xref: /linux/drivers/gpu/drm/v3d/v3d_gem.c (revision 9a6b55ac)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3 
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/pm_runtime.h>
10 #include <linux/reset.h>
11 #include <linux/sched/signal.h>
12 #include <linux/uaccess.h>
13 
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16 
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20 
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24 	/* Set OVRTMUOUT, which means that the texture sampler uniform
25 	 * configuration's tmu output type field is used, instead of
26 	 * using the hardware default behavior based on the texture
27 	 * type.  If you want the default behavior, you can still put
28 	 * "2" in the indirect texture state's output_type field.
29 	 */
30 	if (v3d->ver < 40)
31 		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32 
33 	/* Whenever we flush the L2T cache, we always want to flush
34 	 * the whole thing.
35 	 */
36 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37 	V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39 
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44 	v3d_init_core(v3d, 0);
45 }
46 
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50 	V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51 
52 	if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53 		      (V3D_GMP_STATUS_RD_COUNT_MASK |
54 		       V3D_GMP_STATUS_WR_COUNT_MASK |
55 		       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56 		DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57 	}
58 }
59 
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63 	if (v3d->ver >= 41)
64 		return;
65 
66 	V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67 
68 	if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69 		      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70 		     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71 		DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72 	}
73 }
74 
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78 	int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79 
80 	if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82 				 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84 
85 		/* GFXH-1383: The SW_INIT may cause a stray write to address 0
86 		 * of the unit, so reset it to its power-on value here.
87 		 */
88 		V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89 	} else {
90 		WARN_ON_ONCE(V3D_GET_FIELD(version,
91 					   V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93 				 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94 		V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95 	}
96 }
97 
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101 	if (v3d->reset)
102 		reset_control_reset(v3d->reset);
103 	else
104 		v3d_reset_by_bridge(v3d);
105 
106 	v3d_init_hw_state(v3d);
107 }
108 
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112 	struct drm_device *dev = &v3d->drm;
113 
114 	DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115 	DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116 		      V3D_CORE_READ(0, V3D_ERR_STAT));
117 	trace_v3d_reset_begin(dev);
118 
119 	/* XXX: only needed for safe powerdown, not reset. */
120 	if (false)
121 		v3d_idle_axi(v3d, 0);
122 
123 	v3d_idle_gca(v3d);
124 	v3d_reset_v3d(v3d);
125 
126 	v3d_mmu_set_page_table(v3d);
127 	v3d_irq_reset(v3d);
128 
129 	trace_v3d_reset_end(dev);
130 }
131 
132 static void
133 v3d_flush_l3(struct v3d_dev *v3d)
134 {
135 	if (v3d->ver < 41) {
136 		u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
137 
138 		V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139 			      gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
140 
141 		if (v3d->ver < 33) {
142 			V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
143 				      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144 		}
145 	}
146 }
147 
148 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
149  * uniforms and instructions on V3D 3.2.
150  */
151 static void
152 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153 {
154 	if (v3d->ver > 32)
155 		return;
156 
157 	V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158 		       V3D_L2CACTL_L2CCLR |
159 		       V3D_L2CACTL_L2CENA);
160 }
161 
162 /* Invalidates texture L2 cachelines */
163 static void
164 v3d_flush_l2t(struct v3d_dev *v3d, int core)
165 {
166 	/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
167 	 * need to wait for completion before dispatching the job --
168 	 * L2T accesses will be stalled until the flush has completed.
169 	 * However, we do need to make sure we don't try to trigger a
170 	 * new flush while the L2_CLEAN queue is trying to
171 	 * synchronously clean after a job.
172 	 */
173 	mutex_lock(&v3d->cache_clean_lock);
174 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
175 		       V3D_L2TCACTL_L2TFLS |
176 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
177 	mutex_unlock(&v3d->cache_clean_lock);
178 }
179 
180 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
181  *
182  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
183  * executed, we need to make sure that the clean is done before
184  * signaling job completion.  So, we synchronously wait before
185  * returning, and we make sure that L2 invalidates don't happen in the
186  * meantime to confuse our are-we-done checks.
