1 /*
2  * CDDL HEADER START
3  *
4  * The contents of this file are subject to the terms of the
5  * Common Development and Distribution License, Version 1.0 only
6  * (the "License").  You may not use this file except in compliance
7  * with the License.
8  *
9  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
10  * or http://www.opensolaris.org/os/licensing.
11  * See the License for the specific language governing permissions
12  * and limitations under the License.
13  *
14  * When distributing Covered Code, include this CDDL HEADER in each
15  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
16  * If applicable, add the following below this CDDL HEADER, with the
17  * fields enclosed by brackets "[]" replaced with your own identifying
18  * information: Portions Copyright [yyyy] [name of copyright owner]
19  *
20  * CDDL HEADER END
21  */
22 /*
23  * Copyright 2005 Sun Microsystems, Inc.  All rights reserved.
24  * Use is subject to license terms.
25  */
26 
27 #pragma ident	"%Z%%M%	%I%	%E% SMI"
28 
29 /*
30  * 			2/3/5 Button PS/2 Mouse Protocol
31  *
32  * This module dynamically determines the number of buttons on the mouse.
33  */
34 
35 #include <sys/param.h>
36 #include <sys/stream.h>
37 #include <sys/vuid_event.h>
38 #include <sys/vuidmice.h>
39 #include <sys/vuid_wheel.h>
40 #include <sys/mouse.h>
41 #include <sys/ddi.h>
42 #include <sys/sunddi.h>
43 
44 /*
45  * BUT(1)		LEFT   BUTTON
46  * BUT(2)		MIDDLE BUTTON (if present)
47  * BUT(3)		RIGHT  BUTTON
48  */
49 
50 #define	PS2_BUTTONMASK		7		/* mask byte zero with this */
51 
52 #define	PS2_BUTTON_L		(uchar_t)0x01	/* Left button pressed */
53 #define	PS2_BUTTON_R		(uchar_t)0x02	/* Right button pressed */
54 #define	PS2_BUTTON_M		(uchar_t)0x04	/* Middle button pressed */
55 #define	PS2_DATA_XSIGN		(uchar_t)0x10	/* X data sign bit */
56 #define	PS2_DATA_YSIGN		(uchar_t)0x20	/* Y data sign bit */
57 
58 #define	PS2_START			0	/* Beginning of packet	*/
59 #define	PS2_BUTTON			1	/* Got button status	*/
60 #define	PS2_MAYBE_REATTACH		2	/* Got button status	*/
61 #define	PS2_DELTA_Y			3	/* Got delta X		*/
62 #define	PS2_WHEEL_DELTA_Z		4
63 #define	PS2_WHEEL5_DELTA_Z		5
64 #define	PS2_WAIT_RESET_ACK		6
65 #define	PS2_WAIT_RESET_AA		7
66 #define	PS2_WAIT_RESET_00		8
67 #define	PS2_WAIT_SETRES0_ACK1		9
68 #define	PS2_WAIT_SETRES0_ACK2		10	/* -+ must be consecutive */
69 #define	PS2_WAIT_SCALE1_1_ACK		11	/*  | */
70 #define	PS2_WAIT_SCALE1_2_ACK		12	/*  | */
71 #define	PS2_WAIT_SCALE1_3_ACK		13	/* -+ */
72 #define	PS2_WAIT_STATREQ_ACK		14
73 #define	PS2_WAIT_STATUS_1		15
74 #define	PS2_WAIT_STATUS_BUTTONS		16
75 #define	PS2_WAIT_STATUS_REV		17
76 #define	PS2_WAIT_STATUS_3		18
77 #define	PS2_WAIT_WHEEL_SMPL1_CMD_ACK	19	/* Set the sample rate to 200 */
78 #define	PS2_WAIT_WHEEL_SMPL1_RATE_ACK	20
79 #define	PS2_WAIT_WHEEL_SMPL2_CMD_ACK	21	/* Set the sample rate to 200 */
80 #define	PS2_WAIT_WHEEL_SMPL2_RATE_ACK	22
81 #define	PS2_WAIT_WHEEL_SMPL3_CMD_ACK	23	/* Set the sample rate to 80 */
82 #define	PS2_WAIT_WHEEL_SMPL3_RATE_ACK	24
83 #define	PS2_WAIT_WHEEL_DEV_CMD		25
84 #define	PS2_WAIT_WHEEL_DEV_ACK		26	/* Detected wheel mouse */
85 #define	PS2_WAIT_WHEEL5_SMPL1_CMD_ACK	27	/* Set the sample rate to 200 */
86 #define	PS2_WAIT_WHEEL5_SMPL1_RATE_ACK	28
