xref: /linux/drivers/gpu/drm/v3d/v3d_regs.h (revision 44f57d78)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3 
4 #ifndef V3D_REGS_H
5 #define V3D_REGS_H
6 
7 #include <linux/bitops.h>
8 
9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10 /* Using the GNU statement expression extension */
11 #define V3D_SET_FIELD(value, field)					\
12 	({								\
13 		u32 fieldval = (value) << field##_SHIFT;		\
14 		WARN_ON((fieldval & ~field##_MASK) != 0);		\
15 		fieldval & field##_MASK;				\
16 	 })
17 
18 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\
19 				    field##_SHIFT)
20 
21 /* Hub registers for shared hardware between V3D cores. */
22 
23 #define V3D_HUB_AXICFG                                 0x00000
24 # define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0)
25 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0
26 #define V3D_HUB_UIFCFG                                 0x00004
27 #define V3D_HUB_IDENT0                                 0x00008
28 
29 #define V3D_HUB_IDENT1                                 0x0000c
30 # define V3D_HUB_IDENT1_WITH_MSO                       BIT(19)
31 # define V3D_HUB_IDENT1_WITH_TSY                       BIT(18)
32 # define V3D_HUB_IDENT1_WITH_TFU                       BIT(17)
33 # define V3D_HUB_IDENT1_WITH_L3C                       BIT(16)
34 # define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12)
35 # define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12
36 # define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8)
37 # define V3D_HUB_IDENT1_NCORES_SHIFT                   8
38 # define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4)
39 # define V3D_HUB_IDENT1_REV_SHIFT                      4
40 # define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0)
41 # define V3D_HUB_IDENT1_TVER_SHIFT                     0
42 
43 #define V3D_HUB_IDENT2                                 0x00010
44 # define V3D_HUB_IDENT2_WITH_MMU                       BIT(8)
45 # define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0)
46 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0
47 
48 #define V3D_HUB_IDENT3                                 0x00014
49 # define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8)
50 # define V3D_HUB_IDENT3_IPREV_SHIFT                    8
51 # define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0)
52 # define V3D_HUB_IDENT3_IPIDX_SHIFT                    0
53 
54 #define V3D_HUB_INT_STS                                0x00050
55 #define V3D_HUB_INT_SET                                0x00054
56 #define V3D_HUB_INT_CLR                                0x00058
57 #define V3D_HUB_INT_MSK_STS                            0x0005c
58 #define V3D_HUB_INT_MSK_SET                            0x00060
59 #define V3D_HUB_INT_MSK_CLR                            0x00064
60 # define V3D_HUB_INT_MMU_WRV                           BIT(5)
61 # define V3D_HUB_INT_MMU_PTI                           BIT(4)
62 # define V3D_HUB_INT_MMU_CAP                           BIT(3)
63 # define V3D_HUB_INT_MSO                               BIT(2)
64 # define V3D_HUB_INT_TFUC                              BIT(1)
65 # define V3D_HUB_INT_TFUF                              BIT(0)
66 
67 #define V3D_GCA_CACHE_CTRL                             0x0000c
68 # define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0)
69 
70 #define V3D_GCA_SAFE_SHUTDOWN                          0x000b0
71 # define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0)
72 
73 #define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4
74 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3
75 
76 # define V3D_TOP_GR_BRIDGE_REVISION                    0x00000
77 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8)
78 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8
79 # define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0)
80 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0
81 
82 /* 7268 reset reg */
83 # define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008
84 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85 /* 7278 reset reg */
86 # define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c
87 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88 
89 #define V3D_TFU_CS                                     0x00400
90 /* Stops current job, empties input fifo. */
91 # define V3D_TFU_CS_TFURST                             BIT(31)
92 # define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16)
93 # define V3D_TFU_CS_CVTCT_SHIFT                        16
94 # define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8)
95 # define V3D_TFU_CS_NFREE_SHIFT                        8
96 # define V3D_TFU_CS_BUSY                               BIT(0)
97 
98 #define V3D_TFU_SU                                     0x00404
99 /* Interrupt when FINTTHR input slots are free (0 = disabled) */
100 # define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8)
101 # define V3D_TFU_SU_FINTTHR_SHIFT                      8
102 /* Skips resetting the CRC at the start of CRC generation. */
103 # define V3D_TFU_SU_CRCCHAIN                           BIT(4)
104 /* skips writes, computes CRC of the image.  miplevels must be 0. */
105 # define V3D_TFU_SU_CRC                                BIT(3)
106 # define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0)
107 # define V3D_TFU_SU_THROTTLE_SHIFT                     0
108 
109 #define V3D_TFU_ICFG                                   0x00408
110 /* Interrupt when the conversion is complete. */
