1 //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "lldb/Target/StackFrameList.h"
10 #include "lldb/Breakpoint/Breakpoint.h"
11 #include "lldb/Breakpoint/BreakpointLocation.h"
12 #include "lldb/Core/SourceManager.h"
13 #include "lldb/Core/StreamFile.h"
14 #include "lldb/Symbol/Block.h"
15 #include "lldb/Symbol/Function.h"
16 #include "lldb/Symbol/Symbol.h"
17 #include "lldb/Target/Process.h"
18 #include "lldb/Target/RegisterContext.h"
19 #include "lldb/Target/StackFrame.h"
20 #include "lldb/Target/StopInfo.h"
21 #include "lldb/Target/Target.h"
22 #include "lldb/Target/Thread.h"
23 #include "lldb/Target/Unwind.h"
24 #include "lldb/Utility/Log.h"
25 #include "llvm/ADT/SmallPtrSet.h"
26 
27 #include <memory>
28 
29 //#define DEBUG_STACK_FRAMES 1
30 
31 using namespace lldb;
32 using namespace lldb_private;
33 
34 // StackFrameList constructor
35 StackFrameList::StackFrameList(Thread &thread,
36                                const lldb::StackFrameListSP &prev_frames_sp,
37                                bool show_inline_frames)
38     : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(),
39       m_selected_frame_idx(0), m_concrete_frames_fetched(0),
40       m_current_inlined_depth(UINT32_MAX),
41       m_current_inlined_pc(LLDB_INVALID_ADDRESS),
42       m_show_inlined_frames(show_inline_frames) {
43   if (prev_frames_sp) {
44     m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth;
45     m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc;
46   }
47 }
48 
49 StackFrameList::~StackFrameList() {
50   // Call clear since this takes a lock and clears the stack frame list in case
51   // another thread is currently using this stack frame list
52   Clear();
53 }
54 
55 void StackFrameList::CalculateCurrentInlinedDepth() {
56   uint32_t cur_inlined_depth = GetCurrentInlinedDepth();
57   if (cur_inlined_depth == UINT32_MAX) {
58     ResetCurrentInlinedDepth();
59   }
60 }
61 
62 uint32_t StackFrameList::GetCurrentInlinedDepth() {
63   if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) {
64     lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC();
65     if (cur_pc != m_current_inlined_pc) {
66       m_current_inlined_pc = LLDB_INVALID_ADDRESS;
67       m_current_inlined_depth = UINT32_MAX;
68       Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
69       if (log && log->GetVerbose())
70         LLDB_LOGF(
71             log,
72             "GetCurrentInlinedDepth: invalidating current inlined depth.\n");
73     }
74     return m_current_inlined_depth;
75   } else {
76     return UINT32_MAX;
77   }
78 }
79 
80 void StackFrameList::ResetCurrentInlinedDepth() {
81   if (!m_show_inlined_frames)
82     return;
83 
84   std::lock_guard<std::recursive_mutex> guard(m_mutex);
85 
86   GetFramesUpTo(0);
87   if (m_frames.empty())
88     return;
89   if (!m_frames[0]->IsInlined()) {
90     m_current_inlined_depth = UINT32_MAX;
91     m_current_inlined_pc = LLDB_INVALID_ADDRESS;
92     Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
93     if (log && log->GetVerbose())
94       LLDB_LOGF(
95           log,
96           "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n");
97     return;
98   }
99 
100   // We only need to do something special about inlined blocks when we are
101   // at the beginning of an inlined function:
102   // FIXME: We probably also have to do something special if the PC is at
103   // the END of an inlined function, which coincides with the end of either
104   // its containing function or another inlined function.
105 
106   Block *block_ptr = m_frames[0]->GetFrameBlock();
107   if (!block_ptr)
108     return;
109 
110   Address pc_as_address;
111   lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC();
112   pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget()));
113   AddressRange containing_range;
114   if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) ||
115       pc_as_address != containing_range.GetBaseAddress())
116     return;
117 
118   // If we got here because of a breakpoint hit, then set the inlined depth
119   // depending on where the breakpoint was set. If we got here because of a
120   // crash, then set the inlined depth to the deepest most block.  Otherwise,
121   // we stopped here naturally as the result of a step, so set ourselves in the
122   // containing frame of the whole set of nested inlines, so the user can then
123   // "virtually" step into the frames one by one, or next over the whole mess.
124   // Note: We don't have to handle being somewhere in the middle of the stack
125   // here, since ResetCurrentInlinedDepth doesn't get called if there is a
126   // valid inlined depth set.