187  */
188 void
189 v3d_clean_caches(struct v3d_dev *v3d)
190 {
191 	struct drm_device *dev = &v3d->drm;
192 	int core = 0;
193 
194 	trace_v3d_cache_clean_begin(dev);
195 
196 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
197 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
198 		       V3D_L2TCACTL_L2TFLS), 100)) {
199 		DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
200 	}
201 
202 	mutex_lock(&v3d->cache_clean_lock);
203 	V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
204 		       V3D_L2TCACTL_L2TFLS |
205 		       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
206 
207 	if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
208 		       V3D_L2TCACTL_L2TFLS), 100)) {
209 		DRM_ERROR("Timeout waiting for L2T clean\n");
210 	}
211 
212 	mutex_unlock(&v3d->cache_clean_lock);
213 
214 	trace_v3d_cache_clean_end(dev);
215 }
216 
217 /* Invalidates the slice caches.  These are read-only caches. */
218 static void
219 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
220 {
221 	V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
222 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
223 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
224 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
225 		       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
226 }
227 
228 void
229 v3d_invalidate_caches(struct v3d_dev *v3d)
230 {
231 	/* Invalidate the caches from the outside in.  That way if
232 	 * another CL's concurrent use of nearby memory were to pull
233 	 * an invalidated cacheline back in, we wouldn't leave stale
234 	 * data in the inner cache.
235 	 */
236 	v3d_flush_l3(v3d);
237 	v3d_invalidate_l2c(v3d, 0);
238 	v3d_flush_l2t(v3d, 0);
239 	v3d_invalidate_slices(v3d, 0);
240 }
241 
242 /* Takes the reservation lock on all the BOs being referenced, so that
243  * at queue submit time we can update the reservations.
244  *
245  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
246  * (all of which are on exec->unref_list).  They're entirely private
247  * to v3d, so we don't attach dma-buf fences to them.
248  */
249 static int
250 v3d_lock_bo_reservations(struct v3d_job *job,
251 			 struct ww_acquire_ctx *acquire_ctx)
252 {
253 	int i, ret;
254 
255 	ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
256 	if (ret)
257 		return ret;
258 
259 	for (i = 0; i < job->bo_count; i++) {
260 		ret = drm_gem_fence_array_add_implicit(&job->deps,
261 						       job->bo[i], true);
262 		if (ret) {
263 			drm_gem_unlock_reservations(job->bo, job->bo_count,
264 						    acquire_ctx);
265 			return ret;
266 		}
267 	}
268 
269 	return 0;
270 }
271 
272 /**
273  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
274  * referenced by the job.
275  * @dev: DRM device
276  * @file_priv: DRM file for this fd
277  * @job: V3D job being set up
278  *
279  * The command validator needs to reference BOs by their index within
280  * the submitted job's BO list.  This does the validation of the job's
281  * BO list and reference counting for the lifetime of the job.
282  *
283  * Note that this function doesn't need to unreference the BOs on
284  * failure, because that will happen at v3d_exec_cleanup() time.
285  */
286 static int
287 v3d_lookup_bos(struct drm_device *dev,
288 	       struct drm_file *file_priv,
289 	       struct v3d_job *job,
290 	       u64 bo_handles,
291 	       u32 bo_count)
292 {
293 	u32 *handles;
294 	int ret = 0;
295 	int i;
296 
297 	job->bo_count = bo_count;
298 
299 	if (!job->bo_count) {
300 		/* See comment on bo_index for why we have to check
301 		 * this.
