xref: /freebsd/contrib/nvi/vi/vs_refresh.c (revision c513aafe)
1 /*-
2  * Copyright (c) 1992, 1993, 1994
3  *	The Regents of the University of California.  All rights reserved.
4  * Copyright (c) 1992, 1993, 1994, 1995, 1996
5  *	Keith Bostic.  All rights reserved.
6  *
7  * See the LICENSE file for redistribution information.
8  */
9 
10 #include "config.h"
11 
12 #ifndef lint
13 static const char sccsid[] = "@(#)vs_refresh.c	10.44 (Berkeley) 10/13/96";
14 #endif /* not lint */
15 
16 #include <sys/types.h>
17 #include <sys/queue.h>
18 #include <sys/time.h>
19 
20 #include <bitstring.h>
21 #include <ctype.h>
22 #include <limits.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
26 
27 #include "../common/common.h"
28 #include "vi.h"
29 
30 #define	UPDATE_CURSOR	0x01			/* Update the cursor. */
31 #define	UPDATE_SCREEN	0x02			/* Flush to screen. */
32 
33 static void	vs_modeline __P((SCR *));
34 static int	vs_paint __P((SCR *, u_int));
35 
36 /*
37  * v_repaint --
38  *	Repaint selected lines from the screen.
39  *
40  * PUBLIC: int vs_repaint __P((SCR *, EVENT *));
41  */
42 int
43 vs_repaint(sp, evp)
44 	SCR *sp;
45 	EVENT *evp;
46 {
47 	SMAP *smp;
48 
49 	for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) {
50 		smp = HMAP + evp->e_flno - 1;
51 		SMAP_FLUSH(smp);
52 		if (vs_line(sp, smp, NULL, NULL))
53 			return (1);
54 	}
55 	return (0);
56 }
57 
58 /*
59  * vs_refresh --
60  *	Refresh all screens.
61  *
62  * PUBLIC: int vs_refresh __P((SCR *, int));
63  */
64 int
65 vs_refresh(sp, forcepaint)
66 	SCR *sp;
67 	int forcepaint;
68 {
69 	GS *gp;
70 	SCR *tsp;
71 	int need_refresh;
72 	u_int priv_paint, pub_paint;
73 
74 	gp = sp->gp;
75 
76 	/*
77 	 * 1: Refresh the screen.
78 	 *
79 	 * If SC_SCR_REDRAW is set in the current screen, repaint everything
80 	 * that we can find, including status lines.
81 	 */
82 	if (F_ISSET(sp, SC_SCR_REDRAW))
83 		for (tsp = gp->dq.cqh_first;
84 		    tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
85 			if (tsp != sp)
86 				F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
87 
88 	/*
89 	 * 2: Related or dirtied screens, or screens with messages.
90 	 *
91 	 * If related screens share a view into a file, they may have been
92 	 * modified as well.  Refresh any screens that aren't exiting that
93 	 * have paint or dirty bits set.  Always update their screens, we
94 	 * are not likely to get another chance.  Finally, if we refresh any
95 	 * screens other than the current one, the cursor will be trashed.
96 	 */
97 	pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
98 	priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
99 	if (O_ISSET(sp, O_NUMBER))
100 		priv_paint |= VIP_N_RENUMBER;
101 	for (tsp = gp->dq.cqh_first;
102 	    tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
103 		if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
104 		    (F_ISSET(tsp, pub_paint) ||
105 		    F_ISSET(VIP(tsp), priv_paint))) {
106 			(void)vs_paint(tsp,
107 			    (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
108 			    UPDATE_CURSOR : 0) | UPDATE_SCREEN);
109 			F_SET(VIP(sp), VIP_CUR_INVALID);
110 		}
111 
112 	/*
113 	 * 3: Refresh the current screen.
114 	 *
115 	 * Always refresh the current screen, it may be a cursor movement.
116 	 * Also, always do it last -- that way, SC_SCR_REDRAW can be set
117 	 * in the current screen only, and the screen won't flash.