111 # define V3D_TFU_ICFG_IOC                              BIT(0)
112 
113 /* Input Image Address */
114 #define V3D_TFU_IIA                                    0x0040c
115 /* Input Chroma Address */
116 #define V3D_TFU_ICA                                    0x00410
117 /* Input Image Stride */
118 #define V3D_TFU_IIS                                    0x00414
119 /* Input Image U-Plane Address */
120 #define V3D_TFU_IUA                                    0x00418
121 /* Output Image Address */
122 #define V3D_TFU_IOA                                    0x0041c
123 /* Image Output Size */
124 #define V3D_TFU_IOS                                    0x00420
125 /* TFU YUV Coefficient 0 */
126 #define V3D_TFU_COEF0                                  0x00424
127 /* Use these regs instead of the defaults. */
128 # define V3D_TFU_COEF0_USECOEF                         BIT(31)
129 /* TFU YUV Coefficient 1 */
130 #define V3D_TFU_COEF1                                  0x00428
131 /* TFU YUV Coefficient 2 */
132 #define V3D_TFU_COEF2                                  0x0042c
133 /* TFU YUV Coefficient 3 */
134 #define V3D_TFU_COEF3                                  0x00430
135 
136 #define V3D_TFU_CRC                                    0x00434
137 
138 /* Per-MMU registers. */
139 
140 #define V3D_MMUC_CONTROL                               0x01000
141 # define V3D_MMUC_CONTROL_CLEAR                        BIT(3)
142 # define V3D_MMUC_CONTROL_FLUSHING                     BIT(2)
143 # define V3D_MMUC_CONTROL_FLUSH                        BIT(1)
144 # define V3D_MMUC_CONTROL_ENABLE                       BIT(0)
145 
146 #define V3D_MMU_CTL                                    0x01200
147 # define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27)
148 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26)
149 # define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25)
150 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24)
151 # define V3D_MMU_CTL_PT_INVALID                        BIT(20)
152 # define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19)
153 # define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18)
154 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17)
155 # define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(16)
156 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11)
157 # define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10)
158 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9)
159 # define V3D_MMU_CTL_TLB_CLEARING                      BIT(7)
160 # define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3)
161 # define V3D_MMU_CTL_TLB_CLEAR                         BIT(2)
162 # define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1)
163 # define V3D_MMU_CTL_ENABLE                            BIT(0)
164 
165 #define V3D_MMU_PT_PA_BASE                             0x01204
166 #define V3D_MMU_HIT                                    0x01208
167 #define V3D_MMU_MISSES                                 0x0120c
168 #define V3D_MMU_STALLS                                 0x01210
169 
170 #define V3D_MMU_ADDR_CAP                               0x01214
171 # define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31)
172 # define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0)
173 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0
174 
175 #define V3D_MMU_SHOOT_DOWN                             0x01218
176 # define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29)
177 # define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28)
178 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0)
179 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0
180 
181 #define V3D_MMU_BYPASS_START                           0x0121c
182 #define V3D_MMU_BYPASS_END                             0x01220
183 
184 /* AXI ID of the access that faulted */
185 #define V3D_MMU_VIO_ID                                 0x0122c
186 
187 /* Address for illegal PTEs to return */
188 #define V3D_MMU_ILLEGAL_ADDR                           0x01230
189 # define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31)
190 
191 /* Address that faulted */
192 #define V3D_MMU_VIO_ADDR                               0x01234
193 
194 /* Per-V3D-core registers */
195 
196 #define V3D_CTL_IDENT0                                 0x00000
197 # define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24)
198 # define V3D_IDENT0_VER_SHIFT                          24
199 
200 #define V3D_CTL_IDENT1                                 0x00004
201 /* Multiples of 1kb */
202 # define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28)
203 # define V3D_IDENT1_VPM_SIZE_SHIFT                     28
204 # define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16)
205 # define V3D_IDENT1_NSEM_SHIFT                         16
206 # define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12)
207 # define V3D_IDENT1_NTMU_SHIFT                         12
208 # define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8)
209 # define V3D_IDENT1_QUPS_SHIFT                         8
210 # define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4)
211 # define V3D_IDENT1_NSLC_SHIFT                         4
212 # define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0)
213 # define V3D_IDENT1_REV_SHIFT                          0
214 
215 #define V3D_CTL_IDENT2                                 0x00008
216 # define V3D_IDENT2_BCG_INT                            BIT(28)
