xref: /linux/drivers/gpu/drm/msm/msm_gpu.h (revision dd093fb0)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  */
6 
7 #ifndef __MSM_GPU_H__
8 #define __MSM_GPU_H__
9 
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/devfreq.h>
13 #include <linux/interconnect.h>
14 #include <linux/pm_opp.h>
15 #include <linux/regulator/consumer.h>
16 #include <linux/reset.h>
17 
18 #include "msm_drv.h"
19 #include "msm_fence.h"
20 #include "msm_ringbuffer.h"
21 #include "msm_gem.h"
22 
23 struct msm_gem_submit;
24 struct msm_gpu_perfcntr;
25 struct msm_gpu_state;
26 struct msm_file_private;
27 
28 struct msm_gpu_config {
29 	const char *ioname;
30 	unsigned int nr_rings;
31 };
32 
33 /* So far, with hardware that I've seen to date, we can have:
34  *  + zero, one, or two z180 2d cores
35  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
36  *    for the CP seems to implement some different PM4 packet types
37  *    but the basics of cmdstream submission are the same)
38  *
39  * Which means that the eventual complete "class" hierarchy, once
40  * support for all past and present hw is in place, becomes:
41  *  + msm_gpu
42  *    + adreno_gpu
43  *      + a3xx_gpu
44  *      + a2xx_gpu
45  *    + z180_gpu
46  */
47 struct msm_gpu_funcs {
48 	int (*get_param)(struct msm_gpu *gpu, struct msm_file_private *ctx,
49 			 uint32_t param, uint64_t *value, uint32_t *len);
50 	int (*set_param)(struct msm_gpu *gpu, struct msm_file_private *ctx,
51 			 uint32_t param, uint64_t value, uint32_t len);
52 	int (*hw_init)(struct msm_gpu *gpu);
53 	int (*pm_suspend)(struct msm_gpu *gpu);
54 	int (*pm_resume)(struct msm_gpu *gpu);
55 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
56 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
57 	irqreturn_t (*irq)(struct msm_gpu *irq);
58 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
59 	void (*recover)(struct msm_gpu *gpu);
60 	void (*destroy)(struct msm_gpu *gpu);
61 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
62 	/* show GPU status in debugfs: */
63 	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
64 			struct drm_printer *p);
65 	/* for generation specific debugfs: */
66 	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
67 #endif
68 	/* note: gpu_busy() can assume that we have been pm_resumed */
69 	u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate);
70 	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
71 	int (*gpu_state_put)(struct msm_gpu_state *state);
72 	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
73 	/* note: gpu_set_freq() can assume that we have been pm_resumed */
74 	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp,
75 			     bool suspended);
76 	struct msm_gem_address_space *(*create_address_space)
77 		(struct msm_gpu *gpu, struct platform_device *pdev);
78 	struct msm_gem_address_space *(*create_private_address_space)
79 		(struct msm_gpu *gpu);
80 	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
81 
82 	/**
83 	 * progress: Has the GPU made progress?
84 	 *
85 	 * Return true if GPU position in cmdstream has advanced (or changed)
86 	 * since the last call.  To avoid false negatives, this should account
87 	 * for cmdstream that is buffered in this FIFO upstream of the CP fw.
88 	 */
89 	bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
90 };
91 
92 /* Additional state for iommu faults: */
93 struct msm_gpu_fault_info {
94 	u64 ttbr0;
95 	unsigned long iova;
96 	int flags;
97 	const char *type;
98 	const char *block;
99 };
100 
101 /**
102  * struct msm_gpu_devfreq - devfreq related state
103  */
104 struct msm_gpu_devfreq {
105 	/** devfreq: devfreq instance */
106 	struct devfreq *devfreq;
107 
108 	/** lock: lock for "suspended", "busy_cycles", and "time" */
109 	struct mutex lock;
110 
111 	/**
112 	 * idle_constraint:
113 	 *
114 	 * A PM QoS constraint to limit max freq while the GPU is idle.
115 	 */
116 	struct dev_pm_qos_request idle_freq;
117 
118 	/**
119 	 * boost_constraint:
120 	 *
121 	 * A PM QoS constraint to boost min freq for a period of time
122 	 * until the boost expires.
123 	 */
124 	struct dev_pm_qos_request boost_freq;
125 
126 	/**
127 	 * busy_cycles: Last busy counter value, for calculating elapsed busy
128 	 * cycles since last sampling period.
