1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
13 //
14 //===----------------------------------------------------------------------===//
15 
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/TargetFrameLowering.h"
27 #include "llvm/CodeGen/TargetOpcodes.h"
28 #include "llvm/CodeGen/TargetRegisterInfo.h"
29 #include "llvm/CodeGen/TargetSubtargetInfo.h"
30 #include "llvm/InitializePasses.h"
31 #include "llvm/Pass.h"
32 #include "llvm/Support/Debug.h"
33 #include "llvm/Support/ErrorHandling.h"
34 #include "llvm/Support/raw_ostream.h"
35 #include <algorithm>
36 #include <cassert>
37 #include <cstdint>
38 #include <tuple>
39 
40 using namespace llvm;
41 
42 #define DEBUG_TYPE "localstackalloc"
43 
44 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
45 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
46 STATISTIC(NumReplacements, "Number of frame indices references replaced");
47 
48 namespace {
49 
50   class FrameRef {
51     MachineBasicBlock::iterator MI; // Instr referencing the frame
52     int64_t LocalOffset;            // Local offset of the frame idx referenced
53     int FrameIdx;                   // The frame index
54 
55     // Order reference instruction appears in program. Used to ensure
56     // deterministic order when multiple instructions may reference the same
57     // location.
58     unsigned Order;
59 
60   public:
61     FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
62       MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
63 
64     bool operator<(const FrameRef &RHS) const {
65       return std::tie(LocalOffset, FrameIdx, Order) <
66              std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
67     }
68 
69     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
70     int64_t getLocalOffset() const { return LocalOffset; }
71     int getFrameIndex() const { return FrameIdx; }
72   };
73 
74   class LocalStackSlotPass: public MachineFunctionPass {
75     SmallVector<int64_t, 16> LocalOffsets;
76 
77     /// StackObjSet - A set of stack object indexes
78     using StackObjSet = SmallSetVector<int, 8>;
79 
80     void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
81                            bool StackGrowsDown, Align &MaxAlign);
82     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
83                                SmallSet<int, 16> &ProtectedObjs,
84                                MachineFrameInfo &MFI, bool StackGrowsDown,
85                                int64_t &Offset, Align &MaxAlign);
86     void calculateFrameObjectOffsets(MachineFunction &Fn);
87     bool insertFrameReferenceRegisters(MachineFunction &Fn);
88 
89   public:
90     static char ID; // Pass identification, replacement for typeid
91 
92     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
93       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
94     }
95 
96     bool runOnMachineFunction(MachineFunction &MF) override;
97 
98     void getAnalysisUsage(AnalysisUsage &AU) const override {
99       AU.setPreservesCFG();
100       MachineFunctionPass::getAnalysisUsage(AU);
101     }
102   };
103 
104 } // end anonymous namespace
105 
106 char LocalStackSlotPass::ID = 0;
107 
108 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
109 INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
110                 "Local Stack Slot Allocation", false, false)
111 
112 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
113   MachineFrameInfo &MFI = MF.getFrameInfo();
114   const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
115   unsigned LocalObjectCount = MFI.getObjectIndexEnd();
116 
117   // If the target doesn't want/need this pass, or if there are no locals
118   // to consider, early exit.
119   if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF))
120     return false;
121 
122   // Make sure we have enough space to store the local offsets.
123   LocalOffsets.resize(MFI.getObjectIndexEnd());
124 
125   // Lay out the local blob.
126   calculateFrameObjectOffsets(MF);
127 
128   // Insert virtual base registers to resolve frame index references.
129   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
130 
131   // Tell MFI whether any base registers were allocated. PEI will only
132   // want to use the local block allocations from this pass if there were any.
133   // Otherwise, PEI can do a bit better job of getting the alignment right
134   // without a hole at the start since it knows the alignment of the stack
135   // at the start of local allocation, and this pass doesn't.
136   MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
137 
138   return true;
139 }
140 
141 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
142 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx,
143                                            int64_t &Offset, bool StackGrowsDown,
144                                            Align &MaxAlign) {
145   // If the stack grows down, add the object size to find the lowest address.
146   if (StackGrowsDown)
147     Offset += MFI.getObjectSize(FrameIdx);
148 
149   Align Alignment = MFI.getObjectAlign(FrameIdx);
150 
151   // If the alignment of this object is greater than that of the stack, then
152   // increase the stack alignment to match.
153   MaxAlign = std::max(MaxAlign, Alignment);
154 
155   // Adjust to alignment boundary.
156   Offset = alignTo(Offset, Alignment);
157 
158   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
159   LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
160                     << LocalOffset << "\n");
161   // Keep the offset available for base register allocation
162   LocalOffsets[FrameIdx] = LocalOffset;
163   // And tell MFI about it for PEI to use later
164   MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
165 
166   if (!StackGrowsDown)
167     Offset += MFI.getObjectSize(FrameIdx);
168 
169   ++NumAllocations;
170 }
171 
172 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
173 /// those required to be close to the Stack Protector) to stack offsets.
