xref: /freebsd/lib/libvgl/mouse.c (revision bdd1243d)
1 /*-
2  * SPDX-License-Identifier: BSD-3-Clause
3  *
4  * Copyright (c) 1991-1997 Søren Schmidt
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer
12  *    in this position and unchanged.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. The name of the author may not be used to endorse or promote products
17  *    derived from this software without specific prior written permission
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
20  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
22  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
23  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
24  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
28  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include <sys/cdefs.h>
32 __FBSDID("$FreeBSD$");
33 
34 #include <stdio.h>
35 #include <sys/types.h>
36 #include <sys/ioctl.h>
37 #include <sys/signal.h>
38 #include <sys/consio.h>
39 #include <sys/fbio.h>
40 #include "vgl.h"
41 
42 static void VGLMouseAction(int dummy);
43 
44 #define BORDER	0xff	/* default border -- light white in rgb 3:3:2 */
45 #define INTERIOR 0xa0	/* default interior -- red in rgb 3:3:2 */
46 #define LARGE_MOUSE_IMG_XSIZE	19
47 #define LARGE_MOUSE_IMG_YSIZE	32
48 #define SMALL_MOUSE_IMG_XSIZE	10
49 #define SMALL_MOUSE_IMG_YSIZE	16
50 #define X	0xff	/* any nonzero in And mask means part of cursor */
51 #define B	BORDER
52 #define I	INTERIOR
53 static byte LargeAndMask[] = {
54   X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
55   X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
56   X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
57   X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
58   X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
59   X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
60   X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
61   X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
62   X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
63   X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
64   X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
65   X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
66   X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,
67   X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,
68   X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,
69   X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,
70   X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,
71   X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
72   X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
73   X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
74   X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
75   X,X,X,X,X,X,0,X,X,X,X,X,X,0,0,0,0,0,0,
76   X,X,X,X,X,0,0,X,X,X,X,X,X,0,0,0,0,0,0,
77   X,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
78   X,X,X,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
79   X,X,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
80   0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
81   0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
82   0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
83   0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
84   0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
85   0,0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,0,0,0,
86 };
87 static byte LargeOrMask[] = {
88   B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
89   B,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
90   B,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
91   B,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
92   B,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,0,
93   B,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,0,
94   B,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,0,
95   B,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,0,
96   B,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,0,
97   B,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,0,
98   B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
99   B,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,
100   B,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,
101   B,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,
102   B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,0,
103   B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,0,
104   B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,0,
105   B,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,I,B,
106   B,I,I,I,I,I,I,I,I,I,I,B,B,B,B,B,B,B,B,