87 #define	PS2_WAIT_WHEEL5_SMPL2_CMD_ACK	29	/* Set the sample rate to 200 */
88 #define	PS2_WAIT_WHEEL5_SMPL2_RATE_ACK	30
89 #define	PS2_WAIT_WHEEL5_SMPL3_CMD_ACK	31	/* Set the sample rate to 100 */
90 #define	PS2_WAIT_WHEEL5_SMPL3_RATE_ACK	32
91 #define	PS2_WAIT_WHEEL5_DEV_CMD		33
92 #define	PS2_WAIT_WHEEL5_DEV_ACK		34	/* Detected 5 button mouse */
93 #define	PS2_WAIT_SETRES3_CMD		35
94 #define	PS2_WAIT_SETRES3_ACK1		36
95 #define	PS2_WAIT_SETRES3_ACK2		37
96 #define	PS2_WAIT_STREAM_ACK		38
97 #define	PS2_WAIT_ON_ACK			39
98 
99 #define	MSE_AA		0xaa
100 #define	MSE_00		0x00
101 
102 #define	MOUSE_MODE_PLAIN	0	/* Normal PS/2 mouse - 3 byte msgs */
103 #define	MOUSE_MODE_WHEEL	1	/* Wheel mouse - 4 byte msgs */
104 #define	MOUSE_MODE_WHEEL5	2	/* Wheel + 5 btn mouse - 4 byte msgs */
105 
106 #define	PS2_FLAG_NO_EXTN	0x08	/* Mouse doesn't obey extended cmds */
107 #define	PS2_FLAG_INIT_DONE	0x01	/* Mouse has been inited successfully */
108 #define	PS2_FLAG_INIT_TIMEOUT	0x02	/* Mouse init timeout */
109 
110 /*
111  * The RESET command takes more time
112  * before the PS/2 mouse is ready
113  */
114 #define	PS2_INIT_TMOUT_RESET	500000	/* 500ms for RESET command */
115 #define	PS2_INIT_TMOUT_PER_CMD	200000	/* 200ms for each command-response */
116 
117 #define	PS2_MAX_INIT_COUNT	5
118 
119 
120 static void vuidmice_send_wheel_event(queue_t *const, uchar_t,
121 		uchar_t, uchar_t, int);
122 extern void VUID_PUTNEXT(queue_t *const, uchar_t, uchar_t, uchar_t, int);
123 extern void uniqtime32(struct timeval32 *);
124 static void VUID_INIT_TIMEOUT(void *q);
125 
126 /*
127  * We apply timeout to nearly each command-response
128  * during initialization:
129  *
130  * Set timeout for RESET
131  * Set timeout for SET RESOLUTION
132  * Set timeout for SET SCALE
133  * Set timeout for SET SAMPLE RATE
134  * Set timeout for STATUS REQUEST
135  * Set timeout for GET DEV
136  * Set timeout for SET STREAM MODE and ENABLE.
137  *
138  * But for simplicity, sometimes we just apply the timeout
139  * to a function (e.g. wheel-mouse detection).
140  *
141  */
142 static void
143 vuid_set_timeout(queue_t *const qp, clock_t time)
144 {
145 	ASSERT(STATEP->init_tid == 0);
146 	STATEP->init_tid = qtimeout(qp, VUID_INIT_TIMEOUT,
147 	    qp, drv_usectohz(time));
148 }
149 
150 static void
151 vuid_cancel_timeout(queue_t *const qp)
152 {
153 	ASSERT(STATEP->init_tid != 0);
154 	(void) quntimeout(qp, STATEP->init_tid);
155 	STATEP->init_tid = 0;
156 }
157 
158 /*
159  * vuidmice_send_wheel_event
160  *	Convert wheel data to firm_events
161  */
162 static void
163 vuidmice_send_wheel_event(queue_t *const qp, uchar_t event_id,
164     uchar_t event_pair_type, uchar_t event_pair, int event_value)
165 {
166 	mblk_t		*bp;
167 	Firm_event	*fep;
168 
169 	if ((bp = allocb((int)sizeof (Firm_event), BPRI_HI)) == NULL) {
170 
171 		return;
172 	}
173 
174 	fep = (Firm_event *)bp->b_wptr;
175 	fep->id = vuid_id_addr(vuid_first(VUID_WHEEL)) |
176 	    vuid_id_offset(event_id);
177 	fep->pair_type = event_pair_type;
178 	fep->pair = event_pair;
179 	fep->value = event_value;
180 	uniqtime32(&fep->time);
181 	bp->b_wptr += sizeof (Firm_event);
182 
183 	if (canput(qp->q_next)) {
184 		putnext(qp, bp);
185 	} else {
