakpointLocationCollection &loc_coll);
473 
474   void GetFilterDescription(Stream *s);
475 
476   /// Returns the BreakpointOptions structure set at the breakpoint level.
477   ///
478   /// Meant to be used by the BreakpointLocation class.
479   ///
480   /// \return
481   ///     A pointer to this breakpoint's BreakpointOptions.
482   BreakpointOptions *GetOptions();
483 
484   /// Returns the BreakpointOptions structure set at the breakpoint level.
485   ///
486   /// Meant to be used by the BreakpointLocation class.
487   ///
488   /// \return
489   ///     A pointer to this breakpoint's BreakpointOptions.
490   const BreakpointOptions *GetOptions() const;
491 
492   /// Invoke the callback action when the breakpoint is hit.
493   ///
494   /// Meant to be used by the BreakpointLocation class.
495   ///
496   /// \param[in] context
497   ///     Described the breakpoint event.
498   ///
499   /// \param[in] bp_loc_id
500   ///     Which breakpoint location hit this breakpoint.
501   ///
502   /// \return
503   ///     \b true if the target should stop at this breakpoint and \b false not.
504   bool InvokeCallback(StoppointCallbackContext *context,
505                       lldb::break_id_t bp_loc_id);
506 
507   bool IsHardware() const { return m_hardware; }
508 
509   lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
510 
511   lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
512 
513 private: // The target needs to manage adding & removing names.  It will do the
514          // checking for name validity as well.
515   bool AddName(llvm::StringRef new_name);
516 
517   void RemoveName(const char *name_to_remove) {
518     if (name_to_remove)
519       m_name_list.erase(name_to_remove);
520   }
521 
522 public:
523   bool MatchesName(const char *name) {
524     return m_name_list.find(name) != m_name_list.end();
525   }
526 
527   void GetNames(std::vector<std::string> &names) {
528     names.clear();
529     for (auto name : m_name_list) {
530       names.push_back(name);
531     }
532   }
533 
534   /// Set a pre-condition filter that overrides all user provided
535   /// filters/callbacks etc.
536   ///
537   /// Used to define fancy breakpoints that can do dynamic hit detection
538   /// without taking up the condition slot - which really belongs to the user
539   /// anyway...
540   ///
541   /// The Precondition should not continue the target, it should return true
542   /// if the condition says to stop and false otherwise.
543   ///
544   void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) {
545     m_precondition_sp = precondition_sp;
546   }
547 
548   bool EvaluatePrecondition(StoppointCallbackContext &context);
549 
550   lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
551 
552   // Produces the OR'ed values for all the names assigned to this breakpoint.
553   const BreakpointName::Permissions &GetPermissions() const {
554       return m_permissions;
555   }
556 
557   BreakpointName::Permissions &GetPermissions() {
558       return m_permissions;
559   }
560 
561   bool AllowList() const {
562     return GetPermissions().GetAllowList();
563   }
564   bool AllowDisable() const {
565     return GetPermissions().GetAllowDisable();
566   }
567   bool AllowDelete() const {
568     return GetPermissions().GetAllowDelete();
569   }
570 
571 protected:
572   friend class Target;
573   // Protected Methods
574 
575   /// Constructors and Destructors
576   /// Only the Target can make a breakpoint, and it owns the breakpoint
577   /// lifespans. The constructor takes a filter and a resolver.  Up in Target
578   /// there are convenience variants that make breakpoints for some common
579   /// cases.
580   ///
581   /// \param[in] target
582   ///    The target in which the breakpoint will be set.
583   ///
584   /// \param[in] filter_sp
585   ///    Shared pointer to the search filter that restricts the search domain of
586   ///    the breakpoint.
587   ///
588   /// \param[in] resolver_sp
589   ///    Shared pointer to the resolver object that will determine breakpoint
590   ///    matches.
591   ///
592   /// \param hardware
593   ///    If true, request a hardware breakpoint to be used to implement the
594   ///    breakpoint locations.
595   ///
596   /// \param resolve_indirect_symbols
597   ///    If true, and the address of a given breakpoint location in this
598   ///    breakpoint is set on an
599   ///    indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
600   ///    breakpoint site will
601   ///    be set on the target of the indirect symbol.
602   // This is the generic constructor
603   Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
604              lldb::BreakpointResolverSP &resolver_sp, bool hardware,
605              bool resolve_indirect_symbols = true);
606 
607   friend class BreakpointLocation; // To call the following two when determining
608                                    // whether to stop.
609 
610   void DecrementIgnoreCount();
611 
612   // BreakpointLocation::IgnoreCountShouldStop &
613   // Breakpoint::IgnoreCountShouldStop can only be called once per stop, and
614   // BreakpointLocation::IgnoreCountShouldStop should be tested first, and if
615   // it returns false we should continue, otherwise we should test
616   // Breakpoint::IgnoreCountShouldStop.
617 
618   bool IgnoreCountShouldStop();
619 
620   void IncrementHitCount() { m_hit_count++; }
621 
622   void DecrementHitCount() {
623     assert(m_hit_count > 0);
624     m_hit_count--;
625   }
626 
627 private:
628   // This one should only be used by Target to copy breakpoints from target to
629   // target - primarily from the dummy target to prime new targets.
630   Breakpoint(Target &new_target, Breakpoint &bp_to_copy_from);
631 
632   // For Breakpoint only
633   bool m_being_created;
634   bool
635       m_hardware; // If this breakpoint is required to use a hardware breakpoint
636   Target &m_target; // The target that holds this breakpoint.
637   std::unordered_set<std::string> m_name_list; // If not empty, this is the name
638                                                // of this breakpoint (many
639                                                // breakpoints can share the same
640                                                // name.)
641   lldb::SearchFilterSP
642       m_filter_sp; // The filter that constrains the breakpoint's domain.
643   lldb::BreakpointResolverSP
644       m_resolver_sp; // The resolver that defines this breakpoint.
645   lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a
646                                                     // breakpoint-level hit
647                                                     // filter that can be used
648   // to skip certain breakpoint hits.  For instance, exception breakpoints use
649   // this to limit the stop to certain exception classes, while leaving the
650   // condition & callback free for user specification.
651   std::unique_ptr<BreakpointOptions>
652       m_options_up; // Settable breakpoint options
653   BreakpointLocationList
654       m_locations; // The list of locations currently found for this breakpoint.
655   std::string m_kind_description;
656   bool m_resolve_indirect_symbols;
657   uint32_t m_hit_count; // Number of times this breakpoint/watchpoint has been
658                         // hit.  This is kept
659   // separately from the locations hit counts, since locations can go away when
660   // their backing library gets unloaded, and we would lose hit counts.
661   BreakpointName::Permissions m_permissions;
662 
663   void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
664 
665   void SendBreakpointChangedEvent(BreakpointEventData *data);
666 
667   DISALLOW_COPY_AND_ASSIGN(Breakpoint);
668 };
669 
670 } // namespace lldb_private
671 
672 #endif // liblldb_Breakpoint_h_
673