107   B,I,I,I,I,I,I,I,I,I,I,B,0,0,0,0,0,0,0,
108   B,I,I,I,I,I,B,I,I,I,I,B,0,0,0,0,0,0,0,
109   B,I,I,I,I,B,0,B,I,I,I,I,B,0,0,0,0,0,0,
110   B,I,I,I,B,0,0,B,I,I,I,I,B,0,0,0,0,0,0,
111   B,I,I,B,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
112   B,I,B,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,0,
113   B,B,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
114   0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,0,
115   0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
116   0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,0,
117   0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
118   0,0,0,0,0,0,0,0,0,0,0,B,I,I,I,I,B,0,0,
119   0,0,0,0,0,0,0,0,0,0,0,0,B,B,B,B,0,0,0,
120 };
121 static byte SmallAndMask[] = {
122   X,X,0,0,0,0,0,0,0,0,
123   X,X,X,0,0,0,0,0,0,0,
124   X,X,X,X,0,0,0,0,0,0,
125   X,X,X,X,X,0,0,0,0,0,
126   X,X,X,X,X,X,0,0,0,0,
127   X,X,X,X,X,X,X,0,0,0,
128   X,X,X,X,X,X,X,X,0,0,
129   X,X,X,X,X,X,X,X,X,0,
130   X,X,X,X,X,X,X,X,X,X,
131   X,X,X,X,X,X,X,X,X,X,
132   X,X,X,X,X,X,X,0,0,0,
133   X,X,X,0,X,X,X,X,0,0,
134   X,X,0,0,X,X,X,X,0,0,
135   0,0,0,0,0,X,X,X,X,0,
136   0,0,0,0,0,X,X,X,X,0,
137   0,0,0,0,0,0,X,X,0,0,
138 };
139 static byte SmallOrMask[] = {
140   B,B,0,0,0,0,0,0,0,0,
141   B,I,B,0,0,0,0,0,0,0,
142   B,I,I,B,0,0,0,0,0,0,
143   B,I,I,I,B,0,0,0,0,0,
144   B,I,I,I,I,B,0,0,0,0,
145   B,I,I,I,I,I,B,0,0,0,
146   B,I,I,I,I,I,I,B,0,0,
147   B,I,I,I,I,I,I,I,B,0,
148   B,I,I,I,I,I,I,I,I,B,
149   B,I,I,I,I,I,B,B,B,B,
150   B,I,I,B,I,I,B,0,0,0,
151   B,I,B,0,B,I,I,B,0,0,
152   B,B,0,0,B,I,I,B,0,0,
153   0,0,0,0,0,B,I,I,B,0,
154   0,0,0,0,0,B,I,I,B,0,
155   0,0,0,0,0,0,B,B,0,0,
156 };
157 #undef X
158 #undef B
159 #undef I
160 static VGLBitmap VGLMouseLargeAndMask =
161   VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
162                         LargeAndMask);
163 static VGLBitmap VGLMouseLargeOrMask =
164   VGLBITMAP_INITIALIZER(MEMBUF, LARGE_MOUSE_IMG_XSIZE, LARGE_MOUSE_IMG_YSIZE,
165                         LargeOrMask);
166 static VGLBitmap VGLMouseSmallAndMask =
167   VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
168                         SmallAndMask);
169 static VGLBitmap VGLMouseSmallOrMask =
170   VGLBITMAP_INITIALIZER(MEMBUF, SMALL_MOUSE_IMG_XSIZE, SMALL_MOUSE_IMG_YSIZE,
171                         SmallOrMask);
172 static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
173 static int VGLMouseShown = VGL_MOUSEHIDE;
174 static int VGLMouseXpos = 0;
175 static int VGLMouseYpos = 0;
176 static int VGLMouseButtons = 0;
177 static volatile sig_atomic_t VGLMintpending;
178 static volatile sig_atomic_t VGLMsuppressint;
179 
180 #define	INTOFF()	(VGLMsuppressint++)
181 #define	INTON()		do { 						\
182 				if (--VGLMsuppressint == 0 && VGLMintpending) \
183 					VGLMouseAction(0);		\
184 			} while (0)
185 
186 int
187 __VGLMouseMode(int mode)
188 {
189   int oldmode;
190 
191   INTOFF();
192   oldmode = VGLMouseShown;
193   if (mode == VGL_MOUSESHOW) {
194     if (VGLMouseShown == VGL_MOUSEHIDE) {
195       VGLMouseShown = VGL_MOUSESHOW;
196       __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
197                       VGLDisplay, VGLMouseXpos, VGLMouseYpos,
198                       VGLMouseAndMask->VXsize, -VGLMouseAndMask->VYsize);
199     }
200   }
201   else {
202     if (VGLMouseShown == VGL_MOUSESHOW) {
203       VGLMouseShown = VGL_MOUSEHIDE;
204       __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos,
205                       VGLDisplay, VGLMouseXpos, VGLMouseYpos,
206                       VGLMouseAndMask->VXsize, VGLMouseAndMask->VYsize);
207     }
208   }
209   INTON();
210   return oldmode;
211 }
212 
213 void
214 VGLMouseMode(int mode)
215 {
216   __VGLMouseMode(mode);
217 }
218 
219 static void
220 VGLMouseAction(int dummy)
221 {
222   struct mouse_info mouseinfo;
223   int mousemode;
224 
225   if (VGLMsuppressint) {
226     VGLMintpending = 1;
227     return;
228   }
229 again:
230   INTOFF();
231   VGLMintpending = 0;
232   mouseinfo.operation = MOUSE_GETINFO;
233   ioctl(0, CONS_MOUSECTL, &mouseinfo);
234   if (VGLMouseXpos != mouseinfo.u.data.x ||
235       VGLMouseYpos != mouseinfo.u.data.y) {
236     mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
237     VGLMouseXpos = mouseinfo.u.data.x;
238     VGLMouseYpos = mouseinfo.u.data.y;
239     __VGLMouseMode(mousemode);
240   }
241   VGLMouseButtons = mouseinfo.u.data.buttons;
242 
243   /*
244    * Loop to handle any new (suppressed) signals.  This is INTON() without
245    * recursion.  !SA_RESTART prevents recursion in signal handling.  So the
246    * maximum recursion is 2 levels.