186 		(void) putbq(qp, bp); /* read side is blocked */
187 	}
188 }
189 
190 
191 static void
192 sendButtonEvent(queue_t *const qp)
193 {
194 	static int bmap[3] = {1, 3, 2};
195 	uint_t b;
196 
197 	/* for each button, see if it has changed */
198 	for (b = 0; b < STATEP->nbuttons; b++) {
199 		uchar_t	mask = 0x1 << b;
200 
201 		if ((STATEP->buttons & mask) != (STATEP->oldbuttons & mask))
202 			VUID_PUTNEXT(qp, (uchar_t)BUT(bmap[b]), FE_PAIR_NONE, 0,
203 				(STATEP->buttons & mask ? 1 : 0));
204 	}
205 }
206 
207 void
208 put1(queue_t *const qp, int c)
209 {
210 	mblk_t *bp;
211 
212 	if (bp = allocb(1, BPRI_MED)) {
213 		*bp->b_wptr++ = (char)c;
214 		putnext(qp, bp);
215 	}
216 }
217 
218 int
219 VUID_OPEN(queue_t *const qp)
220 {
221 	STATEP->format = VUID_FIRM_EVENT;
222 	STATEP->vuid_mouse_mode = MOUSE_MODE_PLAIN;
223 	STATEP->inited = 0;
224 	STATEP->nbuttons = 3;
225 
226 	STATEP->state = PS2_WAIT_RESET_ACK;
227 	put1(WR(qp), MSERESET);
228 
229 	/* Set timeout for reset */
230 	vuid_set_timeout(qp, PS2_INIT_TMOUT_RESET);
231 
232 	while ((STATEP->state != PS2_START) &&
233 	    !(STATEP->inited & PS2_FLAG_INIT_TIMEOUT)) {
234 		if (qwait_sig(qp) == 0)
235 			break;
236 	}
237 
238 	/*
239 	 * Later the PS/2 mouse maybe re-attach, so here
240 	 * clear the init_count.
241 	 */
242 	STATEP->init_count = 0;
243 
244 	return (0);
245 }
246 
247 void
248 VUID_CLOSE(queue_t *const qp)
249 {
250 	if (STATEP->init_tid != 0)
251 		vuid_cancel_timeout(qp);
252 }
253 
254 static void
255 VUID_INIT_TIMEOUT(void *q)
256 {
257 	queue_t	*qp = q;
258 
259 	STATEP->init_tid = 0;
260 
261 	/*
262 	 * Some mice do not even send an error in response to
263 	 * the wheel mouse sample commands, so if we're in any of
264 	 * the PS2_WAIT_WHEEL_SMPL* states, and there has been
265 	 * a timeout, assume the mouse cannot handle the extended
266 	 * (wheel mouse) commands.
267 	 */
268 	if ((STATEP->state == PS2_WAIT_WHEEL_SMPL1_CMD_ACK) ||
269 	    (STATEP->state == PS2_WAIT_WHEEL_SMPL1_RATE_ACK) ||
270 	    (STATEP->state == PS2_WAIT_WHEEL_SMPL2_RATE_ACK) ||
271 	    (STATEP->state == PS2_WAIT_WHEEL_SMPL3_RATE_ACK)) {
272 		/*
273 		 * We overload 'inited' to mark the PS/2 mouse
274 		 * as one which doesn't respond to extended commands.
275 		 */
276 
277 		STATEP->inited |= PS2_FLAG_NO_EXTN;
278 	}
279 
280 	if (++STATEP->init_count >= PS2_MAX_INIT_COUNT) {
281 		STATEP->inited |= PS2_FLAG_INIT_TIMEOUT;
282 		return;
283 	}
284 
285 
286 	STATEP->state = PS2_WAIT_RESET_ACK;
287 
288 	/* try again */
289 	put1(WR(qp), MSERESET);
290 
291 	vuid_set_timeout(qp, PS2_INIT_TMOUT_RESET);
292 }
293 
294 void
295 VUID_QUEUE(queue_t *const qp, mblk_t *mp)
296 {
297 	int code;
298 	clock_t now;
299 	clock_t elapsed;
300 	clock_t mouse_timeout;
301 
302 	mouse_timeout = drv_usectohz(250000);
303 	now = ddi_get_lbolt();
304 	elapsed = now - STATEP->last_event_lbolt;
305 	STATEP->last_event_lbolt = now;
306 
307 	while (mp->b_rptr < mp->b_wptr) {
308 		code = *mp->b_rptr++;
309 
310 		switch (STATEP->state) {
311 
312 		/*
313 		 * Start state. We stay here if the start code is not
314 		 * received thus forcing us back into sync. When we get a
315 		 * start code the button mask comes with it forcing us to
316 		 * to the next state.
