1Zstandard Compression Format
2============================
3
4### Notices
5
6Copyright (c) 2016-present Yann Collet, Facebook, Inc.
7
8Permission is granted to copy and distribute this document
9for any purpose and without charge,
10including translations into other languages
11and incorporation into compilations,
12provided that the copyright notice and this notice are preserved,
13and that any substantive changes or deletions from the original
14are clearly marked.
15Distribution of this document is unlimited.
16
17### Version
18
190.3.1 (25/10/18)
20
21
22Introduction
23------------
24
25The purpose of this document is to define a lossless compressed data format,
26that is independent of CPU type, operating system,
27file system and character set, suitable for
28file compression, pipe and streaming compression,
29using the [Zstandard algorithm](http://www.zstandard.org).
30The text of the specification assumes a basic background in programming
31at the level of bits and other primitive data representations.
32
33The data can be produced or consumed,
34even for an arbitrarily long sequentially presented input data stream,
35using only an a priori bounded amount of intermediate storage,
36and hence can be used in data communications.
37The format uses the Zstandard compression method,
38and optional [xxHash-64 checksum method](http://www.xxhash.org),
39for detection of data corruption.
40
41The data format defined by this specification
42does not attempt to allow random access to compressed data.
43
44Unless otherwise indicated below,
45a compliant compressor must produce data sets
46that conform to the specifications presented here.
47It doesn’t need to support all options though.
48
49A compliant decompressor must be able to decompress
50at least one working set of parameters
51that conforms to the specifications presented here.
52It may also ignore informative fields, such as checksum.
53Whenever it does not support a parameter defined in the compressed stream,
54it must produce a non-ambiguous error code and associated error message
55explaining which parameter is unsupported.
56
57This specification is intended for use by implementers of software
58to compress data into Zstandard format and/or decompress data from Zstandard format.
59The Zstandard format is supported by an open source reference implementation,
60written in portable C, and available at : https://github.com/facebook/zstd .
61
62
63### Overall conventions
64In this document:
65- square brackets i.e. `[` and `]` are used to indicate optional fields or parameters.
66- the naming convention for identifiers is `Mixed_Case_With_Underscores`
67
68### Definitions
69Content compressed by Zstandard is transformed into a Zstandard __frame__.
70Multiple frames can be appended into a single file or stream.
71A frame is completely independent, has a defined beginning and end,
72and a set of parameters which tells the decoder how to decompress it.
73
74A frame encapsulates one or multiple __blocks__.
75Each block contains arbitrary content, which is described by its header,
76and has a guaranteed maximum content size, which depends on frame parameters.
77Unlike frames, each block depends on previous blocks for proper decoding.
78However, each block can be decompressed without waiting for its successor,
79allowing streaming operations.
80
81Overview
82---------
83- [Frames](#frames)
84  - [Zstandard frames](#zstandard-frames)
85    - [Blocks](#blocks)
86      - [Literals Section](#literals-section)
87      - [Sequences Section](#sequences-section)
88      - [Sequence Execution](#sequence-execution)
89  - [Skippable frames](#skippable-frames)
90- [Entropy Encoding](#entropy-encoding)
91  - [FSE](#fse)
92  - [Huffman Coding](#huffman-coding)
93- [Dictionary Format](#dictionary-format)
94
95Frames
96------
97Zstandard compressed data is made of one or more __frames__.
98Each frame is independent and can be decompressed independently of other frames.
99The decompressed content of multiple concatenated frames is the concatenation of
100each frame decompressed content.
101
102There are two frame formats defined by Zstandard:
103  Zstandard frames and Skippable frames.
104Zstandard frames contain compressed data, while
105skippable frames contain custom user metadata.
106
107## Zstandard frames
108The structure of a single Zstandard frame is following:
109
110| `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] |
111|:--------------:|:--------------:|:----------:| ------------------ |:--------------------:|
112|  4 bytes       |  2-14 bytes    |  n bytes   |                    |     0-4 bytes        |
113
114__`Magic_Number`__
115
1164 Bytes, __little-endian__ format.
117Value : 0xFD2FB528
118Note: This value was selected to be less probable to find at the beginning of some random file.
119It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.),
120contains byte values outside of ASCII range,
121and doesn't map into UTF8 space.
122It reduces the chances that a text file represent this value by accident.
123
124__`Frame_Header`__
125
1262 to 14 Bytes, detailed in [`Frame_Header`](#frame_header).
127
128__`Data_Block`__
129
130Detailed in [`Blocks`](#blocks).
131That’s where compressed data is stored.
132
133__`Content_Checksum`__
134
135An optional 32-bit checksum, only present if `Content_Checksum_flag` is set.
136The content checksum is the result
137of [xxh64() hash function](http://www.xxhash.org)
138digesting the original (decoded) data as input, and a seed of zero.
139The low 4 bytes of the checksum are stored in __little-endian__ format.
140
141### `Frame_Header`
142
143The `Frame_Header` has a variable size, with a minimum of 2 bytes,
144and up to 14 bytes depending on optional parameters.
145The structure of `Frame_Header` is following:
146
147| `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] |
148| ------------------------- | --------------------- | ----------------- | ---------------------- |
149| 1 byte                    | 0-1 byte              | 0-4 bytes         | 0-8 bytes              |
150
151#### `Frame_Header_Descriptor`
152
153The first header's byte is called the `Frame_Header_Descriptor`.
154It describes which other fields are present.
155Decoding this byte is enough to tell the size of `Frame_Header`.
156
157| Bit number | Field name                |
158| ---------- | ----------                |
159| 7-6        | `Frame_Content_Size_flag` |
160| 5          | `Single_Segment_flag`     |
161| 4          | `Unused_bit`              |
162| 3          | `Reserved_bit`            |
163| 2          | `Content_Checksum_flag`   |
164| 1-0        | `Dictionary_ID_flag`      |
165
166In this table, bit 7 is the highest bit, while bit 0 is the lowest one.
167
168__`Frame_Content_Size_flag`__
169
170This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`),
171specifying if `Frame_Content_Size` (the decompressed data size)
172is provided within the header.
173`Flag_Value` provides `FCS_Field_Size`,
174which is the number of bytes used by `Frame_Content_Size`
175according to the following table:
176
177|  `Flag_Value`  |    0   |  1  |  2  |  3  |
178| -------------- | ------ | --- | --- | --- |
179|`FCS_Field_Size`| 0 or 1 |  2  |  4  |  8  |
180
181When `Flag_Value` is `0`, `FCS_Field_Size` depends on `Single_Segment_flag` :
182if `Single_Segment_flag` is set, `FCS_Field_Size` is 1.
183Otherwise, `FCS_Field_Size` is 0 : `Frame_Content_Size` is not provided.
184
185__`Single_Segment_flag`__
186
187If this flag is set,
188data must be regenerated within a single continuous memory segment.
189
190In this case, `Window_Descriptor` byte is skipped,
191but `Frame_Content_Size` is necessarily present.
192As a consequence, the decoder must allocate a memory segment
193of size equal or larger than `Frame_Content_Size`.
194
195In order to preserve the decoder from unreasonable memory requirements,
196a decoder is allowed to reject a compressed frame
197which requests a memory size beyond decoder's authorized range.
198
199For broader compatibility, decoders are recommended to support
200memory sizes of at least 8 MB.
201This is only a recommendation,
202each decoder is free to support higher or lower limits,
203depending on local limitations.
204
205__`Unused_bit`__
206
207A decoder compliant with this specification version shall not interpret this bit.
208It might be used in any future version,
209to signal a property which is transparent to properly decode the frame.
210An encoder compliant with this specification version must set this bit to zero.
211
212__`Reserved_bit`__
213
214This bit is reserved for some future feature.
215Its value _must be zero_.
216A decoder compliant with this specification version must ensure it is not set.
217This bit may be used in a future revision,
218to signal a feature that must be interpreted to decode the frame correctly.
219
220__`Content_Checksum_flag`__
221
222If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end.
223See `Content_Checksum` paragraph.
224
225__`Dictionary_ID_flag`__
226
227This is a 2-bits flag (`= FHD & 3`),
228telling if a dictionary ID is provided within the header.
229It also specifies the size of this field as `DID_Field_Size`.
230
231|`Flag_Value`    |  0  |  1  |  2  |  3  |
232| -------------- | --- | --- | --- | --- |
233|`DID_Field_Size`|  0  |  1  |  2  |  4  |
234
235#### `Window_Descriptor`
236
237Provides guarantees on minimum memory buffer required to decompress a frame.