118 	 */
119 	if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
120 	    F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
121 		return (1);
122 
123 	/*
124 	 * 4: Paint any missing status lines.
125 	 *
126 	 * XXX
127 	 * This is fairly evil.  Status lines are written using the vi message
128 	 * mechanism, since we have no idea how long they are.  Since we may be
129 	 * painting screens other than the current one, we don't want to make
130 	 * the user wait.  We depend heavily on there not being any other lines
131 	 * currently waiting to be displayed and the message truncation code in
132 	 * the msgq_status routine working.
133 	 *
134 	 * And, finally, if we updated any status lines, make sure the cursor
135 	 * gets back to where it belongs.
136 	 */
137 	for (need_refresh = 0, tsp = gp->dq.cqh_first;
138 	    tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
139 		if (F_ISSET(tsp, SC_STATUS)) {
140 			need_refresh = 1;
141 			vs_resolve(tsp, sp, 0);
142 		}
143 	if (need_refresh)
144 		(void)gp->scr_refresh(sp, 0);
145 
146 	/*
147 	 * A side-effect of refreshing the screen is that it's now ready
148 	 * for everything else, i.e. messages.
149 	 */
150 	F_SET(sp, SC_SCR_VI);
151 	return (0);
152 }
153 
154 /*
155  * vs_paint --
156  *	This is the guts of the vi curses screen code.  The idea is that
157  *	the SCR structure passed in contains the new coordinates of the
158  *	screen.  What makes this hard is that we don't know how big
159  *	characters are, doing input can put the cursor in illegal places,
160  *	and we're frantically trying to avoid repainting unless it's
161  *	absolutely necessary.  If you change this code, you'd better know
162  *	what you're doing.  It's subtle and quick to anger.
163  */
164 static int
165 vs_paint(sp, flags)
166 	SCR *sp;
167 	u_int flags;
168 {
169 	GS *gp;
170 	SMAP *smp, tmp;
171 	VI_PRIVATE *vip;
172 	recno_t lastline, lcnt;
173 	size_t cwtotal, cnt, len, notused, off, y;
174 	int ch, didpaint, isempty, leftright_warp;
175 	char *p;
176 
177 #define	 LNO	sp->lno			/* Current file line. */
178 #define	OLNO	vip->olno		/* Remembered file line. */
179 #define	 CNO	sp->cno			/* Current file column. */
180 #define	OCNO	vip->ocno		/* Remembered file column. */
181 #define	SCNO	vip->sc_col		/* Current screen column. */
182 
183 	gp = sp->gp;
184 	vip = VIP(sp);
185 	didpaint = leftright_warp = 0;
186 
187 	/*
188 	 * 5: Reformat the lines.
189 	 *
190 	 * If the lines themselves have changed (:set list, for example),
191 	 * fill in the map from scratch.  Adjust the screen that's being
192 	 * displayed if the leftright flag is set.
193 	 */
194 	if (F_ISSET(sp, SC_SCR_REFORMAT)) {
195 		/* Invalidate the line size cache. */
196 		VI_SCR_CFLUSH(vip);
197 
198 		/* Toss vs_line() cached information. */
199 		if (F_ISSET(sp, SC_SCR_TOP)) {
200 			if (vs_sm_fill(sp, LNO, P_TOP))
201 				return (1);
202 		}
203 		else if (F_ISSET(sp, SC_SCR_CENTER)) {
204 			if (vs_sm_fill(sp, LNO, P_MIDDLE))
205 				return (1);
206 		} else
207 			if (vs_sm_fill(sp, OOBLNO, P_TOP))
208 				return (1);
209 		F_SET(sp, SC_SCR_REDRAW);
210 	}
211 
212 	/*
213 	 * 6: Line movement.
214 	 *
215 	 * Line changes can cause the top line to change as well.  As
216 	 * before, if the movement is large, the screen is repainted.
217 	 *
218 	 * 6a: Small screens.
