xref: /freebsd/lib/liblua/luaconf.h (revision e0c4386e)
1 /*
2 ** $Id: luaconf.h $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
6 
7 
8 #ifndef luaconf_h
9 #define luaconf_h
10 
11 #include <limits.h>
12 #include <stddef.h>
13 
14 
15 /*
16 ** ===================================================================
17 ** General Configuration File for Lua
18 **
19 ** Some definitions here can be changed externally, through the
20 ** compiler (e.g., with '-D' options). Those are protected by
21 ** '#if !defined' guards. However, several other definitions should
22 ** be changed directly here, either because they affect the Lua
23 ** ABI (by making the changes here, you ensure that all software
24 ** connected to Lua, such as C libraries, will be compiled with the
25 ** same configuration); or because they are seldom changed.
26 **
27 ** Search for "@@" to find all configurable definitions.
28 ** ===================================================================
29 */
30 
31 
32 /*
33 ** {====================================================================
34 ** System Configuration: macros to adapt (if needed) Lua to some
35 ** particular platform, for instance restricting it to C89.
36 ** =====================================================================
37 */
38 
39 /*
40 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41 ** Define it if you want Lua to avoid the use of a few C99 features
42 ** or Windows-specific features on Windows.
43 */
44 /* #define LUA_USE_C89 */
45 
46 
47 /*
48 ** By default, Lua on Windows use (some) specific Windows features
49 */
50 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
52 #endif
53 
54 
55 #if defined(LUA_USE_WINDOWS)
56 #define LUA_DL_DLL	/* enable support for DLL */
57 #define LUA_USE_C89	/* broadly, Windows is C89 */
58 #endif
59 
60 
61 #if defined(LUA_USE_LINUX)
62 #define LUA_USE_POSIX
63 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
64 #endif
65 
66 
67 #if defined(LUA_USE_MACOSX)
68 #define LUA_USE_POSIX
69 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
70 #endif
71 
72 /* Local modifications: need io.popen */
73 #ifdef __FreeBSD__
74 #define LUA_USE_POSIX
75 #ifndef BOOTSTRAPPING
76 #define LUA_USE_DLOPEN
77 #endif
78 #endif
79 
80 /*
81 @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
82 */
83 #define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
84 
85 /* }================================================================== */
86 
87 
88 
89 /*
90 ** {==================================================================
91 ** Configuration for Number types.
92 ** ===================================================================
93 */
94 
95 /*
96 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
97 */
98 /* #define LUA_32BITS */
99 
100 
101 /*
102 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
103 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
104 ** not need to use this case.
105 */
106 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
107 #define LUA_C89_NUMBERS
108 #endif
109 
110 
111 /*
112 @@ LUA_INT_TYPE defines the type for Lua integers.
113 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
114 ** Lua should work fine with any mix of these options supported
115 ** by your C compiler. The usual configurations are 64-bit integers
116 ** and 'double' (the default), 32-bit integers and 'float' (for
117 ** restricted platforms), and 'long'/'double' (for C compilers not
118 ** compliant with C99, which may not have support for 'long long').
119 */
120 
121 /* predefined options for LUA_INT_TYPE */
122 #define LUA_INT_INT		1
123 #define LUA_INT_LONG		2
124 #define LUA_INT_LONGLONG	3
125 
126 /* predefined options for LUA_FLOAT_TYPE */
127 #define LUA_FLOAT_FLOAT		1
128 #define LUA_FLOAT_DOUBLE	2
129 #define LUA_FLOAT_LONGDOUBLE	3
130 #define LUA_FLOAT_INT64		4
131 
132 #if defined(LUA_32BITS)		/* { */
133 /*
134 ** 32-bit integers and 'float'
135 */
136 #if LUAI_IS32INT  /* use 'int' if big enough */
137 #define LUA_INT_TYPE	LUA_INT_INT
138 #else  /* otherwise use 'long' */
139 #define LUA_INT_TYPE	LUA_INT_LONG
140 #endif
141 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
142 
143 #elif defined(LUA_C89_NUMBERS)	/* }{ */
144 /*
145 ** largest types available for C89 ('long' and 'double')
146 */
147 #define LUA_INT_TYPE	LUA_INT_LONG
148 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
149 
150 #endif				/* } */
151 
152 
153 /*
154 ** default configuration for 64-bit Lua ('long long' and 'double')
155 */
156 #if !defined(LUA_INT_TYPE)
157 #define LUA_INT_TYPE	LUA_INT_LONGLONG
158 #endif
159 
160 #if !defined(LUA_FLOAT_TYPE)
161 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
162 #endif
163 
164 /* }================================================================== */
165 
166 
167 
168 /*
169 ** {==================================================================
170 ** Configuration for Paths.
