1 //===- llvm/Analysis/DependenceGraphBuilder.h -------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file defines a builder interface that can be used to populate dependence
10 // graphs such as DDG and PDG.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H
15 #define LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H
16 
17 #include "llvm/ADT/DenseMap.h"
18 #include "llvm/ADT/EquivalenceClasses.h"
19 #include "llvm/ADT/SmallVector.h"
20 
21 namespace llvm {
22 
23 class BasicBlock;
24 class DependenceInfo;
25 class Instruction;
26 
27 /// This abstract builder class defines a set of high-level steps for creating
28 /// DDG-like graphs. The client code is expected to inherit from this class and
29 /// define concrete implementation for each of the pure virtual functions used
30 /// in the high-level algorithm.
31 template <class GraphType> class AbstractDependenceGraphBuilder {
32 protected:
33   using BasicBlockListType = SmallVectorImpl<BasicBlock *>;
34 
35 private:
36   using NodeType = typename GraphType::NodeType;
37   using EdgeType = typename GraphType::EdgeType;
38 
39 public:
40   using ClassesType = EquivalenceClasses<BasicBlock *>;
41   using NodeListType = SmallVector<NodeType *, 4>;
42 
43   AbstractDependenceGraphBuilder(GraphType &G, DependenceInfo &D,
44                                  const BasicBlockListType &BBs)
45       : Graph(G), DI(D), BBList(BBs) {}
46   virtual ~AbstractDependenceGraphBuilder() = default;
47 
48   /// The main entry to the graph construction algorithm. It starts by
49   /// creating nodes in increasing order of granularity and then
50   /// adds def-use and memory edges. As one of the final stages, it
51   /// also creates pi-block nodes to facilitate codegen in transformations
52   /// that use dependence graphs.
53   ///
54   /// The algorithmic complexity of this implementation is O(V^2 * I^2), where V
55   /// is the number of vertecies (nodes) and I is the number of instructions in
56   /// each node. The total number of instructions, N, is equal to V * I,
57   /// therefore the worst-case time complexity is O(N^2). The average time
58   /// complexity is O((N^2)/2).
59   void populate() {
60     computeInstructionOrdinals();
61     createFineGrainedNodes();
62     createDefUseEdges();
63     createMemoryDependencyEdges();
64     simplify();
65     createAndConnectRootNode();
66     createPiBlocks();
67     sortNodesTopologically();
68   }
69 
70   /// Compute ordinal numbers for each instruction and store them in a map for
71   /// future look up. These ordinals are used to compute node ordinals which are
72   /// in turn used to order nodes that are part of a cycle.
73   /// Instruction ordinals are assigned based on lexical program order.
74   void computeInstructionOrdinals();
75 
76   /// Create fine grained nodes. These are typically atomic nodes that
77   /// consist of a single instruction.
78   void createFineGrainedNodes();
79 
80   /// Analyze the def-use chains and create edges from the nodes containing
81   /// definitions to the nodes containing the uses.
82   void createDefUseEdges();
83 
84   /// Analyze data dependencies that exist between memory loads or stores,
85   /// in the graph nodes and create edges between them.
86   void createMemoryDependencyEdges();
87 
88   /// Create a root node and add edges such that each node in the graph is
89   /// reachable from the root.
90   void createAndConnectRootNode();
91 
92   /// Apply graph abstraction to groups of nodes that belong to a strongly
93   /// connected component of the graph to create larger compound nodes
94   /// called pi-blocks. The purpose of this abstraction is to isolate sets of
95   /// program elements that need to stay together during codegen and turn
96   /// the dependence graph into an acyclic graph.
97   void createPiBlocks();
98 
99   /// Go through all the nodes in the graph and collapse any two nodes
100   /// 'a' and 'b' if all of the following are true:
101   ///   - the only edge from 'a' is a def-use edge to 'b' and
102   ///   - the only edge to 'b' is a def-use edge from 'a' and
103   ///   - there is no cyclic edge from 'b' to 'a' and
104   ///   - all instructions in 'a' and 'b' belong to the same basic block and
105   ///   - both 'a' and 'b' are simple (single or multi instruction) nodes.
