1 //===-- ThreadPlanStepOverRange.cpp ---------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "lldb/Target/ThreadPlanStepOverRange.h"
10 #include "lldb/Symbol/Block.h"
11 #include "lldb/Symbol/CompileUnit.h"
12 #include "lldb/Symbol/Function.h"
13 #include "lldb/Symbol/LineTable.h"
14 #include "lldb/Target/Process.h"
15 #include "lldb/Target/RegisterContext.h"
16 #include "lldb/Target/Target.h"
17 #include "lldb/Target/Thread.h"
18 #include "lldb/Target/ThreadPlanStepOut.h"
19 #include "lldb/Target/ThreadPlanStepThrough.h"
20 #include "lldb/Utility/LLDBLog.h"
21 #include "lldb/Utility/Log.h"
22 #include "lldb/Utility/Stream.h"
23 
24 using namespace lldb_private;
25 using namespace lldb;
26 
27 uint32_t ThreadPlanStepOverRange::s_default_flag_values = 0;
28 
29 // ThreadPlanStepOverRange: Step through a stack range, either stepping over or
30 // into based on the value of \a type.
31 
32 ThreadPlanStepOverRange::ThreadPlanStepOverRange(
33     Thread &thread, const AddressRange &range,
34     const SymbolContext &addr_context, lldb::RunMode stop_others,
35     LazyBool step_out_avoids_code_without_debug_info)
36     : ThreadPlanStepRange(ThreadPlan::eKindStepOverRange,
37                           "Step range stepping over", thread, range,
38                           addr_context, stop_others),
39       ThreadPlanShouldStopHere(this), m_first_resume(true) {
40   SetFlagsToDefault();
41   SetupAvoidNoDebug(step_out_avoids_code_without_debug_info);
42 }
43 
44 ThreadPlanStepOverRange::~ThreadPlanStepOverRange() = default;
45 
46 void ThreadPlanStepOverRange::GetDescription(Stream *s,
47                                              lldb::DescriptionLevel level) {
48   auto PrintFailureIfAny = [&]() {
49     if (m_status.Success())
50       return;
51     s->Printf(" failed (%s)", m_status.AsCString());
52   };
53 
54   if (level == lldb::eDescriptionLevelBrief) {
55     s->Printf("step over");
56     PrintFailureIfAny();
57     return;
58   }
59 
60   s->Printf("Stepping over");
61   bool printed_line_info = false;
62   if (m_addr_context.line_entry.IsValid()) {
63     s->Printf(" line ");
64     m_addr_context.line_entry.DumpStopContext(s, false);
65     printed_line_info = true;
66   }
67 
68   if (!printed_line_info || level == eDescriptionLevelVerbose) {
69     s->Printf(" using ranges: ");
70     DumpRanges(s);
71   }
72 
73   PrintFailureIfAny();
74 
75   s->PutChar('.');
76 }
77 
78 void ThreadPlanStepOverRange::SetupAvoidNoDebug(
79     LazyBool step_out_avoids_code_without_debug_info) {
80   bool avoid_nodebug = true;
81   switch (step_out_avoids_code_without_debug_info) {
82   case eLazyBoolYes:
83     avoid_nodebug = true;
84     break;
85   case eLazyBoolNo:
86     avoid_nodebug = false;
87     break;
88   case eLazyBoolCalculate:
89     avoid_nodebug = GetThread().GetStepOutAvoidsNoDebug();
90     break;
91   }
92   if (avoid_nodebug)
93     GetFlags().Set(ThreadPlanShouldStopHere::eStepOutAvoidNoDebug);
94   else
95     GetFlags().Clear(ThreadPlanShouldStopHere::eStepOutAvoidNoDebug);
96   // Step Over plans should always avoid no-debug on step in.  Seems like you
97   // shouldn't have to say this, but a tail call looks more like a step in that
98   // a step out, so we want to catch this case.
99   GetFlags().Set(ThreadPlanShouldStopHere::eStepInAvoidNoDebug);
100 }
101 
102 bool ThreadPlanStepOverRange::IsEquivalentContext(
103     const SymbolContext &context) {
104   // Match as much as is specified in the m_addr_context: This is a fairly
105   // loose sanity check.  Note, sometimes the target doesn't get filled in so I
106   // left out the target check.  And sometimes the module comes in as the .o
107   // file from the inlined range, so I left that out too...