171 ** ===================================================================
172 */
173 
174 /*
175 ** LUA_PATH_SEP is the character that separates templates in a path.
176 ** LUA_PATH_MARK is the string that marks the substitution points in a
177 ** template.
178 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
179 ** directory.
180 */
181 #define LUA_PATH_SEP            ";"
182 #define LUA_PATH_MARK           "?"
183 #define LUA_EXEC_DIR            "!"
184 
185 
186 /*
187 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
188 ** Lua libraries.
189 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
190 ** C libraries.
191 ** CHANGE them if your machine has a non-conventional directory
192 ** hierarchy or if you want to install your libraries in
193 ** non-conventional directories.
194 */
195 
196 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
197 #if defined(_WIN32)	/* { */
198 /*
199 ** In Windows, any exclamation mark ('!') in the path is replaced by the
200 ** path of the directory of the executable file of the current process.
201 */
202 #define LUA_LDIR	"!\\lua\\"
203 #define LUA_CDIR	"!\\"
204 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
205 
206 #if !defined(LUA_PATH_DEFAULT)
207 #define LUA_PATH_DEFAULT  \
208 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
209 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
210 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
211 		".\\?.lua;" ".\\?\\init.lua"
212 #endif
213 
214 #if !defined(LUA_CPATH_DEFAULT)
215 #define LUA_CPATH_DEFAULT \
216 		LUA_CDIR"?.dll;" \
217 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
218 		LUA_CDIR"loadall.dll;" ".\\?.dll"
219 #endif
220 
221 #else			/* }{ */
222 
223 #define LUA_ROOT	"/usr/"
224 #define LUA_LDIR	LUA_ROOT "share/flua/"
225 #define LUA_CDIR	LUA_ROOT "lib/flua/"
226 
227 #if !defined(LUA_PATH_DEFAULT)
228 #define LUA_PATH_DEFAULT  \
229 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
230 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
231 		"./?.lua;" "./?/init.lua"
232 #endif
233 
234 #if !defined(LUA_CPATH_DEFAULT)
235 #define LUA_CPATH_DEFAULT \
236 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
237 #endif
238 
239 #endif			/* } */
240 
241 
242 /*
243 @@ LUA_DIRSEP is the directory separator (for submodules).
244 ** CHANGE it if your machine does not use "/" as the directory separator
245 ** and is not Windows. (On Windows Lua automatically uses "\".)
246 */
247 #if !defined(LUA_DIRSEP)
248 
249 #if defined(_WIN32)
250 #define LUA_DIRSEP	"\\"
251 #else
252 #define LUA_DIRSEP	"/"
253 #endif
254 
255 #endif
256 
257 /* }================================================================== */
258 
259 
260 /*
261 ** {==================================================================
262 ** Marks for exported symbols in the C code
263 ** ===================================================================
264 */
265 
266 /*
267 @@ LUA_API is a mark for all core API functions.
268 @@ LUALIB_API is a mark for all auxiliary library functions.
269 @@ LUAMOD_API is a mark for all standard library opening functions.
270 ** CHANGE them if you need to define those functions in some special way.
271 ** For instance, if you want to create one Windows DLL with the core and
272 ** the libraries, you may want to use the following definition (define
273 ** LUA_BUILD_AS_DLL to get it).
274 */
275 #if defined(LUA_BUILD_AS_DLL)	/* { */
276 
277 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
278 #define LUA_API __declspec(dllexport)
279 #else						/* }{ */
280 #define LUA_API __declspec(dllimport)
281 #endif						/* } */
282 
283 #else				/* }{ */
284 
285 #define LUA_API		extern
286 
287 #endif				/* } */
288 
289 
290 /*
291 ** More often than not the libs go together with the core.
292 */
293 #define LUALIB_API	LUA_API
294 #define LUAMOD_API	LUA_API
295 
296 
297 /*
298 @@ LUAI_FUNC is a mark for all extern functions that are not to be
299 ** exported to outside modules.