219 	 *
220 	 * Users can use the window, w300, w1200 and w9600 options to make
221 	 * the screen artificially small.  The behavior of these options
222 	 * in the historic vi wasn't all that consistent, and, in fact, it
223 	 * was never documented how various screen movements affected the
224 	 * screen size.  Generally, one of three things would happen:
225 	 *	1: The screen would expand in size, showing the line
226 	 *	2: The screen would scroll, showing the line
227 	 *	3: The screen would compress to its smallest size and
228 	 *		repaint.
229 	 * In general, scrolling didn't cause compression (200^D was handled
230 	 * the same as ^D), movement to a specific line would (:N where N
231 	 * was 1 line below the screen caused a screen compress), and cursor
232 	 * movement would scroll if it was 11 lines or less, and compress if
233 	 * it was more than 11 lines.  (And, no, I have no idea where the 11
234 	 * comes from.)
235 	 *
236 	 * What we do is try and figure out if the line is less than half of
237 	 * a full screen away.  If it is, we expand the screen if there's
238 	 * room, and then scroll as necessary.  The alternative is to compress
239 	 * and repaint.
240 	 *
241 	 * !!!
242 	 * This code is a special case from beginning to end.  Unfortunately,
243 	 * home modems are still slow enough that it's worth having.
244 	 *
245 	 * XXX
246 	 * If the line a really long one, i.e. part of the line is on the
247 	 * screen but the column offset is not, we'll end up in the adjust
248 	 * code, when we should probably have compressed the screen.
249 	 */
250 	if (IS_SMALL(sp))
251 		if (LNO < HMAP->lno) {
252 			lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
253 			if (lcnt <= HALFSCREEN(sp))
254 				for (; lcnt && sp->t_rows != sp->t_maxrows;
255 				     --lcnt, ++sp->t_rows) {
256 					++TMAP;
257 					if (vs_sm_1down(sp))
258 						return (1);
259 				}
260 			else
261 				goto small_fill;
262 		} else if (LNO > TMAP->lno) {
263 			lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
264 			if (lcnt <= HALFSCREEN(sp))
265 				for (; lcnt && sp->t_rows != sp->t_maxrows;
266 				     --lcnt, ++sp->t_rows) {
267 					if (vs_sm_next(sp, TMAP, TMAP + 1))
268 						return (1);
269 					++TMAP;
270 					if (vs_line(sp, TMAP, NULL, NULL))
271 						return (1);
272 				}
273 			else {
274 small_fill:			(void)gp->scr_move(sp, LASTLINE(sp), 0);
275 				(void)gp->scr_clrtoeol(sp);
276 				for (; sp->t_rows > sp->t_minrows;
277 				    --sp->t_rows, --TMAP) {
278 					(void)gp->scr_move(sp, TMAP - HMAP, 0);
279 					(void)gp->scr_clrtoeol(sp);
280 				}
281 				if (vs_sm_fill(sp, LNO, P_FILL))
282 					return (1);
283 				F_SET(sp, SC_SCR_REDRAW);
284 				goto adjust;
285 			}
286 		}
287 
288 	/*
289 	 * 6b: Line down, or current screen.
290 	 */
291 	if (LNO >= HMAP->lno) {
292 		/* Current screen. */
293 		if (LNO <= TMAP->lno)
294 			goto adjust;
295 		if (F_ISSET(sp, SC_SCR_TOP))
296 			goto top;
297 		if (F_ISSET(sp, SC_SCR_CENTER))
298 			goto middle;
299 
300 		/*
301 		 * If less than half a screen above the line, scroll down
302 		 * until the line is on the screen.
303 		 */
304 		lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
305 		if (lcnt < HALFTEXT(sp)) {
306 			while (lcnt--)
307 				if (vs_sm_1up(sp))
308 					return (1);
309 			goto adjust;
310 		}
311 		goto bottom;
312 	}
313 
314 	/*
315 	 * 6c: If not on the current screen, may request center or top.
316 	 */
317 	if (F_ISSET(sp, SC_SCR_TOP))
318 		goto top;
319 	if (F_ISSET(sp, SC_SCR_CENTER))
320 		goto middle;
321 
322 	/*
323 	 * 6d: Line up.
