xref: /linux/drivers/gpu/drm/v3d/v3d_bo.c (revision 44f57d78)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 /**
5  * DOC: V3D GEM BO management support
6  *
7  * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
8  * GPU and the bus, allowing us to use shmem objects for our storage
9  * instead of CMA.
10  *
11  * Physically contiguous objects may still be imported to V3D, but the
12  * driver doesn't allocate physically contiguous objects on its own.
13  * Display engines requiring physically contiguous allocations should
14  * look into Mesa's "renderonly" support (as used by the Mesa pl111
15  * driver) for an example of how to integrate with V3D.
16  *
17  * Long term, we should support evicting pages from the MMU when under
18  * memory pressure (thus the v3d_bo_get_pages() refcounting), but
19  * that's not a high priority since our systems tend to not have swap.
20  */
21 
22 #include <linux/dma-buf.h>
23 #include <linux/pfn_t.h>
24 
25 #include "v3d_drv.h"
26 #include "uapi/drm/v3d_drm.h"
27 
28 /* Called DRM core on the last userspace/kernel unreference of the
29  * BO.
30  */
31 void v3d_free_object(struct drm_gem_object *obj)
32 {
33 	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
34 	struct v3d_bo *bo = to_v3d_bo(obj);
35 
36 	v3d_mmu_remove_ptes(bo);
37 
38 	mutex_lock(&v3d->bo_lock);
39 	v3d->bo_stats.num_allocated--;
40 	v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
41 	mutex_unlock(&v3d->bo_lock);
42 
43 	spin_lock(&v3d->mm_lock);
44 	drm_mm_remove_node(&bo->node);
45 	spin_unlock(&v3d->mm_lock);
46 
47 	/* GPU execution may have dirtied any pages in the BO. */
48 	bo->base.pages_mark_dirty_on_put = true;
49 
50 	drm_gem_shmem_free_object(obj);
51 }
52 
53 static const struct drm_gem_object_funcs v3d_gem_funcs = {
54 	.free = v3d_free_object,
55 	.print_info = drm_gem_shmem_print_info,
56 	.pin = drm_gem_shmem_pin,
57 	.unpin = drm_gem_shmem_unpin,
58 	.get_sg_table = drm_gem_shmem_get_sg_table,
59 	.vmap = drm_gem_shmem_vmap,
60 	.vunmap = drm_gem_shmem_vunmap,
61 	.vm_ops = &drm_gem_shmem_vm_ops,
62 };
63 
64 /* gem_create_object function for allocating a BO struct and doing
65  * early setup.
66  */
67 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
68 {
69 	struct v3d_bo *bo;
70 	struct drm_gem_object *obj;
71 
72 	if (size == 0)
73 		return NULL;
74 
75 	bo = kzalloc(sizeof(*bo), GFP_KERNEL);
76 	if (!bo)
77 		return NULL;
78 	obj = &bo->base.base;
79 
80 	obj->funcs = &v3d_gem_funcs;
81 
82 	INIT_LIST_HEAD(&bo->unref_head);
83 
84 	return &bo->base.base;
85 }
86 
87 static int
88 v3d_bo_create_finish(struct drm_gem_object *obj)
89 {
90 	struct v3d_dev *v3d = to_v3d_dev(obj->dev);
91 	struct v3d_bo *bo = to_v3d_bo(obj);
92 	struct sg_table *sgt;
93 	int ret;
94 
95 	/* So far we pin the BO in the MMU for its lifetime, so use
96 	 * shmem's helper for getting a lifetime sgt.
97 	 */
98 	sgt = drm_gem_shmem_get_pages_sgt(&bo->base.base);
99 	if (IS_ERR(sgt))
100 		return PTR_ERR(sgt);
101 
102 	spin_lock(&v3d->mm_lock);
103 	/* Allocate the object's space in the GPU's page tables.
104 	 * Inserting PTEs will happen later, but the offset is for the
105 	 * lifetime of the BO.
106 	 */
107 	ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
108 					 obj->size >> PAGE_SHIFT,
109 					 GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
110 	spin_unlock(&v3d->mm_lock);
111 	if (ret)
112 		return ret;
113 
114 	/* Track stats for /debug/dri/n/bo_stats. */
115 	mutex_lock(&v3d->bo_lock);
116 	v3d->bo_stats.num_allocated++;
117 	v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
118 	mutex_unlock(&v3d->bo_lock);
119 
120 	v3d_mmu_insert_ptes(bo);
121 
122 	return 0;
123 }
124 
125 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
126 			     size_t unaligned_size)
127 {
128 	struct drm_gem_shmem_object *shmem_obj;
129 	struct v3d_bo *bo;
130 	int ret;
131 
132 	shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
133 	if (IS_ERR(shmem_obj))
134 		return ERR_CAST(shmem_obj);
135 	bo = to_v3d_bo(&shmem_obj->base);
136 
137 	ret = v3d_bo_create_finish(&shmem_obj->base);
138 	if (ret)
139 		goto free_obj;
140 
141 	return bo;
142 
143 free_obj:
144 	drm_gem_shmem_free_object(&shmem_obj->base);
145 	return ERR_PTR(ret);
146 }
147 
148 struct drm_gem_object *
149 v3d_prime_import_sg_table(struct drm_device *dev,
150 			  struct dma_buf_attachment *attach,
151 			  struct sg_table *sgt)
152 {
153 	struct drm_gem_object *obj;
154 	int ret;
155 
156 	obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
157 	if (IS_ERR(obj))
158 		return obj;
159 
160 	ret = v3d_bo_create_finish(obj);
161 	if (ret) {
162 		drm_gem_shmem_free_object(obj);
163 		return ERR_PTR(ret);
164 	}
165 
166 	return obj;
167 }
168 
169 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
170 			struct drm_file *file_priv)
171 {
172 	struct drm_v3d_create_bo *args = data;
173 	struct v3d_bo *bo = NULL;
174 	int ret;
175 
176 	if (args->flags != 0) {
177 		DRM_INFO("unknown create_bo flags: %d\n", args->flags);
178 		return -EINVAL;
179 	}
180 
181 	bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
182 	if (IS_ERR(bo))
183 		return PTR_ERR(bo);
184 
185 	args->offset = bo->node.start << PAGE_SHIFT;
186 
187 	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
188 	drm_gem_object_put_unlocked(&bo->base.base);
189 
190 	return ret;
191 }
192 
193 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
194 		      struct drm_file *file_priv)
195 {
196 	struct drm_v3d_mmap_bo *args = data;
197 	struct drm_gem_object *gem_obj;
198 
199 	if (args->flags != 0) {
200 		DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
201 		return -EINVAL;
202 	}
203 
204 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
205 	if (!gem_obj) {
206 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
207 		return -ENOENT;
208 	}
209 
210 	args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
211 	drm_gem_object_put_unlocked(gem_obj);
212 
213 	return 0;
214 }
215 
216 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
217 			    struct drm_file *file_priv)
218 {
219 	struct drm_v3d_get_bo_offset *args = data;
220 	struct drm_gem_object *gem_obj;
221 	struct v3d_bo *bo;
222 
223 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
224 	if (!gem_obj) {
225 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
226 		return -ENOENT;
227 	}
228 	bo = to_v3d_bo(gem_obj);
229 
230 	args->offset = bo->node.start << PAGE_SHIFT;
231 
232 	drm_gem_object_put_unlocked(gem_obj);
233 	return 0;
234 }
235