xref: /freebsd/lib/liblua/luaconf.h (revision 7cc42f6d)
1 /* $FreeBSD$ */
2 /*
3 ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $
4 ** Configuration file for Lua
5 ** See Copyright Notice in lua.h
6 */
7 
8 
9 #ifndef luaconf_h
10 #define luaconf_h
11 
12 #include <limits.h>
13 #include <stddef.h>
14 
15 
16 /*
17 ** ===================================================================
18 ** Search for "@@" to find all configurable definitions.
19 ** ===================================================================
20 */
21 
22 
23 /*
24 ** {====================================================================
25 ** System Configuration: macros to adapt (if needed) Lua to some
26 ** particular platform, for instance compiling it with 32-bit numbers or
27 ** restricting it to C89.
28 ** =====================================================================
29 */
30 
31 /*
32 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
33 ** can also define LUA_32BITS in the make file, but changing here you
34 ** ensure that all software connected to Lua will be compiled with the
35 ** same configuration.
36 */
37 /* #define LUA_32BITS */
38 
39 
40 /*
41 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
42 ** Define it if you want Lua to avoid the use of a few C99 features
43 ** or Windows-specific features on Windows.
44 */
45 /* #define LUA_USE_C89 */
46 
47 
48 /*
49 ** By default, Lua on Windows use (some) specific Windows features
50 */
51 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
52 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
53 #endif
54 
55 
56 #if defined(LUA_USE_WINDOWS)
57 #define LUA_DL_DLL	/* enable support for DLL */
58 #define LUA_USE_C89	/* broadly, Windows is C89 */
59 #endif
60 
61 
62 #if defined(LUA_USE_LINUX)
63 #define LUA_USE_POSIX
64 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
65 #define LUA_USE_READLINE	/* needs some extra libraries */
66 #endif
67 
68 
69 #if defined(LUA_USE_MACOSX)
70 #define LUA_USE_POSIX
71 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
72 #define LUA_USE_READLINE	/* needs an extra library: -lreadline */
73 #endif
74 
75 /* Local modifications: need io.popen */
76 #ifdef __FreeBSD__
77 #define LUA_USE_POSIX
78 #ifndef BOOTSTRAPPING
79 #define LUA_USE_DLOPEN
80 #endif
81 #endif
82 
83 /*
84 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
85 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
86 ** not need to use this case.
87 */
88 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
89 #define LUA_C89_NUMBERS
90 #endif
91 
92 
93 
94 /*
95 @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
96 */
97 /* avoid undefined shifts */
98 #if ((INT_MAX >> 15) >> 15) >= 1
99 #define LUAI_BITSINT	32
100 #else
101 /* 'int' always must have at least 16 bits */
102 #define LUAI_BITSINT	16
103 #endif
104 
105 
106 /*
107 @@ LUA_INT_TYPE defines the type for Lua integers.
108 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
109 ** Lua should work fine with any mix of these options (if supported
110 ** by your C compiler). The usual configurations are 64-bit integers
111 ** and 'double' (the default), 32-bit integers and 'float' (for
112 ** restricted platforms), and 'long'/'double' (for C compilers not
113 ** compliant with C99, which may not have support for 'long long').
114 */
115 
116 /* predefined options for LUA_INT_TYPE */
117 #define LUA_INT_INT		1
118 #define LUA_INT_LONG		2
119 #define LUA_INT_LONGLONG	3
120 
121 /* predefined options for LUA_FLOAT_TYPE */
122 #define LUA_FLOAT_FLOAT		1
123 #define LUA_FLOAT_DOUBLE	2
124 #define LUA_FLOAT_LONGDOUBLE	3
125 #define LUA_FLOAT_INT64		4
126 
127 #if defined(LUA_32BITS)		/* { */
128 /*
129 ** 32-bit integers and 'float'
130 */
131 #if LUAI_BITSINT >= 32  /* use 'int' if big enough */
132 #define LUA_INT_TYPE	LUA_INT_INT
133 #else  /* otherwise use 'long' */
134 #define LUA_INT_TYPE	LUA_INT_LONG
135 #endif
136 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
137 
138 #elif defined(LUA_C89_NUMBERS)	/* }{ */
139 /*
140 ** largest types available for C89 ('long' and 'double')
141 */
142 #define LUA_INT_TYPE	LUA_INT_LONG
143 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
144 
145 #endif				/* } */
146 
147 
148 /*
149 ** default configuration for 64-bit Lua ('long long' and 'double')
150 */
151 #if !defined(LUA_INT_TYPE)
152 #define LUA_INT_TYPE	LUA_INT_LONGLONG
153 #endif
154 
155 #if !defined(LUA_FLOAT_TYPE)
156 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
157 #endif
158 
159 /* }================================================================== */
160 
161 
162 
163 
164 /*
165 ** {==================================================================
166 ** Configuration for Paths.