129 	 */
130 	u64 busy_cycles;
131 
132 	/** time: Time of last sampling period. */
133 	ktime_t time;
134 
135 	/** idle_time: Time of last transition to idle: */
136 	ktime_t idle_time;
137 
138 	struct devfreq_dev_status average_status;
139 
140 	/**
141 	 * idle_work:
142 	 *
143 	 * Used to delay clamping to idle freq on active->idle transition.
144 	 */
145 	struct msm_hrtimer_work idle_work;
146 
147 	/**
148 	 * boost_work:
149 	 *
150 	 * Used to reset the boost_constraint after the boost period has
151 	 * elapsed
152 	 */
153 	struct msm_hrtimer_work boost_work;
154 
155 	/** suspended: tracks if we're suspended */
156 	bool suspended;
157 };
158 
159 struct msm_gpu {
160 	const char *name;
161 	struct drm_device *dev;
162 	struct platform_device *pdev;
163 	const struct msm_gpu_funcs *funcs;
164 
165 	struct adreno_smmu_priv adreno_smmu;
166 
167 	/* performance counters (hw & sw): */
168 	spinlock_t perf_lock;
169 	bool perfcntr_active;
170 	struct {
171 		bool active;
172 		ktime_t time;
173 	} last_sample;
174 	uint32_t totaltime, activetime;    /* sw counters */
175 	uint32_t last_cntrs[5];            /* hw counters */
176 	const struct msm_gpu_perfcntr *perfcntrs;
177 	uint32_t num_perfcntrs;
178 
179 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
180 	int nr_rings;
181 
182 	/**
183 	 * sysprof_active:
184 	 *
185 	 * The count of contexts that have enabled system profiling.
186 	 */
187 	refcount_t sysprof_active;
188 
189 	/**
190 	 * cur_ctx_seqno:
191 	 *
192 	 * The ctx->seqno value of the last context to submit rendering,
193 	 * and the one with current pgtables installed (for generations
194 	 * that support per-context pgtables).  Tracked by seqno rather
195 	 * than pointer value to avoid dangling pointers, and cases where
196 	 * a ctx can be freed and a new one created with the same address.
197 	 */
198 	int cur_ctx_seqno;
199 
200 	/**
201 	 * lock:
202 	 *
203 	 * General lock for serializing all the gpu things.
204 	 *
205 	 * TODO move to per-ring locking where feasible (ie. submit/retire
206 	 * path, etc)
207 	 */
208 	struct mutex lock;
209 
210 	/**
211 	 * active_submits:
212 	 *
213 	 * The number of submitted but not yet retired submits, used to
214 	 * determine transitions between active and idle.
215 	 *
216 	 * Protected by active_lock
217 	 */
218 	int active_submits;
219 
220 	/** lock: protects active_submits and idle/active transitions */
221 	struct mutex active_lock;
222 
223 	/* does gpu need hw_init? */
224 	bool needs_hw_init;
225 
226 	/**
227 	 * global_faults: number of GPU hangs not attributed to a particular
228 	 * address space
229 	 */
230 	int global_faults;
231 
232 	void __iomem *mmio;
233 	int irq;
234 
235 	struct msm_gem_address_space *aspace;
236 
237 	/* Power Control: */
238 	struct regulator *gpu_reg, *gpu_cx;
239 	struct clk_bulk_data *grp_clks;
240 	int nr_clocks;
241 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
242 	uint32_t fast_rate;
243 
244 	/* Hang and Inactivity Detection:
245 	 */
246 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
247 
248 #define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
249 #define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
250 	struct timer_list hangcheck_timer;
251 
252 	/* Fault info for most recent iova fault: */
253 	struct msm_gpu_fault_info fault_info;
254 
255 	/* work for handling GPU ioval faults: */
256 	struct kthread_work fault_work;
257 
258 	/* work for handling GPU recovery: */
259 	struct kthread_work recover_work;
260 
261 	/** retire_event: notified when submits are retired: */
262 	wait_queue_head_t retire_event;
263 
264 	/* work for handling active-list retiring: */
265 	struct kthread_work retire_work;
266 
267 	/* worker for retire/recover: */
268 	struct kthread_worker *worker;
269 
270 	struct drm_gem_object *memptrs_bo;
271 
272 	struct msm_gpu_devfreq devfreq;
273 
274 	uint32_t suspend_count;
275 
276 	struct msm_gpu_state *crashstate;
277 
278 	/* Enable clamping to idle freq when inactive: */
279 	bool clamp_to_idle;
280 
281 	/* True if the hardware supports expanded apriv (a650 and newer) */
282 	bool hw_apriv;
283 
