xref: /freebsd/share/examples/libvgl/demo.c (revision bdd1243d)
1 /*-
2  * SPDX-License-Identifier: BSD-2-Clause
3  *
4  * Copyright (c) 1991-1997 Søren Schmidt
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer
12  *    in this position and unchanged.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. The name of the author may not be used to endorse or promote products
17  *    derived from this software without specific prior written permission
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
20  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
22  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
23  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
24  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
28  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  *
30  * $FreeBSD$
31  */
32 
33 #include <sys/types.h>
34 #include <sys/fbio.h>
35 #include <sys/kbio.h>
36 #include <sys/consio.h>
37 #include <vgl.h>
38 
39 int
40 main(int argc, char **argv)
41 {
42   int y, xsize, ysize, i,j;
43   VGLBitmap *tmp;
44 
45   // set graphics mode, here 320x240 256 colors
46   // supported modes are (from <sys/consio.h>):
47   // SW_VGA_CG320:      std VGA 320x200 256 colors
48   // SW_VGA_MODEX:      Modex VGA 320x240 256 colors
49   // SW_VGA_VG640:      std VGA 640x480 16 colors
50   VGLInit(SW_VGA_MODEX);
51 
52   // initialize mouse and show pointer
53   VGLMouseInit(VGL_MOUSESHOW);
54 
55   // VGLDisplay is a ptr to a struct Bitmap defined and initialized by
56   // libvgl. The Bitmap points directly to screen memory etc.
57   xsize=VGLDisplay->Xsize;
58   ysize=VGLDisplay->Ysize;
59 
60   // alloc a new bitmap
61   tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL);
62   VGLBitmapAllocateBits(tmp);
63   VGLClear(tmp, 0);
64 
65   // fill the screen with colored lines
66   for (y=0; y<ysize; y++)
67     VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
68 
69   // draw some lines and circles just to show off
70   VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63);
71   VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63);
72   VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63);
73   VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63);
74   VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
75   VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
76 
77   // some text is also useful
78   VGLBitmapString(VGLDisplay, 100,100,
79     "This is text", 63, 0, 0, VGL_DIR_RIGHT);
80   sleep(2);
81   VGLBitmapString(VGLDisplay, 100,100,
82     "This is text", 63, 0, 0, VGL_DIR_UP);
83   sleep(2);
84   VGLBitmapString(VGLDisplay, 100,100,
85     "This is text", 63, 0, 0, VGL_DIR_LEFT);
86   sleep(2);
87   VGLBitmapString(VGLDisplay, 100,100,
88     "This is text", 63, 0, 0, VGL_DIR_DOWN);
89   sleep(2);
90 
91   // now show some simple bitblit
92   for (i=0; i<256; i++)
93     for (j=0; j<256; j++)
94       tmp->Bitmap[i+256*j] = i%16;
95   VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 0, 0, 128, 128);
96   for (i=0; i<256; i++)
97     for (j=0; j<256; j++)
98       tmp->Bitmap[i+256*j] = j%16;
99   VGLBitmapCopy(tmp, 0, 0, VGLDisplay, 3, 128, 128, 128);
100   sleep(2);
101   VGLBitmapCopy(VGLDisplay, 237, 311, tmp, 64, 64, 128, 128);
102   VGLBitmapCopy(tmp, 32, 32, VGLDisplay, 400, 128, 128, 128);
103   sleep(2);
104   VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128);
105   sleep(5);
106   i=0;
107 
108   // loop around drawing and copying
109   while (++i) {
110     VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
111                   VGLDisplay, rand()%xsize, rand()%ysize,
112                   rand()%xsize, rand()%ysize);
113     VGLLine(VGLDisplay,  rand()%xsize, rand()%ysize,
114             rand()%xsize, rand()%ysize, rand()%256);
115     VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
116                rand()%xsize/2, rand()%ysize/2, rand()%256);
117     rand();
118     if (i > 1000) break;
119   }
120 
121   // restore screen to its original mode
122   VGLEnd();
123   return 0;
124 }
125