167 ** ===================================================================
168 */
169 
170 /*
171 ** LUA_PATH_SEP is the character that separates templates in a path.
172 ** LUA_PATH_MARK is the string that marks the substitution points in a
173 ** template.
174 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
175 ** directory.
176 */
177 #define LUA_PATH_SEP            ";"
178 #define LUA_PATH_MARK           "?"
179 #define LUA_EXEC_DIR            "!"
180 
181 
182 /*
183 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
184 ** Lua libraries.
185 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
186 ** C libraries.
187 ** CHANGE them if your machine has a non-conventional directory
188 ** hierarchy or if you want to install your libraries in
189 ** non-conventional directories.
190 */
191 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
192 #if defined(_WIN32)	/* { */
193 /*
194 ** In Windows, any exclamation mark ('!') in the path is replaced by the
195 ** path of the directory of the executable file of the current process.
196 */
197 #define LUA_LDIR	"!\\lua\\"
198 #define LUA_CDIR	"!\\"
199 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
200 #define LUA_PATH_DEFAULT  \
201 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
202 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
203 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
204 		".\\?.lua;" ".\\?\\init.lua"
205 #define LUA_CPATH_DEFAULT \
206 		LUA_CDIR"?.dll;" \
207 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
208 		LUA_CDIR"loadall.dll;" ".\\?.dll"
209 
210 #else			/* }{ */
211 
212 #define LUA_ROOT	"/usr/"
213 #define LUA_LDIR	LUA_ROOT "share/flua/"
214 #define LUA_CDIR	LUA_ROOT "lib/flua/"
215 #if !defined(LUA_PATH_DEFAULT)
216 #define LUA_PATH_DEFAULT  \
217 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
218 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
219 		"./?.lua;" "./?/init.lua"
220 #endif
221 #if !defined(LUA_CPATH_DEFAULT)
222 #define LUA_CPATH_DEFAULT \
223 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
224 #endif
225 #endif			/* } */
226 
227 
228 /*
229 @@ LUA_DIRSEP is the directory separator (for submodules).
230 ** CHANGE it if your machine does not use "/" as the directory separator
231 ** and is not Windows. (On Windows Lua automatically uses "\".)
232 */
233 #if defined(_WIN32)
234 #define LUA_DIRSEP	"\\"
235 #else
236 #define LUA_DIRSEP	"/"
237 #endif
238 
239 /* }================================================================== */
240 
241 
242 /*
243 ** {==================================================================
244 ** Marks for exported symbols in the C code
245 ** ===================================================================
246 */
247 
248 /*
249 @@ LUA_API is a mark for all core API functions.
250 @@ LUALIB_API is a mark for all auxiliary library functions.
251 @@ LUAMOD_API is a mark for all standard library opening functions.
252 ** CHANGE them if you need to define those functions in some special way.
253 ** For instance, if you want to create one Windows DLL with the core and
254 ** the libraries, you may want to use the following definition (define
255 ** LUA_BUILD_AS_DLL to get it).
256 */
257 #if defined(LUA_BUILD_AS_DLL)	/* { */
258 
259 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
260 #define LUA_API __declspec(dllexport)
261 #else						/* }{ */
262 #define LUA_API __declspec(dllimport)
263 #endif						/* } */
264 
265 #else				/* }{ */
266 
267 #define LUA_API		extern
268 
269 #endif				/* } */
270 
271 
272 /* more often than not the libs go together with the core */
273 #define LUALIB_API	LUA_API
274 #define LUAMOD_API	LUALIB_API
275 
276 
277 /*
278 @@ LUAI_FUNC is a mark for all extern functions that are not to be
279 ** exported to outside modules.
280 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
281 ** that are not to be exported to outside modules (LUAI_DDEF for
282 ** definitions and LUAI_DDEC for declarations).
283 ** CHANGE them if you need to mark them in some special way. Elf/gcc
284 ** (versions 3.2 and later) mark them as "hidden" to optimize access
285 ** when Lua is compiled as a shared library. Not all elf targets support
286 ** this attribute. Unfortunately, gcc does not offer a way to check
287 ** whether the target offers that support, and those without support
288 ** give a warning about it. To avoid these warnings, change to the
289 ** default definition.