300 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
301 ** none of which to be exported to outside modules (LUAI_DDEF for
302 ** definitions and LUAI_DDEC for declarations).
303 ** CHANGE them if you need to mark them in some special way. Elf/gcc
304 ** (versions 3.2 and later) mark them as "hidden" to optimize access
305 ** when Lua is compiled as a shared library. Not all elf targets support
306 ** this attribute. Unfortunately, gcc does not offer a way to check
307 ** whether the target offers that support, and those without support
308 ** give a warning about it. To avoid these warnings, change to the
309 ** default definition.
310 */
311 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
312     defined(__ELF__)		/* { */
313 #define LUAI_FUNC	__attribute__((visibility("internal"))) extern
314 #else				/* }{ */
315 #define LUAI_FUNC	extern
316 #endif				/* } */
317 
318 #define LUAI_DDEC(dec)	LUAI_FUNC dec
319 #define LUAI_DDEF	/* empty */
320 
321 /* }================================================================== */
322 
323 
324 /*
325 ** {==================================================================
326 ** Compatibility with previous versions
327 ** ===================================================================
328 */
329 
330 /*
331 @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
332 ** You can define it to get all options, or change specific options
333 ** to fit your specific needs.
334 */
335 #if defined(LUA_COMPAT_5_3)	/* { */
336 
337 /*
338 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
339 ** functions in the mathematical library.
340 ** (These functions were already officially removed in 5.3;
341 ** nevertheless they are still available here.)
342 */
343 #define LUA_COMPAT_MATHLIB
344 
345 /*
346 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
347 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
348 ** luaL_checkint, luaL_checklong, etc.)
349 ** (These macros were also officially removed in 5.3, but they are still
350 ** available here.)
351 */
352 #define LUA_COMPAT_APIINTCASTS
353 
354 
355 /*
356 @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
357 ** using '__lt'.
358 */
359 #define LUA_COMPAT_LT_LE
360 
361 
362 /*
363 @@ The following macros supply trivial compatibility for some
364 ** changes in the API. The macros themselves document how to
365 ** change your code to avoid using them.
366 ** (Once more, these macros were officially removed in 5.3, but they are
367 ** still available here.)
368 */
369 #define lua_strlen(L,i)		lua_rawlen(L, (i))
370 
371 #define lua_objlen(L,i)		lua_rawlen(L, (i))
372 
373 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
374 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
375 
376 #endif				/* } */
377 
378 /* }================================================================== */
379 
380 
381 
382 /*
383 ** {==================================================================
384 ** Configuration for Numbers.
385 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
386 ** satisfy your needs.
387 ** ===================================================================
388 */
389 
390 /*
391 @@ LUA_NUMBER is the floating-point type used by Lua.
392 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
393 @@ over a floating number.
394 @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
395 ** by prefixing it with one of FLT/DBL/LDBL.
396 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
397 @@ LUA_NUMBER_FMT is the format for writing floats.
398 @@ lua_number2str converts a float to a string.
399 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
400 @@ l_floor takes the floor of a float.
401 @@ lua_str2number converts a decimal numeral to a number.
402 */
403 
404 
405 /* The following definitions are good for most cases here */
406 
407 #define l_floor(x)		(l_mathop(floor)(x))
408 
409 #define lua_number2str(s,sz,n)  \
410 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
411 
412 /*
413 @@ lua_numbertointeger converts a float number with an integral value
414 ** to an integer, or returns 0 if float is not within the range of
415 ** a lua_Integer.  (The range comparisons are tricky because of
416 ** rounding. The tests here assume a two-complement representation,
417 ** where MININTEGER always has an exact representation as a float;
418 ** MAXINTEGER may not have one, and therefore its conversion to float
419 ** may have an ill-defined value.)