108   if (m_addr_context.comp_unit) {
109     if (m_addr_context.comp_unit != context.comp_unit)
110       return false;
111     if (m_addr_context.function) {
112       if (m_addr_context.function != context.function)
113         return false;
114       // It is okay to return to a different block of a straight function, we
115       // only have to be more careful if returning from one inlined block to
116       // another.
117       if (m_addr_context.block->GetInlinedFunctionInfo() == nullptr &&
118           context.block->GetInlinedFunctionInfo() == nullptr)
119         return true;
120       return m_addr_context.block == context.block;
121     }
122   }
123   // Fall back to symbol if we have no decision from comp_unit/function/block.
124   return m_addr_context.symbol && m_addr_context.symbol == context.symbol;
125 }
126 
127 bool ThreadPlanStepOverRange::ShouldStop(Event *event_ptr) {
128   Log *log = GetLog(LLDBLog::Step);
129   Thread &thread = GetThread();
130 
131   if (log) {
132     StreamString s;
133     DumpAddress(s.AsRawOstream(), thread.GetRegisterContext()->GetPC(),
134                 GetTarget().GetArchitecture().GetAddressByteSize());
135     LLDB_LOGF(log, "ThreadPlanStepOverRange reached %s.", s.GetData());
136   }
137 
138   // If we're out of the range but in the same frame or in our caller's frame
139   // then we should stop. When stepping out we only stop others if we are
140   // forcing running one thread.
141   bool stop_others = (m_stop_others == lldb::eOnlyThisThread);
142   ThreadPlanSP new_plan_sp;
143   FrameComparison frame_order = CompareCurrentFrameToStartFrame();
144 
145   if (frame_order == eFrameCompareOlder) {
146     // If we're in an older frame then we should stop.
147     //
148     // A caveat to this is if we think the frame is older but we're actually in
149     // a trampoline.
150     // I'm going to make the assumption that you wouldn't RETURN to a
151     // trampoline.  So if we are in a trampoline we think the frame is older
152     // because the trampoline confused the backtracer. As below, we step
153     // through first, and then try to figure out how to get back out again.
154 
155     new_plan_sp = thread.QueueThreadPlanForStepThrough(m_stack_id, false,
156                                                        stop_others, m_status);
157 
158     if (new_plan_sp && log)
159       LLDB_LOGF(log,
160                 "Thought I stepped out, but in fact arrived at a trampoline.");
161   } else if (frame_order == eFrameCompareYounger) {
162     // Make sure we really are in a new frame.  Do that by unwinding and seeing
163     // if the start function really is our start function...
164     for (uint32_t i = 1;; ++i) {
165       StackFrameSP older_frame_sp = thread.GetStackFrameAtIndex(i);
166       if (!older_frame_sp) {
167         // We can't unwind the next frame we should just get out of here &
168         // stop...
169         break;
170       }
171 
172       const SymbolContext &older_context =
173           older_frame_sp->GetSymbolContext(eSymbolContextEverything);
174       if (IsEquivalentContext(older_context)) {
175         // If we have the  next-branch-breakpoint in the range, we can just
176         // rely on that breakpoint to trigger once we return to the range.
177         if (m_next_branch_bp_sp)
178           return false;
179         new_plan_sp = thread.QueueThreadPlanForStepOutNoShouldStop(
180             false, nullptr, true, stop_others, eVoteNo, eVoteNoOpinion, 0,
181             m_status, true);
182         break;
183       } else {
184         new_plan_sp = thread.QueueThreadPlanForStepThrough(
185             m_stack_id, false, stop_others, m_status);
186         // If we found a way through, then we should stop recursing.
187         if (new_plan_sp)
188           break;
189       }
190     }
191   } else {
192     // If we're still in the range, keep going.
193     if (InRange()) {
194       SetNextBranchBreakpoint();
195       return false;
196     }
197 
198     if (!InSymbol()) {
199       // This one is a little tricky.  Sometimes we may be in a stub or
200       // something similar, in which case we need to get out of there.  But if
201       // we are in a stub then it's likely going to be hard to get out from
202       // here.  It is probably easiest to step into the stub, and then it will
203       // be straight-forward to step out.