290 */
291 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
292     defined(__ELF__)		/* { */
293 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
294 #else				/* }{ */
295 #define LUAI_FUNC	extern
296 #endif				/* } */
297 
298 #define LUAI_DDEC	LUAI_FUNC
299 #define LUAI_DDEF	/* empty */
300 
301 /* }================================================================== */
302 
303 
304 /*
305 ** {==================================================================
306 ** Compatibility with previous versions
307 ** ===================================================================
308 */
309 
310 /*
311 @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
312 @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
313 ** You can define it to get all options, or change specific options
314 ** to fit your specific needs.
315 */
316 #if defined(LUA_COMPAT_5_2)	/* { */
317 
318 /*
319 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
320 ** functions in the mathematical library.
321 */
322 #define LUA_COMPAT_MATHLIB
323 
324 /*
325 @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
326 */
327 #define LUA_COMPAT_BITLIB
328 
329 /*
330 @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
331 */
332 #define LUA_COMPAT_IPAIRS
333 
334 /*
335 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
336 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
337 ** luaL_checkint, luaL_checklong, etc.)
338 */
339 #define LUA_COMPAT_APIINTCASTS
340 
341 #endif				/* } */
342 
343 
344 #if defined(LUA_COMPAT_5_1)	/* { */
345 
346 /* Incompatibilities from 5.2 -> 5.3 */
347 #define LUA_COMPAT_MATHLIB
348 #define LUA_COMPAT_APIINTCASTS
349 
350 /*
351 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
352 ** You can replace it with 'table.unpack'.
353 */
354 #define LUA_COMPAT_UNPACK
355 
356 /*
357 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
358 ** You can replace it with 'package.searchers'.
359 */
360 #define LUA_COMPAT_LOADERS
361 
362 /*
363 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
364 ** You can call your C function directly (with light C functions).
365 */
366 #define lua_cpcall(L,f,u)  \
367 	(lua_pushcfunction(L, (f)), \
368 	 lua_pushlightuserdata(L,(u)), \
369 	 lua_pcall(L,1,0,0))
370 
371 
372 /*
373 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
374 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
375 */
376 #define LUA_COMPAT_LOG10
377 
378 /*
379 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
380 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
381 */
382 #define LUA_COMPAT_LOADSTRING
383 
384 /*
385 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
386 */
387 #define LUA_COMPAT_MAXN
388 
389 /*
390 @@ The following macros supply trivial compatibility for some
391 ** changes in the API. The macros themselves document how to
392 ** change your code to avoid using them.
393 */
394 #define lua_strlen(L,i)		lua_rawlen(L, (i))
395 
396 #define lua_objlen(L,i)		lua_rawlen(L, (i))
397 
398 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
399 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
400 
401 /*
402 @@ LUA_COMPAT_MODULE controls compatibility with previous
403 ** module functions 'module' (Lua) and 'luaL_register' (C).
404 */
405 #define LUA_COMPAT_MODULE
406 
407 #endif				/* } */
408 
409 
410 /*
411 @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
412 @@ a float mark ('.0').
413 ** This macro is not on by default even in compatibility mode,
414 ** because this is not really an incompatibility.
415 */
416 /* #define LUA_COMPAT_FLOATSTRING */
417 
418 /* }================================================================== */
419 
420 
421 
422 /*
423 ** {==================================================================
424 ** Configuration for Numbers.
425 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
426 ** satisfy your needs.
427 ** ===================================================================
428 */
429 
430 /*
431 @@ LUA_NUMBER is the floating-point type used by Lua.
432 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
433 @@ over a floating number.
434 @@ l_mathlim(x) corrects limit name 'x' to the proper float type
435 ** by prefixing it with one of FLT/DBL/LDBL.
436 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
437 @@ LUA_NUMBER_FMT is the format for writing floats.
438 @@ lua_number2str converts a float to a string.
439 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
440 @@ l_floor takes the floor of a float.
441 @@ lua_str2number converts a decimal numeric string to a number.
442 */
443 
444 
445 /* The following definitions are good for most cases here */
446 
447 #define l_floor(x)		(l_mathop(floor)(x))
448 
449 #define lua_number2str(s,sz,n)  \
450 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
451 
452 /*
453 @@ lua_numbertointeger converts a float number to an integer, or
454 ** returns 0 if float is not within the range of a lua_Integer.
455 ** (The range comparisons are tricky because of rounding. The tests
456 ** here assume a two-complement representation, where MININTEGER always
457 ** has an exact representation as a float; MAXINTEGER may not have one,
458 ** and therefore its conversion to float may have an ill-defined value.)