324 	 */
325 	lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
326 	if (lcnt < HALFTEXT(sp)) {
327 		/*
328 		 * If less than half a screen below the line, scroll up until
329 		 * the line is the first line on the screen.  Special check so
330 		 * that if the screen has been emptied, we refill it.
331 		 */
332 		if (db_exist(sp, HMAP->lno)) {
333 			while (lcnt--)
334 				if (vs_sm_1down(sp))
335 					return (1);
336 			goto adjust;
337 		}
338 
339 		/*
340 		 * If less than a half screen from the bottom of the file,
341 		 * put the last line of the file on the bottom of the screen.
342 		 */
343 bottom:		if (db_last(sp, &lastline))
344 			return (1);
345 		tmp.lno = LNO;
346 		tmp.coff = HMAP->coff;
347 		tmp.soff = 1;
348 		lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows);
349 		if (lcnt < HALFTEXT(sp)) {
350 			if (vs_sm_fill(sp, lastline, P_BOTTOM))
351 				return (1);
352 			F_SET(sp, SC_SCR_REDRAW);
353 			goto adjust;
354 		}
355 		/* It's not close, just put the line in the middle. */
356 		goto middle;
357 	}
358 
359 	/*
360 	 * If less than half a screen from the top of the file, put the first
361 	 * line of the file at the top of the screen.  Otherwise, put the line
362 	 * in the middle of the screen.
363 	 */
364 	tmp.lno = 1;
365 	tmp.coff = HMAP->coff;
366 	tmp.soff = 1;
367 	lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
368 	if (lcnt < HALFTEXT(sp)) {
369 		if (vs_sm_fill(sp, 1, P_TOP))
370 			return (1);
371 	} else
372 middle:		if (vs_sm_fill(sp, LNO, P_MIDDLE))
373 			return (1);
374 	if (0) {
375 top:		if (vs_sm_fill(sp, LNO, P_TOP))
376 			return (1);
377 	}
378 	F_SET(sp, SC_SCR_REDRAW);
379 
380 	/*
381 	 * At this point we know part of the line is on the screen.  Since
382 	 * scrolling is done using logical lines, not physical, all of the
383 	 * line may not be on the screen.  While that's not necessarily bad,
384 	 * if the part the cursor is on isn't there, we're going to lose.
385 	 * This can be tricky; if the line covers the entire screen, lno
386 	 * may be the same as both ends of the map, that's why we test BOTH
387 	 * the top and the bottom of the map.  This isn't a problem for
388 	 * left-right scrolling, the cursor movement code handles the problem.
389 	 *
390 	 * There's a performance issue here if editing *really* long lines.
391 	 * This gets to the right spot by scrolling, and, in a binary, by
392 	 * scrolling hundreds of lines.  If the adjustment looks like it's
393 	 * going to be a serious problem, refill the screen and repaint.
394 	 */
395 adjust:	if (!O_ISSET(sp, O_LEFTRIGHT) &&
396 	    (LNO == HMAP->lno || LNO == TMAP->lno)) {
397 		cnt = vs_screens(sp, LNO, &CNO);
398 		if (LNO == HMAP->lno && cnt < HMAP->soff)
399 			if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
400 				HMAP->soff = cnt;
401 				vs_sm_fill(sp, OOBLNO, P_TOP);
402 				F_SET(sp, SC_SCR_REDRAW);
403 			} else
404 				while (cnt < HMAP->soff)
405 					if (vs_sm_1down(sp))
406 						return (1);
407 		if (LNO == TMAP->lno && cnt > TMAP->soff)
408 			if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
409 				TMAP->soff = cnt;
410 				vs_sm_fill(sp, OOBLNO, P_BOTTOM);
411 				F_SET(sp, SC_SCR_REDRAW);
412 			} else
413 				while (cnt > TMAP->soff)
414 					if (vs_sm_1up(sp))
415 						return (1);
416 	}
417 
418 	/*
419 	 * If the screen needs to be repainted, skip cursor optimization.
420 	 * However, in the code above we skipped leftright scrolling on
421 	 * the grounds that the cursor code would handle it.  Make sure
422 	 * the right screen is up.