247    */
248   VGLMsuppressint = 0;
249   if (VGLMintpending)
250     goto again;
251 }
252 
253 void
254 VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
255 {
256   int mousemode;
257 
258   mousemode = __VGLMouseMode(VGL_MOUSEHIDE);
259 
260   VGLMouseAndMask = AndMask;
261 
262   if (VGLMouseOrMask != NULL) {
263     free(VGLMouseOrMask->Bitmap);
264     free(VGLMouseOrMask);
265   }
266   VGLMouseOrMask = VGLBitmapCreate(MEMBUF, OrMask->VXsize, OrMask->VYsize, 0);
267   VGLBitmapAllocateBits(VGLMouseOrMask);
268   VGLBitmapCvt(OrMask, VGLMouseOrMask);
269 
270   __VGLMouseMode(mousemode);
271 }
272 
273 void
274 VGLMouseSetStdImage()
275 {
276   if (VGLDisplay->VXsize > 800)
277     VGLMouseSetImage(&VGLMouseLargeAndMask, &VGLMouseLargeOrMask);
278   else
279     VGLMouseSetImage(&VGLMouseSmallAndMask, &VGLMouseSmallOrMask);
280 }
281 
282 int
283 VGLMouseInit(int mode)
284 {
285   struct mouse_info mouseinfo;
286   VGLBitmap *ormask;
287   int border, error, i, interior;
288 
289   switch (VGLModeInfo.vi_mem_model) {
290   case V_INFO_MM_PACKED:
291   case V_INFO_MM_PLANAR:
292     border = 0x0f;
293     interior = 0x04;
294     break;
295   case V_INFO_MM_VGAX:
296     border = 0x3f;
297     interior = 0x24;
298     break;
299   default:
300     border = BORDER;
301     interior = INTERIOR;
302     break;
303   }
304   if (VGLModeInfo.vi_mode == M_BG640x480)
305     border = 0;		/* XXX (palette makes 0x04 look like 0x0f) */
306   if (getenv("VGLMOUSEBORDERCOLOR") != NULL)
307     border = strtoul(getenv("VGLMOUSEBORDERCOLOR"), NULL, 0);
308   if (getenv("VGLMOUSEINTERIORCOLOR") != NULL)
309     interior = strtoul(getenv("VGLMOUSEINTERIORCOLOR"), NULL, 0);
310   ormask = &VGLMouseLargeOrMask;
311   for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
312     ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ?  border :
313                         ormask->Bitmap[i] == INTERIOR ? interior : 0;
314   ormask = &VGLMouseSmallOrMask;
315   for (i = 0; i < ormask->VXsize * ormask->VYsize; i++)
316     ormask->Bitmap[i] = ormask->Bitmap[i] == BORDER ?  border :
317                         ormask->Bitmap[i] == INTERIOR ? interior : 0;
318   VGLMouseSetStdImage();
319   mouseinfo.operation = MOUSE_MODE;
320   mouseinfo.u.mode.signal = SIGUSR2;
321   if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
322     return error;
323   signal(SIGUSR2, VGLMouseAction);
324   mouseinfo.operation = MOUSE_GETINFO;
325   ioctl(0, CONS_MOUSECTL, &mouseinfo);
326   VGLMouseXpos = mouseinfo.u.data.x;
327   VGLMouseYpos = mouseinfo.u.data.y;
328   VGLMouseButtons = mouseinfo.u.data.buttons;
329   VGLMouseMode(mode);
330   return 0;
331 }
332 
333 void
334 VGLMouseRestore(void)
335 {
336   struct mouse_info mouseinfo;
337 
338   INTOFF();
339   mouseinfo.operation = MOUSE_GETINFO;
340   if (ioctl(0, CONS_MOUSECTL, &mouseinfo) == 0) {
341     mouseinfo.operation = MOUSE_MOVEABS;
342     mouseinfo.u.data.x = VGLMouseXpos;
343     mouseinfo.u.data.y = VGLMouseYpos;
344     ioctl(0, CONS_MOUSECTL, &mouseinfo);
345   }
346   INTON();
347 }
348 
349 int
350 VGLMouseStatus(int *x, int *y, char *buttons)
351 {
352   INTOFF();
353   *x =  VGLMouseXpos;
354   *y =  VGLMouseYpos;
355   *buttons =  VGLMouseButtons;
356   INTON();
357   return VGLMouseShown;
358 }
359 
360 void
361 VGLMouseFreeze(void)
362 {
363   INTOFF();
364 }
365 
366 int
367 VGLMouseFreezeXY(int x, int y)
368 {
369   INTOFF();
370   if (VGLMouseShown != VGL_MOUSESHOW)
371     return 0;
372   if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize &&
373       y >= VGLMouseYpos && y < VGLMouseYpos + VGLMouseAndMask->VYsize &&
374       VGLMouseAndMask->Bitmap[(y-VGLMouseYpos)*VGLMouseAndMask->VXsize+
375                               (x-VGLMouseXpos)])
376     return 1;
377   return 0;
378 }
379 
380 int
381 VGLMouseOverlap(int x, int y, int width, int hight)
382 {
383   int overlap;
384 
385   if (VGLMouseShown != VGL_MOUSESHOW)
386     return 0;
387   if (x > VGLMouseXpos)
388     overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x;
389   else
390     overlap = (x + width) - VGLMouseXpos;
391   if (overlap <= 0)
392     return 0;
393   if (y > VGLMouseYpos)
394     overlap = (VGLMouseYpos + VGLMouseAndMask->VYsize) - y;
395   else
396     overlap = (y + hight) - VGLMouseYpos;
397   return overlap > 0;
398 }
399 
400 void
401 VGLMouseMerge(int x, int y, int width, byte *line)
402 {
403   int pos, x1, xend, xstart;
404 
405   xstart = x;
406   if (xstart < VGLMouseXpos)
407     xstart = VGLMouseXpos;
408   xend = x + width;
409   if (xend > VGLMouseXpos + VGLMouseAndMask->VXsize)
410     xend = VGLMouseXpos + VGLMouseAndMask->VXsize;
411   for (x1 = xstart; x1 < xend; x1++) {
412     pos = (y - VGLMouseYpos) * VGLMouseAndMask->VXsize + x1 - VGLMouseXpos;
413     if (VGLMouseAndMask->Bitmap[pos])
414       bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes],
415             &line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes);
416   }
417 }
418 
419 void
420 VGLMouseUnFreeze()
421 {
422   INTON();
423 }
424