204       new_plan_sp = thread.QueueThreadPlanForStepThrough(m_stack_id, false,
205                                                          stop_others, m_status);
206     } else {
207       // The current clang (at least through 424) doesn't always get the
208       // address range for the DW_TAG_inlined_subroutines right, so that when
209       // you leave the inlined range the line table says you are still in the
210       // source file of the inlining function.  This is bad, because now you
211       // are missing the stack frame for the function containing the inlining,
212       // and if you sensibly do "finish" to get out of this function you will
213       // instead exit the containing function. To work around this, we check
214       // whether we are still in the source file we started in, and if not
215       // assume it is an error, and push a plan to get us out of this line and
216       // back to the containing file.
217 
218       if (m_addr_context.line_entry.IsValid()) {
219         SymbolContext sc;
220         StackFrameSP frame_sp = thread.GetStackFrameAtIndex(0);
221         sc = frame_sp->GetSymbolContext(eSymbolContextEverything);
222         if (sc.line_entry.IsValid()) {
223           if (*sc.line_entry.original_file_sp !=
224                   *m_addr_context.line_entry.original_file_sp &&
225               sc.comp_unit == m_addr_context.comp_unit &&
226               sc.function == m_addr_context.function) {
227             // Okay, find the next occurrence of this file in the line table:
228             LineTable *line_table = m_addr_context.comp_unit->GetLineTable();
229             if (line_table) {
230               Address cur_address = frame_sp->GetFrameCodeAddress();
231               uint32_t entry_idx;
232               LineEntry line_entry;
233               if (line_table->FindLineEntryByAddress(cur_address, line_entry,
234                                                      &entry_idx)) {
235                 LineEntry next_line_entry;
236                 bool step_past_remaining_inline = false;
237                 if (entry_idx > 0) {
238                   // We require the previous line entry and the current line
239                   // entry come from the same file. The other requirement is
240                   // that the previous line table entry be part of an inlined
241                   // block, we don't want to step past cases where people have
242                   // inlined some code fragment by using #include <source-
243                   // fragment.c> directly.
244                   LineEntry prev_line_entry;
245                   if (line_table->GetLineEntryAtIndex(entry_idx - 1,
246                                                       prev_line_entry) &&
247                       *prev_line_entry.original_file_sp ==
248                           *line_entry.original_file_sp) {
249                     SymbolContext prev_sc;
250                     Address prev_address =
251                         prev_line_entry.range.GetBaseAddress();
252                     prev_address.CalculateSymbolContext(&prev_sc);
253                     if (prev_sc.block) {
254                       Block *inlined_block =
255                           prev_sc.block->GetContainingInlinedBlock();
256                       if (inlined_block) {
257                         AddressRange inline_range;
258                         inlined_block->GetRangeContainingAddress(prev_address,
259                                                                  inline_range);
260                         if (!inline_range.ContainsFileAddress(cur_address)) {
261 
262                           step_past_remaining_inline = true;
263                         }
264                       }
265                     }
266                   }
267                 }
268 
269                 if (step_past_remaining_inline) {
270                   uint32_t look_ahead_step = 1;
271                   while (line_table->GetLineEntryAtIndex(
272                       entry_idx + look_ahead_step, next_line_entry)) {
273                     // Make sure we haven't wandered out of the function we
274                     // started from...
275                     Address next_line_address =
276                         next_line_entry.range.GetBaseAddress();
277                     Function *next_line_function =
278                         next_line_address.CalculateSymbolContextFunction();
279                     if (next_line_function != m_addr_context.function)
280                       break;
281 
282                     if (*next_line_entry.original_file_sp ==
283                         *m_addr_context.line_entry.original_file_sp) {
284                       const bool abort_other_plans = false;
285                       const RunMode stop_other_threads = RunMode::eAllThreads;
286                       lldb::addr_t cur_pc = thread.GetStackFrameAtIndex(0)
287                                                 ->GetRegisterContext()
288                                                 ->GetPC();
289                       AddressRange step_range(
290                           cur_pc,
291                           next_line_address.GetLoadAddress(&GetTarget()) -
292                               cur_pc);
293 
294                       new_plan_sp = thread.QueueThreadPlanForStepOverRange(
295                           abort_other_plans, step_range, sc, stop_other_threads,
296                           m_status);
297                       break;
298                     }
299                     look_ahead_step++;
300                   }
301                 }
302               }
303             }
304           }
305         }
306       }
307     }
308   }
309 
310   // If we get to this point, we're not going to use a previously set "next
311   // branch" breakpoint, so delete it:
312   ClearNextBranchBreakpoint();
313 
314   // If we haven't figured out something to do yet, then ask the ShouldStopHere
315   // callback:
316   if (!new_plan_sp) {
317     new_plan_sp = CheckShouldStopHereAndQueueStepOut(frame_order, m_status);
318   }
319 
320   if (!new_plan_sp)
321     m_no_more_plans = true;
322   else {
323     // Any new plan will be an implementation plan, so mark it private:
324     new_plan_sp->SetPrivate(true);
325     m_no_more_plans = false;
326   }
327 
328   if (!new_plan_sp) {
329     // For efficiencies sake, we know we're done here so we don't have to do
330     // this calculation again in MischiefManaged.