284 	struct thermal_cooling_device *cooling;
285 
286 	/* To poll for cx gdsc collapse during gpu recovery */
287 	struct reset_control *cx_collapse;
288 };
289 
290 static inline struct msm_gpu *dev_to_gpu(struct device *dev)
291 {
292 	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
293 
294 	if (!adreno_smmu)
295 		return NULL;
296 
297 	return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
298 }
299 
300 /* It turns out that all targets use the same ringbuffer size */
301 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
302 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
303 
304 #define MSM_GPU_RB_CNTL_DEFAULT \
305 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
306 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
307 
308 static inline bool msm_gpu_active(struct msm_gpu *gpu)
309 {
310 	int i;
311 
312 	for (i = 0; i < gpu->nr_rings; i++) {
313 		struct msm_ringbuffer *ring = gpu->rb[i];
314 
315 		if (fence_after(ring->fctx->last_fence, ring->memptrs->fence))
316 			return true;
317 	}
318 
319 	return false;
320 }
321 
322 /* Perf-Counters:
323  * The select_reg and select_val are just there for the benefit of the child
324  * class that actually enables the perf counter..  but msm_gpu base class
325  * will handle sampling/displaying the counters.
326  */
327 
328 struct msm_gpu_perfcntr {
329 	uint32_t select_reg;
330 	uint32_t sample_reg;
331 	uint32_t select_val;
332 	const char *name;
333 };
334 
335 /*
336  * The number of priority levels provided by drm gpu scheduler.  The
337  * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
338  * cases, so we don't use it (no need for kernel generated jobs).
339  */
340 #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
341 
342 /**
343  * struct msm_file_private - per-drm_file context
344  *
345  * @queuelock:    synchronizes access to submitqueues list
346  * @submitqueues: list of &msm_gpu_submitqueue created by userspace
347  * @queueid:      counter incremented each time a submitqueue is created,
348  *                used to assign &msm_gpu_submitqueue.id
349  * @aspace:       the per-process GPU address-space
350  * @ref:          reference count
351  * @seqno:        unique per process seqno
352  */
353 struct msm_file_private {
354 	rwlock_t queuelock;
355 	struct list_head submitqueues;
356 	int queueid;
357 	struct msm_gem_address_space *aspace;
358 	struct kref ref;
359 	int seqno;
360 
361 	/**
362 	 * sysprof:
363 	 *
364 	 * The value of MSM_PARAM_SYSPROF set by userspace.  This is
365 	 * intended to be used by system profiling tools like Mesa's
366 	 * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN.
367 	 *
368 	 * Setting a value of 1 will preserve performance counters across
369 	 * context switches.  Setting a value of 2 will in addition
370 	 * suppress suspend.  (Performance counters lose state across
371 	 * power collapse, which is undesirable for profiling in some
372 	 * cases.)
373 	 *
374 	 * The value automatically reverts to zero when the drm device
375 	 * file is closed.
376 	 */
377 	int sysprof;
378 
379 	/**
380 	 * comm: Overridden task comm, see MSM_PARAM_COMM
381 	 *
382 	 * Accessed under msm_gpu::lock
383 	 */
384 	char *comm;
385 
386 	/**
387 	 * cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE
388 	 *
389 	 * Accessed under msm_gpu::lock
390 	 */
391 	char *cmdline;
392 
393 	/**
394 	 * elapsed:
395 	 *
396 	 * The total (cumulative) elapsed time GPU was busy with rendering
397 	 * from this context in ns.
398 	 */
399 	uint64_t elapsed_ns;
400 
401 	/**
402 	 * cycles:
403 	 *
404 	 * The total (cumulative) GPU cycles elapsed attributed to this
405 	 * context.
406 	 */
407 	uint64_t cycles;
408 
409 	/**
410 	 * entities:
411 	 *
412 	 * Table of per-priority-level sched entities used by submitqueues
413 	 * associated with this &drm_file.  Because some userspace apps
414 	 * make assumptions about rendering from multiple gl contexts
415 	 * (of the same priority) within the process happening in FIFO
416 	 * order without requiring any fencing beyond MakeCurrent(), we
417 	 * create at most one &drm_sched_entity per-process per-priority-
418 	 * level.