423 	 */
424 	if (F_ISSET(sp, SC_SCR_REDRAW)) {
425 		if (O_ISSET(sp, O_LEFTRIGHT))
426 			goto slow;
427 		goto paint;
428 	}
429 
430 	/*
431 	 * 7: Cursor movements (current screen only).
432 	 */
433 	if (!LF_ISSET(UPDATE_CURSOR))
434 		goto number;
435 
436 	/*
437 	 * Decide cursor position.  If the line has changed, the cursor has
438 	 * moved over a tab, or don't know where the cursor was, reparse the
439 	 * line.  Otherwise, we've just moved over fixed-width characters,
440 	 * and can calculate the left/right scrolling and cursor movement
441 	 * without reparsing the line.  Note that we don't know which (if any)
442 	 * of the characters between the old and new cursor positions changed.
443 	 *
444 	 * XXX
445 	 * With some work, it should be possible to handle tabs quickly, at
446 	 * least in obvious situations, like moving right and encountering
447 	 * a tab, without reparsing the whole line.
448 	 *
449 	 * If the line we're working with has changed, reread it..
450 	 */
451 	if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
452 		goto slow;
453 
454 	/* Otherwise, if nothing's changed, ignore the cursor. */
455 	if (CNO == OCNO)
456 		goto fast;
457 
458 	/*
459 	 * Get the current line.  If this fails, we either have an empty
460 	 * file and can just repaint, or there's a real problem.  This
461 	 * isn't a performance issue because there aren't any ways to get
462 	 * here repeatedly.
463 	 */
464 	if (db_eget(sp, LNO, &p, &len, &isempty)) {
465 		if (isempty)
466 			goto slow;
467 		return (1);
468 	}
469 
470 #ifdef DEBUG
471 	/* Sanity checking. */
472 	if (CNO >= len && len != 0) {
473 		msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
474 		     tail(__FILE__), __LINE__, CNO, len);
475 		return (1);
476 	}
477 #endif
478 	/*
479 	 * The basic scheme here is to look at the characters in between
480 	 * the old and new positions and decide how big they are on the
481 	 * screen, and therefore, how many screen positions to move.
482 	 */
483 	if (CNO < OCNO) {
484 		/*
485 		 * 7a: Cursor moved left.
486 		 *
487 		 * Point to the old character.  The old cursor position can
488 		 * be past EOL if, for example, we just deleted the rest of
489 		 * the line.  In this case, since we don't know the width of
490 		 * the characters we traversed, we have to do it slowly.
491 		 */
492 		p += OCNO;
493 		cnt = (OCNO - CNO) + 1;
494 		if (OCNO >= len)
495 			goto slow;
496 
497 		/*
498 		 * Quick sanity check -- it's hard to figure out exactly when
499 		 * we cross a screen boundary as we do in the cursor right
500 		 * movement.  If cnt is so large that we're going to cross the
501 		 * boundary no matter what, stop now.
502 		 */
503 		if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
504 			goto slow;
505 
506 		/*
507 		 * Count up the widths of the characters.  If it's a tab
508 		 * character, go do it the the slow way.
509 		 */
510 		for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch))
511 			if ((ch = *(u_char *)p--) == '\t')
512 				goto slow;
513 
514 		/*
515 		 * Decrement the screen cursor by the total width of the
516 		 * characters minus 1.
517 		 */
518 		cwtotal -= 1;
519 
520 		/*
521 		 * If we're moving left, and there's a wide character in the
522 		 * current position, go to the end of the character.
523 		 */
524 		if (KEY_LEN(sp, ch) > 1)
525 			cwtotal -= KEY_LEN(sp, ch) - 1;
526 
527 		/*
528 		 * If the new column moved us off of the current logical line,
529 		 * calculate a new one.  If doing leftright scrolling, we've
530 		 * moved off of the current screen, as well.
531 		 */
532 		if (SCNO < cwtotal)
533 			goto slow;
534 		SCNO -= cwtotal;
535 	} else {
536 		/*
537 		 * 7b: Cursor moved right.
