1 //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file declares the sys::DynamicLibrary class.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
14 #define LLVM_SUPPORT_DYNAMICLIBRARY_H
15 
16 #include <string>
17 
18 namespace llvm {
19 
20 class StringRef;
21 
22 namespace sys {
23 
24   /// This class provides a portable interface to dynamic libraries which also
25   /// might be known as shared libraries, shared objects, dynamic shared
26   /// objects, or dynamic link libraries. Regardless of the terminology or the
27   /// operating system interface, this class provides a portable interface that
28   /// allows dynamic libraries to be loaded and searched for externally
29   /// defined symbols. This is typically used to provide "plug-in" support.
30   /// It also allows for symbols to be defined which don't live in any library,
31   /// but rather the main program itself, useful on Windows where the main
32   /// executable cannot be searched.
33   ///
34   /// Note: there is currently no interface for temporarily loading a library,
35   /// or for unloading libraries when the LLVM library is unloaded.
36   class DynamicLibrary {
37     // Placeholder whose address represents an invalid library.
38     // We use this instead of NULL or a pointer-int pair because the OS library
39     // might define 0 or 1 to be "special" handles, such as "search all".
40     static char Invalid;
41 
42     // Opaque data used to interface with OS-specific dynamic library handling.
43     void *Data;
44 
45   public:
46     explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
47 
48     /// Returns true if the object refers to a valid library.
49     bool isValid() const { return Data != &Invalid; }
50 
51     /// Searches through the library for the symbol \p symbolName. If it is
52     /// found, the address of that symbol is returned. If not, NULL is returned.
53     /// Note that NULL will also be returned if the library failed to load.
54     /// Use isValid() to distinguish these cases if it is important.
55     /// Note that this will \e not search symbols explicitly registered by
56     /// AddSymbol().
57     void *getAddressOfSymbol(const char *symbolName);
58 
59     /// This function permanently loads the dynamic library at the given path.
60     /// The library will only be unloaded when llvm_shutdown() is called.
61     /// This returns a valid DynamicLibrary instance on success and an invalid
62     /// instance on failure (see isValid()). \p *errMsg will only be modified
63     /// if the library fails to load.
64     ///
65     /// It is safe to call this function multiple times for the same library.
66     /// Open a dynamic library permanently.
67     static DynamicLibrary getPermanentLibrary(const char *filename,
68                                               std::string *errMsg = nullptr);
69 
70     /// Registers an externally loaded library. The library will be unloaded
71     /// when the program terminates.
72     ///
73     /// It is safe to call this function multiple times for the same library,
74     /// though ownership is only taken if there was no error.
75     ///
76     /// \returns An empty \p DynamicLibrary if the library was already loaded.
77     static DynamicLibrary addPermanentLibrary(void *handle,
78                                               std::string *errMsg = nullptr);
79 
80     /// This function permanently loads the dynamic library at the given path.
81     /// Use this instead of getPermanentLibrary() when you won't need to get
82     /// symbols from the library itself.
83     ///
84     /// It is safe to call this function multiple times for the same library.
85     static bool LoadLibraryPermanently(const char *Filename,
86                                        std::string *ErrMsg = nullptr) {
87       return !getPermanentLibrary(Filename, ErrMsg).isValid();
88     }
89 
90     enum SearchOrdering {
91       /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when
92       /// DynamicLibrary::getPermanentLibrary(NULL) has been called or
93       /// search the list of explcitly loaded symbols if not.
94       SO_Linker,
95       /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would.
96       SO_LoadedFirst,
97       /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries.
98       /// Only useful to search if libraries with RTLD_LOCAL have been added.
99       SO_LoadedLast,
100       /// SO_LoadOrder - Or this in to search libraries in the ordered loaded.
101       /// The default bahaviour is to search loaded libraries in reverse.
102       SO_LoadOrder = 4
103     };
104     static SearchOrdering SearchOrder; // = SO_Linker
105 
106     /// This function will search through all previously loaded dynamic
107     /// libraries for the symbol \p symbolName. If it is found, the address of
108     /// that symbol is returned. If not, null is returned. Note that this will
109     /// search permanently loaded libraries (getPermanentLibrary()) as well
110     /// as explicitly registered symbols (AddSymbol()).
111     /// @throws std::string on error.
112     /// Search through libraries for address of a symbol
113     static void *SearchForAddressOfSymbol(const char *symbolName);
114 
115     /// Convenience function for C++ophiles.
116     static void *SearchForAddressOfSymbol(const std::string &symbolName) {
117       return SearchForAddressOfSymbol(symbolName.c_str());
118     }
119 
120     /// This functions permanently adds the symbol \p symbolName with the
121     /// value \p symbolValue.  These symbols are searched before any
122     /// libraries.
123     /// Add searchable symbol/value pair.
124     static void AddSymbol(StringRef symbolName, void *symbolValue);
125 
126     class HandleSet;
127   };
128 
129 } // End sys namespace
130 } // End llvm namespace
131 
132 #endif
133