419 	 */
420 	struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
421 };
422 
423 /**
424  * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
425  *
426  * @gpu:        the gpu instance
427  * @prio:       the userspace priority level
428  * @ring_nr:    [out] the ringbuffer the userspace priority maps to
429  * @sched_prio: [out] the gpu scheduler priority level which the userspace
430  *              priority maps to
431  *
432  * With drm/scheduler providing it's own level of prioritization, our total
433  * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
434  * Each ring is associated with it's own scheduler instance.  However, our
435  * UABI is that lower numerical values are higher priority.  So mapping the
436  * single userspace priority level into ring_nr and sched_prio takes some
437  * care.  The userspace provided priority (when a submitqueue is created)
438  * is mapped to ring nr and scheduler priority as such:
439  *
440  *   ring_nr    = userspace_prio / NR_SCHED_PRIORITIES
441  *   sched_prio = NR_SCHED_PRIORITIES -
442  *                (userspace_prio % NR_SCHED_PRIORITIES) - 1
443  *
444  * This allows generations without preemption (nr_rings==1) to have some
445  * amount of prioritization, and provides more priority levels for gens
446  * that do have preemption.
447  */
448 static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
449 		unsigned *ring_nr, enum drm_sched_priority *sched_prio)
450 {
451 	unsigned rn, sp;
452 
453 	rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
454 
455 	/* invert sched priority to map to higher-numeric-is-higher-
456 	 * priority convention
457 	 */
458 	sp = NR_SCHED_PRIORITIES - sp - 1;
459 
460 	if (rn >= gpu->nr_rings)
461 		return -EINVAL;
462 
463 	*ring_nr = rn;
464 	*sched_prio = sp;
465 
466 	return 0;
467 }
468 
469 /**
470  * struct msm_gpu_submitqueues - Userspace created context.
471  *
472  * A submitqueue is associated with a gl context or vk queue (or equiv)
473  * in userspace.
474  *
475  * @id:        userspace id for the submitqueue, unique within the drm_file
476  * @flags:     userspace flags for the submitqueue, specified at creation
477  *             (currently unusued)
478  * @ring_nr:   the ringbuffer used by this submitqueue, which is determined
479  *             by the submitqueue's priority
480  * @faults:    the number of GPU hangs associated with this submitqueue
481  * @last_fence: the sequence number of the last allocated fence (for error
482  *             checking)
483  * @ctx:       the per-drm_file context associated with the submitqueue (ie.
484  *             which set of pgtables do submits jobs associated with the
485  *             submitqueue use)
486  * @node:      node in the context's list of submitqueues
487  * @fence_idr: maps fence-id to dma_fence for userspace visible fence
488  *             seqno, protected by submitqueue lock
489  * @idr_lock:  for serializing access to fence_idr
490  * @lock:      submitqueue lock for serializing submits on a queue
491  * @ref:       reference count
492  * @entity:    the submit job-queue
493  */
494 struct msm_gpu_submitqueue {
495 	int id;
496 	u32 flags;
497 	u32 ring_nr;
498 	int faults;
499 	uint32_t last_fence;
500 	struct msm_file_private *ctx;
501 	struct list_head node;
502 	struct idr fence_idr;
503 	struct mutex idr_lock;
504 	struct mutex lock;
505 	struct kref ref;
506 	struct drm_sched_entity *entity;
507 };
508 
509 struct msm_gpu_state_bo {
510 	u64 iova;
511 	size_t size;
512 	void *data;
513 	bool encoded;
514 	char name[32];
515 };
516 
517 struct msm_gpu_state {
518 	struct kref ref;
519 	struct timespec64 time;
520 
521 	struct {
522 		u64 iova;
523 		u32 fence;
524 		u32 seqno;
525 		u32 rptr;
526 		u32 wptr;
527 		void *data;
528 		int data_size;
529 		bool encoded;
530 	} ring[MSM_GPU_MAX_RINGS];
531 
532 	int nr_registers;
533 	u32 *registers;
534 
535 	u32 rbbm_status;
536 
537 	char *comm;
538 	char *cmd;
539 
540 	struct msm_gpu_fault_info fault_info;
541 
542 	int nr_bos;
543 	struct msm_gpu_state_bo *bos;
544 };
545 
546 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
547 {
548 	msm_writel(data, gpu->mmio + (reg << 2));
549 }
550 
551 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
552 {
553 	return msm_readl(gpu->mmio + (reg << 2));
554 }
555 
556 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
557 {
558 	msm_rmw(gpu->mmio + (reg << 2), mask, or);
559 }
560 
561 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg)
562 {
563 	u64 val;
564 
565 	/*
566 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
567 	 * not quad word aligned and 2) the GPU hardware designers have a bit
568 	 * of a history of putting registers where they fit, especially in
569 	 * spins. The longer a GPU family goes the higher the chance that
570 	 * we'll get burned.  We could do a series of validity checks if we
571 	 * wanted to, but really is a readq() that much better? Nah.