127   StopInfoSP stop_info_sp = m_thread.GetStopInfo();
128   if (!stop_info_sp)
129     return;
130   switch (stop_info_sp->GetStopReason()) {
131   case eStopReasonWatchpoint:
132   case eStopReasonException:
133   case eStopReasonExec:
134   case eStopReasonSignal:
135     // In all these cases we want to stop in the deepest frame.
136     m_current_inlined_pc = curr_pc;
137     m_current_inlined_depth = 0;
138     break;
139   case eStopReasonBreakpoint: {
140     // FIXME: Figure out what this break point is doing, and set the inline
141     // depth appropriately.  Be careful to take into account breakpoints that
142     // implement step over prologue, since that should do the default
143     // calculation. For now, if the breakpoints corresponding to this hit are
144     // all internal, I set the stop location to the top of the inlined stack,
145     // since that will make things like stepping over prologues work right.
146     // But if there are any non-internal breakpoints I do to the bottom of the
147     // stack, since that was the old behavior.
148     uint32_t bp_site_id = stop_info_sp->GetValue();
149     BreakpointSiteSP bp_site_sp(
150         m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id));
151     bool all_internal = true;
152     if (bp_site_sp) {
153       uint32_t num_owners = bp_site_sp->GetNumberOfOwners();
154       for (uint32_t i = 0; i < num_owners; i++) {
155         Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint();
156         if (!bp_ref.IsInternal()) {
157           all_internal = false;
158         }
159       }
160     }
161     if (!all_internal) {
162       m_current_inlined_pc = curr_pc;
163       m_current_inlined_depth = 0;
164       break;
165     }
166   }
167     LLVM_FALLTHROUGH;
168   default: {
169     // Otherwise, we should set ourselves at the container of the inlining, so
170     // that the user can descend into them. So first we check whether we have
171     // more than one inlined block sharing this PC:
172     int num_inlined_functions = 0;
173 
174     for (Block *container_ptr = block_ptr->GetInlinedParent();
175          container_ptr != nullptr;
176          container_ptr = container_ptr->GetInlinedParent()) {
177       if (!container_ptr->GetRangeContainingAddress(pc_as_address,
178                                                     containing_range))
179         break;
180       if (pc_as_address != containing_range.GetBaseAddress())
181         break;
182 
183       num_inlined_functions++;
184     }
185     m_current_inlined_pc = curr_pc;
186     m_current_inlined_depth = num_inlined_functions + 1;
187     Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
188     if (log && log->GetVerbose())
189       LLDB_LOGF(log,
190                 "ResetCurrentInlinedDepth: setting inlined "
191                 "depth: %d 0x%" PRIx64 ".\n",
192                 m_current_inlined_depth, curr_pc);
193 
194     break;
195   }
196   }
197 }
198 
199 bool StackFrameList::DecrementCurrentInlinedDepth() {
200   if (m_show_inlined_frames) {
201     uint32_t current_inlined_depth = GetCurrentInlinedDepth();
202     if (current_inlined_depth != UINT32_MAX) {
203       if (current_inlined_depth > 0) {
204         m_current_inlined_depth--;
205         return true;
206       }
207     }
208   }
209   return false;
210 }
211 
212 void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) {
213   m_current_inlined_depth = new_depth;
214   if (new_depth == UINT32_MAX)
215     m_current_inlined_pc = LLDB_INVALID_ADDRESS;
216   else
217     m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC();
218 }
219 
220 void StackFrameList::GetOnlyConcreteFramesUpTo(uint32_t end_idx,
221                                                Unwind *unwinder) {
222   assert(m_thread.IsValid() && "Expected valid thread");
223   assert(m_frames.size() <= end_idx && "Expected there to be frames to fill");
224 
225   if (end_idx < m_concrete_frames_fetched)
226     return;
227 
228   if (!unwinder)
229     return;
230 
231   uint32_t num_frames = unwinder->GetFramesUpTo(end_idx);
232   if (num_frames <= end_idx + 1) {
233     // Done unwinding.
234     m_concrete_frames_fetched = UINT32_MAX;
235   }
236 
237   // Don't create the frames eagerly. Defer this work to GetFrameAtIndex,
238   // which can lazily query the unwinder to create frames.
239   m_frames.resize(num_frames);
240 }
241 
242 /// Find the unique path through the call graph from \p begin (with return PC
243 /// \p return_pc) to \p end. On success this path is stored into \p path, and
244 /// on failure \p path is unchanged.
245 static void FindInterveningFrames(Function &begin, Function &end,
246                                   ExecutionContext &exe_ctx, Target &target,
247                                   addr_t return_pc,
248                                   std::vector<Function *> &path,
249                                   ModuleList &images, Log *log) {
250   LLDB_LOG(log, "Finding frames between {0} and {1}, retn-pc={2:x}",
251            begin.GetDisplayName(), end.GetDisplayName(), return_pc);
252 
253   // Find a non-tail calling edge with the correct return PC.