317 		 */
318 restart:
319 		case PS2_START:
320 
321 			/*
322 			 * 3-byte packet format
323 			 *
324 			 * Bit   7   6    5	4	3   2	1	0
325 			 * Byte ---- ---- ----- ----- -- ------ ------ ------
326 			 * 1    Y_Ov X_Ov Y_Sgn X_Sgn  1 MdlBtn RgtBtn LftBtn
327 			 * 2    |<--------------X Movement----------------->|
328 			 * 3    |<--------------Y Movement----------------->|
329 			 *
330 			 * 4-byte wheel packet format
331 			 *
332 			 * Bit   7    6   5	4	3   2	1	0
333 			 * Byte ---- ---- ----- ----- -- ------ ------ ------
334 			 * 1    Y_Ov X_Ov Y_Sgn X_Sgn  1 MdlBtn RgtBtn LftBtn
335 			 * 2    |<--------------X Movement----------------->|
336 			 * 3    |<--------------Y Movement----------------->|
337 			 * 4    |<--------------Z Movement----------------->|
338 			 *
339 			 * 4-byte wheel+5 packet format
340 			 *
341 			 * Bit   7    6   5	4	3   2	1	0
342 			 * Byte ---- ---- ----- ----- -- ------ ------ ------
343 			 * 1    Y_Ov X_Ov Y_Sgn X_Sgn  1 MdlBtn RgtBtn LftBtn
344 			 * 2    |<--------------X Movement----------------->|
345 			 * 3    |<--------------Y Movement----------------->|
346 			 * 4	0    0   5_Btn 4_Btn Z3   Z2	Z1	Z0
347 			 */
348 
349 			if (!(STATEP->inited & PS2_FLAG_INIT_DONE)) {
350 				STATEP->sync_byte = code & 0x8;
351 				STATEP->inited |= PS2_FLAG_INIT_DONE;
352 			}
353 		/*
354 		 * the PS/2 mouse data format doesn't have any sort of sync
355 		 * data to make sure we are in sync with the packet stream,
356 		 * but the Technical Reference manual states that bits 2 & 3
357 		 * of the first byte are reserved.  Logitech uses bit 2 for
358 		 * the middle button.  We HOPE that noone uses bit 3 though,
359 		 * and decide we're out of sync if bit 3 is not set here.
360 		 */
361 
362 			if ((code ^ STATEP->sync_byte) & 0x08) {
363 				/* bit 3 not set */
364 				STATEP->state = PS2_START;
365 				break;			/* toss the code */
366 			}
367 
368 			/* get the button values */
369 			STATEP->buttons = code & PS2_BUTTONMASK;
370 			if (STATEP->buttons != STATEP->oldbuttons) {
371 				sendButtonEvent(qp);
372 				STATEP->oldbuttons = STATEP->buttons;
373 			}
374 
375 			/* bit 5 indicates Y value is negative (the sign bit) */
376 			if (code & PS2_DATA_YSIGN)
377 				STATEP->deltay = -1 & ~0xff;
378 			else
379 				STATEP->deltay = 0;
380 
381 			/* bit 4 is X sign bit */
382 			if (code & PS2_DATA_XSIGN)
383 				STATEP->deltax = -1 & ~0xff;
384 			else
385 				STATEP->deltax = 0;
386 
387 			if (code == MSE_AA)
388 				STATEP->state = PS2_MAYBE_REATTACH;
389 			else
390 				STATEP->state = PS2_BUTTON;
391 
392 			break;
393 
394 		case PS2_MAYBE_REATTACH:
395 			if (code == MSE_00) {
396 				put1(WR(qp), MSERESET);
397 				STATEP->state = PS2_WAIT_RESET_ACK;
398 				vuid_set_timeout(qp, PS2_INIT_TMOUT_RESET);
399 				break;
400 			}
401 			/*FALLTHROUGH*/
402 
403 		case PS2_BUTTON:
404 			/*
405 			 * Now for the 7 bits of delta x.  "Or" in
406 			 * the sign bit and continue.  This is ac-
407 			 * tually a signed 9 bit number, but I just
408 			 * truncate it to a signed char in order to
409 			 * avoid changing and retesting all of the
410 			 * mouse-related modules for this patch.
