xref: /freebsd/contrib/lutok/examples/bindings.cpp (revision c697fb7f)
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28 
29 /// \file examples/bindings.cpp
30 /// Showcases how to define Lua functions from C++ code.
31 ///
32 /// A major selling point of Lua is that it is very easy too hook native C and
33 /// C++ functions into the runtime environment so that Lua can call them.  The
34 /// purpose of this example program is to show how this is done by using Lutok.
35 
36 #include <cassert>
37 #include <cstdlib>
38 #include <iostream>
39 #include <map>
40 #include <sstream>
41 #include <stdexcept>
42 #include <string>
43 
44 #include <lutok/exceptions.hpp>
45 #include <lutok/operations.hpp>
46 #include <lutok/state.ipp>
47 
48 
49 /// Calculates the factorial of a given number.
50 ///
51 /// \param i The postivie number to calculate the factorial of.
52 ///
53 /// \return The factorial of i.
54 static int
factorial(const int i)55 factorial(const int i)
56 {
57     assert(i >= 0);
58 
59     if (i == 0)
60         return 1;
61     else
62         return i * factorial(i - 1);
63 }
64 
65 
66 /// A custom factorial function for Lua.
67 ///
68 /// \pre stack(-1) contains the number to calculate the factorial of.
69 /// \post stack(-1) contains the result of the operation.
70 ///
71 /// \param state The Lua state from which to get the function arguments and into
72 ///     which to push the results.
73 ///
74 /// \return The number of results pushed onto the stack, i.e. 1.
75 ///
76 /// \throw std::runtime_error If the input parameters are invalid.  Note that
77 ///     Lutok will convert this exception to lutok::error.
78 static int
lua_factorial(lutok::state & state)79 lua_factorial(lutok::state& state)
80 {
81     if (!state.is_number(-1))
82         throw std::runtime_error("Argument to factorial must be an integer");
83     const int i = state.to_integer(-1);
84     if (i < 0)
85         throw std::runtime_error("Argument to factorial must be positive");
86     state.push_integer(factorial(i));
87     return 1;
88 }
89 
90 
91 /// Program's entry point.
92 ///
93 /// \param argc Length of argv.  Must be 2.
94 /// \param argv Command-line arguments to the program.  The first argument to
95 ///     the tool has to be a number.
96 ///
97 /// \return A system exit code.
98 int
main(int argc,char ** argv)99 main(int argc, char** argv)
100 {
101     if (argc != 2) {
102         std::cerr << "Usage: bindings <number>\n";
103         return EXIT_FAILURE;
104     }
105 
106     // Create a new Lua session and load the print() function.
107     lutok::state state;
108     state.open_base();
109 
110     // Construct a 'module' that contains an entry point to our native factorial
111     // function.  A module is just a Lua table that contains a mapping of names
112     // to functions.  Instead of creating a module by using our create_module()
113     // helper function, we could have used push_cxx_function on the state to
114     // define the function ourselves.
115     std::map< std::string, lutok::cxx_function > module;
116     module["factorial"] = lua_factorial;
117     lutok::create_module(state, "native", module);
118 
119     // Use a little Lua script to call our native factorial function providing
120     // it the first argument passed to the program.  Note that this will error
121     // out in a controlled manner if the passed argument is not an integer.  The
122     // important thing to notice is that the exception comes from our own C++
123     // binding and that it has been converted to a lutok::error.
124     std::ostringstream script;
125     script << "print(native.factorial(" << argv[1] << "))";
126     try {
127         lutok::do_string(state, script.str(), 0, 0, 0);
128         return EXIT_SUCCESS;
129     } catch (const lutok::error& e) {
130         std::cerr << "ERROR: " << e.what() << '\n';
131         return EXIT_FAILURE;
132     }
133 }
134