254   if (log)
255     for (const auto &edge : begin.GetCallEdges())
256       LLDB_LOG(log, "FindInterveningFrames: found call with retn-PC = {0:x}",
257                edge->GetReturnPCAddress(begin, target));
258   CallEdge *first_edge = begin.GetCallEdgeForReturnAddress(return_pc, target);
259   if (!first_edge) {
260     LLDB_LOG(log, "No call edge outgoing from {0} with retn-PC == {1:x}",
261              begin.GetDisplayName(), return_pc);
262     return;
263   }
264 
265   // The first callee may not be resolved, or there may be nothing to fill in.
266   Function *first_callee = first_edge->GetCallee(images, exe_ctx);
267   if (!first_callee) {
268     LLDB_LOG(log, "Could not resolve callee");
269     return;
270   }
271   if (first_callee == &end) {
272     LLDB_LOG(log, "Not searching further, first callee is {0} (retn-PC: {1:x})",
273              end.GetDisplayName(), return_pc);
274     return;
275   }
276 
277   // Run DFS on the tail-calling edges out of the first callee to find \p end.
278   // Fully explore the set of functions reachable from the first edge via tail
279   // calls in order to detect ambiguous executions.
280   struct DFS {
281     std::vector<Function *> active_path = {};
282     std::vector<Function *> solution_path = {};
283     llvm::SmallPtrSet<Function *, 2> visited_nodes = {};
284     bool ambiguous = false;
285     Function *end;
286     ModuleList &images;
287     ExecutionContext &context;
288 
289     DFS(Function *end, ModuleList &images, ExecutionContext &context)
290         : end(end), images(images), context(context) {}
291 
292     void search(Function &first_callee, std::vector<Function *> &path) {
293       dfs(first_callee);
294       if (!ambiguous)
295         path = std::move(solution_path);
296     }
297 
298     void dfs(Function &callee) {
299       // Found a path to the target function.
300       if (&callee == end) {
301         if (solution_path.empty())
302           solution_path = active_path;
303         else
304           ambiguous = true;
305         return;
306       }
307 
308       // Terminate the search if tail recursion is found, or more generally if
309       // there's more than one way to reach a target. This errs on the side of
310       // caution: it conservatively stops searching when some solutions are
311       // still possible to save time in the average case.
312       if (!visited_nodes.insert(&callee).second) {
313         ambiguous = true;
314         return;
315       }
316 
317       // Search the calls made from this callee.
318       active_path.push_back(&callee);
319       for (const auto &edge : callee.GetTailCallingEdges()) {
320         Function *next_callee = edge->GetCallee(images, context);
321         if (!next_callee)
322           continue;
323 
324         dfs(*next_callee);
325         if (ambiguous)
326           return;
327       }
328       active_path.pop_back();
329     }
330   };
331 
332   DFS(&end, images, exe_ctx).search(*first_callee, path);
333 }
334 
335 /// Given that \p next_frame will be appended to the frame list, synthesize
336 /// tail call frames between the current end of the list and \p next_frame.
337 /// If any frames are added, adjust the frame index of \p next_frame.
338 ///
339 ///   --------------
340 ///   |    ...     | <- Completed frames.
341 ///   --------------
342 ///   | prev_frame |
343 ///   --------------
344 ///   |    ...     | <- Artificial frames inserted here.
345 ///   --------------
346 ///   | next_frame |
347 ///   --------------
348 ///   |    ...     | <- Not-yet-visited frames.
349 ///   --------------
350 void StackFrameList::SynthesizeTailCallFrames(StackFrame &next_frame) {
351   TargetSP target_sp = next_frame.CalculateTarget();
352   if (!target_sp)
353     return;
354 
355   lldb::RegisterContextSP next_reg_ctx_sp = next_frame.GetRegisterContext();
356   if (!next_reg_ctx_sp)
357     return;
358 
359   Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
360 
361   assert(!m_frames.empty() && "Cannot synthesize frames in an empty stack");
362   StackFrame &prev_frame = *m_frames.back().get();
363 
364   // Find the functions prev_frame and next_frame are stopped in. The function
365   // objects are needed to search the lazy call graph for intervening frames.
366   Function *prev_func =
367       prev_frame.GetSymbolContext(eSymbolContextFunction).function;
368   if (!prev_func) {
369     LLDB_LOG(log, "SynthesizeTailCallFrames: can't find previous function");
370     return;
371   }
372   Function *next_func =
373       next_frame.GetSymbolContext(eSymbolContextFunction).function;
374   if (!next_func) {
375     LLDB_LOG(log, "SynthesizeTailCallFrames: can't find next function");
376     return;
377   }
378 
379   // Try to find the unique sequence of (tail) calls which led from next_frame
380   // to prev_frame.