174 void LocalStackSlotPass::AssignProtectedObjSet(
175     const StackObjSet &UnassignedObjs, SmallSet<int, 16> &ProtectedObjs,
176     MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset,
177     Align &MaxAlign) {
178   for (int i : UnassignedObjs) {
179     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
180     ProtectedObjs.insert(i);
181   }
182 }
183 
184 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
185 /// abstract stack objects.
186 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
187   // Loop over all of the stack objects, assigning sequential addresses...
188   MachineFrameInfo &MFI = Fn.getFrameInfo();
189   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
190   bool StackGrowsDown =
191     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
192   int64_t Offset = 0;
193   Align MaxAlign;
194 
195   // Make sure that the stack protector comes before the local variables on the
196   // stack.
197   SmallSet<int, 16> ProtectedObjs;
198   if (MFI.hasStackProtectorIndex()) {
199     int StackProtectorFI = MFI.getStackProtectorIndex();
200 
201     // We need to make sure we didn't pre-allocate the stack protector when
202     // doing this.
203     // If we already have a stack protector, this will re-assign it to a slot
204     // that is **not** covering the protected objects.
205     assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
206            "Stack protector pre-allocated in LocalStackSlotAllocation");
207 
208     StackObjSet LargeArrayObjs;
209     StackObjSet SmallArrayObjs;
210     StackObjSet AddrOfObjs;
211 
212     // Only place the stack protector in the local stack area if the target
213     // allows it.
214     if (TFI.isStackIdSafeForLocalArea(MFI.getStackID(StackProtectorFI)))
215       AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown,
216                         MaxAlign);
217 
218     // Assign large stack objects first.
219     for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
220       if (MFI.isDeadObjectIndex(i))
221         continue;
222       if (StackProtectorFI == (int)i)
223         continue;
224       if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
225         continue;
226 
227       switch (MFI.getObjectSSPLayout(i)) {
228       case MachineFrameInfo::SSPLK_None:
229         continue;
230       case MachineFrameInfo::SSPLK_SmallArray:
231         SmallArrayObjs.insert(i);
232         continue;
233       case MachineFrameInfo::SSPLK_AddrOf:
234         AddrOfObjs.insert(i);
235         continue;
236       case MachineFrameInfo::SSPLK_LargeArray:
237         LargeArrayObjs.insert(i);
238         continue;
239       }
240       llvm_unreachable("Unexpected SSPLayoutKind.");
241     }
242 
243     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
244                           Offset, MaxAlign);
245     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
246                           Offset, MaxAlign);
247     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
248                           Offset, MaxAlign);
249   }
250 
251   // Then assign frame offsets to stack objects that are not used to spill
252   // callee saved registers.
253   for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
254     if (MFI.isDeadObjectIndex(i))
255       continue;
256     if (MFI.getStackProtectorIndex() == (int)i)
257       continue;
258     if (ProtectedObjs.count(i))
259       continue;
260     if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
261       continue;
262 
263     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
264   }
265 
266   // Remember how big this blob of stack space is
267   MFI.setLocalFrameSize(Offset);
268   MFI.setLocalFrameMaxAlign(MaxAlign);
269 }
270 
271 static inline bool
272 lookupCandidateBaseReg(unsigned BaseReg,
273                        int64_t BaseOffset,
274                        int64_t FrameSizeAdjust,
275                        int64_t LocalFrameOffset,
276                        const MachineInstr &MI,
277                        const TargetRegisterInfo *TRI) {
278   // Check if the relative offset from the where the base register references
279   // to the target address is in range for the instruction.
280   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
281   return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
282 }
283 
284 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
285   // Scan the function's instructions looking for frame index references.
286   // For each, ask the target if it wants a virtual base register for it
287   // based on what we can tell it about where the local will end up in the
288   // stack frame. If it wants one, re-use a suitable one we've previously
289   // allocated, or if there isn't one that fits the bill, allocate a new one
290   // and ask the target to create a defining instruction for it.
291 
292   MachineFrameInfo &MFI = Fn.getFrameInfo();
293   const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
294   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
295   bool StackGrowsDown =
296     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
297 
298   // Collect all of the instructions in the block that reference
299   // a frame index. Also store the frame index referenced to ease later
300   // lookup. (For any insn that has more than one FI reference, we arbitrarily
301   // choose the first one).
302   SmallVector<FrameRef, 64> FrameReferenceInsns;
303 
304   unsigned Order = 0;
305 
306   for (MachineBasicBlock &BB : Fn) {
307     for (MachineInstr &MI : BB) {
308       // Debug value, stackmap and patchpoint instructions can't be out of
309       // range, so they don't need any updates.