420 */
421 #define lua_numbertointeger(n,p) \
422   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
423    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
424       (*(p) = (LUA_INTEGER)(n), 1))
425 
426 
427 /* now the variable definitions */
428 
429 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
430 
431 #define LUA_NUMBER	float
432 
433 #define l_floatatt(n)		(FLT_##n)
434 
435 #define LUAI_UACNUMBER	double
436 
437 #define LUA_NUMBER_FRMLEN	""
438 #define LUA_NUMBER_FMT		"%.7g"
439 
440 #define l_mathop(op)		op##f
441 
442 #define lua_str2number(s,p)	strtof((s), (p))
443 
444 
445 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
446 
447 #define LUA_NUMBER	long double
448 
449 #define l_floatatt(n)		(LDBL_##n)
450 
451 #define LUAI_UACNUMBER	long double
452 
453 #define LUA_NUMBER_FRMLEN	"L"
454 #define LUA_NUMBER_FMT		"%.19Lg"
455 
456 #define l_mathop(op)		op##l
457 
458 #define lua_str2number(s,p)	strtold((s), (p))
459 
460 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
461 
462 #define LUA_NUMBER	double
463 
464 #define l_floatatt(n)		(DBL_##n)
465 
466 #define LUAI_UACNUMBER	double
467 
468 #define LUA_NUMBER_FRMLEN	""
469 #define LUA_NUMBER_FMT		"%.14g"
470 
471 #define l_mathop(op)		op
472 
473 #define lua_str2number(s,p)	strtod((s), (p))
474 
475 #else						/* }{ */
476 
477 #error "numeric float type not defined"
478 
479 #endif					/* } */
480 
481 
482 
483 /*
484 @@ LUA_INTEGER is the integer type used by Lua.
485 **
486 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
487 **
488 @@ LUAI_UACINT is the result of a 'default argument promotion'
489 @@ over a LUA_INTEGER.
490 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
491 @@ LUA_INTEGER_FMT is the format for writing integers.
492 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
493 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
494 @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
495 @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
496 @@ lua_integer2str converts an integer to a string.
497 */
498 
499 
500 /* The following definitions are good for most cases here */
501 
502 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
503 
504 #define LUAI_UACINT		LUA_INTEGER
505 
506 #define lua_integer2str(s,sz,n)  \
507 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
508 
509 /*
510 ** use LUAI_UACINT here to avoid problems with promotions (which
511 ** can turn a comparison between unsigneds into a signed comparison)
512 */
513 #define LUA_UNSIGNED		unsigned LUAI_UACINT
514 
515 
516 #define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
517 
518 
519 /* now the variable definitions */
520 
521 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
522 
523 #define LUA_INTEGER		int
524 #define LUA_INTEGER_FRMLEN	""
525 
526 #define LUA_MAXINTEGER		INT_MAX
527 #define LUA_MININTEGER		INT_MIN
528 
529 #define LUA_MAXUNSIGNED		UINT_MAX
530 
531 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
532 
533 #define LUA_INTEGER		long
534 #define LUA_INTEGER_FRMLEN	"l"
535 
536 #define LUA_MAXINTEGER		LONG_MAX
537 #define LUA_MININTEGER		LONG_MIN
538 
539 #define LUA_MAXUNSIGNED		ULONG_MAX
540 
541 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
542 
543 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
544 #if defined(LLONG_MAX)		/* { */
545 /* use ISO C99 stuff */
546 
547 #define LUA_INTEGER		long long
548 #define LUA_INTEGER_FRMLEN	"ll"
549 
550 #define LUA_MAXINTEGER		LLONG_MAX
551 #define LUA_MININTEGER		LLONG_MIN
552 
553 #define LUA_MAXUNSIGNED		ULLONG_MAX
554 
555 #elif defined(LUA_USE_WINDOWS) /* }{ */
556 /* in Windows, can use specific Windows types */
557 
558 #define LUA_INTEGER		__int64
559 #define LUA_INTEGER_FRMLEN	"I64"
560 
561 #define LUA_MAXINTEGER		_I64_MAX
562 #define LUA_MININTEGER		_I64_MIN
563 
564 #define LUA_MAXUNSIGNED		_UI64_MAX
565 
566 #else				/* }{ */
567 
568 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
569   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
570 
571 #endif				/* } */
572 
573 #else				/* }{ */
574 
575 #error "numeric integer type not defined"
576 
577 #endif				/* } */
578 
579 /* }================================================================== */
580 
581 
582 /*
583 ** {==================================================================
584 ** Dependencies with C99 and other C details
585 ** ===================================================================
586 */
587 
588 /*
589 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
590 ** (All uses in Lua have only one format item.)