381   std::vector<Function *> path;
382   addr_t return_pc = next_reg_ctx_sp->GetPC();
383   Target &target = *target_sp.get();
384   ModuleList &images = next_frame.CalculateTarget()->GetImages();
385   ExecutionContext exe_ctx(target_sp, /*get_process=*/true);
386   exe_ctx.SetFramePtr(&next_frame);
387   FindInterveningFrames(*next_func, *prev_func, exe_ctx, target, return_pc,
388                         path, images, log);
389 
390   // Push synthetic tail call frames.
391   for (Function *callee : llvm::reverse(path)) {
392     uint32_t frame_idx = m_frames.size();
393     uint32_t concrete_frame_idx = next_frame.GetConcreteFrameIndex();
394     addr_t cfa = LLDB_INVALID_ADDRESS;
395     bool cfa_is_valid = false;
396     addr_t pc =
397         callee->GetAddressRange().GetBaseAddress().GetLoadAddress(&target);
398     constexpr bool behaves_like_zeroth_frame = false;
399     SymbolContext sc;
400     callee->CalculateSymbolContext(&sc);
401     auto synth_frame = std::make_shared<StackFrame>(
402         m_thread.shared_from_this(), frame_idx, concrete_frame_idx, cfa,
403         cfa_is_valid, pc, StackFrame::Kind::Artificial,
404         behaves_like_zeroth_frame, &sc);
405     m_frames.push_back(synth_frame);
406     LLDB_LOG(log, "Pushed frame {0}", callee->GetDisplayName());
407   }
408 
409   // If any frames were created, adjust next_frame's index.
410   if (!path.empty())
411     next_frame.SetFrameIndex(m_frames.size());
412 }
413 
414 void StackFrameList::GetFramesUpTo(uint32_t end_idx) {
415   // Do not fetch frames for an invalid thread.
416   if (!m_thread.IsValid())
417     return;
418 
419   // We've already gotten more frames than asked for, or we've already finished
420   // unwinding, return.
421   if (m_frames.size() > end_idx || GetAllFramesFetched())
422     return;
423 
424   Unwind *unwinder = m_thread.GetUnwinder();
425 
426   if (!m_show_inlined_frames) {
427     GetOnlyConcreteFramesUpTo(end_idx, unwinder);
428     return;
429   }
430 
431 #if defined(DEBUG_STACK_FRAMES)
432   StreamFile s(stdout, false);
433 #endif
434   // If we are hiding some frames from the outside world, we need to add
435   // those onto the total count of frames to fetch.  However, we don't need
436   // to do that if end_idx is 0 since in that case we always get the first
437   // concrete frame and all the inlined frames below it...  And of course, if
438   // end_idx is UINT32_MAX that means get all, so just do that...
439 
440   uint32_t inlined_depth = 0;
441   if (end_idx > 0 && end_idx != UINT32_MAX) {
442     inlined_depth = GetCurrentInlinedDepth();
443     if (inlined_depth != UINT32_MAX) {
444       if (end_idx > 0)
445         end_idx += inlined_depth;
446     }
447   }
448 
449   StackFrameSP unwind_frame_sp;
450   do {
451     uint32_t idx = m_concrete_frames_fetched++;
452     lldb::addr_t pc = LLDB_INVALID_ADDRESS;
453     lldb::addr_t cfa = LLDB_INVALID_ADDRESS;
454     bool behaves_like_zeroth_frame = (idx == 0);
455     if (idx == 0) {
456       // We might have already created frame zero, only create it if we need
457       // to.
458       if (m_frames.empty()) {
459         RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext());
460 
461         if (reg_ctx_sp) {
462           const bool success = unwinder &&
463                                unwinder->GetFrameInfoAtIndex(
464                                    idx, cfa, pc, behaves_like_zeroth_frame);
465           // There shouldn't be any way not to get the frame info for frame
466           // 0. But if the unwinder can't make one, lets make one by hand
467           // with the SP as the CFA and see if that gets any further.
468           if (!success) {
469             cfa = reg_ctx_sp->GetSP();
470             pc = reg_ctx_sp->GetPC();
471           }
472 
473           unwind_frame_sp = std::make_shared<StackFrame>(
474               m_thread.shared_from_this(), m_frames.size(), idx, reg_ctx_sp,
475               cfa, pc, behaves_like_zeroth_frame, nullptr);
476           m_frames.push_back(unwind_frame_sp);
477         }
478       } else {
479         unwind_frame_sp = m_frames.front();
480         cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
481       }
482     } else {
483       const bool success = unwinder &&
484                            unwinder->GetFrameInfoAtIndex(
485                                idx, cfa, pc, behaves_like_zeroth_frame);
486       if (!success) {
487         // We've gotten to the end of the stack.