106   void simplify();
107 
108   /// Topologically sort the graph nodes.
109   void sortNodesTopologically();
110 
111 protected:
112   /// Create the root node of the graph.
113   virtual NodeType &createRootNode() = 0;
114 
115   /// Create an atomic node in the graph given a single instruction.
116   virtual NodeType &createFineGrainedNode(Instruction &I) = 0;
117 
118   /// Create a pi-block node in the graph representing a group of nodes in an
119   /// SCC of the graph.
120   virtual NodeType &createPiBlock(const NodeListType &L) = 0;
121 
122   /// Create a def-use edge going from \p Src to \p Tgt.
123   virtual EdgeType &createDefUseEdge(NodeType &Src, NodeType &Tgt) = 0;
124 
125   /// Create a memory dependence edge going from \p Src to \p Tgt.
126   virtual EdgeType &createMemoryEdge(NodeType &Src, NodeType &Tgt) = 0;
127 
128   /// Create a rooted edge going from \p Src to \p Tgt .
129   virtual EdgeType &createRootedEdge(NodeType &Src, NodeType &Tgt) = 0;
130 
131   /// Given a pi-block node, return a vector of all the nodes contained within
132   /// it.
133   virtual const NodeListType &getNodesInPiBlock(const NodeType &N) = 0;
134 
135   /// Deallocate memory of edge \p E.
136   virtual void destroyEdge(EdgeType &E) { delete &E; }
137 
138   /// Deallocate memory of node \p N.
139   virtual void destroyNode(NodeType &N) { delete &N; }
140 
141   /// Return true if creation of pi-blocks are supported and desired,
142   /// and false otherwise.
143   virtual bool shouldCreatePiBlocks() const { return true; }
144 
145   /// Return true if graph simplification step is requested, and false
146   /// otherwise.
147   virtual bool shouldSimplify() const { return true; }
148 
149   /// Return true if it's safe to merge the two nodes.
150   virtual bool areNodesMergeable(const NodeType &A,
151                                  const NodeType &B) const = 0;
152 
153   /// Append the content of node \p B into node \p A and remove \p B and
154   /// the edge between \p A and \p B from the graph.
155   virtual void mergeNodes(NodeType &A, NodeType &B) = 0;
156 
157   /// Given an instruction \p I return its associated ordinal number.
158   size_t getOrdinal(Instruction &I) {
159     assert(InstOrdinalMap.contains(&I) &&
160            "No ordinal computed for this instruction.");
161     return InstOrdinalMap[&I];
162   }
163 
164   /// Given a node \p N return its associated ordinal number.
165   size_t getOrdinal(NodeType &N) {
166     assert(NodeOrdinalMap.find(&N) != NodeOrdinalMap.end() &&
167            "No ordinal computed for this node.");
168     return NodeOrdinalMap[&N];
169   }
170 
171   /// Map types to map instructions to nodes used when populating the graph.
172   using InstToNodeMap = DenseMap<Instruction *, NodeType *>;
173 
174   /// Map Types to map instruction/nodes to an ordinal number.
175   using InstToOrdinalMap = DenseMap<Instruction *, size_t>;
176   using NodeToOrdinalMap = DenseMap<NodeType *, size_t>;
177 
178   /// Reference to the graph that gets built by a concrete implementation of
179   /// this builder.
180   GraphType &Graph;
181 
182   /// Dependence information used to create memory dependence edges in the
183   /// graph.
184   DependenceInfo &DI;
185 
186   /// The list of basic blocks to consider when building the graph.
187   const BasicBlockListType &BBList;
188 
189   /// A mapping from instructions to the corresponding nodes in the graph.
190   InstToNodeMap IMap;
191 
192   /// A mapping from each instruction to an ordinal number. This map is used to
193   /// populate the \p NodeOrdinalMap.
194   InstToOrdinalMap InstOrdinalMap;
195 
196   /// A mapping from nodes to an ordinal number. This map is used to sort nodes
197   /// in a pi-block based on program order.
198   NodeToOrdinalMap NodeOrdinalMap;
199 };
200 
201 } // namespace llvm
202 
203 #endif // LLVM_ANALYSIS_DEPENDENCEGRAPHBUILDER_H
204