238This information is important for decoders to allocate enough memory.
239
240The `Window_Descriptor` byte is optional.
241When `Single_Segment_flag` is set, `Window_Descriptor` is not present.
242In this case, `Window_Size` is `Frame_Content_Size`,
243which can be any value from 0 to 2^64-1 bytes (16 ExaBytes).
244
245| Bit numbers |     7-3    |     2-0    |
246| ----------- | ---------- | ---------- |
247| Field name  | `Exponent` | `Mantissa` |
248
249The minimum memory buffer size is called `Window_Size`.
250It is described by the following formulas :
251```
252windowLog = 10 + Exponent;
253windowBase = 1 << windowLog;
254windowAdd = (windowBase / 8) * Mantissa;
255Window_Size = windowBase + windowAdd;
256```
257The minimum `Window_Size` is 1 KB.
258The maximum `Window_Size` is `(1<<41) + 7*(1<<38)` bytes, which is 3.75 TB.
259
260In general, larger `Window_Size` tend to improve compression ratio,
261but at the cost of memory usage.
262
263To properly decode compressed data,
264a decoder will need to allocate a buffer of at least `Window_Size` bytes.
265
266In order to preserve decoder from unreasonable memory requirements,
267a decoder is allowed to reject a compressed frame
268which requests a memory size beyond decoder's authorized range.
269
270For improved interoperability,
271it's recommended for decoders to support `Window_Size` of up to 8 MB,
272and it's recommended for encoders to not generate frame requiring `Window_Size` larger than 8 MB.
273It's merely a recommendation though,
274decoders are free to support larger or lower limits,
275depending on local limitations.
276
277#### `Dictionary_ID`
278
279This is a variable size field, which contains
280the ID of the dictionary required to properly decode the frame.
281`Dictionary_ID` field is optional. When it's not present,
282it's up to the decoder to know which dictionary to use.
283
284`Dictionary_ID` field size is provided by `DID_Field_Size`.
285`DID_Field_Size` is directly derived from value of `Dictionary_ID_flag`.
2861 byte can represent an ID 0-255.
2872 bytes can represent an ID 0-65535.
2884 bytes can represent an ID 0-4294967295.
289Format is __little-endian__.
290
291It's allowed to represent a small ID (for example `13`)
292with a large 4-bytes dictionary ID, even if it is less efficient.
293
294_Reserved ranges :_
295Within private environments, any `Dictionary_ID` can be used.
296
297However, for frames and dictionaries distributed in public space,
298`Dictionary_ID` must be attributed carefully.
299Rules for public environment are not yet decided,
300but the following ranges are reserved for some future registrar :
301- low range  : `<= 32767`
302- high range : `>= (1 << 31)`
303
304Outside of these ranges, any value of `Dictionary_ID`
305which is both `>= 32768` and `< (1<<31)` can be used freely,
306even in public environment.
307
308
309
310#### `Frame_Content_Size`
311
312This is the original (uncompressed) size. This information is optional.
313`Frame_Content_Size` uses a variable number of bytes, provided by `FCS_Field_Size`.
314`FCS_Field_Size` is provided by the value of `Frame_Content_Size_flag`.
315`FCS_Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
316
317| `FCS_Field_Size` |    Range   |
318| ---------------- | ---------- |
319|        0         |   unknown  |
320|        1         |   0 - 255  |
321|        2         | 256 - 65791|
322|        4         | 0 - 2^32-1 |
323|        8         | 0 - 2^64-1 |
324
325`Frame_Content_Size` format is __little-endian__.
326When `FCS_Field_Size` is 1, 4 or 8 bytes, the value is read directly.
327When `FCS_Field_Size` is 2, _the offset of 256 is added_.
328It's allowed to represent a small size (for example `18`) using any compatible variant.
329
330
331Blocks
332-------
333
334After `Magic_Number` and `Frame_Header`, there are some number of blocks.
335Each frame must have at least one block,
336but there is no upper limit on the number of blocks per frame.
337
338The structure of a block is as follows:
339
340| `Block_Header` | `Block_Content` |
341|:--------------:|:---------------:|
342|    3 bytes     |     n bytes     |
343
344`Block_Header` uses 3 bytes, written using __little-endian__ convention.
345It contains 3 fields :
346
347| `Last_Block` | `Block_Type` | `Block_Size` |
348|:------------:|:------------:|:------------:|
349|    bit 0     |  bits 1-2    |  bits 3-23   |
350
351__`Last_Block`__
352
353The lowest bit signals if this block is the last one.
354The frame will end after this last block.
355It may be followed by an optional `Content_Checksum`
356(see [Zstandard Frames](#zstandard-frames)).
357
358__`Block_Type`__
359
360The next 2 bits represent the `Block_Type`.
361There are 4 block types :
362
363|    Value     |      0      |      1      |         2          |     3     |
364| ------------ | ----------- | ----------- | ------------------ | --------- |
365| `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`|
366
367- `Raw_Block` - this is an uncompressed block.
368  `Block_Content` contains `Block_Size` bytes.
369
370- `RLE_Block` - this is a single byte, repeated `Block_Size` times.
371  `Block_Content` consists of a single byte.
372  On the decompression side, this byte must be repeated `Block_Size` times.
373
374- `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks),
375  explained later on.
376  `Block_Size` is the length of `Block_Content`, the compressed data.
377  The decompressed size is not known,
378  but its maximum possible value is guaranteed (see below)
379
380- `Reserved` - this is not a block.
381  This value cannot be used with current version of this specification.
382  If such a value is present, it is considered corrupted data.
383
384__`Block_Size`__
385
386The upper 21 bits of `Block_Header` represent the `Block_Size`.
387`Block_Size` is the size of the block excluding the header.
388A block can contain any number of bytes (even zero), up to
389`Block_Maximum_Decompressed_Size`, which is the smallest of:
390-  Window_Size
391-  128 KB
392
393A `Compressed_Block` has the extra restriction that `Block_Size` is always
394strictly less than the decompressed size.
395If this condition cannot be respected,
396the block must be sent uncompressed instead (`Raw_Block`).
397
398
399Compressed Blocks
400-----------------
401To decompress a compressed block, the compressed size must be provided
402from `Block_Size` field within `Block_Header`.
403
404A compressed block consists of 2 sections :
405- [Literals Section](#literals-section)
406- [Sequences Section](#sequences-section)
407
408The results of the two sections are then combined to produce the decompressed
409data in [Sequence Execution](#sequence-execution)
410
411#### Prerequisites
412To decode a compressed block, the following elements are necessary :
413- Previous decoded data, up to a distance of `Window_Size`,
414  or beginning of the Frame, whichever is smaller.
415- List of "recent offsets" from previous `Compressed_Block`.
416- The previous Huffman tree, required by `Treeless_Literals_Block` type
417- Previous FSE decoding tables, required by `Repeat_Mode`
418  for each symbol type (literals lengths, match lengths, offsets)
419
420Note that decoding tables aren't always from the previous `Compressed_Block`.
421
422- Every decoding table can come from a dictionary.
423- The Huffman tree comes from the previous `Compressed_Literals_Block`.
424
425Literals Section
426----------------
427All literals are regrouped in the first part of the block.
428They can be decoded first, and then copied during [Sequence Execution],
429or they can be decoded on the flow during [Sequence Execution].
430
431Literals can be stored uncompressed or compressed using Huffman prefix codes.
432When compressed, an optional tree description can be present,
433followed by 1 or 4 streams.
434
435| `Literals_Section_Header` | [`Huffman_Tree_Description`] | [jumpTable] | Stream1 | [Stream2] | [Stream3] | [Stream4] |
436| ------------------------- | ---------------------------- | ----------- | ------- | --------- | --------- | --------- |
437
438
439### `Literals_Section_Header`
440
441Header is in charge of describing how literals are packed.
442It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes,
443using __little-endian__ convention.
444
445| `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] |
446| --------------------- | ------------- | ------------------ | ------------------- |
447|       2 bits          |  1 - 2 bits   |    5 - 20 bits     |     0 - 18 bits     |
448
449In this representation, bits on the left are the lowest bits.
450
451__`Literals_Block_Type`__
452
453This field uses 2 lowest bits of first byte, describing 4 different block types :
454
455| `Literals_Block_Type`       | Value |
456| --------------------------- | ----- |
457| `Raw_Literals_Block`        |   0   |
458| `RLE_Literals_Block`        |   1   |
459| `Compressed_Literals_Block` |   2   |
460| `Treeless_Literals_Block`   |   3   |
461
462- `Raw_Literals_Block` - Literals are stored uncompressed.