488         SetAllFramesFetched();
489         break;
490       }
491       const bool cfa_is_valid = true;
492       unwind_frame_sp = std::make_shared<StackFrame>(
493           m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid,
494           pc, StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
495 
496       // Create synthetic tail call frames between the previous frame and the
497       // newly-found frame. The new frame's index may change after this call,
498       // although its concrete index will stay the same.
499       SynthesizeTailCallFrames(*unwind_frame_sp.get());
500 
501       m_frames.push_back(unwind_frame_sp);
502     }
503 
504     assert(unwind_frame_sp);
505     SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext(
506         eSymbolContextBlock | eSymbolContextFunction);
507     Block *unwind_block = unwind_sc.block;
508     if (unwind_block) {
509       Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress());
510       TargetSP target_sp = m_thread.CalculateTarget();
511       // Be sure to adjust the frame address to match the address that was
512       // used to lookup the symbol context above. If we are in the first
513       // concrete frame, then we lookup using the current address, else we
514       // decrement the address by one to get the correct location.
515       if (idx > 0) {
516         if (curr_frame_address.GetOffset() == 0) {
517           // If curr_frame_address points to the first address in a section
518           // then after adjustment it will point to an other section. In that
519           // case resolve the address again to the correct section plus
520           // offset form.
521           addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(
522               target_sp.get(), AddressClass::eCode);
523           curr_frame_address.SetOpcodeLoadAddress(
524               load_addr - 1, target_sp.get(), AddressClass::eCode);
525         } else {
526           curr_frame_address.Slide(-1);
527         }
528       }
529 
530       SymbolContext next_frame_sc;
531       Address next_frame_address;
532 
533       while (unwind_sc.GetParentOfInlinedScope(
534           curr_frame_address, next_frame_sc, next_frame_address)) {
535         next_frame_sc.line_entry.ApplyFileMappings(target_sp);
536         behaves_like_zeroth_frame = false;
537         StackFrameSP frame_sp(new StackFrame(
538             m_thread.shared_from_this(), m_frames.size(), idx,
539             unwind_frame_sp->GetRegisterContextSP(), cfa, next_frame_address,
540             behaves_like_zeroth_frame, &next_frame_sc));
541 
542         m_frames.push_back(frame_sp);
543         unwind_sc = next_frame_sc;
544         curr_frame_address = next_frame_address;
545       }
546     }
547   } while (m_frames.size() - 1 < end_idx);
548 
549   // Don't try to merge till you've calculated all the frames in this stack.
550   if (GetAllFramesFetched() && m_prev_frames_sp) {
551     StackFrameList *prev_frames = m_prev_frames_sp.get();
552     StackFrameList *curr_frames = this;
553 
554 #if defined(DEBUG_STACK_FRAMES)
555     s.PutCString("\nprev_frames:\n");
556     prev_frames->Dump(&s);
557     s.PutCString("\ncurr_frames:\n");
558     curr_frames->Dump(&s);
559     s.EOL();
560 #endif
561     size_t curr_frame_num, prev_frame_num;
562 
563     for (curr_frame_num = curr_frames->m_frames.size(),
564         prev_frame_num = prev_frames->m_frames.size();
565          curr_frame_num > 0 && prev_frame_num > 0;
566          --curr_frame_num, --prev_frame_num) {
567       const size_t curr_frame_idx = curr_frame_num - 1;
568       const size_t prev_frame_idx = prev_frame_num - 1;
569       StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]);
570       StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]);
571 
572 #if defined(DEBUG_STACK_FRAMES)
573       s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
574       if (curr_frame_sp)
575         curr_frame_sp->Dump(&s, true, false);
576       else
577         s.PutCString("NULL");
578       s.Printf("\nPrev frame #%u ", prev_frame_idx);
579       if (prev_frame_sp)
580         prev_frame_sp->Dump(&s, true, false);
581       else
582         s.PutCString("NULL");
583 #endif
584 
585       StackFrame *curr_frame = curr_frame_sp.get();
586       StackFrame *prev_frame = prev_frame_sp.get();
587 
588       if (curr_frame == nullptr || prev_frame == nullptr)
589         break;
590 
591       // Check the stack ID to make sure they are equal.
592       if (curr_frame->GetStackID() != prev_frame->GetStackID())
593         break;
594 
595       prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame);
596       // Now copy the fixed up previous frame into the current frames so the
597       // pointer doesn't change.
