xref: /freebsd/lib/libvgl/vgl.3 (revision abd87254)
1.\"-
2.\" Copyright (c) 1997 Søren Schmidt
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27.Dd February 25, 2012
28.Dt VGL 3
29.Os
30.Sh NAME
31.Nm VGLBitmapAllocateBits ,
32.Nm VGLBitmapCopy ,
33.Nm VGLBitmapCreate ,
34.Nm VGLBitmapDestroy ,
35.Nm VGLBitmapPutChar ,
36.Nm VGLBitmapString ,
37.Nm VGLBlankDisplay ,
38.Nm VGLBox ,
39.Nm VGLCheckSwitch ,
40.Nm VGLClear ,
41.Nm VGLEllipse ,
42.Nm VGLEnd ,
43.Nm VGLFilledBox ,
44.Nm VGLFilledEllipse ,
45.Nm VGLGetXY ,
46.Nm VGLInit ,
47.Nm VGLLine ,
48.Nm VGLKeyboardInit ,
49.Nm VGLKeyboardEnd ,
50.Nm VGLKeyboardGetCh ,
51.Nm VGLMouseInit ,
52.Nm VGLMouseMode ,
53.Nm VGLMouseSetImage ,
54.Nm VGLMouseSetStdImage ,
55.Nm VGLMouseStatus ,
56.Nm VGLPanScreen ,
57.Nm VGLSetBorder ,
58.Nm VGLSetPalette ,
59.Nm VGLSetPaletteIndex ,
60.Nm VGLSetVScreenSize ,
61.Nm VGLSetXY ,
62.Nm VGLTextSetFontFile
63.Nd Video Graphics Library functions
64.Sh LIBRARY
65.Lb libvgl
66.Sh SYNOPSIS
67.In sys/fbio.h
68.In sys/consio.h
69.In sys/kbio.h
70.In vgl.h
71.Ft int
72.Fn VGLInit "int mode"
73.Ft void
74.Fn VGLEnd "void"
75.Ft void
76.Fn VGLCheckSwitch "void"
77.Ft int
78.Fn VGLTextSetFontFile "char *filename"
79.Ft int
80.Fn VGLKeyboardInit "int code"
81.Ft void
82.Fn VGLKeyboardEnd "void"
83.Ft int
84.Fn VGLKeyboardGetCh "void"
85.Ft int
86.Fn VGLMouseInit "int mode"
87.Ft void
88.Fn VGLMouseMode "int mode"
89.Ft int
90.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
91.Ft void
92.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
93.Ft void
94.Fn VGLMouseSetStdImage "void"
95.Ft u_long
96.Fn VGLGetXY "VGLBitmap *object" "int x" "int y"
97.Ft void
98.Fn VGLSetXY "VGLBitmap *object" "int x" "int y" "u_long color"
99.Ft void
100.Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
101.Ft void
102.Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
103.Ft void
104.Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "u_long color"
105.Ft void
106.Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "u_long color"
107.Ft void
108.Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "u_long color"
109.Ft VGLBitmap *
110.Fn VGLBitmapCreate "int type" "int xsize" "int ysize" "byte *bits"
111.Ft void
112.Fn VGLBitmapDestroy "VGLBitmap *object"
113.Ft int
114.Fn VGLBitmapAllocateBits "VGLBitmap *object"
115.Ft int
116.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
117.Ft void
118.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "u_long fgcol" "u_long bgcol" "int fill" "int dir"
119.Ft void
120.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "u_long fgcol" "u_long bgcol" "int fill" "int dir"
121.Ft void
122.Fn VGLClear "VGLBitmap *object" "u_long color"
123.Ft void
124.Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
125.Ft void
126.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
127.Ft void
128.Fn VGLSetBorder "byte color"
129.Ft int
130.Fn VGLSetVScreenSize "VGLBitmap *object" "int vxsize" "int vysize"
131.Ft int
132.Fn VGLPanScreen "VGLBitmap *object" "int x" "int y"
133.Ft void
134.Fn VGLBlankDisplay "int blank"
135.Sh DESCRIPTION
136.Nm Libvgl
137is a library that enables the programmer access to the graphics
138modes supported by the console driver (syscons).
139The library takes care of
140programming the actual video hardware, and provides a number of simple
141functions to do various graphic operations.
142There is also support for a
143mouse via the standard mouse system in
144.Fx ,
145see
146.Xr mouse 4 ,
147including the ability to transparently have a mouse pointer superimposed on
148the graphic image currently being worked on.