310       if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
311           MI.getOpcode() == TargetOpcode::STACKMAP ||
312           MI.getOpcode() == TargetOpcode::PATCHPOINT)
313         continue;
314 
315       // For now, allocate the base register(s) within the basic block
316       // where they're used, and don't try to keep them around outside
317       // of that. It may be beneficial to try sharing them more broadly
318       // than that, but the increased register pressure makes that a
319       // tricky thing to balance. Investigate if re-materializing these
320       // becomes an issue.
321       for (const MachineOperand &MO : MI.operands()) {
322         // Consider replacing all frame index operands that reference
323         // an object allocated in the local block.
324         if (MO.isFI()) {
325           // Don't try this with values not in the local block.
326           if (!MFI.isObjectPreAllocated(MO.getIndex()))
327             break;
328           int Idx = MO.getIndex();
329           int64_t LocalOffset = LocalOffsets[Idx];
330           if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
331             break;
332           FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
333           break;
334         }
335       }
336     }
337   }
338 
339   // Sort the frame references by local offset.
340   // Use frame index as a tie-breaker in case MI's have the same offset.
341   llvm::sort(FrameReferenceInsns);
342 
343   MachineBasicBlock *Entry = &Fn.front();
344 
345   Register BaseReg;
346   int64_t BaseOffset = 0;
347 
348   // Loop through the frame references and allocate for them as necessary.
349   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
350     FrameRef &FR = FrameReferenceInsns[ref];
351     MachineInstr &MI = *FR.getMachineInstr();
352     int64_t LocalOffset = FR.getLocalOffset();
353     int FrameIdx = FR.getFrameIndex();
354     assert(MFI.isObjectPreAllocated(FrameIdx) &&
355            "Only pre-allocated locals expected!");
356 
357     // We need to keep the references to the stack protector slot through frame
358     // index operands so that it gets resolved by PEI rather than this pass.
359     // This avoids accesses to the stack protector though virtual base
360     // registers, and forces PEI to address it using fp/sp/bp.
361     if (MFI.hasStackProtectorIndex() &&
362         FrameIdx == MFI.getStackProtectorIndex())
363       continue;
364 
365     LLVM_DEBUG(dbgs() << "Considering: " << MI);
366 
367     unsigned idx = 0;
368     for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
369       if (!MI.getOperand(idx).isFI())
370         continue;
371 
372       if (FrameIdx == MI.getOperand(idx).getIndex())
373         break;
374     }
375 
376     assert(idx < MI.getNumOperands() && "Cannot find FI operand");
377 
378     int64_t Offset = 0;
379     int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
380 
381     LLVM_DEBUG(dbgs() << "  Replacing FI in: " << MI);
382 
383     // If we have a suitable base register available, use it; otherwise
384     // create a new one. Note that any offset encoded in the
385     // instruction itself will be taken into account by the target,
386     // so we don't have to adjust for it here when reusing a base
387     // register.
388     if (BaseReg.isValid() &&
389         lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
390                                LocalOffset, MI, TRI)) {
391       LLVM_DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
392       // We found a register to reuse.
393       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
394     } else {
395       // No previously defined register was in range, so create a new one.
396       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
397 
398       int64_t CandBaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
399 
400       // We'd like to avoid creating single-use virtual base registers.
401       // Because the FrameRefs are in sorted order, and we've already
402       // processed all FrameRefs before this one, just check whether or not
403       // the next FrameRef will be able to reuse this new register. If not,
404       // then don't bother creating it.
405       if (ref + 1 >= e ||
406           !lookupCandidateBaseReg(
407               BaseReg, CandBaseOffset, FrameSizeAdjust,
408               FrameReferenceInsns[ref + 1].getLocalOffset(),
409               *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI))
410         continue;
411 
412       // Save the base offset.
413       BaseOffset = CandBaseOffset;
414 
415       // Tell the target to insert the instruction to initialize
416       // the base register.
417       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
418       BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset);
419 
420       LLVM_DEBUG(dbgs() << "  Materialized base register at frame local offset "
421                         << LocalOffset + InstrOffset
422                         << " into " << printReg(BaseReg, TRI) << '\n');
423 
424       // The base register already includes any offset specified
425       // by the instruction, so account for that so it doesn't get
426       // applied twice.
427       Offset = -InstrOffset;
428 
429       ++NumBaseRegisters;
430     }
431     assert(BaseReg && "Unable to allocate virtual base register!");
432 
433     // Modify the instruction to use the new base register rather
434     // than the frame index operand.
435     TRI->resolveFrameIndex(MI, BaseReg, Offset);
436     LLVM_DEBUG(dbgs() << "Resolved: " << MI);
437 
438     ++NumReplacements;
439   }
440 
441   return BaseReg.isValid();
442 }
443