598       m_frames[curr_frame_idx] = prev_frame_sp;
599 
600 #if defined(DEBUG_STACK_FRAMES)
601       s.Printf("\n    Copying previous frame to current frame");
602 #endif
603     }
604     // We are done with the old stack frame list, we can release it now.
605     m_prev_frames_sp.reset();
606   }
607 
608 #if defined(DEBUG_STACK_FRAMES)
609   s.PutCString("\n\nNew frames:\n");
610   Dump(&s);
611   s.EOL();
612 #endif
613 }
614 
615 uint32_t StackFrameList::GetNumFrames(bool can_create) {
616   std::lock_guard<std::recursive_mutex> guard(m_mutex);
617 
618   if (can_create)
619     GetFramesUpTo(UINT32_MAX);
620 
621   return GetVisibleStackFrameIndex(m_frames.size());
622 }
623 
624 void StackFrameList::Dump(Stream *s) {
625   if (s == nullptr)
626     return;
627 
628   std::lock_guard<std::recursive_mutex> guard(m_mutex);
629 
630   const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
631   for (pos = begin; pos != end; ++pos) {
632     StackFrame *frame = (*pos).get();
633     s->Printf("%p: ", static_cast<void *>(frame));
634     if (frame) {
635       frame->GetStackID().Dump(s);
636       frame->DumpUsingSettingsFormat(s);
637     } else
638       s->Printf("frame #%u", (uint32_t)std::distance(begin, pos));
639     s->EOL();
640   }
641   s->EOL();
642 }
643 
644 StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) {
645   StackFrameSP frame_sp;
646   std::lock_guard<std::recursive_mutex> guard(m_mutex);
647   uint32_t original_idx = idx;
648 
649   uint32_t inlined_depth = GetCurrentInlinedDepth();
650   if (inlined_depth != UINT32_MAX)
651     idx += inlined_depth;
652 
653   if (idx < m_frames.size())
654     frame_sp = m_frames[idx];
655 
656   if (frame_sp)
657     return frame_sp;
658 
659   // GetFramesUpTo will fill m_frames with as many frames as you asked for, if
660   // there are that many.  If there weren't then you asked for too many frames.
661   GetFramesUpTo(idx);
662   if (idx < m_frames.size()) {
663     if (m_show_inlined_frames) {
664       // When inline frames are enabled we actually create all the frames in
665       // GetFramesUpTo.
666       frame_sp = m_frames[idx];
667     } else {
668       Unwind *unwinder = m_thread.GetUnwinder();
669       if (unwinder) {
670         addr_t pc, cfa;
671         bool behaves_like_zeroth_frame = (idx == 0);
672         if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc,
673                                           behaves_like_zeroth_frame)) {
674           const bool cfa_is_valid = true;
675           frame_sp = std::make_shared<StackFrame>(
676               m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc,
677               StackFrame::Kind::Regular, behaves_like_zeroth_frame, nullptr);
678 
679           Function *function =
680               frame_sp->GetSymbolContext(eSymbolContextFunction).function;
681           if (function) {
682             // When we aren't showing inline functions we always use the top
683             // most function block as the scope.
684             frame_sp->SetSymbolContextScope(&function->GetBlock(false));
685           } else {
686             // Set the symbol scope from the symbol regardless if it is nullptr
687             // or valid.
688             frame_sp->SetSymbolContextScope(
689                 frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol);
690           }
691           SetFrameAtIndex(idx, frame_sp);
692         }
693       }
694     }
695   } else if (original_idx == 0) {
696     // There should ALWAYS be a frame at index 0.  If something went wrong with
697     // the CurrentInlinedDepth such that there weren't as many frames as we
698     // thought taking that into account, then reset the current inlined depth
699     // and return the real zeroth frame.
700     if (m_frames.empty()) {
701       // Why do we have a thread with zero frames, that should not ever
702       // happen...
703       assert(!m_thread.IsValid() && "A valid thread has no frames.");
704     } else {
705       ResetCurrentInlinedDepth();
706       frame_sp = m_frames[original_idx];
707     }
708   }
709 
710   return frame_sp;
711 }
712 
713 StackFrameSP
714 StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) {
715   // First try assuming the unwind index is the same as the frame index. The
716   // unwind index is always greater than or equal to the frame index, so it is
717   // a good place to start. If we have inlined frames we might have 5 concrete
718   // frames (frame unwind indexes go from 0-4), but we might have 15 frames
719   // after we make all the inlined frames. Most of the time the unwind frame
720   // index (or the concrete frame index) is the same as the frame index.