463- `RLE_Literals_Block` - Literals consist of a single byte value
464        repeated `Regenerated_Size` times.
465- `Compressed_Literals_Block` - This is a standard Huffman-compressed block,
466        starting with a Huffman tree description.
467        See details below.
468- `Treeless_Literals_Block` - This is a Huffman-compressed block,
469        using Huffman tree _from previous Huffman-compressed literals block_.
470        `Huffman_Tree_Description` will be skipped.
471        Note: If this mode is triggered without any previous Huffman-table in the frame
472        (or [dictionary](#dictionary-format)), this should be treated as data corruption.
473
474__`Size_Format`__
475
476`Size_Format` is divided into 2 families :
477
478- For `Raw_Literals_Block` and `RLE_Literals_Block`,
479  it's only necessary to decode `Regenerated_Size`.
480  There is no `Compressed_Size` field.
481- For `Compressed_Block` and `Treeless_Literals_Block`,
482  it's required to decode both `Compressed_Size`
483  and `Regenerated_Size` (the decompressed size).
484  It's also necessary to decode the number of streams (1 or 4).
485
486For values spanning several bytes, convention is __little-endian__.
487
488__`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ :
489
490`Size_Format` uses 1 _or_ 2 bits.
491Its value is : `Size_Format = (Literals_Section_Header[0]>>2) & 3`
492
493- `Size_Format` == 00 or 10 : `Size_Format` uses 1 bit.
494               `Regenerated_Size` uses 5 bits (0-31).
495               `Literals_Section_Header` uses 1 byte.
496               `Regenerated_Size = Literals_Section_Header[0]>>3`
497- `Size_Format` == 01 : `Size_Format` uses 2 bits.
498               `Regenerated_Size` uses 12 bits (0-4095).
499               `Literals_Section_Header` uses 2 bytes.
500               `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4)`
501- `Size_Format` == 11 : `Size_Format` uses 2 bits.
502               `Regenerated_Size` uses 20 bits (0-1048575).
503               `Literals_Section_Header` uses 3 bytes.
504               `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12)`
505
506Only Stream1 is present for these cases.
507Note : it's allowed to represent a short value (for example `13`)
508using a long format, even if it's less efficient.
509
510__`Size_Format` for `Compressed_Literals_Block` and `Treeless_Literals_Block`__ :
511
512`Size_Format` always uses 2 bits.
513
514- `Size_Format` == 00 : _A single stream_.
515               Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
516               `Literals_Section_Header` uses 3 bytes.
517- `Size_Format` == 01 : 4 streams.
518               Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023).
519               `Literals_Section_Header` uses 3 bytes.
520- `Size_Format` == 10 : 4 streams.
521               Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383).
522               `Literals_Section_Header` uses 4 bytes.
523- `Size_Format` == 11 : 4 streams.
524               Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143).
525               `Literals_Section_Header` uses 5 bytes.
526
527Both `Compressed_Size` and `Regenerated_Size` fields follow __little-endian__ convention.
528Note: `Compressed_Size` __includes__ the size of the Huffman Tree description
529_when_ it is present.
530
531#### Raw Literals Block
532The data in Stream1 is `Regenerated_Size` bytes long,
533it contains the raw literals data to be used during [Sequence Execution].
534
535#### RLE Literals Block
536Stream1 consists of a single byte which should be repeated `Regenerated_Size` times
537to generate the decoded literals.
538
539#### Compressed Literals Block and Treeless Literals Block
540Both of these modes contain Huffman encoded data.
541
542For `Treeless_Literals_Block`,
543the Huffman table comes from previously compressed literals block,
544or from a dictionary.
545
546
547### `Huffman_Tree_Description`
548This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`).
549The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description).
550The size of `Huffman_Tree_Description` is determined during decoding process,
551it must be used to determine where streams begin.
552`Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size`.
553
554
555### Jump Table
556The Jump Table is only present when there are 4 Huffman-coded streams.
557
558Reminder : Huffman compressed data consists of either 1 or 4 Huffman-coded streams.
559
560If only one stream is present, it is a single bitstream occupying the entire
561remaining portion of the literals block, encoded as described within
562[Huffman-Coded Streams](#huffman-coded-streams).
563
564If there are four streams, `Literals_Section_Header` only provided
565enough information to know the decompressed and compressed sizes
566of all four streams _combined_.
567The decompressed size of _each_ stream is equal to `(Regenerated_Size+3)/4`,
568except for the last stream which may be up to 3 bytes smaller,
569to reach a total decompressed size as specified in `Regenerated_Size`.
570
571The compressed size of each stream is provided explicitly in the Jump Table.
572Jump Table is 6 bytes long, and consist of three 2-byte __little-endian__ fields,
573describing the compressed sizes of the first three streams.
574`Stream4_Size` is computed from total `Total_Streams_Size` minus sizes of other streams.
575
576`Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size`.
577
578Note: if `Stream1_Size + Stream2_Size + Stream3_Size > Total_Streams_Size`,
579data is considered corrupted.
580
581Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream,
582as described at [Huffman-Coded Streams](#huffman-coded-streams)
583
584
585Sequences Section
586-----------------
587A compressed block is a succession of _sequences_ .
588A sequence is a literal copy command, followed by a match copy command.
589A literal copy command specifies a length.
590It is the number of bytes to be copied (or extracted) from the Literals Section.
591A match copy command specifies an offset and a length.
592
593When all _sequences_ are decoded,
594if there are literals left in the _literals section_,
595these bytes are added at the end of the block.
596
597This is described in more detail in [Sequence Execution](#sequence-execution).
598
599The `Sequences_Section` regroup all symbols required to decode commands.
600There are 3 symbol types : literals lengths, offsets and match lengths.
601They are encoded together, interleaved, in a single _bitstream_.
602
603The `Sequences_Section` starts by a header,
604followed by optional probability tables for each symbol type,
605followed by the bitstream.
606
607| `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream |
608| -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- |
609
610To decode the `Sequences_Section`, it's required to know its size.
611Its size is deduced from the size of `Literals_Section`:
612`Sequences_Section_Size = Block_Size - Literals_Section_Size`.
613
614
615#### `Sequences_Section_Header`
616
617Consists of 2 items:
618- `Number_of_Sequences`
619- Symbol compression modes
620
621__`Number_of_Sequences`__
622
623This is a variable size field using between 1 and 3 bytes.
624Let's call its first byte `byte0`.
625- `if (byte0 == 0)` : there are no sequences.
626            The sequence section stops there.
627            Decompressed content is defined entirely as Literals Section content.
628            The FSE tables used in `Repeat_Mode` aren't updated.
629- `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte.
630- `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes.
631- `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes.
632
633__Symbol compression modes__
634
635This is a single byte, defining the compression mode of each symbol type.
636
637|Bit number|          7-6            |      5-4       |        3-2           |     1-0    |
638| -------- | ----------------------- | -------------- | -------------------- | ---------- |
639|Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` |
640
641The last field, `Reserved`, must be all-zeroes.
642
643`Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of
644literals lengths, offsets, and match lengths symbols respectively.
645
646They follow the same enumeration :
647
648|        Value       |         0         |      1     |           2           |       3       |
649| ------------------ | ----------------- | ---------- | --------------------- | ------------- |
650| `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` |
651
652- `Predefined_Mode` : A predefined FSE distribution table is used, defined in
653          [default distributions](#default-distributions).
654          No distribution table will be present.
655- `RLE_Mode` : The table description consists of a single byte, which contains the symbol's value.
656          This symbol will be used for all sequences.
657- `FSE_Compressed_Mode` : standard FSE compression.
658          A distribution table will be present.
659          The format of this distribution table is described in [FSE Table Description](#fse-table-description).
660          Note that the maximum allowed accuracy log for literals length and match length tables is 9,
661          and the maximum accuracy log for the offsets table is 8.
662          `FSE_Compressed_Mode` must not be used when only one symbol is present,
663          `RLE_Mode` should be used instead (although any other mode will work).
664- `Repeat_Mode` : The table used in the previous `Compressed_Block` with `Number_of_Sequences > 0` will be used again,
665          or if this is the first block, table in the dictionary will be used.
666          Note that this includes `RLE_mode`, so if `Repeat_Mode` follows `RLE_Mode`, the same symbol will be repeated.
667          It also includes `Predefined_Mode`, in which case `Repeat_Mode` will have same outcome as `Predefined_Mode`.