411 			 */
412 			if (elapsed > mouse_timeout)
413 				goto restart;
414 			STATEP->deltax |= code & 0xff;
415 			STATEP->state = PS2_DELTA_Y;
416 			break;
417 
418 		case PS2_DELTA_Y:
419 			/*
420 			 * This byte is delta Y.  If this is a plain mouse,
421 			 * we're done.  Wheel mice have two different flavors
422 			 * of fourth byte.
423 			 */
424 
425 			if (elapsed > mouse_timeout) {
426 				goto restart;
427 			}
428 			STATEP->deltay |= code & 0xff;
429 
430 			if (STATEP->vuid_mouse_mode == MOUSE_MODE_WHEEL) {
431 				STATEP->state = PS2_WHEEL_DELTA_Z;
432 				break;
433 			} else if (STATEP->vuid_mouse_mode ==
434 			    MOUSE_MODE_WHEEL5) {
435 				STATEP->state = PS2_WHEEL5_DELTA_Z;
436 				break;
437 			}
438 			goto packet_complete;
439 
440 		case PS2_WHEEL5_DELTA_Z:
441 			if (code & 0x10) {
442 				/* fourth physical button */
443 				VUID_PUTNEXT(qp, (uchar_t)BUT(4),
444 				    FE_PAIR_NONE, 0, 1);
445 				VUID_PUTNEXT(qp, (uchar_t)BUT(4),
446 				    FE_PAIR_NONE, 0, 0);
447 			} else if (code & 0x20) {
448 				/* fifth physical button */
449 				VUID_PUTNEXT(qp, (uchar_t)BUT(5),
450 				    FE_PAIR_NONE, 0, 1);
451 				VUID_PUTNEXT(qp, (uchar_t)BUT(5),
452 				    FE_PAIR_NONE, 0, 0);
453 			}
454 			/*FALLTHROUGH*/
455 
456 		case PS2_WHEEL_DELTA_Z:
457 			/*
458 			 * Check whether reporting vertical wheel
459 			 * movements is enabled
460 			 */
461 			code &= 0xf;
462 
463 			if (STATEP->wheel_state_bf & (1 <<
464 				VUIDMICE_VERTICAL_WHEEL_ID)) {
465 				/*
466 				 * PS/2 mouse reports -ve values
467 				 * when the wheel is scrolled up. So
468 				 * we need to convert it into +ve as
469 				 * X interprets a +ve value as wheel up event.
470 				 * Same is true for the horizontal wheel also.
471 				 * The mouse reports 0xf when scrolled up
472 				 * and 0x1 when scrolled down. This observation
473 				 * is based on Logitech, HCL,
474 				 * Microsoft and Black Cat mouse only
475 				 */
476 				if (code == 0xf) {
477 					/* negative Z - wheel up */
478 					code |= 0xfffffff0;
479 					vuidmice_send_wheel_event(qp, 0,
480 					    FE_PAIR_NONE, 0, -code);
481 				} else if (code == 0x01) {
482 					/* positive Z - wheel down */
483 					vuidmice_send_wheel_event(qp, 0,
484 					    FE_PAIR_NONE, 0, -code);
485 				}
486 			}
487 
488 			/*
489 			 * Check whether reporting horizontal wheel
490 			 * movements is enabled
491 			 */
492 			if (STATEP->wheel_state_bf &
493 			    (1 << VUIDMICE_HORIZONTAL_WHEEL_ID)) {
494 
495 				/*
496 				 * The mouse return -7 and +7 when it
497 				 * is scrolled horizontally
498 				 */
499 				if (code == 0x09) {
500 					/* negative Z - wheel left */
501 					vuidmice_send_wheel_event(qp, 1,
502 					    FE_PAIR_NONE, 0, 1);
503 				} else if (code == 0x07) {
504 					/* positive Z - wheel right */
505 					vuidmice_send_wheel_event(qp, 1,
506 					    FE_PAIR_NONE, 0, -1);
507 				}
508 			}
509 
510 packet_complete:
511 			STATEP->state = PS2_START;
512 			/*
513 			 * If we can peek at the next mouse character, and
514 			 * its not the start of the next packet, don't use
515 			 * this packet.