721   uint32_t frame_idx = unwind_idx;
722   StackFrameSP frame_sp(GetFrameAtIndex(frame_idx));
723   while (frame_sp) {
724     if (frame_sp->GetFrameIndex() == unwind_idx)
725       break;
726     frame_sp = GetFrameAtIndex(++frame_idx);
727   }
728   return frame_sp;
729 }
730 
731 static bool CompareStackID(const StackFrameSP &stack_sp,
732                            const StackID &stack_id) {
733   return stack_sp->GetStackID() < stack_id;
734 }
735 
736 StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) {
737   StackFrameSP frame_sp;
738 
739   if (stack_id.IsValid()) {
740     std::lock_guard<std::recursive_mutex> guard(m_mutex);
741     uint32_t frame_idx = 0;
742     // Do a binary search in case the stack frame is already in our cache
743     collection::const_iterator begin = m_frames.begin();
744     collection::const_iterator end = m_frames.end();
745     if (begin != end) {
746       collection::const_iterator pos =
747           std::lower_bound(begin, end, stack_id, CompareStackID);
748       if (pos != end) {
749         if ((*pos)->GetStackID() == stack_id)
750           return *pos;
751       }
752     }
753     do {
754       frame_sp = GetFrameAtIndex(frame_idx);
755       if (frame_sp && frame_sp->GetStackID() == stack_id)
756         break;
757       frame_idx++;
758     } while (frame_sp);
759   }
760   return frame_sp;
761 }
762 
763 bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) {
764   if (idx >= m_frames.size())
765     m_frames.resize(idx + 1);
766   // Make sure allocation succeeded by checking bounds again
767   if (idx < m_frames.size()) {
768     m_frames[idx] = frame_sp;
769     return true;
770   }
771   return false; // resize failed, out of memory?
772 }
773 
774 uint32_t StackFrameList::GetSelectedFrameIndex() const {
775   std::lock_guard<std::recursive_mutex> guard(m_mutex);
776   return m_selected_frame_idx;
777 }
778 
779 uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) {
780   std::lock_guard<std::recursive_mutex> guard(m_mutex);
781   const_iterator pos;
782   const_iterator begin = m_frames.begin();
783   const_iterator end = m_frames.end();
784   m_selected_frame_idx = 0;
785   for (pos = begin; pos != end; ++pos) {
786     if (pos->get() == frame) {
787       m_selected_frame_idx = std::distance(begin, pos);
788       uint32_t inlined_depth = GetCurrentInlinedDepth();
789       if (inlined_depth != UINT32_MAX)
790         m_selected_frame_idx -= inlined_depth;
791       break;
792     }
793   }
794   SetDefaultFileAndLineToSelectedFrame();
795   return m_selected_frame_idx;
796 }
797 
798 bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) {
799   std::lock_guard<std::recursive_mutex> guard(m_mutex);
800   StackFrameSP frame_sp(GetFrameAtIndex(idx));
801   if (frame_sp) {
802     SetSelectedFrame(frame_sp.get());
803     return true;
804   } else
805     return false;
806 }
807 
808 void StackFrameList::SetDefaultFileAndLineToSelectedFrame() {
809   if (m_thread.GetID() ==
810       m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) {
811     StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex()));
812     if (frame_sp) {
813       SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
814       if (sc.line_entry.file)
815         m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine(
816             sc.line_entry.file, sc.line_entry.line);
817     }
818   }
819 }
820 
821 // The thread has been run, reset the number stack frames to zero so we can
822 // determine how many frames we have lazily.
823 void StackFrameList::Clear() {
824   std::lock_guard<std::recursive_mutex> guard(m_mutex);
825   m_frames.clear();
826   m_concrete_frames_fetched = 0;
827 }
828 
829 void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_up,
830                            lldb::StackFrameListSP &prev_sp) {
831   std::unique_lock<std::recursive_mutex> current_lock, previous_lock;
832   if (curr_up)
833     current_lock = std::unique_lock<std::recursive_mutex>(curr_up->m_mutex);
834   if (prev_sp)
835     previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex);
836 
837 #if defined(DEBUG_STACK_FRAMES)
838   StreamFile s(stdout, false);
839   s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
840   if (prev_sp)
841     prev_sp->Dump(&s);
842   else
843     s.PutCString("NULL");
844   s.PutCString("\nCurr:\n");
845   if (curr_up)
846     curr_up->Dump(&s);
847   else
848     s.PutCString("NULL");
849   s.EOL();
850 #endif
851 
852   if (!curr_up || curr_up->GetNumFrames(false) == 0) {
853 #if defined(DEBUG_STACK_FRAMES)
854     s.PutCString("No current frames, leave previous frames alone...\n");
855 #endif
856     curr_up.release();
857     return;
858   }
859 
860   if (!prev_sp || prev_sp->GetNumFrames(false) == 0) {
861 #if defined(DEBUG_STACK_FRAMES)
862     s.PutCString("No previous frames, so use current frames...\n");
863 #endif
864     // We either don't have any previous frames, or since we have more than one
865     // current frames it means we have all the frames and can safely replace
866     // our previous frames.
