1 //===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file declares helper functions for running LLVM in a multi-threaded
10 // environment.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_SUPPORT_THREADING_H
15 #define LLVM_SUPPORT_THREADING_H
16 
17 #include "llvm/ADT/FunctionExtras.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX
20 #include "llvm/Support/Compiler.h"
21 #include <ciso646> // So we can check the C++ standard lib macros.
22 #include <functional>
23 
24 #if defined(_MSC_VER)
25 // MSVC's call_once implementation worked since VS 2015, which is the minimum
26 // supported version as of this writing.
27 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
28 #elif defined(LLVM_ON_UNIX) &&                                                 \
29     (defined(_LIBCPP_VERSION) ||                                               \
30      !(defined(__NetBSD__) || defined(__OpenBSD__) ||                          \
31        (defined(__ppc__) || defined(__PPC__))))
32 // std::call_once from libc++ is used on all Unix platforms. Other
33 // implementations like libstdc++ are known to have problems on NetBSD,
34 // OpenBSD and PowerPC.
35 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
36 #elif defined(LLVM_ON_UNIX) &&                                                 \
37     ((defined(__ppc__) || defined(__PPC__)) && defined(__LITTLE_ENDIAN__))
38 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
39 #else
40 #define LLVM_THREADING_USE_STD_CALL_ONCE 0
41 #endif
42 
43 #if LLVM_THREADING_USE_STD_CALL_ONCE
44 #include <mutex>
45 #else
46 #include "llvm/Support/Atomic.h"
47 #endif
48 
49 namespace llvm {
50 class Twine;
51 
52 /// Returns true if LLVM is compiled with support for multi-threading, and
53 /// false otherwise.
54 bool llvm_is_multithreaded();
55 
56 /// Execute the given \p UserFn on a separate thread, passing it the provided \p
57 /// UserData and waits for thread completion.
58 ///
59 /// This function does not guarantee that the code will actually be executed
60 /// on a separate thread or honoring the requested stack size, but tries to do
61 /// so where system support is available.
62 ///
63 /// \param UserFn - The callback to execute.
64 /// \param UserData - An argument to pass to the callback function.
65 /// \param StackSizeInBytes - A requested size (in bytes) for the thread stack
66 /// (or None for default)
67 void llvm_execute_on_thread(
68     void (*UserFn)(void *), void *UserData,
69     llvm::Optional<unsigned> StackSizeInBytes = llvm::None);
70 
71 /// Schedule the given \p Func for execution on a separate thread, then return
72 /// to the caller immediately. Roughly equivalent to
73 /// `std::thread(Func).detach()`, except it allows requesting a specific stack
74 /// size, if supported for the platform.
75 ///
76 /// This function would report a fatal error if it can't execute the code
77 /// on a separate thread.
78 ///
79 /// \param Func - The callback to execute.
80 /// \param StackSizeInBytes - A requested size (in bytes) for the thread stack
81 /// (or None for default)
82 void llvm_execute_on_thread_async(
83     llvm::unique_function<void()> Func,
84     llvm::Optional<unsigned> StackSizeInBytes = llvm::None);
85 
86 #if LLVM_THREADING_USE_STD_CALL_ONCE
87 
88   typedef std::once_flag once_flag;
89 
90 #else
91 
92   enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 };
93 
94   /// The llvm::once_flag structure
95   ///
96   /// This type is modeled after std::once_flag to use with llvm::call_once.
97   /// This structure must be used as an opaque object. It is a struct to force
98   /// autoinitialization and behave like std::once_flag.
99   struct once_flag {
100     volatile sys::cas_flag status = Uninitialized;
101   };
102 
103 #endif
104 
105   /// Execute the function specified as a parameter once.
106   ///
107   /// Typical usage:
108   /// \code
109   ///   void foo() {...};
110   ///   ...
111   ///   static once_flag flag;
112   ///   call_once(flag, foo);
113   /// \endcode
114   ///
115   /// \param flag Flag used for tracking whether or not this has run.
116   /// \param F Function to call once.
117   template <typename Function, typename... Args>
118   void call_once(once_flag &flag, Function &&F, Args &&... ArgList) {
119 #if LLVM_THREADING_USE_STD_CALL_ONCE
120     std::call_once(flag, std::forward<Function>(F),
121                    std::forward<Args>(ArgList)...);
122 #else
123     // For other platforms we use a generic (if brittle) version based on our
124     // atomics.
125     sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized);
126     if (old_val == Uninitialized) {
127       std::forward<Function>(F)(std::forward<Args>(ArgList)...);
128       sys::MemoryFence();
129       TsanIgnoreWritesBegin();
130       TsanHappensBefore(&flag.status);
131       flag.status = Done;
132       TsanIgnoreWritesEnd();
133     } else {
134       // Wait until any thread doing the call has finished.
135       sys::cas_flag tmp = flag.status;
136       sys::MemoryFence();
137       while (tmp != Done) {
138         tmp = flag.status;
139         sys::MemoryFence();
140       }
141     }
142     TsanHappensAfter(&flag.status);
143 #endif
144   }
145 
146   /// Get the amount of currency to use for tasks requiring significant
147   /// memory or other resources. Currently based on physical cores, if
148   /// available for the host system, otherwise falls back to
149   /// thread::hardware_concurrency().
150   /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF
151   unsigned heavyweight_hardware_concurrency();
152 
153   /// Get the number of threads that the current program can execute
154   /// concurrently. On some systems std::thread::hardware_concurrency() returns
155   /// the total number of cores, without taking affinity into consideration.
156   /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF.
157   /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is
158   /// not available.
159   unsigned hardware_concurrency();
160 
161   /// Return the current thread id, as used in various OS system calls.
162   /// Note that not all platforms guarantee that the value returned will be
163   /// unique across the entire system, so portable code should not assume
164   /// this.
165   uint64_t get_threadid();
166 
167   /// Get the maximum length of a thread name on this platform.
168   /// A value of 0 means there is no limit.
169   uint32_t get_max_thread_name_length();
170 
171   /// Set the name of the current thread.  Setting a thread's name can
172   /// be helpful for enabling useful diagnostics under a debugger or when
173   /// logging.  The level of support for setting a thread's name varies
174   /// wildly across operating systems, and we only make a best effort to
175   /// perform the operation on supported platforms.  No indication of success
176   /// or failure is returned.
177   void set_thread_name(const Twine &Name);
178 
179   /// Get the name of the current thread.  The level of support for
180   /// getting a thread's name varies wildly across operating systems, and it
181   /// is not even guaranteed that if you can successfully set a thread's name
182   /// that you can later get it back.  This function is intended for diagnostic
183   /// purposes, and as with setting a thread's name no indication of whether
184   /// the operation succeeded or failed is returned.
185   void get_thread_name(SmallVectorImpl<char> &Name);
186 
187   enum class ThreadPriority {
188     Background = 0,
189     Default = 1,
190   };
191   /// If priority is Background tries to lower current threads priority such
192   /// that it does not affect foreground tasks significantly. Can be used for
193   /// long-running, latency-insensitive tasks to make sure cpu is not hogged by
194   /// this task.
195   /// If the priority is default tries to restore current threads priority to
196   /// default scheduling priority.
197   enum class SetThreadPriorityResult { FAILURE, SUCCESS };
198   SetThreadPriorityResult set_thread_priority(ThreadPriority Priority);
199 }
200 
201 #endif
202