1 //===----------------------- R600FrameLowering.cpp ------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //==-----------------------------------------------------------------------===//
8 
9 #include "R600FrameLowering.h"
10 #include "R600Subtarget.h"
11 #include "llvm/CodeGen/MachineFrameInfo.h"
12 
13 using namespace llvm;
14 
15 R600FrameLowering::~R600FrameLowering() = default;
16 
17 /// \returns The number of registers allocated for \p FI.
18 StackOffset
19 R600FrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
20                                           Register &FrameReg) const {
21   const MachineFrameInfo &MFI = MF.getFrameInfo();
22   const R600RegisterInfo *RI
23     = MF.getSubtarget<R600Subtarget>().getRegisterInfo();
24 
25   // Fill in FrameReg output argument.
26   FrameReg = RI->getFrameRegister(MF);
27 
28   // Start the offset at 2 so we don't overwrite work group information.
29   // FIXME: We should only do this when the shader actually uses this
30   // information.
31   unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
32   int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;
33 
34   for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
35     OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(i));
36     OffsetBytes += MFI.getObjectSize(i);
37     // Each register holds 4 bytes, so we must always align the offset to at
38     // least 4 bytes, so that 2 frame objects won't share the same register.
39     OffsetBytes = alignTo(OffsetBytes, Align(4));
40   }
41 
42   if (FI != -1)
43     OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlign(FI));
44 
45   return StackOffset::getFixed(OffsetBytes / (getStackWidth(MF) * 4));
46 }
47