668          No distribution table will be present.
669          If this mode is used without any previous sequence table in the frame
670          (nor [dictionary](#dictionary-format)) to repeat, this should be treated as corruption.
671
672#### The codes for literals lengths, match lengths, and offsets.
673
674Each symbol is a _code_ in its own context,
675which specifies `Baseline` and `Number_of_Bits` to add.
676_Codes_ are FSE compressed,
677and interleaved with raw additional bits in the same bitstream.
678
679##### Literals length codes
680
681Literals length codes are values ranging from `0` to `35` included.
682They define lengths from 0 to 131071 bytes.
683The literals length is equal to the decoded `Baseline` plus
684the result of reading `Number_of_Bits` bits from the bitstream,
685as a __little-endian__ value.
686
687| `Literals_Length_Code` |         0-15           |
688| ---------------------- | ---------------------- |
689| length                 | `Literals_Length_Code` |
690| `Number_of_Bits`       |          0             |
691
692| `Literals_Length_Code` |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  23  |
693| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
694| `Baseline`             |  16  |  18  |  20  |  22  |  24  |  28  |  32  |  40  |
695| `Number_of_Bits`       |   1  |   1  |   1  |   1  |   2  |   2  |   3  |   3  |
696
697| `Literals_Length_Code` |  24  |  25  |  26  |  27  |  28  |  29  |  30  |  31  |
698| ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
699| `Baseline`             |  48  |  64  |  128 |  256 |  512 | 1024 | 2048 | 4096 |
700| `Number_of_Bits`       |   4  |   6  |   7  |   8  |   9  |  10  |  11  |  12  |
701
702| `Literals_Length_Code` |  32  |  33  |  34  |  35  |
703| ---------------------- | ---- | ---- | ---- | ---- |
704| `Baseline`             | 8192 |16384 |32768 |65536 |
705| `Number_of_Bits`       |  13  |  14  |  15  |  16  |
706
707
708##### Match length codes
709
710Match length codes are values ranging from `0` to `52` included.
711They define lengths from 3 to 131074 bytes.
712The match length is equal to the decoded `Baseline` plus
713the result of reading `Number_of_Bits` bits from the bitstream,
714as a __little-endian__ value.
715
716| `Match_Length_Code` |         0-31            |
717| ------------------- | ----------------------- |
718| value               | `Match_Length_Code` + 3 |
719| `Number_of_Bits`    |          0              |
720
721| `Match_Length_Code` |  32  |  33  |  34  |  35  |  36  |  37  |  38  |  39  |
722| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
723| `Baseline`          |  35  |  37  |  39  |  41  |  43  |  47  |  51  |  59  |
724| `Number_of_Bits`    |   1  |   1  |   1  |   1  |   2  |   2  |   3  |   3  |
725
726| `Match_Length_Code` |  40  |  41  |  42  |  43  |  44  |  45  |  46  |  47  |
727| ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
728| `Baseline`          |  67  |  83  |  99  |  131 |  259 |  515 | 1027 | 2051 |
729| `Number_of_Bits`    |   4  |   4  |   5  |   7  |   8  |   9  |  10  |  11  |
730
731| `Match_Length_Code` |  48  |  49  |  50  |  51  |  52  |
732| ------------------- | ---- | ---- | ---- | ---- | ---- |
733| `Baseline`          | 4099 | 8195 |16387 |32771 |65539 |
734| `Number_of_Bits`    |  12  |  13  |  14  |  15  |  16  |
735
736##### Offset codes
737
738Offset codes are values ranging from `0` to `N`.
739
740A decoder is free to limit its maximum `N` supported.
741Recommendation is to support at least up to `22`.
742For information, at the time of this writing.
743the reference decoder supports a maximum `N` value of `31`.
744
745An offset code is also the number of additional bits to read in __little-endian__ fashion,
746and can be translated into an `Offset_Value` using the following formulas :
747
748```
749Offset_Value = (1 << offsetCode) + readNBits(offsetCode);
750if (Offset_Value > 3) offset = Offset_Value - 3;
751```
752It means that maximum `Offset_Value` is `(2^(N+1))-1`
753supporting back-reference distances up to `(2^(N+1))-4`,
754but is limited by [maximum back-reference distance](#window_descriptor).
755
756`Offset_Value` from 1 to 3 are special : they define "repeat codes".
757This is described in more detail in [Repeat Offsets](#repeat-offsets).
758
759#### Decoding Sequences
760FSE bitstreams are read in reverse direction than written. In zstd,
761the compressor writes bits forward into a block and the decompressor
762must read the bitstream _backwards_.
763
764To find the start of the bitstream it is therefore necessary to
765know the offset of the last byte of the block which can be found
766by counting `Block_Size` bytes after the block header.
767
768After writing the last bit containing information, the compressor
769writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
770padding. The last byte of the compressed bitstream cannot be `0` for
771that reason.
772
773When decompressing, the last byte containing the padding is the first
774byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
775the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
776begins.
777
778FSE decoding requires a 'state' to be carried from symbol to symbol.
779For more explanation on FSE decoding, see the [FSE section](#fse).
780
781For sequence decoding, a separate state keeps track of each
782literal lengths, offsets, and match lengths symbols.
783Some FSE primitives are also used.
784For more details on the operation of these primitives, see the [FSE section](#fse).
785
786##### Starting states
787The bitstream starts with initial FSE state values,
788each using the required number of bits in their respective _accuracy_,
789decoded previously from their normalized distribution.
790
791It starts by `Literals_Length_State`,
792followed by `Offset_State`,
793and finally `Match_Length_State`.
794
795Reminder : always keep in mind that all values are read _backward_,
796so the 'start' of the bitstream is at the highest position in memory,
797immediately before the last `1`-bit for padding.
798
799After decoding the starting states, a single sequence is decoded
800`Number_Of_Sequences` times.
801These sequences are decoded in order from first to last.
802Since the compressor writes the bitstream in the forward direction,
803this means the compressor must encode the sequences starting with the last
804one and ending with the first.
805
806##### Decoding a sequence
807For each of the symbol types, the FSE state can be used to determine the appropriate code.
808The code then defines the `Baseline` and `Number_of_Bits` to read for each type.
809See the [description of the codes] for how to determine these values.
810
811[description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets
812
813Decoding starts by reading the `Number_of_Bits` required to decode `Offset`.
814It then does the same for `Match_Length`, and then for `Literals_Length`.
815This sequence is then used for [sequence execution](#sequence-execution).
816
817If it is not the last sequence in the block,
818the next operation is to update states.
819Using the rules pre-calculated in the decoding tables,
820`Literals_Length_State` is updated,
821followed by `Match_Length_State`,
822and then `Offset_State`.
823See the [FSE section](#fse) for details on how to update states from the bitstream.
824
825This operation will be repeated `Number_of_Sequences` times.
826At the end, the bitstream shall be entirely consumed,
827otherwise the bitstream is considered corrupted.
828
829#### Default Distributions
830If `Predefined_Mode` is selected for a symbol type,
831its FSE decoding table is generated from a predefined distribution table defined here.
832For details on how to convert this distribution into a decoding table, see the [FSE section].
833
834[FSE section]: #from-normalized-distribution-to-decoding-tables
835
836##### Literals Length
837The decoding table uses an accuracy log of 6 bits (64 states).
838```
839short literalsLength_defaultDistribution[36] =
840        { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
841          2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1,
842         -1,-1,-1,-1 };
843```
844
845##### Match Length
846The decoding table uses an accuracy log of 6 bits (64 states).
847```
848short matchLengths_defaultDistribution[53] =
849        { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
850          1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
851          1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,
852         -1,-1,-1,-1,-1 };
853```
854
855##### Offset Codes
856The decoding table uses an accuracy log of 5 bits (32 states),
857and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 .
858
859If any sequence in the compressed block requires a larger offset than this,
860it's not possible to use the default distribution to represent it.
861```
862short offsetCodes_defaultDistribution[29] =
863        { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
864          1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
865```
866
867
868Sequence Execution
869------------------
870Once literals and sequences have been decoded,
871they are combined to produce the decoded content of a block.
872
873Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`),
874decoded as described in the [Sequences Section](#sequences-section).
875To execute a sequence, first copy `literals_length` bytes
876from the decoded literals to the output.
877
878Then `match_length` bytes are copied from previous decoded data.
879The offset to copy from is determined by `offset_value`:
880if `offset_value > 3`, then the offset is `offset_value - 3`.
881If `offset_value` is from 1-3, the offset is a special repeat offset value.