538 		 *
539 		 * Point to the first character to the right.
540 		 */
541 		p += OCNO + 1;
542 		cnt = CNO - OCNO;
543 
544 		/*
545 		 * Count up the widths of the characters.  If it's a tab
546 		 * character, go do it the the slow way.  If we cross a
547 		 * screen boundary, we can quit.
548 		 */
549 		for (cwtotal = SCNO; cnt--;) {
550 			if ((ch = *(u_char *)p++) == '\t')
551 				goto slow;
552 			if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp))
553 				break;
554 		}
555 
556 		/*
557 		 * Increment the screen cursor by the total width of the
558 		 * characters.
559 		 */
560 		SCNO = cwtotal;
561 
562 		/* See screen change comment in section 6a. */
563 		if (SCNO >= SCREEN_COLS(sp))
564 			goto slow;
565 	}
566 
567 	/*
568 	 * 7c: Fast cursor update.
569 	 *
570 	 * We have the current column, retrieve the current row.
571 	 */
572 fast:	(void)gp->scr_cursor(sp, &y, &notused);
573 	goto done_cursor;
574 
575 	/*
576 	 * 7d: Slow cursor update.
577 	 *
578 	 * Walk through the map and find the current line.
579 	 */
580 slow:	for (smp = HMAP; smp->lno != LNO; ++smp);
581 
582 	/*
583 	 * 7e: Leftright scrolling adjustment.
584 	 *
585 	 * If doing left-right scrolling and the cursor movement has changed
586 	 * the displayed screen, scroll the screen left or right, unless we're
587 	 * updating the info line in which case we just scroll that one line.
588 	 * We adjust the offset up or down until we have a window that covers
589 	 * the current column, making sure that we adjust differently for the
590 	 * first screen as compared to subsequent ones.
591 	 */
592 	if (O_ISSET(sp, O_LEFTRIGHT)) {
593 		/*
594 		 * Get the screen column for this character, and correct
595 		 * for the number option offset.
596 		 */
597 		cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
598 		if (O_ISSET(sp, O_NUMBER))
599 			cnt -= O_NUMBER_LENGTH;
600 
601 		/* Adjust the window towards the beginning of the line. */
602 		off = smp->coff;
603 		if (off >= cnt) {
604 			do {
605 				if (off >= O_VAL(sp, O_SIDESCROLL))
606 					off -= O_VAL(sp, O_SIDESCROLL);
607 				else {
608 					off = 0;
609 					break;
610 				}
611 			} while (off >= cnt);
612 			goto shifted;
613 		}
614 
615 		/* Adjust the window towards the end of the line. */
616 		if (off == 0 && off + SCREEN_COLS(sp) < cnt ||
617 		    off != 0 && off + sp->cols < cnt) {
618 			do {
619 				off += O_VAL(sp, O_SIDESCROLL);
620 			} while (off + sp->cols < cnt);
621 
622 shifted:		/* Fill in screen map with the new offset. */
623 			if (F_ISSET(sp, SC_TINPUT_INFO))
624 				smp->coff = off;
625 			else {
626 				for (smp = HMAP; smp <= TMAP; ++smp)
627 					smp->coff = off;
628 				leftright_warp = 1;
629 			}
630 			goto paint;
631 		}
632 
633 		/*
634 		 * We may have jumped here to adjust a leftright screen because
635 		 * redraw was set.  If so, we have to paint the entire screen.
636 		 */
637 		if (F_ISSET(sp, SC_SCR_REDRAW))
638 			goto paint;
639 	}
640 
641 	/*
642 	 * Update the screen lines for this particular file line until we
643 	 * have a new screen cursor position.
644 	 */
645 	for (y = -1,
646 	    vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
647 		if (vs_line(sp, smp, &y, &SCNO))
648 			return (1);
649 		if (y != -1) {
650 			vip->sc_smap = smp;
651 			break;
652 		}
653 	}
654 	goto done_cursor;
655 
656 	/*
657 	 * 8: Repaint the entire screen.