149The library takes care of screen switching by storing the current image in
150memory before switching to another virtual console, and restoring when the
151user switches back.
152This allows several graphic applications at once, but
153on different virtual consoles.
154.Pp
155Below is a short description of the various functions:
156.Pp
157.Fn VGLInit
158initialize the library and set up the graphic mode
159.Va mode .
160.Pp
161.Fn VGLEnd
162terminate graphic mode, and restore the screenmode that was active before
163.Fn VGLInit
164was called.
165.Pp
166.Fn VGLCheckSwitch
167if the program goes into longer periods of processing without doing
168any graphics output, calling this function occasionally will allow
169the system to switch screens.
170.Pp
171.Fn VGLTextSetFontFile
172instruct the char/string functions to use the font in file
173.Pa filename
174instead of the builtin font.
175.Pp
176.Fn VGLKeyboardInit
177set up the keyboard in the
178.Dq raw
179I/O mode and
180specify the key code to be used.
181.Va code
182must be
183.Dv VGL_XLATEKEYS ,
184.Dv VGL_CODEKEYS ,
185or
186.Dv VGL_RAWKEYS .
187When
188.Dv VGL_XLATEKEYS
189is specified, the keyboard translates the raw keyboard scan code into
190a character code.
191If
192.Dv VGL_RAWKEYS
193is used, the raw keyboard scan code is read as is.
194.Dv VGL_CODEKEYS
195is the intermediate key code; each key is assigned a unique code whereas
196more than one raw scan code may be generated when a key is pressed.
197.Pp
198.Fn VGLKeyboardEnd
199when you have finished using the keyboard, call this function.
200.Pp
201.Fn VGLKeyboardGetCh
202read one byte from the keyboard.
203As the keyboard I/O is in the
204.Dq raw
205input mode, the function will not block even if there is no input data,
206and returns 0.
207.Pp
208.Fn VGLMouseInit
209initialize the mouse.
210The optional on-screen mouse pointer is shown if the
211argument is
212.Dv VGL_MOUSESHOW .
213.Pp
214.Fn VGLMouseMode
215either shows the mouse pointer if the argument is
216.Dv VGL_MOUSESHOW ,
217or hides the mouse pointer if the argument is
218.Dv VGL_MOUSEHIDE .
219.Pp
220.Fn VGLMouseStatus
221returns the current mouse pointer coordinates and button state in
222.Va x , y ,
223buttons.
224The return value reflects if the mouse pointer
225is currently shown on screen or not.
226.Pp
227.Fn VGLMouseSetImage
228with this function it is possible to change the image of the mouse pointer
229on screen.
230.Pp
231.Fn VGLMouseSetStdImage
232this function restores the mouse pointer to the standard arrow.
233.Pp
234.Fn VGLGetXY
235retrieves the color of the pixel located at
236.Va x , y ,
237coordinates of the
238.Va object
239argument, and returns it as a u_long value.
240.Pp
241.Fn VGLSetXY
242sets the color of the pixel located at
243.Va x , y ,
244coordinates of the
245.Va object
246argument to
247.Va color
248u_long value.
249.Pp
250.Fn VGLLine
251draw a line from
252.Va x1 , y1
253to
254.Va x2 , y2
255in color
256.Va color .
257.Pp
258.Fn VGLBox
259draw a box with upper left hand corner at
260.Va x1 , y1
261and lower right hand corner at
262.Va x2 , y2
263in color
264.Va color .
265.Pp
266.Fn VGLFilledBox
267draw a filled (solid) box with upper left hand corner at
268.Va x1 , y1
269and lower right hand corner at
270.Va x2 , y2
271in color
272.Va color .
273.Pp
274.Fn VGLEllipse
275draw an ellipse centered at
276.Va xc , yc
277make it
278.Va a
279pixels wide, and
280.Va b
281pixels high in color
282.Va color .
283.Pp
284.Fn VGLFilledEllipse
285draw a filled (solid) ellipse centered at
286.Va xc , yc
287make it
288.Va a
289pixels wide, and
290.Va b
291pixels high in color
292.Va color .
293.Pp
294.Fn VGLBitmapCreate
295create a bitmap object and initialize it with the specified
296values and bit data.
297.Va type
298must be
299.Dv MEMBUF
300for the in-memory bitmap.
301.Va bits
302may be NULL so that bitmap data may be associated later.
303.Pp
304There also is a macro,
305.Fn VGLBITMAP_INITIALIZER "type" "xsize" "ysize" "bits"
306to initialize a statically declared bitmap object.