516 			 */
517 			if ((mp->b_wptr - mp->b_rptr) > 0 &&
518 			    ((mp->b_rptr[0] ^ STATEP->sync_byte) & 0x08)) {
519 				/*
520 				 * bit 3 not set
521 				 */
522 				break;
523 			}
524 
525 			/*
526 			 * send the info to the next level --
527 			 * need to send multiple events if we have both
528 			 * a delta *AND* button event(s)
529 			 */
530 
531 			/* motion has occurred ... */
532 			if (STATEP->deltax)
533 				VUID_PUTNEXT(qp, (uchar_t)LOC_X_DELTA,
534 				    FE_PAIR_ABSOLUTE, (uchar_t)LOC_X_ABSOLUTE,
535 				    STATEP->deltax);
536 
537 			if (STATEP->deltay)
538 				VUID_PUTNEXT(qp, (uchar_t)LOC_Y_DELTA,
539 				    FE_PAIR_ABSOLUTE, (uchar_t)LOC_Y_ABSOLUTE,
540 				    STATEP->deltay);
541 
542 			STATEP->deltax = STATEP->deltay = 0;
543 			break;
544 
545 		case PS2_WAIT_RESET_ACK:
546 			if (code != MSE_ACK) {
547 				break;
548 			}
549 			STATEP->state = PS2_WAIT_RESET_AA;
550 			break;
551 
552 		case PS2_WAIT_RESET_AA:
553 			if (code != MSE_AA) {
554 				break;
555 			}
556 			STATEP->state = PS2_WAIT_RESET_00;
557 			break;
558 
559 		case PS2_WAIT_RESET_00:
560 			if (code != MSE_00) {
561 				break;
562 			}
563 
564 			/* Reset has been ok */
565 			vuid_cancel_timeout(qp);
566 
567 			put1(WR(qp), MSESETRES);
568 			STATEP->state = PS2_WAIT_SETRES0_ACK1;
569 
570 			/* Set timeout for set res */
571 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
572 
573 			break;
574 
575 		case PS2_WAIT_SETRES0_ACK1:
576 			if (code != MSE_ACK) {
577 				break;
578 			}
579 			put1(WR(qp), 0);
580 			STATEP->state = PS2_WAIT_SETRES0_ACK2;
581 			break;
582 
583 		case PS2_WAIT_SETRES0_ACK2:
584 		case PS2_WAIT_SCALE1_1_ACK:
585 		case PS2_WAIT_SCALE1_2_ACK:
586 			if (code != MSE_ACK) {
587 				break;
588 			}
589 			put1(WR(qp), MSESCALE1);
590 			STATEP->state++;
591 			break;
592 
593 		case PS2_WAIT_SCALE1_3_ACK:
594 			if (code != MSE_ACK) {
595 				break;
596 			}
597 
598 			/* Set res and scale have been ok */
599 			vuid_cancel_timeout(qp);
600 
601 			put1(WR(qp), MSESTATREQ);
602 			STATEP->state = PS2_WAIT_STATREQ_ACK;
603 
604 			/* Set timeout for status request */
605 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
606 
607 			break;
608 
609 		case PS2_WAIT_STATREQ_ACK:
610 			if (code != MSE_ACK) {
611 				break;
612 			}
613 			STATEP->state = PS2_WAIT_STATUS_1;
614 			break;
615 
616 		case PS2_WAIT_STATUS_1:
617 			STATEP->state = PS2_WAIT_STATUS_BUTTONS;
618 			break;
619 
620 		case PS2_WAIT_STATUS_BUTTONS:
621 			if (code != 0) {
622 				STATEP->nbuttons = (uchar_t)code;
623 				STATEP->state = (uchar_t)PS2_WAIT_STATUS_REV;
624 			} else {
625 #if	defined(VUID3PS2)
626 				/*
627 				 * It seems that there are some 3-button mice
628 				 * that don't play the Logitech autodetect
629 				 * game.  One is a Mouse Systems mouse OEM'ed
630 				 * by Intergraph.
631 				 *
632 				 * Until we find out how to autodetect these
633 				 * mice, we'll assume that if we're being
634 				 * compiled as vuid3ps2 and the mouse doesn't
635 				 * play the autodetect game, it's a 3-button
636 				 * mouse.  This effectively disables
637 				 * autodetect for mice using vuid3ps2, but
638 				 * since vuid3ps2 is used only on x86 where
639 				 * we currently assume manual configuration,
640 				 * this shouldn't be a problem.  At some point
641 				 * in the future when we *do* start using
642 				 * autodetect on x86, we should probably define
643 				 * VUIDPS2 instead of VUID3PS2.  Even then,
644 				 * we could leave this code so that *some*
645 				 * mice could use autodetect and others not.
646 				 */
647 				STATEP->nbuttons = 3;
648 #else
649 				STATEP->nbuttons = 2;
650 #endif
651 				STATEP->state = PS2_WAIT_STATUS_3;
652 			}
653 			break;
654 
655 		case PS2_WAIT_STATUS_REV:
656 			/*FALLTHROUGH*/
657 
658 		case PS2_WAIT_STATUS_3:
659 
660 			/* Status request has been ok */
661 			vuid_cancel_timeout(qp);
662 
663 			/*
664 			 * Start the wheel-mouse detection code.  First, we look
665 			 * for standard wheel mice.  If we set the sample rate
666 			 * to 200, 100, and then 80 and finally request the
667 			 * device ID, a wheel mouse will return an ID of 0x03.