572 	 */
573 
574 	/*
575 	 * For some lo/hi registers (like perfcounters), the hi value is latched
576 	 * when the lo is read, so make sure to read the lo first to trigger
577 	 * that
578 	 */
579 	val = (u64) msm_readl(gpu->mmio + (reg << 2));
580 	val |= ((u64) msm_readl(gpu->mmio + ((reg + 1) << 2)) << 32);
581 
582 	return val;
583 }
584 
585 static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val)
586 {
587 	/* Why not a writeq here? Read the screed above */
588 	msm_writel(lower_32_bits(val), gpu->mmio + (reg << 2));
589 	msm_writel(upper_32_bits(val), gpu->mmio + ((reg + 1) << 2));
590 }
591 
592 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
593 int msm_gpu_pm_resume(struct msm_gpu *gpu);
594 
595 void msm_gpu_show_fdinfo(struct msm_gpu *gpu, struct msm_file_private *ctx,
596 			 struct drm_printer *p);
597 
598 int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx);
599 struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx,
600 		u32 id);
601 int msm_submitqueue_create(struct drm_device *drm,
602 		struct msm_file_private *ctx,
603 		u32 prio, u32 flags, u32 *id);
604 int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx,
605 		struct drm_msm_submitqueue_query *args);
606 int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id);
607 void msm_submitqueue_close(struct msm_file_private *ctx);
608 
609 void msm_submitqueue_destroy(struct kref *kref);
610 
611 int msm_file_private_set_sysprof(struct msm_file_private *ctx,
612 				 struct msm_gpu *gpu, int sysprof);
613 void __msm_file_private_destroy(struct kref *kref);
614 
615 static inline void msm_file_private_put(struct msm_file_private *ctx)
616 {
617 	kref_put(&ctx->ref, __msm_file_private_destroy);
618 }
619 
620 static inline struct msm_file_private *msm_file_private_get(
621 	struct msm_file_private *ctx)
622 {
623 	kref_get(&ctx->ref);
624 	return ctx;
625 }
626 
627 void msm_devfreq_init(struct msm_gpu *gpu);
628 void msm_devfreq_cleanup(struct msm_gpu *gpu);
629 void msm_devfreq_resume(struct msm_gpu *gpu);
630 void msm_devfreq_suspend(struct msm_gpu *gpu);
631 void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor);
632 void msm_devfreq_active(struct msm_gpu *gpu);
633 void msm_devfreq_idle(struct msm_gpu *gpu);
634 
635 int msm_gpu_hw_init(struct msm_gpu *gpu);
636 
637 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
638 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
639 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
640 		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
641 
642 void msm_gpu_retire(struct msm_gpu *gpu);
643 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
644 
645 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
646 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
647 		const char *name, struct msm_gpu_config *config);
648 
649 struct msm_gem_address_space *
650 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
651 
652 void msm_gpu_cleanup(struct msm_gpu *gpu);
653 
654 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
655 void __init adreno_register(void);
656 void __exit adreno_unregister(void);
657 
658 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
659 {
660 	if (queue)
661 		kref_put(&queue->ref, msm_submitqueue_destroy);
662 }
663 
664 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
665 {
666 	struct msm_gpu_state *state = NULL;
667 
668 	mutex_lock(&gpu->lock);
669 
670 	if (gpu->crashstate) {
671 		kref_get(&gpu->crashstate->ref);
672 		state = gpu->crashstate;
673 	}
674 
675 	mutex_unlock(&gpu->lock);
676 
677 	return state;
678 }
679 
680 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
681 {
682 	mutex_lock(&gpu->lock);
683 
684 	if (gpu->crashstate) {
685 		if (gpu->funcs->gpu_state_put(gpu->crashstate))
686 			gpu->crashstate = NULL;
687 	}
688 
689 	mutex_unlock(&gpu->lock);
690 }
691 
692 /*
693  * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
694  * support expanded privileges
695  */
696 #define check_apriv(gpu, flags) \
697 	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
698 
699 
700 #endif /* __MSM_GPU_H__ */
701