882See the [repeat offset](#repeat-offsets) section for how the offset is determined
883in this case.
884
885The offset is defined as from the current position, so an offset of 6
886and a match length of 3 means that 3 bytes should be copied from 6 bytes back.
887Note that all offsets leading to previously decoded data
888must be smaller than `Window_Size` defined in `Frame_Header_Descriptor`.
889
890#### Repeat offsets
891As seen in [Sequence Execution](#sequence-execution),
892the first 3 values define a repeated offset and we will call them
893`Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`.
894They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one".
895
896If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc.
897
898There is an exception though, when current sequence's `literals_length = 0`.
899In this case, repeated offsets are shifted by one,
900so an `offset_value` of 1 means `Repeated_Offset2`,
901an `offset_value` of 2 means `Repeated_Offset3`,
902and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`.
903
904For the first block, the starting offset history is populated with following values :
905`Repeated_Offset1`=1, `Repeated_Offset2`=4, `Repeated_Offset3`=8,
906unless a dictionary is used, in which case they come from the dictionary.
907
908Then each block gets its starting offset history from the ending values of the most recent `Compressed_Block`.
909Note that blocks which are not `Compressed_Block` are skipped, they do not contribute to offset history.
910
911[Offset Codes]: #offset-codes
912
913###### Offset updates rules
914
915The newest offset takes the lead in offset history,
916shifting others back by one rank,
917up to the previous rank of the new offset _if it was present in history_.
918
919__Examples__ :
920
921In the common case, when new offset is not part of history :
922`Repeated_Offset3` = `Repeated_Offset2`
923`Repeated_Offset2` = `Repeated_Offset1`
924`Repeated_Offset1` = `NewOffset`
925
926When the new offset _is_ part of history, there may be specific adjustments.
927
928When `NewOffset` == `Repeated_Offset1`, offset history remains actually unmodified.
929
930When `NewOffset` == `Repeated_Offset2`,
931`Repeated_Offset1` and `Repeated_Offset2` ranks are swapped.
932`Repeated_Offset3` is unmodified.
933
934When `NewOffset` == `Repeated_Offset3`,
935there is actually no difference with the common case :
936all offsets are shifted by one rank,
937`NewOffset` (== `Repeated_Offset3`) becomes the new `Repeated_Offset1`.
938
939Also worth mentioning, the specific corner case when `offset_value` == 3,
940and the literal length of the current sequence is zero.
941In which case , `NewOffset` = `Repeated_Offset1` - 1_byte.
942Here also, from an offset history update perspective, it's just a common case :
943`Repeated_Offset3` = `Repeated_Offset2`
944`Repeated_Offset2` = `Repeated_Offset1`
945`Repeated_Offset1` = `NewOffset` ( == `Repeated_Offset1` - 1_byte )
946
947
948
949Skippable Frames
950----------------
951
952| `Magic_Number` | `Frame_Size` | `User_Data` |
953|:--------------:|:------------:|:-----------:|
954|   4 bytes      |  4 bytes     |   n bytes   |
955
956Skippable frames allow the insertion of user-defined metadata
957into a flow of concatenated frames.
958
959Skippable frames defined in this specification are compatible with [LZ4] ones.
960
961[LZ4]:http://www.lz4.org
962
963From a compliant decoder perspective, skippable frames need just be skipped,
964and their content ignored, resuming decoding after the skippable frame.
965
966It can be noted that a skippable frame
967can be used to watermark a stream of concatenated frames
968embedding any kind of tracking information (even just an UUID).
969Users wary of such possibility should scan the stream of concatenated frames
970in an attempt to detect such frame for analysis or removal.
971
972__`Magic_Number`__
973
9744 Bytes, __little-endian__ format.
975Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F.
976All 16 values are valid to identify a skippable frame.
977This specification doesn't detail any specific tagging for skippable frames.
978
979__`Frame_Size`__
980
981This is the size, in bytes, of the following `User_Data`
982(without including the magic number nor the size field itself).
983This field is represented using 4 Bytes, __little-endian__ format, unsigned 32-bits.
984This means `User_Data` can’t be bigger than (2^32-1) bytes.
985
986__`User_Data`__
987
988The `User_Data` can be anything. Data will just be skipped by the decoder.
989
990
991
992Entropy Encoding
993----------------
994Two types of entropy encoding are used by the Zstandard format:
995FSE, and Huffman coding.
996Huffman is used to compress literals,
997while FSE is used for all other symbols
998(`Literals_Length_Code`, `Match_Length_Code`, offset codes)
999and to compress Huffman headers.
1000
1001
1002FSE
1003---
1004FSE, short for Finite State Entropy, is an entropy codec based on [ANS].
1005FSE encoding/decoding involves a state that is carried over between symbols,
1006so decoding must be done in the opposite direction as encoding.
1007Therefore, all FSE bitstreams are read from end to beginning.
1008Note that the order of the bits in the stream is not reversed,
1009we just read the elements in the reverse order they are written.
1010
1011For additional details on FSE, see [Finite State Entropy].
1012
1013[Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/
1014
1015FSE decoding involves a decoding table which has a power of 2 size, and contain three elements:
1016`Symbol`, `Num_Bits`, and `Baseline`.
1017The `log2` of the table size is its `Accuracy_Log`.
1018An FSE state value represents an index in this table.
1019
1020To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a __little-endian__ value.
1021The next symbol in the stream is the `Symbol` indicated in the table for that state.
1022To obtain the next state value,
1023the decoder should consume `Num_Bits` bits from the stream as a __little-endian__ value and add it to `Baseline`.
1024
1025[ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems
1026
1027### FSE Table Description
1028To decode FSE streams, it is necessary to construct the decoding table.
1029The Zstandard format encodes FSE table descriptions as follows:
1030
1031An FSE distribution table describes the probabilities of all symbols
1032from `0` to the last present one (included)
1033on a normalized scale of `1 << Accuracy_Log` .
1034Note that there must be two or more symbols with nonzero probability.
1035
1036It's a bitstream which is read forward, in __little-endian__ fashion.
1037It's not necessary to know bitstream exact size,
1038it will be discovered and reported by the decoding process.
1039
1040The bitstream starts by reporting on which scale it operates.
1041Let's `low4Bits` designate the lowest 4 bits of the first byte :
1042`Accuracy_Log = low4bits + 5`.
1043
1044Then follows each symbol value, from `0` to last present one.
1045The number of bits used by each field is variable.
1046It depends on :
1047
1048- Remaining probabilities + 1 :
1049  __example__ :
1050  Presuming an `Accuracy_Log` of 8,
1051  and presuming 100 probabilities points have already been distributed,
1052  the decoder may read any value from `0` to `256 - 100 + 1 == 157` (inclusive).
1053  Therefore, it must read `log2sup(157) == 8` bits.
1054
1055- Value decoded : small values use 1 less bit :
1056  __example__ :
1057  Presuming values from 0 to 157 (inclusive) are possible,
1058  255-157 = 98 values are remaining in an 8-bits field.
1059  They are used this way :
1060  first 98 values (hence from 0 to 97) use only 7 bits,
1061  values from 98 to 157 use 8 bits.
1062  This is achieved through this scheme :
1063
1064  | Value read | Value decoded | Number of bits used |
1065  | ---------- | ------------- | ------------------- |
1066  |   0 -  97  |   0 -  97     |  7                  |
1067  |  98 - 127  |  98 - 127     |  8                  |
1068  | 128 - 225  |   0 -  97     |  7                  |
1069  | 226 - 255  | 128 - 157     |  8                  |
1070
1071Symbols probabilities are read one by one, in order.
1072
1073Probability is obtained from Value decoded by following formula :
1074`Proba = value - 1`
1075
1076It means value `0` becomes negative probability `-1`.
1077`-1` is a special probability, which means "less than 1".
1078Its effect on distribution table is described in the [next section].
1079For the purpose of calculating total allocated probability points, it counts as one.
1080
1081[next section]:#from-normalized-distribution-to-decoding-tables
1082
1083When a symbol has a __probability__ of `zero`,
1084it is followed by a 2-bits repeat flag.
1085This repeat flag tells how many probabilities of zeroes follow the current one.
1086It provides a number ranging from 0 to 3.
1087If it is a 3, another 2-bits repeat flag follows, and so on.
1088
1089When last symbol reaches cumulated total of `1 << Accuracy_Log`,
1090decoding is complete.
1091If the last symbol makes cumulated total go above `1 << Accuracy_Log`,
1092distribution is considered corrupted.