668 			 * After that, we'll try for the wheel+5 variety.  The
669 			 * incantation in this case is 200, 200, and 80.  We'll
670 			 * get 0x04 back in that case.
671 			 */
672 			if (STATEP->inited & PS2_FLAG_NO_EXTN) {
673 				STATEP->state = PS2_WAIT_SETRES3_ACK1;
674 				put1(WR(qp), MSESETRES);
675 			} else {
676 				put1(WR(qp), MSECHGMOD);
677 				STATEP->state = PS2_WAIT_WHEEL_SMPL1_CMD_ACK;
678 			}
679 
680 			/* Set timeout for set res or sample rate */
681 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
682 
683 			break;
684 		case PS2_WAIT_WHEEL_SMPL1_CMD_ACK:
685 			if (code != MSE_ACK) {
686 				break;
687 			}
688 			put1(WR(qp), 200);
689 			STATEP->state = PS2_WAIT_WHEEL_SMPL1_RATE_ACK;
690 			break;
691 		case PS2_WAIT_WHEEL_SMPL1_RATE_ACK:
692 			if (code != MSE_ACK) {
693 				break;
694 			}
695 			put1(WR(qp), MSECHGMOD);
696 			STATEP->state = PS2_WAIT_WHEEL_SMPL2_CMD_ACK;
697 			break;
698 
699 		case PS2_WAIT_WHEEL_SMPL2_CMD_ACK:
700 			if (code != MSE_ACK) {
701 				break;
702 			}
703 			put1(WR(qp), 100);
704 			STATEP->state = PS2_WAIT_WHEEL_SMPL2_RATE_ACK;
705 			break;
706 
707 		case PS2_WAIT_WHEEL_SMPL2_RATE_ACK:
708 			if (code != MSE_ACK) {
709 				break;
710 			}
711 			put1(WR(qp), MSECHGMOD);
712 			STATEP->state = PS2_WAIT_WHEEL_SMPL3_CMD_ACK;
713 			break;
714 
715 		case PS2_WAIT_WHEEL_SMPL3_CMD_ACK:
716 			if (code != MSE_ACK) {
717 				break;
718 			}
719 			put1(WR(qp), 80);
720 			STATEP->state = PS2_WAIT_WHEEL_SMPL3_RATE_ACK;
721 			break;
722 
723 		case PS2_WAIT_WHEEL_SMPL3_RATE_ACK:
724 			if (code != MSE_ACK) {
725 				break;
726 			}
727 
728 			/* Set sample rate has been ok */
729 			vuid_cancel_timeout(qp);
730 
731 			put1(WR(qp), MSEGETDEV);
732 			STATEP->state = PS2_WAIT_WHEEL_DEV_CMD;
733 
734 			/* Set timeout for get dev */
735 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
736 
737 			break;
738 
739 		case PS2_WAIT_WHEEL_DEV_CMD:
740 			if (code != MSE_ACK) {
741 				break;
742 			}
743 			STATEP->state = PS2_WAIT_WHEEL_DEV_ACK;
744 			break;
745 
746 		case PS2_WAIT_WHEEL_DEV_ACK:
747 
748 			/* Get dev has been ok */
749 			vuid_cancel_timeout(qp);
750 
751 			if (code != 0x03) {
752 				put1(WR(qp), MSESETRES);
753 				STATEP->state = PS2_WAIT_SETRES3_ACK1;
754 
755 				/* Set timeout for set res */
756 				vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
757 
758 				break;
759 			}
760 
761 			STATEP->vuid_mouse_mode = MOUSE_MODE_WHEEL;
762 
763 			/*
764 			 * Found wheel. By default enable the wheel.