591 */
592 #if !defined(LUA_USE_C89)
593 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
594 #else
595 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
596 #endif
597 
598 
599 /*
600 @@ lua_strx2number converts a hexadecimal numeral to a number.
601 ** In C99, 'strtod' does that conversion. Otherwise, you can
602 ** leave 'lua_strx2number' undefined and Lua will provide its own
603 ** implementation.
604 */
605 #if !defined(LUA_USE_C89)
606 #define lua_strx2number(s,p)		lua_str2number(s,p)
607 #endif
608 
609 
610 /*
611 @@ lua_pointer2str converts a pointer to a readable string in a
612 ** non-specified way.
613 */
614 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
615 
616 
617 /*
618 @@ lua_number2strx converts a float to a hexadecimal numeral.
619 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
620 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
621 ** provide its own implementation.
622 */
623 #if !defined(LUA_USE_C89)
624 #define lua_number2strx(L,b,sz,f,n)  \
625 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
626 #endif
627 
628 
629 /*
630 ** 'strtof' and 'opf' variants for math functions are not valid in
631 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
632 ** availability of these variants. ('math.h' is already included in
633 ** all files that use these macros.)
634 */
635 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
636 #undef l_mathop  /* variants not available */
637 #undef lua_str2number
638 #define l_mathop(op)		(lua_Number)op  /* no variant */
639 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
640 #endif
641 
642 
643 /*
644 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
645 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
646 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
647 ** 'intptr_t' in C89)
648 */
649 #define LUA_KCONTEXT	ptrdiff_t
650 
651 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
652     __STDC_VERSION__ >= 199901L
653 #include <stdint.h>
654 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
655 #undef LUA_KCONTEXT
656 #define LUA_KCONTEXT	intptr_t
657 #endif
658 #endif
659 
660 
661 /*
662 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
663 ** Change that if you do not want to use C locales. (Code using this
664 ** macro must include the header 'locale.h'.)
665 */
666 #if !defined(lua_getlocaledecpoint)
667 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
668 #endif
669 
670 /* }================================================================== */
671 
672 
673 /*
674 ** {==================================================================
675 ** Language Variations
676 ** =====================================================================
677 */
678 
679 /*
680 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
681 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
682 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
683 ** coercion from strings to numbers.
684 */
685 /* #define LUA_NOCVTN2S */
686 /* #define LUA_NOCVTS2N */
687 
688 
689 /*
690 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
691 ** Define it as a help when debugging C code.
692 */
693 #if defined(LUA_USE_APICHECK)
694 #include <assert.h>
695 #define luai_apicheck(l,e)	assert(e)
696 #endif
697 
698 /* }================================================================== */
699 
700 
701 /*
702 ** {==================================================================
703 ** Macros that affect the API and must be stable (that is, must be the
704 ** same when you compile Lua and when you compile code that links to
705 ** Lua).
706 ** =====================================================================
707 */
708 
709 /*
710 @@ LUAI_MAXSTACK limits the size of the Lua stack.
711 ** CHANGE it if you need a different limit. This limit is arbitrary;
712 ** its only purpose is to stop Lua from consuming unlimited stack
713 ** space (and to reserve some numbers for pseudo-indices).
714 ** (It must fit into max(size_t)/32.)
715 */
716 #if LUAI_IS32INT
717 #define LUAI_MAXSTACK		1000000
718 #else
719 #define LUAI_MAXSTACK		15000
720 #endif
721 
722 
723 /*
724 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
725 ** a Lua state with very fast access.
726 ** CHANGE it if you need a different size.
727 */
728 #define LUA_EXTRASPACE		(sizeof(void *))
729 
730 
731 /*
732 @@ LUA_IDSIZE gives the maximum size for the description of the source
733 @@ of a function in debug information.
734 ** CHANGE it if you want a different size.
735 */
736 #define LUA_IDSIZE	60
737 
738 
739 /*
740 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
741 */
742 #define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
743 
744 
745 /*
746 @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
747 ** maximum alignment for the other items in that union.
748 */
749 #define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
750 
751 /* }================================================================== */
752 
753 
754 
755 
756 
757 /* =================================================================== */
758 
759 /*
760 ** Local configuration. You can use this space to add your redefinitions
761 ** without modifying the main part of the file.
762 */
763 
764 
765 
766 
767 
768 #endif
769 
770