1093
1094Then the decoder can tell how many bytes were used in this process,
1095and how many symbols are present.
1096The bitstream consumes a round number of bytes.
1097Any remaining bit within the last byte is just unused.
1098
1099#### From normalized distribution to decoding tables
1100
1101The distribution of normalized probabilities is enough
1102to create a unique decoding table.
1103
1104It follows the following build rule :
1105
1106The table has a size of `Table_Size = 1 << Accuracy_Log`.
1107Each cell describes the symbol decoded,
1108and instructions to get the next state.
1109
1110Symbols are scanned in their natural order for "less than 1" probabilities.
1111Symbols with this probability are being attributed a single cell,
1112starting from the end of the table and retreating.
1113These symbols define a full state reset, reading `Accuracy_Log` bits.
1114
1115All remaining symbols are allocated in their natural order.
1116Starting from symbol `0` and table position `0`,
1117each symbol gets allocated as many cells as its probability.
1118Cell allocation is spreaded, not linear :
1119each successor position follow this rule :
1120
1121```
1122position += (tableSize>>1) + (tableSize>>3) + 3;
1123position &= tableSize-1;
1124```
1125
1126A position is skipped if already occupied by a "less than 1" probability symbol.
1127`position` does not reset between symbols, it simply iterates through
1128each position in the table, switching to the next symbol when enough
1129states have been allocated to the current one.
1130
1131The result is a list of state values.
1132Each state will decode the current symbol.
1133
1134To get the `Number_of_Bits` and `Baseline` required for next state,
1135it's first necessary to sort all states in their natural order.
1136The lower states will need 1 more bit than higher ones.
1137The process is repeated for each symbol.
1138
1139__Example__ :
1140Presuming a symbol has a probability of 5.
1141It receives 5 state values. States are sorted in natural order.
1142
1143Next power of 2 is 8.
1144Space of probabilities is divided into 8 equal parts.
1145Presuming the `Accuracy_Log` is 7, it defines 128 states.
1146Divided by 8, each share is 16 large.
1147
1148In order to reach 8, 8-5=3 lowest states will count "double",
1149doubling the number of shares (32 in width),
1150requiring one more bit in the process.
1151
1152Baseline is assigned starting from the higher states using fewer bits,
1153and proceeding naturally, then resuming at the first state,
1154each takes its allocated width from Baseline.
1155
1156| state order      |   0   |   1   |    2   |   3  |   4   |
1157| ---------------- | ----- | ----- | ------ | ---- | ----- |
1158| width            |  32   |  32   |   32   |  16  |  16   |
1159| `Number_of_Bits` |   5   |   5   |    5   |   4  |   4   |
1160| range number     |   2   |   4   |    6   |   0  |   1   |
1161| `Baseline`       |  32   |  64   |   96   |   0  |  16   |
1162| range            | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
1163
1164The next state is determined from current state
1165by reading the required `Number_of_Bits`, and adding the specified `Baseline`.
1166
1167See [Appendix A] for the results of this process applied to the default distributions.
1168
1169[Appendix A]: #appendix-a---decoding-tables-for-predefined-codes
1170
1171
1172Huffman Coding
1173--------------
1174Zstandard Huffman-coded streams are read backwards,
1175similar to the FSE bitstreams.
1176Therefore, to find the start of the bitstream, it is therefore to
1177know the offset of the last byte of the Huffman-coded stream.
1178
1179After writing the last bit containing information, the compressor
1180writes a single `1`-bit and then fills the byte with 0-7 `0` bits of
1181padding. The last byte of the compressed bitstream cannot be `0` for
1182that reason.
1183
1184When decompressing, the last byte containing the padding is the first
1185byte to read. The decompressor needs to skip 0-7 initial `0`-bits and
1186the first `1`-bit it occurs. Afterwards, the useful part of the bitstream
1187begins.
1188
1189The bitstream contains Huffman-coded symbols in __little-endian__ order,
1190with the codes defined by the method below.
1191
1192### Huffman Tree Description
1193
1194Prefix coding represents symbols from an a priori known alphabet
1195by bit sequences (codewords), one codeword for each symbol,
1196in a manner such that different symbols may be represented
1197by bit sequences of different lengths,
1198but a parser can always parse an encoded string
1199unambiguously symbol-by-symbol.
1200
1201Given an alphabet with known symbol frequencies,
1202the Huffman algorithm allows the construction of an optimal prefix code
1203using the fewest bits of any possible prefix codes for that alphabet.
1204
1205Prefix code must not exceed a maximum code length.
1206More bits improve accuracy but cost more header size,
1207and require more memory or more complex decoding operations.
1208This specification limits maximum code length to 11 bits.
1209
1210#### Representation
1211
1212All literal values from zero (included) to last present one (excluded)
1213are represented by `Weight` with values from `0` to `Max_Number_of_Bits`.
1214Transformation from `Weight` to `Number_of_Bits` follows this formula :
1215```
1216Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
1217```
1218The last symbol's `Weight` is deduced from previously decoded ones,
1219by completing to the nearest power of 2.
1220This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree.
1221`Max_Number_of_Bits` must be <= 11,
1222otherwise the representation is considered corrupted.
1223
1224__Example__ :
1225Let's presume the following Huffman tree must be described :
1226
1227|  literal value   |  0  |  1  |  2  |  3  |  4  |  5  |
1228| ---------------- | --- | --- | --- | --- | --- | --- |
1229| `Number_of_Bits` |  1  |  2  |  3  |  0  |  4  |  4  |
1230
1231The tree depth is 4, since its longest elements uses 4 bits
1232(longest elements are the one with smallest frequency).
1233Value `5` will not be listed, as it can be determined from values for 0-4,
1234nor will values above `5` as they are all 0.
1235Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`.
1236Weight formula is :
1237```
1238Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
1239```
1240It gives the following series of weights :
1241
1242| literal value |  0  |  1  |  2  |  3  |  4  |
1243| ------------- | --- | --- | --- | --- | --- |
1244|   `Weight`    |  4  |  3  |  2  |  0  |  1  |
1245
1246The decoder will do the inverse operation :
1247having collected weights of literal symbols from `0` to `4`,
1248it knows the last literal, `5`, is present with a non-zero `Weight`.
1249The `Weight` of `5` can be determined by advancing to the next power of 2.
1250The sum of `2^(Weight-1)` (excluding 0's) is :
1251`8 + 4 + 2 + 0 + 1 = 15`.
1252Nearest larger power of 2 value is 16.
1253Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 16-15 = 1`.
1254
1255#### Huffman Tree header
1256
1257This is a single byte value (0-255),
1258which describes how the series of weights is encoded.
1259
1260- if `headerByte` < 128 :
1261  the series of weights is compressed using FSE (see below).
1262  The length of the FSE-compressed series is equal to `headerByte` (0-127).
1263
1264- if `headerByte` >= 128 :
1265  + the series of weights uses a direct representation,
1266    where each `Weight` is encoded directly as a 4 bits field (0-15).
1267  + They are encoded forward, 2 weights to a byte,
1268    first weight taking the top four bits and second one taking the bottom four.
1269    * e.g. the following operations could be used to read the weights:
1270      `Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc.
1271  + The full representation occupies `Ceiling(Number_of_Weights/2)` bytes,
1272    meaning it uses only full bytes even if `Number_of_Weights` is odd.
1273  + `Number_of_Weights = headerByte - 127`.
1274    * Note that maximum `Number_of_Weights` is 255-127 = 128,
1275      therefore, only up to 128 `Weight` can be encoded using direct representation.
1276    * Since the last non-zero `Weight` is _not_ encoded,
1277      this scheme is compatible with alphabet sizes of up to 129 symbols,
1278      hence including literal symbol 128.
1279    * If any literal symbol > 128 has a non-zero `Weight`,
1280      direct representation is not possible.
1281      In such case, it's necessary to use FSE compression.
1282
1283
1284#### Finite State Entropy (FSE) compression of Huffman weights
1285
1286In this case, the series of Huffman weights is compressed using FSE compression.
1287It's a single bitstream with 2 interleaved states,
1288sharing a single distribution table.
1289
1290To decode an FSE bitstream, it is necessary to know its compressed size.
1291Compressed size is provided by `headerByte`.
1292It's also necessary to know its _maximum possible_ decompressed size,
1293which is `255`, since literal values span from `0` to `255`,
1294and last symbol's `Weight` is not represented.
1295
1296An FSE bitstream starts by a header, describing probabilities distribution.
1297It will create a Decoding Table.
1298For a list of Huffman weights, the maximum accuracy log is 6 bits.