459 */
460 #define lua_numbertointeger(n,p) \
461   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
462    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
463       (*(p) = (LUA_INTEGER)(n), 1))
464 
465 
466 /* now the variable definitions */
467 
468 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
469 
470 #define LUA_NUMBER	float
471 
472 #define l_mathlim(n)		(FLT_##n)
473 
474 #define LUAI_UACNUMBER	double
475 
476 #define LUA_NUMBER_FRMLEN	""
477 #define LUA_NUMBER_FMT		"%.7g"
478 
479 #define l_mathop(op)		op##f
480 
481 #define lua_str2number(s,p)	strtof((s), (p))
482 
483 
484 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
485 
486 #define LUA_NUMBER	long double
487 
488 #define l_mathlim(n)		(LDBL_##n)
489 
490 #define LUAI_UACNUMBER	long double
491 
492 #define LUA_NUMBER_FRMLEN	"L"
493 #define LUA_NUMBER_FMT		"%.19Lg"
494 
495 #define l_mathop(op)		op##l
496 
497 #define lua_str2number(s,p)	strtold((s), (p))
498 
499 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
500 
501 #define LUA_NUMBER	double
502 
503 #define l_mathlim(n)		(DBL_##n)
504 
505 #define LUAI_UACNUMBER	double
506 
507 #define LUA_NUMBER_FRMLEN	""
508 #define LUA_NUMBER_FMT		"%.14g"
509 
510 #define l_mathop(op)		op
511 
512 #define lua_str2number(s,p)	strtod((s), (p))
513 
514 #else						/* }{ */
515 
516 #error "numeric float type not defined"
517 
518 #endif					/* } */
519 
520 
521 
522 /*
523 @@ LUA_INTEGER is the integer type used by Lua.
524 **
525 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
526 **
527 @@ LUAI_UACINT is the result of a 'default argument promotion'
528 @@ over a lUA_INTEGER.
529 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
530 @@ LUA_INTEGER_FMT is the format for writing integers.
531 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
532 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
533 @@ lua_integer2str converts an integer to a string.
534 */
535 
536 
537 /* The following definitions are good for most cases here */
538 
539 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
540 
541 #define LUAI_UACINT		LUA_INTEGER
542 
543 #define lua_integer2str(s,sz,n)  \
544 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
545 
546 /*
547 ** use LUAI_UACINT here to avoid problems with promotions (which
548 ** can turn a comparison between unsigneds into a signed comparison)
549 */
550 #define LUA_UNSIGNED		unsigned LUAI_UACINT
551 
552 
553 /* now the variable definitions */
554 
555 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
556 
557 #define LUA_INTEGER		int
558 #define LUA_INTEGER_FRMLEN	""
559 
560 #define LUA_MAXINTEGER		INT_MAX
561 #define LUA_MININTEGER		INT_MIN
562 
563 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
564 
565 #define LUA_INTEGER		long
566 #define LUA_INTEGER_FRMLEN	"l"
567 
568 #define LUA_MAXINTEGER		LONG_MAX
569 #define LUA_MININTEGER		LONG_MIN
570 
571 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
572 
573 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
574 #if defined(LLONG_MAX)		/* { */
575 /* use ISO C99 stuff */
576 
577 #define LUA_INTEGER		long long
578 #define LUA_INTEGER_FRMLEN	"ll"
579 
580 #define LUA_MAXINTEGER		LLONG_MAX
581 #define LUA_MININTEGER		LLONG_MIN
582 
583 #elif defined(LUA_USE_WINDOWS) /* }{ */
584 /* in Windows, can use specific Windows types */
585 
586 #define LUA_INTEGER		__int64
587 #define LUA_INTEGER_FRMLEN	"I64"
588 
589 #define LUA_MAXINTEGER		_I64_MAX
590 #define LUA_MININTEGER		_I64_MIN
591 
592 #else				/* }{ */
593 
594 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
595   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
596 
597 #endif				/* } */
598 
599 #else				/* }{ */
600 
601 #error "numeric integer type not defined"
602 
603 #endif				/* } */
604 
605 /* }================================================================== */
606 
607 
608 /*
609 ** {==================================================================
610 ** Dependencies with C99 and other C details
611 ** ===================================================================
612 */
613 
614 /*
615 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
616 ** (All uses in Lua have only one format item.)
617 */
618 #if !defined(LUA_USE_C89)
619 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
620 #else
621 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
622 #endif
623 
624 
625 /*
626 @@ lua_strx2number converts an hexadecimal numeric string to a number.