302 		 */
303 		DRM_DEBUG("Rendering requires BOs\n");
304 		return -EINVAL;
305 	}
306 
307 	job->bo = kvmalloc_array(job->bo_count,
308 				 sizeof(struct drm_gem_cma_object *),
309 				 GFP_KERNEL | __GFP_ZERO);
310 	if (!job->bo) {
311 		DRM_DEBUG("Failed to allocate validated BO pointers\n");
312 		return -ENOMEM;
313 	}
314 
315 	handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
316 	if (!handles) {
317 		ret = -ENOMEM;
318 		DRM_DEBUG("Failed to allocate incoming GEM handles\n");
319 		goto fail;
320 	}
321 
322 	if (copy_from_user(handles,
323 			   (void __user *)(uintptr_t)bo_handles,
324 			   job->bo_count * sizeof(u32))) {
325 		ret = -EFAULT;
326 		DRM_DEBUG("Failed to copy in GEM handles\n");
327 		goto fail;
328 	}
329 
330 	spin_lock(&file_priv->table_lock);
331 	for (i = 0; i < job->bo_count; i++) {
332 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
333 						     handles[i]);
334 		if (!bo) {
335 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
336 				  i, handles[i]);
337 			ret = -ENOENT;
338 			spin_unlock(&file_priv->table_lock);
339 			goto fail;
340 		}
341 		drm_gem_object_get(bo);
342 		job->bo[i] = bo;
343 	}
344 	spin_unlock(&file_priv->table_lock);
345 
346 fail:
347 	kvfree(handles);
348 	return ret;
349 }
350 
351 static void
352 v3d_job_free(struct kref *ref)
353 {
354 	struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
355 	unsigned long index;
356 	struct dma_fence *fence;
357 	int i;
358 
359 	for (i = 0; i < job->bo_count; i++) {
360 		if (job->bo[i])
361 			drm_gem_object_put_unlocked(job->bo[i]);
362 	}
363 	kvfree(job->bo);
364 
365 	xa_for_each(&job->deps, index, fence) {
366 		dma_fence_put(fence);
367 	}
368 	xa_destroy(&job->deps);
369 
370 	dma_fence_put(job->irq_fence);
371 	dma_fence_put(job->done_fence);
372 
373 	pm_runtime_mark_last_busy(job->v3d->dev);
374 	pm_runtime_put_autosuspend(job->v3d->dev);
375 
376 	kfree(job);
377 }
378 
379 static void
380 v3d_render_job_free(struct kref *ref)
381 {
382 	struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
383 						  base.refcount);
384 	struct v3d_bo *bo, *save;
385 
386 	list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
387 		drm_gem_object_put_unlocked(&bo->base.base);
388 	}
389 
390 	v3d_job_free(ref);
391 }
392 
393 void v3d_job_put(struct v3d_job *job)
394 {
395 	kref_put(&job->refcount, job->free);
396 }
397 
398 int
399 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
400 		  struct drm_file *file_priv)
401 {
402 	int ret;
403 	struct drm_v3d_wait_bo *args = data;
404 	ktime_t start = ktime_get();
405 	u64 delta_ns;
406 	unsigned long timeout_jiffies =
407 		nsecs_to_jiffies_timeout(args->timeout_ns);
408 
409 	if (args->pad != 0)
410 		return -EINVAL;
411 
412 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
413 					      true, timeout_jiffies);
414 
415 	/* Decrement the user's timeout, in case we got interrupted
416 	 * such that the ioctl will be restarted.
417 	 */
418 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
419 	if (delta_ns < args->timeout_ns)
420 		args->timeout_ns -= delta_ns;
421 	else
422 		args->timeout_ns = 0;
423 
424 	/* Asked to wait beyond the jiffie/scheduler precision? */
425 	if (ret == -ETIME && args->timeout_ns)
426 		ret = -EAGAIN;
427 
428 	return ret;
429 }
430 
431 static int
432 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
433 	     struct v3d_job *job, void (*free)(struct kref *ref),
434 	     u32 in_sync)
435 {
436 	struct dma_fence *in_fence = NULL;
437 	int ret;
438 
439 	job->v3d = v3d;
440 	job->free = free;
441 
442 	ret = pm_runtime_get_sync(v3d->dev);
443 	if (ret < 0)
444 		return ret;
445 
446 	xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
447 
448 	ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
449 	if (ret == -EINVAL)
450 		goto fail;
451 
452 	ret = drm_gem_fence_array_add(&job->deps, in_fence);
453 	if (ret)
454 		goto fail;
455 
456 	kref_init(&job->refcount);
457 
458 	return 0;
459 fail:
460 	xa_destroy(&job->deps);
461 	pm_runtime_put_autosuspend(v3d->dev);
462 	return ret;
463 }
464 
465 static int
466 v3d_push_job(struct v3d_file_priv *v3d_priv,
467 	     struct v3d_job *job, enum v3d_queue queue)
468 {
469 	int ret;
470 
471 	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
472 				 v3d_priv);
473 	if (ret)
474 		return ret;
475 
476 	job->done_fence = dma_fence_get(&job->base.s_fence->finished);
477 
478 	/* put by scheduler job completion */
479 	kref_get(&job->refcount);
480 
481 	drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
482 
483 	return 0;
484 }
485 
486 static void
487 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
488 					 struct v3d_job *job,
489 					 struct ww_acquire_ctx *acquire_ctx,
490 					 u32 out_sync,
491 					 struct dma_fence *done_fence)
492 {
493 	struct drm_syncobj *sync_out;
494 	int i;
495 
496 	for (i = 0; i < job->bo_count; i++) {
497 		/* XXX: Use shared fences for read-only objects. */
498 		dma_resv_add_excl_fence(job->bo[i]->resv,
499 						  job->done_fence);
500 	}
501 
502 	drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
503 
504 	/* Update the return sync object for the job */
505 	sync_out = drm_syncobj_find(file_priv, out_sync);
506 	if (sync_out) {
507 		drm_syncobj_replace_fence(sync_out, done_fence);
508 		drm_syncobj_put(sync_out);
509 	}
510 }
511 
512 /**
513  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
514  * @dev: DRM device
515  * @data: ioctl argument
516  * @file_priv: DRM file for this fd
517  *
518  * This is the main entrypoint for userspace to submit a 3D frame to
519  * the GPU.  Userspace provides the binner command list (if
520  * applicable), and the kernel sets up the render command list to draw
521  * to the framebuffer described in the ioctl, using the command lists
522  * that the 3D engine's binner will produce.