217 
218 #define V3D_CTL_MISCCFG                                0x00018
219 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
220 # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
221 # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
222 
223 #define V3D_CTL_L2CACTL                                0x00020
224 # define V3D_L2CACTL_L2CCLR                            BIT(2)
225 # define V3D_L2CACTL_L2CDIS                            BIT(1)
226 # define V3D_L2CACTL_L2CENA                            BIT(0)
227 
228 #define V3D_CTL_SLCACTL                                0x00024
229 # define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24)
230 # define V3D_SLCACTL_TVCCS_SHIFT                       24
231 # define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16)
232 # define V3D_SLCACTL_TDCCS_SHIFT                       16
233 # define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8)
234 # define V3D_SLCACTL_UCC_SHIFT                         8
235 # define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0)
236 # define V3D_SLCACTL_ICC_SHIFT                         0
237 
238 #define V3D_CTL_L2TCACTL                               0x00030
239 # define V3D_L2TCACTL_TMUWCF                           BIT(8)
240 # define V3D_L2TCACTL_L2T_NO_WM                        BIT(4)
241 # define V3D_L2TCACTL_FLM_FLUSH                        0
242 # define V3D_L2TCACTL_FLM_CLEAR                        1
243 # define V3D_L2TCACTL_FLM_CLEAN                        2
244 # define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1)
245 # define V3D_L2TCACTL_FLM_SHIFT                        1
246 # define V3D_L2TCACTL_L2TFLS                           BIT(0)
247 #define V3D_CTL_L2TFLSTA                               0x00034
248 #define V3D_CTL_L2TFLEND                               0x00038
249 
250 #define V3D_CTL_INT_STS                                0x00050
251 #define V3D_CTL_INT_SET                                0x00054
252 #define V3D_CTL_INT_CLR                                0x00058
253 #define V3D_CTL_INT_MSK_STS                            0x0005c
254 #define V3D_CTL_INT_MSK_SET                            0x00060
255 #define V3D_CTL_INT_MSK_CLR                            0x00064
256 # define V3D_INT_QPU_MASK                              V3D_MASK(27, 16)
257 # define V3D_INT_QPU_SHIFT                             16
258 # define V3D_INT_GMPV                                  BIT(5)
259 # define V3D_INT_TRFB                                  BIT(4)
260 # define V3D_INT_SPILLUSE                              BIT(3)
261 # define V3D_INT_OUTOMEM                               BIT(2)
262 # define V3D_INT_FLDONE                                BIT(1)
263 # define V3D_INT_FRDONE                                BIT(0)
264 
265 #define V3D_CLE_CT0CS                                  0x00100
266 #define V3D_CLE_CT1CS                                  0x00104
267 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
268 #define V3D_CLE_CT0EA                                  0x00108
269 #define V3D_CLE_CT1EA                                  0x0010c
270 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
271 #define V3D_CLE_CT0CA                                  0x00110
272 #define V3D_CLE_CT1CA                                  0x00114
273 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
274 #define V3D_CLE_CT0RA                                  0x00118
275 #define V3D_CLE_CT1RA                                  0x0011c
276 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
277 #define V3D_CLE_CT0LC                                  0x00120
278 #define V3D_CLE_CT1LC                                  0x00124
279 #define V3D_CLE_CT0PC                                  0x00128
280 #define V3D_CLE_CT1PC                                  0x0012c
281 #define V3D_CLE_PCS                                    0x00130
282 #define V3D_CLE_BFC                                    0x00134
283 #define V3D_CLE_RFC                                    0x00138
284 #define V3D_CLE_TFBC                                   0x0013c
285 #define V3D_CLE_TFIT                                   0x00140
286 #define V3D_CLE_CT1CFG                                 0x00144
287 #define V3D_CLE_CT1TILECT                              0x00148
288 #define V3D_CLE_CT1TSKIP                               0x0014c
289 #define V3D_CLE_CT1PTCT                                0x00150
290 #define V3D_CLE_CT0SYNC                                0x00154
291 #define V3D_CLE_CT1SYNC                                0x00158
292 #define V3D_CLE_CT0QTS                                 0x0015c
293 # define V3D_CLE_CT0QTS_ENABLE                         BIT(1)
294 #define V3D_CLE_CT0QBA                                 0x00160
295 #define V3D_CLE_CT1QBA                                 0x00164
296 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
297 #define V3D_CLE_CT0QEA                                 0x00168
298 #define V3D_CLE_CT1QEA                                 0x0016c
299 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
300 #define V3D_CLE_CT0QMA                                 0x00170
301 #define V3D_CLE_CT0QMS                                 0x00174
302 #define V3D_CLE_CT1QCFG                                0x00178
303 /* If set without ETPROC, entirely skip tiles with no primitives. */
304 # define V3D_CLE_QCFG_ETFILT                           BIT(7)
305 /* If set with ETFILT, just write the clear color to tiles with no
306  * primitives.