627 ** In C99, 'strtod' does that conversion. Otherwise, you can
628 ** leave 'lua_strx2number' undefined and Lua will provide its own
629 ** implementation.
630 */
631 #if !defined(LUA_USE_C89)
632 #define lua_strx2number(s,p)		lua_str2number(s,p)
633 #endif
634 
635 
636 /*
637 @@ lua_pointer2str converts a pointer to a readable string in a
638 ** non-specified way.
639 */
640 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
641 
642 
643 /*
644 @@ lua_number2strx converts a float to an hexadecimal numeric string.
645 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
646 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
647 ** provide its own implementation.
648 */
649 #if !defined(LUA_USE_C89)
650 #define lua_number2strx(L,b,sz,f,n)  \
651 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
652 #endif
653 
654 
655 /*
656 ** 'strtof' and 'opf' variants for math functions are not valid in
657 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
658 ** availability of these variants. ('math.h' is already included in
659 ** all files that use these macros.)
660 */
661 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
662 #undef l_mathop  /* variants not available */
663 #undef lua_str2number
664 #define l_mathop(op)		(lua_Number)op  /* no variant */
665 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
666 #endif
667 
668 
669 /*
670 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
671 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
672 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
673 ** 'intptr_t' in C89)
674 */
675 #define LUA_KCONTEXT	ptrdiff_t
676 
677 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
678     __STDC_VERSION__ >= 199901L
679 #include <stdint.h>
680 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
681 #undef LUA_KCONTEXT
682 #define LUA_KCONTEXT	intptr_t
683 #endif
684 #endif
685 
686 
687 /*
688 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
689 ** Change that if you do not want to use C locales. (Code using this
690 ** macro must include header 'locale.h'.)
691 */
692 #if !defined(lua_getlocaledecpoint)
693 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
694 #endif
695 
696 /* }================================================================== */
697 
698 
699 /*
700 ** {==================================================================
701 ** Language Variations
702 ** =====================================================================
703 */
704 
705 /*
706 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
707 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
708 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
709 ** coercion from strings to numbers.
710 */
711 /* #define LUA_NOCVTN2S */
712 /* #define LUA_NOCVTS2N */
713 
714 
715 /*
716 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
717 ** Define it as a help when debugging C code.
718 */
719 #if defined(LUA_USE_APICHECK)
720 #include <assert.h>
721 #define luai_apicheck(l,e)	assert(e)
722 #endif
723 
724 /* }================================================================== */
725 
726 
727 /*
728 ** {==================================================================
729 ** Macros that affect the API and must be stable (that is, must be the
730 ** same when you compile Lua and when you compile code that links to
731 ** Lua). You probably do not want/need to change them.
732 ** =====================================================================
733 */
734 
735 /*
736 @@ LUAI_MAXSTACK limits the size of the Lua stack.
737 ** CHANGE it if you need a different limit. This limit is arbitrary;
738 ** its only purpose is to stop Lua from consuming unlimited stack
739 ** space (and to reserve some numbers for pseudo-indices).
740 */
741 #if LUAI_BITSINT >= 32
742 #define LUAI_MAXSTACK		1000000
743 #else
744 #define LUAI_MAXSTACK		15000
745 #endif
746 
747 
748 /*
749 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
750 ** a Lua state with very fast access.
751 ** CHANGE it if you need a different size.
752 */
753 #define LUA_EXTRASPACE		(sizeof(void *))
754 
755 
756 /*
757 @@ LUA_IDSIZE gives the maximum size for the description of the source
758 @@ of a function in debug information.
759 ** CHANGE it if you want a different size.
760 */
761 #define LUA_IDSIZE	60
762 
763 
764 /*
765 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
766 ** CHANGE it if it uses too much C-stack space. (For long double,
767 ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
768 ** smaller buffer would force a memory allocation for each call to
769 ** 'string.format'.)
770 */
771 #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
772 #define LUAL_BUFFERSIZE		8192
773 #else
774 #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
775 #endif
776 
777 /* }================================================================== */
778 
779 
780 /*
781 @@ LUA_QL describes how error messages quote program elements.
782 ** Lua does not use these macros anymore; they are here for
783 ** compatibility only.
784 */
785 #define LUA_QL(x)	"'" x "'"
786 #define LUA_QS		LUA_QL("%s")
787 
788 
789 
790 
791 /* =================================================================== */
792 
793 /*
794 ** Local configuration. You can use this space to add your redefinitions
795 ** without modifying the main part of the file.
796 */
797 
798 
799 
800 
801 
802 #endif
803 
804