523  */
524 int
525 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
526 		    struct drm_file *file_priv)
527 {
528 	struct v3d_dev *v3d = to_v3d_dev(dev);
529 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
530 	struct drm_v3d_submit_cl *args = data;
531 	struct v3d_bin_job *bin = NULL;
532 	struct v3d_render_job *render;
533 	struct v3d_job *clean_job = NULL;
534 	struct v3d_job *last_job;
535 	struct ww_acquire_ctx acquire_ctx;
536 	int ret = 0;
537 
538 	trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
539 
540 	if (args->flags != 0 &&
541 	    args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
542 		DRM_INFO("invalid flags: %d\n", args->flags);
543 		return -EINVAL;
544 	}
545 
546 	render = kcalloc(1, sizeof(*render), GFP_KERNEL);
547 	if (!render)
548 		return -ENOMEM;
549 
550 	render->start = args->rcl_start;
551 	render->end = args->rcl_end;
552 	INIT_LIST_HEAD(&render->unref_list);
553 
554 	ret = v3d_job_init(v3d, file_priv, &render->base,
555 			   v3d_render_job_free, args->in_sync_rcl);
556 	if (ret) {
557 		kfree(render);
558 		return ret;
559 	}
560 
561 	if (args->bcl_start != args->bcl_end) {
562 		bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
563 		if (!bin) {
564 			v3d_job_put(&render->base);
565 			return -ENOMEM;
566 		}
567 
568 		ret = v3d_job_init(v3d, file_priv, &bin->base,
569 				   v3d_job_free, args->in_sync_bcl);
570 		if (ret) {
571 			kfree(bin);
572 			v3d_job_put(&render->base);
573 			kfree(bin);
574 			return ret;
575 		}
576 
577 		bin->start = args->bcl_start;
578 		bin->end = args->bcl_end;
579 		bin->qma = args->qma;
580 		bin->qms = args->qms;
581 		bin->qts = args->qts;
582 		bin->render = render;
583 	}
584 
585 	if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
586 		clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
587 		if (!clean_job) {
588 			ret = -ENOMEM;
589 			goto fail;
590 		}
591 
592 		ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
593 		if (ret) {
594 			kfree(clean_job);
595 			clean_job = NULL;
596 			goto fail;
597 		}
598 
599 		last_job = clean_job;
600 	} else {
601 		last_job = &render->base;
602 	}
603 
604 	ret = v3d_lookup_bos(dev, file_priv, last_job,
605 			     args->bo_handles, args->bo_handle_count);
606 	if (ret)
607 		goto fail;
608 
609 	ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
610 	if (ret)
611 		goto fail;
612 
613 	mutex_lock(&v3d->sched_lock);
614 	if (bin) {
615 		ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
616 		if (ret)
617 			goto fail_unreserve;
618 
619 		ret = drm_gem_fence_array_add(&render->base.deps,
620 					      dma_fence_get(bin->base.done_fence));
621 		if (ret)
622 			goto fail_unreserve;
623 	}
624 
625 	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
626 	if (ret)
627 		goto fail_unreserve;
628 
629 	if (clean_job) {
630 		struct dma_fence *render_fence =
631 			dma_fence_get(render->base.done_fence);
632 		ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
633 		if (ret)
634 			goto fail_unreserve;
635 		ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
636 		if (ret)
637 			goto fail_unreserve;
638 	}
639 
640 	mutex_unlock(&v3d->sched_lock);
641 
642 	v3d_attach_fences_and_unlock_reservation(file_priv,
643 						 last_job,
644 						 &acquire_ctx,
645 						 args->out_sync,
646 						 last_job->done_fence);
647 
648 	if (bin)
649 		v3d_job_put(&bin->base);
650 	v3d_job_put(&render->base);
651 	if (clean_job)
652 		v3d_job_put(clean_job);
653 
654 	return 0;
655 
656 fail_unreserve:
657 	mutex_unlock(&v3d->sched_lock);
658 	drm_gem_unlock_reservations(last_job->bo,
659 				    last_job->bo_count, &acquire_ctx);
660 fail:
661 	if (bin)
662 		v3d_job_put(&bin->base);
663 	v3d_job_put(&render->base);
664 	if (clean_job)
665 		v3d_job_put(clean_job);
666 
667 	return ret;
668 }
669 
670 /**
671  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
672  * @dev: DRM device
673  * @data: ioctl argument
674  * @file_priv: DRM file for this fd
675  *
676  * Userspace provides the register setup for the TFU, which we don't
677  * need to validate since the TFU is behind the MMU.