867     prev_sp.reset(curr_up.release());
868     return;
869   }
870 
871   const uint32_t num_curr_frames = curr_up->GetNumFrames(false);
872 
873   if (num_curr_frames > 1) {
874 #if defined(DEBUG_STACK_FRAMES)
875     s.PutCString(
876         "We have more than one current frame, so use current frames...\n");
877 #endif
878     // We have more than one current frames it means we have all the frames and
879     // can safely replace our previous frames.
880     prev_sp.reset(curr_up.release());
881 
882 #if defined(DEBUG_STACK_FRAMES)
883     s.PutCString("\nMerged:\n");
884     prev_sp->Dump(&s);
885 #endif
886     return;
887   }
888 
889   StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0));
890   StackFrameSP curr_frame_zero_sp(curr_up->GetFrameAtIndex(0));
891   StackID curr_stack_id(curr_frame_zero_sp->GetStackID());
892   StackID prev_stack_id(prev_frame_zero_sp->GetStackID());
893 
894 #if defined(DEBUG_STACK_FRAMES)
895   const uint32_t num_prev_frames = prev_sp->GetNumFrames(false);
896   s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
897 #endif
898 
899   // We have only a single current frame
900   // Our previous stack frames only had a single frame as well...
901   if (curr_stack_id == prev_stack_id) {
902 #if defined(DEBUG_STACK_FRAMES)
903     s.Printf("\nPrevious frame #0 is same as current frame #0, merge the "
904              "cached data\n");
905 #endif
906 
907     curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame(
908         *prev_frame_zero_sp);
909     //        prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame
910     //        (*curr_frame_zero_sp);
911     //        prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
912   } else if (curr_stack_id < prev_stack_id) {
913 #if defined(DEBUG_STACK_FRAMES)
914     s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous "
915              "frame #0, insert current frame zero in front of previous\n");
916 #endif
917     prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp);
918   }
919 
920   curr_up.release();
921 
922 #if defined(DEBUG_STACK_FRAMES)
923   s.PutCString("\nMerged:\n");
924   prev_sp->Dump(&s);
925 #endif
926 }
927 
928 lldb::StackFrameSP
929 StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) {
930   const_iterator pos;
931   const_iterator begin = m_frames.begin();
932   const_iterator end = m_frames.end();
933   lldb::StackFrameSP ret_sp;
934 
935   for (pos = begin; pos != end; ++pos) {
936     if (pos->get() == stack_frame_ptr) {
937       ret_sp = (*pos);
938       break;
939     }
940   }
941   return ret_sp;
942 }
943 
944 size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame,
945                                  uint32_t num_frames, bool show_frame_info,
946                                  uint32_t num_frames_with_source,
947                                  bool show_unique,
948                                  const char *selected_frame_marker) {
949   size_t num_frames_displayed = 0;
950 
951   if (num_frames == 0)
952     return 0;
953 
954   StackFrameSP frame_sp;
955   uint32_t frame_idx = 0;
956   uint32_t last_frame;
957 
958   // Don't let the last frame wrap around...
959   if (num_frames == UINT32_MAX)
960     last_frame = UINT32_MAX;
961   else
962     last_frame = first_frame + num_frames;
963 
964   StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame();
965   const char *unselected_marker = nullptr;
966   std::string buffer;
967   if (selected_frame_marker) {
968     size_t len = strlen(selected_frame_marker);
969     buffer.insert(buffer.begin(), len, ' ');
970     unselected_marker = buffer.c_str();
971   }
972   const char *marker = nullptr;
973 
974   for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) {
975     frame_sp = GetFrameAtIndex(frame_idx);
976     if (!frame_sp)
977       break;
978 
979     if (selected_frame_marker != nullptr) {
980       if (frame_sp == selected_frame_sp)
981         marker = selected_frame_marker;
982       else
983         marker = unselected_marker;
984     }
985 
986     if (!frame_sp->GetStatus(strm, show_frame_info,
987                              num_frames_with_source > (first_frame - frame_idx),
988                              show_unique, marker))
989       break;
990     ++num_frames_displayed;
991   }
992 
993   strm.IndentLess();
994   return num_frames_displayed;
995 }
996