658 	 *
659 	 * Lost big, do what you have to do.  We flush the cache, since
660 	 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
661 	 * it's simpler to repaint.  So, don't trust anything that we
662 	 * think we know about it.
663 	 */
664 paint:	for (smp = HMAP; smp <= TMAP; ++smp)
665 		SMAP_FLUSH(smp);
666 	for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
667 		if (vs_line(sp, smp, &y, &SCNO))
668 			return (1);
669 		if (y != -1 && vip->sc_smap == NULL)
670 			vip->sc_smap = smp;
671 	}
672 	/*
673 	 * If it's a small screen and we're redrawing, clear the unused lines,
674 	 * ex may have overwritten them.
675 	 */
676 	if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
677 		for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
678 			(void)gp->scr_move(sp, cnt, 0);
679 			(void)gp->scr_clrtoeol(sp);
680 		}
681 
682 	didpaint = 1;
683 
684 done_cursor:
685 	/*
686 	 * Sanity checking.  When the repainting code messes up, the usual
687 	 * result is we don't repaint the cursor and so sc_smap will be
688 	 * NULL.  If we're debugging, die, otherwise restart from scratch.
689 	 */
690 #ifdef DEBUG
691 	if (vip->sc_smap == NULL)
692 		abort();
693 #else
694 	if (vip->sc_smap == NULL) {
695 		F_SET(sp, SC_SCR_REFORMAT);
696 		return (vs_paint(sp, flags));
697 	}
698 #endif
699 
700 	/*
701 	 * 9: Set the remembered cursor values.
702 	 */
703 	OCNO = CNO;
704 	OLNO = LNO;
705 
706 	/*
707 	 * 10: Repaint the line numbers.
708 	 *
709 	 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
710 	 * didn't repaint the screen, repaint all of the line numbers,
711 	 * they've changed.
712 	 */
713 number:	if (O_ISSET(sp, O_NUMBER) &&
714 	    F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
715 		return (1);
716 
717 	/*
718 	 * 11: Update the mode line, position the cursor, and flush changes.
719 	 *
720 	 * If we warped the screen, we have to refresh everything.
721 	 */
722 	if (leftright_warp)
723 		LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
724 
725 	if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
726 	    !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
727 		vs_modeline(sp);
728 
729 	if (LF_ISSET(UPDATE_CURSOR)) {
730 		(void)gp->scr_move(sp, y, SCNO);
731 
732 		/*
733 		 * XXX
734 		 * If the screen shifted, we recalculate the "most favorite"
735 		 * cursor position.  Vi won't know that we've warped the
736 		 * screen, so it's going to have a wrong idea about where the
737 		 * cursor should be.  This is vi's problem, and fixing it here
738 		 * is a gross layering violation.
739 		 */
740 		if (leftright_warp)
741 			(void)vs_column(sp, &sp->rcm);
742 	}
743 
744 	if (LF_ISSET(UPDATE_SCREEN))
745 		(void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
746 
747 	/* 12: Clear the flags that are handled by this routine. */
748 	F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
749 	F_CLR(vip, VIP_CUR_INVALID |
750 	    VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
751 
752 	return (0);
753 
754 #undef	 LNO
755 #undef	OLNO
756 #undef	 CNO
757 #undef	OCNO
758 #undef	SCNO
759 }
760 
761 /*
762  * vs_modeline --
763  *	Update the mode line.
764  */
765 static void
766 vs_modeline(sp)
767 	SCR *sp;
768 {
769 	static char * const modes[] = {
770 		"215|Append",			/* SM_APPEND */
771 		"216|Change",			/* SM_CHANGE */
772 		"217|Command",			/* SM_COMMAND */
773 		"218|Insert",			/* SM_INSERT */
774 		"219|Replace",			/* SM_REPLACE */
775 	};
776 	GS *gp;
777 	size_t cols, curcol, curlen, endpoint, len, midpoint;
778 	const char *t;
779 	int ellipsis;
780 	char *p, buf[20];
781 
782 	gp = sp->gp;
783 
784 	/*
785 	 * We put down the file name, the ruler, the mode and the dirty flag.