765 			 */
766 			STATEP->wheel_state_bf |= VUID_WHEEL_STATE_ENABLED;
767 
768 			/* We're on a roll - try for wheel+5 */
769 			put1(WR(qp), MSECHGMOD);
770 			STATEP->state = PS2_WAIT_WHEEL5_SMPL1_CMD_ACK;
771 
772 			/* Set timeout for set sample rate */
773 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
774 
775 			break;
776 
777 		case PS2_WAIT_WHEEL5_SMPL1_CMD_ACK:
778 			if (code != MSE_ACK) {
779 				break;
780 			}
781 			put1(WR(qp), 200);
782 			STATEP->state = PS2_WAIT_WHEEL5_SMPL1_RATE_ACK;
783 			break;
784 
785 		case PS2_WAIT_WHEEL5_SMPL1_RATE_ACK:
786 			if (code != MSE_ACK) {
787 				break;
788 			}
789 			put1(WR(qp), MSECHGMOD);
790 			STATEP->state = PS2_WAIT_WHEEL5_SMPL2_CMD_ACK;
791 			break;
792 
793 		case PS2_WAIT_WHEEL5_SMPL2_CMD_ACK:
794 			if (code != MSE_ACK) {
795 				break;
796 			}
797 			put1(WR(qp), 200);
798 			STATEP->state = PS2_WAIT_WHEEL5_SMPL2_RATE_ACK;
799 			break;
800 
801 		case PS2_WAIT_WHEEL5_SMPL2_RATE_ACK:
802 			if (code != MSE_ACK) {
803 				break;
804 			}
805 			put1(WR(qp), MSECHGMOD);
806 			STATEP->state = PS2_WAIT_WHEEL5_SMPL3_CMD_ACK;
807 			break;
808 
809 		case PS2_WAIT_WHEEL5_SMPL3_CMD_ACK:
810 			if (code != MSE_ACK) {
811 				break;
812 			}
813 			put1(WR(qp), 80);
814 			STATEP->state = PS2_WAIT_WHEEL5_SMPL3_RATE_ACK;
815 			break;
816 
817 		case PS2_WAIT_WHEEL5_SMPL3_RATE_ACK:
818 			if (code != MSE_ACK) {
819 				break;
820 			}
821 
822 			/* Set sample rate has been ok */
823 			vuid_cancel_timeout(qp);
824 
825 			put1(WR(qp), MSEGETDEV);
826 			STATEP->state = PS2_WAIT_WHEEL5_DEV_CMD;
827 
828 			/* Set timeout for wheel5 get dev */
829 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
830 
831 			break;
832 
833 		case PS2_WAIT_WHEEL5_DEV_CMD:
834 			if (code != MSE_ACK) {
835 				break;
836 			}
837 			STATEP->state = PS2_WAIT_WHEEL5_DEV_ACK;
838 			break;
839 
840 		case PS2_WAIT_WHEEL5_DEV_ACK:
841 			if (code == 0x04) {
842 				STATEP->vuid_mouse_mode = MOUSE_MODE_WHEEL5;
843 				STATEP->nbuttons	= 5;
844 
845 				/*
846 				 * Found wheel. By default enable the wheel.
847 				 */
848 				STATEP->wheel_state_bf |=
849 				    VUID_WHEEL_STATE_ENABLED <<
850 				    MOUSE_MODE_WHEEL;
851 			}
852 
853 			/* Wheel5 get dev has been ok */
854 			vuid_cancel_timeout(qp);
855 
856 			/* FALLTHROUGH */
857 
858 		case PS2_WAIT_SETRES3_CMD:
859 			put1(WR(qp), MSESETRES);
860 			STATEP->state = PS2_WAIT_SETRES3_ACK1;
861 
862 			/* Set timeout for set res */
863 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
864 
865 			break;
866 
867 		case PS2_WAIT_SETRES3_ACK1:
868 			if (code != MSE_ACK) {
869 				break;
870 			}
871 			put1(WR(qp), 3);
872 			STATEP->state = PS2_WAIT_SETRES3_ACK2;
873 			break;
874 
875 		case PS2_WAIT_SETRES3_ACK2:
876 			if (code != MSE_ACK) {
877 				break;
878 			}
879 
880 			/* Set res has been ok */
881 			vuid_cancel_timeout(qp);
882 
883 			put1(WR(qp), MSESTREAM);
884 			STATEP->state = PS2_WAIT_STREAM_ACK;
885 
886 			/* Set timeout for enable */
887 			vuid_set_timeout(qp, PS2_INIT_TMOUT_PER_CMD);
888 
889 			break;
890 
891 		case PS2_WAIT_STREAM_ACK:
892 			if (code != MSE_ACK) {
893 				break;
894 			}
895 			put1(WR(qp), MSEON);
896 			STATEP->state = PS2_WAIT_ON_ACK;
897 			break;
898 
899 		case PS2_WAIT_ON_ACK:
900 			if (code != MSE_ACK) {
901 				break;
902 			}
903 
904 			/* Enable has been ok */
905 			vuid_cancel_timeout(qp);
906 
907 			STATEP->state = PS2_START;
908 			break;
909 		}
910 	}
911 	freemsg(mp);
912 }
913