331     SetPlanComplete(m_status.Success());
332     return true;
333   } else
334     return false;
335 }
336 
337 bool ThreadPlanStepOverRange::DoPlanExplainsStop(Event *event_ptr) {
338   // For crashes, breakpoint hits, signals, etc, let the base plan (or some
339   // plan above us) handle the stop.  That way the user can see the stop, step
340   // around, and then when they are done, continue and have their step
341   // complete.  The exception is if we've hit our "run to next branch"
342   // breakpoint. Note, unlike the step in range plan, we don't mark ourselves
343   // complete if we hit an unexplained breakpoint/crash.
344 
345   Log *log = GetLog(LLDBLog::Step);
346   StopInfoSP stop_info_sp = GetPrivateStopInfo();
347   bool return_value;
348 
349   if (stop_info_sp) {
350     StopReason reason = stop_info_sp->GetStopReason();
351 
352     if (reason == eStopReasonTrace) {
353       return_value = true;
354     } else if (reason == eStopReasonBreakpoint) {
355       return_value = NextRangeBreakpointExplainsStop(stop_info_sp);
356     } else {
357       if (log)
358         log->PutCString("ThreadPlanStepInRange got asked if it explains the "
359                         "stop for some reason other than step.");
360       return_value = false;
361     }
362   } else
363     return_value = true;
364 
365   return return_value;
366 }
367 
368 bool ThreadPlanStepOverRange::DoWillResume(lldb::StateType resume_state,
369                                            bool current_plan) {
370   if (resume_state != eStateSuspended && m_first_resume) {
371     m_first_resume = false;
372     if (resume_state == eStateStepping && current_plan) {
373       Thread &thread = GetThread();
374       // See if we are about to step over an inlined call in the middle of the
375       // inlined stack, if so figure out its extents and reset our range to
376       // step over that.
377       bool in_inlined_stack = thread.DecrementCurrentInlinedDepth();
378       if (in_inlined_stack) {
379         Log *log = GetLog(LLDBLog::Step);
380         LLDB_LOGF(log,
381                   "ThreadPlanStepInRange::DoWillResume: adjusting range to "
382                   "the frame at inlined depth %d.",
383                   thread.GetCurrentInlinedDepth());
384         StackFrameSP stack_sp = thread.GetStackFrameAtIndex(0);
385         if (stack_sp) {
386           Block *frame_block = stack_sp->GetFrameBlock();
387           lldb::addr_t curr_pc = thread.GetRegisterContext()->GetPC();
388           AddressRange my_range;
389           if (frame_block->GetRangeContainingLoadAddress(
390                   curr_pc, m_process.GetTarget(), my_range)) {
391             m_address_ranges.clear();
392             m_address_ranges.push_back(my_range);
393             if (log) {
394               StreamString s;
395               const InlineFunctionInfo *inline_info =
396                   frame_block->GetInlinedFunctionInfo();
397               const char *name;
398               if (inline_info)
399                 name = inline_info->GetName().AsCString();
400               else
401                 name = "<unknown-notinlined>";
402 
403               s.Printf(
404                   "Stepping over inlined function \"%s\" in inlined stack: ",
405                   name);
406               DumpRanges(&s);
407               log->PutString(s.GetString());
408             }
409           }
410         }
411       }
412     }
413   }
414 
415   return true;
416 }
417