307  */
308 # define V3D_CLE_QCFG_ETPROC                           BIT(6)
309 # define V3D_CLE_QCFG_ETSFLUSH                         BIT(1)
310 # define V3D_CLE_QCFG_MCDIS                            BIT(0)
311 
312 #define V3D_PTB_BPCA                                   0x00300
313 #define V3D_PTB_BPCS                                   0x00304
314 #define V3D_PTB_BPOA                                   0x00308
315 #define V3D_PTB_BPOS                                   0x0030c
316 
317 #define V3D_PTB_BXCF                                   0x00310
318 # define V3D_PTB_BXCF_RWORDERDISA                      BIT(1)
319 # define V3D_PTB_BXCF_CLIPDISA                         BIT(0)
320 
321 #define V3D_V3_PCTR_0_EN                               0x00674
322 #define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31)
323 #define V3D_V4_PCTR_0_EN                               0x00650
324 /* When a bit is set, resets the counter to 0. */
325 #define V3D_V3_PCTR_0_CLR                              0x00670
326 #define V3D_V4_PCTR_0_CLR                              0x00654
327 #define V3D_PCTR_0_OVERFLOW                            0x00658
328 
329 #define V3D_V3_PCTR_0_PCTRS0                           0x00684
330 #define V3D_V3_PCTR_0_PCTRS15                          0x00660
331 #define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \
332 							4 * (x))
333 /* Each src reg muxes four counters each. */
334 #define V3D_V4_PCTR_0_SRC_0_3                          0x00660
335 #define V3D_V4_PCTR_0_SRC_28_31                        0x0067c
336 # define V3D_PCTR_S0_MASK                              V3D_MASK(6, 0)
337 # define V3D_PCTR_S0_SHIFT                             0
338 # define V3D_PCTR_S1_MASK                              V3D_MASK(14, 8)
339 # define V3D_PCTR_S1_SHIFT                             8
340 # define V3D_PCTR_S2_MASK                              V3D_MASK(22, 16)
341 # define V3D_PCTR_S2_SHIFT                             16
342 # define V3D_PCTR_S3_MASK                              V3D_MASK(30, 24)
343 # define V3D_PCTR_S3_SHIFT                             24
344 # define V3D_PCTR_CYCLE_COUNT                          32
345 
346 /* Output values of the counters. */
347 #define V3D_PCTR_0_PCTR0                               0x00680
348 #define V3D_PCTR_0_PCTR31                              0x006fc
349 #define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \
350 							4 * (x))
351 #define V3D_GMP_STATUS                                 0x00800
352 # define V3D_GMP_STATUS_GMPRST                         BIT(31)
353 # define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24)
354 # define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24
355 # define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16)
356 # define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16
357 # define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5)
358 # define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4)
359 # define V3D_GMP_STATUS_CFG_BUSY                       BIT(3)
360 # define V3D_GMP_STATUS_CNTOVF                         BIT(2)
361 # define V3D_GMP_STATUS_INVPROT                        BIT(1)
362 # define V3D_GMP_STATUS_VIO                            BIT(0)
363 
364 #define V3D_GMP_CFG                                    0x00804
365 # define V3D_GMP_CFG_LBURSTEN                          BIT(3)
366 # define V3D_GMP_CFG_PGCRSEN                           BIT()
367 # define V3D_GMP_CFG_STOP_REQ                          BIT(1)
368 # define V3D_GMP_CFG_PROT_ENABLE                       BIT(0)
369 
370 #define V3D_GMP_VIO_ADDR                               0x00808
371 #define V3D_GMP_VIO_TYPE                               0x0080c
372 #define V3D_GMP_TABLE_ADDR                             0x00810
373 #define V3D_GMP_CLEAR_LOAD                             0x00814
374 #define V3D_GMP_PRESERVE_LOAD                          0x00818
375 #define V3D_GMP_VALID_LINES                            0x00820
376 
377 #endif /* V3D_REGS_H */
378