1299For more description see the [FSE header description](#fse-table-description)
1300
1301The Huffman header compression uses 2 states,
1302which share the same FSE distribution table.
1303The first state (`State1`) encodes the even indexed symbols,
1304and the second (`State2`) encodes the odd indexed symbols.
1305`State1` is initialized first, and then `State2`, and they take turns
1306decoding a single symbol and updating their state.
1307For more details on these FSE operations, see the [FSE section](#fse).
1308
1309The number of symbols to decode is determined
1310by tracking bitStream overflow condition:
1311If updating state after decoding a symbol would require more bits than
1312remain in the stream, it is assumed that extra bits are 0.  Then,
1313symbols for each of the final states are decoded and the process is complete.
1314
1315#### Conversion from weights to Huffman prefix codes
1316
1317All present symbols shall now have a `Weight` value.
1318It is possible to transform weights into `Number_of_Bits`, using this formula:
1319```
1320Number_of_Bits = (Weight>0) ? Max_Number_of_Bits + 1 - Weight : 0
1321```
1322Symbols are sorted by `Weight`.
1323Within same `Weight`, symbols keep natural sequential order.
1324Symbols with a `Weight` of zero are removed.
1325Then, starting from lowest `Weight`, prefix codes are distributed in sequential order.
1326
1327__Example__ :
1328Let's presume the following list of weights has been decoded :
1329
1330| Literal  |  0  |  1  |  2  |  3  |  4  |  5  |
1331| -------- | --- | --- | --- | --- | --- | --- |
1332| `Weight` |  4  |  3  |  2  |  0  |  1  |  1  |
1333
1334Sorted by weight and then natural sequential order,
1335it gives the following distribution :
1336
1337| Literal          |  3  |  4  |  5  |  2  |  1  |   0  |
1338| ---------------- | --- | --- | --- | --- | --- | ---- |
1339| `Weight`         |  0  |  1  |  1  |  2  |  3  |   4  |
1340| `Number_of_Bits` |  0  |  4  |  4  |  3  |  2  |   1  |
1341| prefix codes     | N/A | 0000| 0001| 001 | 01  |   1  |
1342
1343### Huffman-coded Streams
1344
1345Given a Huffman decoding table,
1346it's possible to decode a Huffman-coded stream.
1347
1348Each bitstream must be read _backward_,
1349that is starting from the end down to the beginning.
1350Therefore it's necessary to know the size of each bitstream.
1351
1352It's also necessary to know exactly which _bit_ is the last one.
1353This is detected by a final bit flag :
1354the highest bit of latest byte is a final-bit-flag.
1355Consequently, a last byte of `0` is not possible.
1356And the final-bit-flag itself is not part of the useful bitstream.
1357Hence, the last byte contains between 0 and 7 useful bits.
1358
1359Starting from the end,
1360it's possible to read the bitstream in a __little-endian__ fashion,
1361keeping track of already used bits. Since the bitstream is encoded in reverse
1362order, starting from the end read symbols in forward order.
1363
1364For example, if the literal sequence "0145" was encoded using above prefix code,
1365it would be encoded (in reverse order) as:
1366
1367|Symbol  |   5  |   4  |  1 | 0 | Padding |
1368|--------|------|------|----|---|---------|
1369|Encoding|`0000`|`0001`|`01`|`1`| `00001` |
1370
1371Resulting in following 2-bytes bitstream :
1372```
137300010000 00001101
1374```
1375
1376Here is an alternative representation with the symbol codes separated by underscore:
1377```
13780001_0000 00001_1_01
1379```
1380
1381Reading highest `Max_Number_of_Bits` bits,
1382it's possible to compare extracted value to decoding table,
1383determining the symbol to decode and number of bits to discard.
1384
1385The process continues up to reading the required number of symbols per stream.
1386If a bitstream is not entirely and exactly consumed,
1387hence reaching exactly its beginning position with _all_ bits consumed,
1388the decoding process is considered faulty.
1389
1390
1391Dictionary Format
1392-----------------
1393
1394Zstandard is compatible with "raw content" dictionaries,
1395free of any format restriction, except that they must be at least 8 bytes.
1396These dictionaries function as if they were just the `Content` part
1397of a formatted dictionary.
1398
1399But dictionaries created by `zstd --train` follow a format, described here.
1400
1401__Pre-requisites__ : a dictionary has a size,
1402                     defined either by a buffer limit, or a file size.
1403
1404| `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` |
1405| -------------- | --------------- | ---------------- | --------- |
1406
1407__`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, __little-endian__ format
1408
1409__`Dictionary_ID`__ : 4 bytes, stored in __little-endian__ format.
1410              `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`).
1411              It's used by decoders to check if they use the correct dictionary.
1412
1413_Reserved ranges :_
1414              If the frame is going to be distributed in a private environment,
1415              any `Dictionary_ID` can be used.
1416              However, for public distribution of compressed frames,
1417              the following ranges are reserved and shall not be used :
1418
1419              - low range  : <= 32767
1420              - high range : >= (2^31)
1421
1422__`Entropy_Tables`__ : follow the same format as tables in [compressed blocks].
1423              See the relevant [FSE](#fse-table-description)
1424              and [Huffman](#huffman-tree-description) sections for how to decode these tables.
1425              They are stored in following order :
1426              Huffman tables for literals, FSE table for offsets,
1427              FSE table for match lengths, and FSE table for literals lengths.
1428              These tables populate the Repeat Stats literals mode and
1429              Repeat distribution mode for sequence decoding.
1430              It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`),
1431              stored in order, 4-bytes __little-endian__ each, for a total of 12 bytes.
1432              Each recent offset must have a value < dictionary size.
1433
1434__`Content`__ : The rest of the dictionary is its content.
1435              The content act as a "past" in front of data to compress or decompress,
1436              so it can be referenced in sequence commands.
1437              As long as the amount of data decoded from this frame is less than or
1438              equal to `Window_Size`, sequence commands may specify offsets longer
1439              than the total length of decoded output so far to reference back to the
1440              dictionary, even parts of the dictionary with offsets larger than `Window_Size`.
1441              After the total output has surpassed `Window_Size` however,
1442              this is no longer allowed and the dictionary is no longer accessible.
1443
1444[compressed blocks]: #the-format-of-compressed_block
1445
1446If a dictionary is provided by an external source,
1447it should be loaded with great care, its content considered untrusted.
1448
1449
1450
1451Appendix A - Decoding tables for predefined codes
1452-------------------------------------------------
1453
1454This appendix contains FSE decoding tables
1455for the predefined literal length, match length, and offset codes.
1456The tables have been constructed using the algorithm as given above in chapter
1457"from normalized distribution to decoding tables".
1458The tables here can be used as examples
1459to crosscheck that an implementation build its decoding tables correctly.