307.Pp
308.Fn VGLBitmapDestroy
309free the bitmap data and the bitmap object.
310.Pp
311.Fn VGLBitmapAllocateBits
312allocate a bit data buffer for the specified object.
313.Pp
314.Fn VGLBitmapCopy
315copy a rectangle of pixels from bitmap
316.Va src
317upper left hand corner at
318.Va srcx , srcy
319to bitmap
320.Va dst
321at
322.Va dstx , dsty
323of the size
324.Va width , height .
325.Pp
326.Fn VGLBitmapPutChar
327write the character
328.Va ch
329at position
330.Va x , y
331in foreground color
332.Va fgcol .
333If
334.Va fill
335is != 0, use the color
336.Va bgcol
337as background otherwise the background is transparent.
338The character is drawn in the direction specified by the argument
339.Va dir .
340.Pp
341.Fn VGLBitmapString
342write the string
343.Va str
344at position
345.Va x , y
346in foreground color
347.Va fgcol .
348If
349.Va fill
350is != 0, use the color
351.Va bgcol
352as background otherwise the background is transparent.
353The string is drawn in the direction specified by the argument
354.Va dir .
355.Pp
356.Fn VGLClear
357clears the entire bitmap to color
358.Va color .
359.Pp
360.Fn VGLSetPalette
361this function sets the palette used, the arguments
362.Va red , green , blue
363should point to byte arrays of 256 positions each.
364.Pp
365.Fn VGLSetPaletteIndex
366set the palette index
367.Va color
368to the specified RGB value.
369.Pp
370.Fn VGLSetBorder
371set the border color to color
372.Va color .
373.Pp
374.Fn VGLSetVScreenSize
375change the virtual screen size of the display.
376Note that this
377function must be called when our vty is in the foreground.
378And
379.Va object
380must be
381.Va VGLDisplay .
382Passing an in-memory bitmap to this function results in error.
383.Pp
384The desired virtual screen width may not be achievable because
385of the video card hardware.
386In such case the video driver (and
387underlying video BIOS) may choose the next largest values.
388Always examine
389.Va object->VXsize
390and
391.Va VYsize
392after calling this function, in order to see how the virtual screen
393is actually set up.
394.Pp
395In order to set up the largest possible virtual screen, you may
396call this function with arbitrary large values.
397.Pp
398.Dl VGLSetVScreenSize(10000, 10000);
399.Pp
400.Fn VGLPanScreen
401change the origin of the displayed screen in the virtual screen.
402Note that this function must be called when our vty is in the
403foreground.
404.Va object
405must be
406.Va VGLDisplay .
407Passing an in-memory bitmap to this function results in error.
408.Pp
409.Fn VGLBlankDisplay
410blank the display if the argument
411.Va blank
412\*(Ne 0.
413This can be done to shut off the screen during display updates that
414the user should first see when it is done.
415.Ss Program termination and signal processing
416It is important to call
417.Fn VGLEnd
418before terminating the program.
419Care must be taken if you install signal handlers and try to call
420.Fn VGLEnd
421and
422.Xr exit 3
423to end the program.
424If a signal is caught while the program is inside
425.Nm libvgl
426functions,
427.Fn VGLEnd
428may not be able to properly restore the graphics hardware.
429.Pp
430The recommended way to handle signals and program termination is to
431have a flag to indicate signal's delivery.
432Your signal handlers set this flag but do not terminate
433the program immediately.
434The main part of the program checks the flag to see if it is
435supposed to terminate, and calls
436.Fn VGLEnd
437and
438.Xr exit 3
439if the flag is set.
440.Pp
441Note that
442.Fn VGLInit
443installs its internal signal handlers for
444.Dv SIGINT , SIGTERM , SIGSEGV ,
445and
446.Dv SIGBUS ,
447and terminates the program at appropriate time,
448after one of these signals is caught.
449If you want to have your own signal handlers for these signals,
450install handlers
451.Em after
452.Fn VGLInit .
453.Pp
454.Dv SIGUSR1
455and
456.Dv SIGUSR2
457are internally used by
458.Nm libvgl
459to control screen switching and the mouse pointer,
460and are not available to
461.Nm libvgl
462client programs.
463.Sh HISTORY
464The
465.Nm vgl
466library appeared in
467.Fx 3.0 .
468.Sh AUTHORS
469.An S\(/oren Schmidt Aq Mt sos@FreeBSD.org
470