678  */
679 int
680 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
681 		     struct drm_file *file_priv)
682 {
683 	struct v3d_dev *v3d = to_v3d_dev(dev);
684 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
685 	struct drm_v3d_submit_tfu *args = data;
686 	struct v3d_tfu_job *job;
687 	struct ww_acquire_ctx acquire_ctx;
688 	int ret = 0;
689 
690 	trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
691 
692 	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
693 	if (!job)
694 		return -ENOMEM;
695 
696 	ret = v3d_job_init(v3d, file_priv, &job->base,
697 			   v3d_job_free, args->in_sync);
698 	if (ret) {
699 		kfree(job);
700 		return ret;
701 	}
702 
703 	job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
704 			       sizeof(*job->base.bo), GFP_KERNEL);
705 	if (!job->base.bo) {
706 		v3d_job_put(&job->base);
707 		return -ENOMEM;
708 	}
709 
710 	job->args = *args;
711 
712 	spin_lock(&file_priv->table_lock);
713 	for (job->base.bo_count = 0;
714 	     job->base.bo_count < ARRAY_SIZE(args->bo_handles);
715 	     job->base.bo_count++) {
716 		struct drm_gem_object *bo;
717 
718 		if (!args->bo_handles[job->base.bo_count])
719 			break;
720 
721 		bo = idr_find(&file_priv->object_idr,
722 			      args->bo_handles[job->base.bo_count]);
723 		if (!bo) {
724 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
725 				  job->base.bo_count,
726 				  args->bo_handles[job->base.bo_count]);
727 			ret = -ENOENT;
728 			spin_unlock(&file_priv->table_lock);
729 			goto fail;
730 		}
731 		drm_gem_object_get(bo);
732 		job->base.bo[job->base.bo_count] = bo;
733 	}
734 	spin_unlock(&file_priv->table_lock);
735 
736 	ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
737 	if (ret)
738 		goto fail;
739 
740 	mutex_lock(&v3d->sched_lock);
741 	ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
742 	if (ret)
743 		goto fail_unreserve;
744 	mutex_unlock(&v3d->sched_lock);
745 
746 	v3d_attach_fences_and_unlock_reservation(file_priv,
747 						 &job->base, &acquire_ctx,
748 						 args->out_sync,
749 						 job->base.done_fence);
750 
751 	v3d_job_put(&job->base);
752 
753 	return 0;
754 
755 fail_unreserve:
756 	mutex_unlock(&v3d->sched_lock);
757 	drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
758 				    &acquire_ctx);
759 fail:
760 	v3d_job_put(&job->base);
761 
762 	return ret;
763 }
764 
765 /**
766  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
767  * @dev: DRM device
768  * @data: ioctl argument
769  * @file_priv: DRM file for this fd
770  *
771  * Userspace provides the register setup for the CSD, which we don't
772  * need to validate since the CSD is behind the MMU.