1460
1461#### Literal Length Code:
1462
1463| State | Symbol | Number_Of_Bits | Base |
1464| ----- | ------ | -------------- | ---- |
1465|     0 |      0 |              4 |    0 |
1466|     1 |      0 |              4 |   16 |
1467|     2 |      1 |              5 |   32 |
1468|     3 |      3 |              5 |    0 |
1469|     4 |      4 |              5 |    0 |
1470|     5 |      6 |              5 |    0 |
1471|     6 |      7 |              5 |    0 |
1472|     7 |      9 |              5 |    0 |
1473|     8 |     10 |              5 |    0 |
1474|     9 |     12 |              5 |    0 |
1475|    10 |     14 |              6 |    0 |
1476|    11 |     16 |              5 |    0 |
1477|    12 |     18 |              5 |    0 |
1478|    13 |     19 |              5 |    0 |
1479|    14 |     21 |              5 |    0 |
1480|    15 |     22 |              5 |    0 |
1481|    16 |     24 |              5 |    0 |
1482|    17 |     25 |              5 |   32 |
1483|    18 |     26 |              5 |    0 |
1484|    19 |     27 |              6 |    0 |
1485|    20 |     29 |              6 |    0 |
1486|    21 |     31 |              6 |    0 |
1487|    22 |      0 |              4 |   32 |
1488|    23 |      1 |              4 |    0 |
1489|    24 |      2 |              5 |    0 |
1490|    25 |      4 |              5 |   32 |
1491|    26 |      5 |              5 |    0 |
1492|    27 |      7 |              5 |   32 |
1493|    28 |      8 |              5 |    0 |
1494|    29 |     10 |              5 |   32 |
1495|    30 |     11 |              5 |    0 |
1496|    31 |     13 |              6 |    0 |
1497|    32 |     16 |              5 |   32 |
1498|    33 |     17 |              5 |    0 |
1499|    34 |     19 |              5 |   32 |
1500|    35 |     20 |              5 |    0 |
1501|    36 |     22 |              5 |   32 |
1502|    37 |     23 |              5 |    0 |
1503|    38 |     25 |              4 |    0 |
1504|    39 |     25 |              4 |   16 |
1505|    40 |     26 |              5 |   32 |
1506|    41 |     28 |              6 |    0 |
1507|    42 |     30 |              6 |    0 |
1508|    43 |      0 |              4 |   48 |
1509|    44 |      1 |              4 |   16 |
1510|    45 |      2 |              5 |   32 |
1511|    46 |      3 |              5 |   32 |
1512|    47 |      5 |              5 |   32 |
1513|    48 |      6 |              5 |   32 |
1514|    49 |      8 |              5 |   32 |
1515|    50 |      9 |              5 |   32 |
1516|    51 |     11 |              5 |   32 |
1517|    52 |     12 |              5 |   32 |
1518|    53 |     15 |              6 |    0 |
1519|    54 |     17 |              5 |   32 |
1520|    55 |     18 |              5 |   32 |
1521|    56 |     20 |              5 |   32 |
1522|    57 |     21 |              5 |   32 |
1523|    58 |     23 |              5 |   32 |
1524|    59 |     24 |              5 |   32 |
1525|    60 |     35 |              6 |    0 |
1526|    61 |     34 |              6 |    0 |
1527|    62 |     33 |              6 |    0 |
1528|    63 |     32 |              6 |    0 |
1529
1530#### Match Length Code:
1531
1532| State | Symbol | Number_Of_Bits | Base |
1533| ----- | ------ | -------------- | ---- |
1534|     0 |      0 |              6 |    0 |
1535|     1 |      1 |              4 |    0 |
1536|     2 |      2 |              5 |   32 |
1537|     3 |      3 |              5 |    0 |
1538|     4 |      5 |              5 |    0 |
1539|     5 |      6 |              5 |    0 |
1540|     6 |      8 |              5 |    0 |
1541|     7 |     10 |              6 |    0 |
1542|     8 |     13 |              6 |    0 |
1543|     9 |     16 |              6 |    0 |
1544|    10 |     19 |              6 |    0 |
1545|    11 |     22 |              6 |    0 |
1546|    12 |     25 |              6 |    0 |
1547|    13 |     28 |              6 |    0 |
1548|    14 |     31 |              6 |    0 |
1549|    15 |     33 |              6 |    0 |
1550|    16 |     35 |              6 |    0 |
1551|    17 |     37 |              6 |    0 |
1552|    18 |     39 |              6 |    0 |
1553|    19 |     41 |              6 |    0 |
1554|    20 |     43 |              6 |    0 |
1555|    21 |     45 |              6 |    0 |
1556|    22 |      1 |              4 |   16 |
1557|    23 |      2 |              4 |    0 |
1558|    24 |      3 |              5 |   32 |
1559|    25 |      4 |              5 |    0 |
1560|    26 |      6 |              5 |   32 |
1561|    27 |      7 |              5 |    0 |
1562|    28 |      9 |              6 |    0 |
1563|    29 |     12 |              6 |    0 |
1564|    30 |     15 |              6 |    0 |
1565|    31 |     18 |              6 |    0 |
1566|    32 |     21 |              6 |    0 |
1567|    33 |     24 |              6 |    0 |
1568|    34 |     27 |              6 |    0 |
1569|    35 |     30 |              6 |    0 |
1570|    36 |     32 |              6 |    0 |
1571|    37 |     34 |              6 |    0 |
1572|    38 |     36 |              6 |    0 |
1573|    39 |     38 |              6 |    0 |
1574|    40 |     40 |              6 |    0 |
1575|    41 |     42 |              6 |    0 |
1576|    42 |     44 |              6 |    0 |
1577|    43 |      1 |              4 |   32 |
1578|    44 |      1 |              4 |   48 |
1579|    45 |      2 |              4 |   16 |
1580|    46 |      4 |              5 |   32 |
1581|    47 |      5 |              5 |   32 |
1582|    48 |      7 |              5 |   32 |
1583|    49 |      8 |              5 |   32 |
1584|    50 |     11 |              6 |    0 |
1585|    51 |     14 |              6 |    0 |
1586|    52 |     17 |              6 |    0 |
1587|    53 |     20 |              6 |    0 |
1588|    54 |     23 |              6 |    0 |
1589|    55 |     26 |              6 |    0 |
1590|    56 |     29 |              6 |    0 |
1591|    57 |     52 |              6 |    0 |
1592|    58 |     51 |              6 |    0 |
1593|    59 |     50 |              6 |    0 |
1594|    60 |     49 |              6 |    0 |
1595|    61 |     48 |              6 |    0 |
1596|    62 |     47 |              6 |    0 |
1597|    63 |     46 |              6 |    0 |
1598
1599#### Offset Code:
1600
1601| State | Symbol | Number_Of_Bits | Base |
1602| ----- | ------ | -------------- | ---- |
1603|     0 |      0 |              5 |    0 |
1604|     1 |      6 |              4 |    0 |
1605|     2 |      9 |              5 |    0 |
1606|     3 |     15 |              5 |    0 |
1607|     4 |     21 |              5 |    0 |
1608|     5 |      3 |              5 |    0 |
1609|     6 |      7 |              4 |    0 |
1610|     7 |     12 |              5 |    0 |
1611|     8 |     18 |              5 |    0 |
1612|     9 |     23 |              5 |    0 |
1613|    10 |      5 |              5 |    0 |
1614|    11 |      8 |              4 |    0 |
1615|    12 |     14 |              5 |    0 |
1616|    13 |     20 |              5 |    0 |
1617|    14 |      2 |              5 |    0 |
1618|    15 |      7 |              4 |   16 |
1619|    16 |     11 |              5 |    0 |
1620|    17 |     17 |              5 |    0 |
1621|    18 |     22 |              5 |    0 |
1622|    19 |      4 |              5 |    0 |
1623|    20 |      8 |              4 |   16 |
1624|    21 |     13 |              5 |    0 |
1625|    22 |     19 |              5 |    0 |
1626|    23 |      1 |              5 |    0 |
1627|    24 |      6 |              4 |   16 |
1628|    25 |     10 |              5 |    0 |
1629|    26 |     16 |              5 |    0 |
1630|    27 |     28 |              5 |    0 |
1631|    28 |     27 |              5 |    0 |
1632|    29 |     26 |              5 |    0 |
1633|    30 |     25 |              5 |    0 |
1634|    31 |     24 |              5 |    0 |
1635
1636
1637
1638Appendix B - Resources for implementers
1639-------------------------------------------------
1640
1641An open source reference implementation is available on :
1642https://github.com/facebook/zstd
1643
1644The project contains a frame generator, called [decodeCorpus],
1645which can be used by any 3rd-party implementation
1646to verify that a tested decoder is compliant with the specification.
1647
1648[decodeCorpus]: https://github.com/facebook/zstd/tree/v1.3.4/tests#decodecorpus---tool-to-generate-zstandard-frames-for-decoder-testing
1649
1650`decodeCorpus` generates random valid frames.
1651A compliant decoder should be able to decode them all,
1652or at least provide a meaningful error code explaining for which reason it cannot
1653(memory limit restrictions for example).
1654
1655
1656Version changes
1657---------------
1658- 0.3.1 : minor clarification regarding offset history update rules
1659- 0.3.0 : minor edits to match RFC8478
1660- 0.2.9 : clarifications for huffman weights direct representation, by Ulrich Kunitz
1661- 0.2.8 : clarifications for IETF RFC discuss
1662- 0.2.7 : clarifications from IETF RFC review, by Vijay Gurbani and Nick Terrell
1663- 0.2.6 : fixed an error in huffman example, by Ulrich Kunitz
1664- 0.2.5 : minor typos and clarifications
1665- 0.2.4 : section restructuring, by Sean Purcell
1666- 0.2.3 : clarified several details, by Sean Purcell
1667- 0.2.2 : added predefined codes, by Johannes Rudolph
1668- 0.2.1 : clarify field names, by Przemyslaw Skibinski
1669- 0.2.0 : numerous format adjustments for zstd v0.8+
1670- 0.1.2 : limit Huffman tree depth to 11 bits
1671- 0.1.1 : reserved dictID ranges
1672- 0.1.0 : initial release
1673