786 	 * If there's not enough room, there's not enough room, we don't play
787 	 * any special games.  We try to put the ruler in the middle and the
788 	 * mode and dirty flag at the end.
789 	 *
790 	 * !!!
791 	 * Leave the last character blank, in case it's a really dumb terminal
792 	 * with hardware scroll.  Second, don't paint the last character in the
793 	 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
794 	 *
795 	 * Move to the last line on the screen.
796 	 */
797 	(void)gp->scr_move(sp, LASTLINE(sp), 0);
798 
799 	/* If more than one screen in the display, show the file name. */
800 	curlen = 0;
801 	if (IS_SPLIT(sp)) {
802 		for (p = sp->frp->name; *p != '\0'; ++p);
803 		for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) {
804 			if (*p == '/') {
805 				++p;
806 				break;
807 			}
808 			if ((curlen += KEY_LEN(sp, *p)) > cols) {
809 				ellipsis = 3;
810 				curlen +=
811 				    KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
812 				while (curlen > cols) {
813 					++p;
814 					curlen -= KEY_LEN(sp, *p);
815 				}
816 				break;
817 			}
818 		}
819 		if (ellipsis) {
820 			while (ellipsis--)
821 				(void)gp->scr_addstr(sp,
822 				    KEY_NAME(sp, '.'), KEY_LEN(sp, '.'));
823 			(void)gp->scr_addstr(sp,
824 			    KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
825 		}
826 		for (; *p != '\0'; ++p)
827 			(void)gp->scr_addstr(sp,
828 			    KEY_NAME(sp, *p), KEY_LEN(sp, *p));
829 	}
830 
831 	/* Clear the rest of the line. */
832 	(void)gp->scr_clrtoeol(sp);
833 
834 	/*
835 	 * Display the ruler.  If we're not at the midpoint yet, move there.
836 	 * Otherwise, add in two extra spaces.
837 	 *
838 	 * Adjust the current column for the fact that the editor uses it as
839 	 * a zero-based number.
840 	 *
841 	 * XXX
842 	 * Assume that numbers, commas, and spaces only take up a single
843 	 * column on the screen.
844 	 */
845 	cols = sp->cols - 1;
846 	if (O_ISSET(sp, O_RULER)) {
847 		vs_column(sp, &curcol);
848 		len = snprintf(buf, sizeof(buf), "%lu,%lu",
849 		    (u_long)sp->lno, (u_long)(curcol + 1));
850 
851 		midpoint = (cols - ((len + 1) / 2)) / 2;
852 		if (curlen < midpoint) {
853 			(void)gp->scr_move(sp, LASTLINE(sp), midpoint);
854 			curlen += len;
855 		} else if (curlen + 2 + len < cols) {
856 			(void)gp->scr_addstr(sp, "  ", 2);
857 			curlen += 2 + len;
858 		}
859 		(void)gp->scr_addstr(sp, buf, len);
860 	}
861 
862 	/*
863 	 * Display the mode and the modified flag, as close to the end of the
864 	 * line as possible, but guaranteeing at least two spaces between the
865 	 * ruler and the modified flag.
866 	 */
867 #define	MODESIZE	9
868 	endpoint = cols;
869 	if (O_ISSET(sp, O_SHOWMODE)) {
870 		if (F_ISSET(sp->ep, F_MODIFIED))
871 			--endpoint;
872 		t = msg_cat(sp, modes[sp->showmode], &len);
873 		endpoint -= len;
874 	}
875 
876 	if (endpoint > curlen + 2) {
877 		(void)gp->scr_move(sp, LASTLINE(sp), endpoint);
878 		if (O_ISSET(sp, O_SHOWMODE)) {
879 			if (F_ISSET(sp->ep, F_MODIFIED))
880 				(void)gp->scr_addstr(sp,
881 				    KEY_NAME(sp, '*'), KEY_LEN(sp, '*'));
882 			(void)gp->scr_addstr(sp, t, len);
883 		}
884 	}
885 }
886