773  */
774 int
775 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
776 		     struct drm_file *file_priv)
777 {
778 	struct v3d_dev *v3d = to_v3d_dev(dev);
779 	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
780 	struct drm_v3d_submit_csd *args = data;
781 	struct v3d_csd_job *job;
782 	struct v3d_job *clean_job;
783 	struct ww_acquire_ctx acquire_ctx;
784 	int ret;
785 
786 	trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
787 
788 	if (!v3d_has_csd(v3d)) {
789 		DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
790 		return -EINVAL;
791 	}
792 
793 	job = kcalloc(1, sizeof(*job), GFP_KERNEL);
794 	if (!job)
795 		return -ENOMEM;
796 
797 	ret = v3d_job_init(v3d, file_priv, &job->base,
798 			   v3d_job_free, args->in_sync);
799 	if (ret) {
800 		kfree(job);
801 		return ret;
802 	}
803 
804 	clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
805 	if (!clean_job) {
806 		v3d_job_put(&job->base);
807 		kfree(job);
808 		return -ENOMEM;
809 	}
810 
811 	ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
812 	if (ret) {
813 		v3d_job_put(&job->base);
814 		kfree(clean_job);
815 		return ret;
816 	}
817 
818 	job->args = *args;
819 
820 	ret = v3d_lookup_bos(dev, file_priv, clean_job,
821 			     args->bo_handles, args->bo_handle_count);
822 	if (ret)
823 		goto fail;
824 
825 	ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
826 	if (ret)
827 		goto fail;
828 
829 	mutex_lock(&v3d->sched_lock);
830 	ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
831 	if (ret)
832 		goto fail_unreserve;
833 
834 	ret = drm_gem_fence_array_add(&clean_job->deps,
835 				      dma_fence_get(job->base.done_fence));
836 	if (ret)
837 		goto fail_unreserve;
838 
839 	ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
840 	if (ret)
841 		goto fail_unreserve;
842 	mutex_unlock(&v3d->sched_lock);
843 
844 	v3d_attach_fences_and_unlock_reservation(file_priv,
845 						 clean_job,
846 						 &acquire_ctx,
847 						 args->out_sync,
848 						 clean_job->done_fence);
849 
850 	v3d_job_put(&job->base);
851 	v3d_job_put(clean_job);
852 
853 	return 0;
854 
855 fail_unreserve:
856 	mutex_unlock(&v3d->sched_lock);
857 	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
858 				    &acquire_ctx);
859 fail:
860 	v3d_job_put(&job->base);
861 	v3d_job_put(clean_job);
862 
863 	return ret;
864 }
865 
866 int
867 v3d_gem_init(struct drm_device *dev)
868 {
869 	struct v3d_dev *v3d = to_v3d_dev(dev);
870 	u32 pt_size = 4096 * 1024;
871 	int ret, i;
872 
873 	for (i = 0; i < V3D_MAX_QUEUES; i++)
874 		v3d->queue[i].fence_context = dma_fence_context_alloc(1);
875 
876 	spin_lock_init(&v3d->mm_lock);
877 	spin_lock_init(&v3d->job_lock);
878 	mutex_init(&v3d->bo_lock);
879 	mutex_init(&v3d->reset_lock);
880 	mutex_init(&v3d->sched_lock);
881 	mutex_init(&v3d->cache_clean_lock);
882 
883 	/* Note: We don't allocate address 0.  Various bits of HW
884 	 * treat 0 as special, such as the occlusion query counters
885 	 * where 0 means "disabled".
886 	 */
887 	drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
888 
889 	v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
890 			       &v3d->pt_paddr,
891 			       GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
892 	if (!v3d->pt) {
893 		drm_mm_takedown(&v3d->mm);
894 		dev_err(v3d->dev,
895 			"Failed to allocate page tables. "
896 			"Please ensure you have CMA enabled.\n");
897 		return -ENOMEM;
898 	}
899 
900 	v3d_init_hw_state(v3d);
901 	v3d_mmu_set_page_table(v3d);
902 
903 	ret = v3d_sched_init(v3d);
904 	if (ret) {
905 		drm_mm_takedown(&v3d->mm);
906 		dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
907 				  v3d->pt_paddr);
908 	}
909 
910 	return 0;
911 }
912 
913 void
914 v3d_gem_destroy(struct drm_device *dev)
915 {
916 	struct v3d_dev *v3d = to_v3d_dev(dev);
917 
918 	v3d_sched_fini(v3d);
919 
920 	/* Waiting for jobs to finish would need to be done before
921 	 * unregistering V3D.
922 	 */
923 	WARN_ON(v3d->bin_job);
924 	WARN_ON(v3d->render_job);
925 
926 	drm_mm_takedown(&v3d->mm);
927 
928 	dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
929 }
930